empserver/tests/build
Markus Armbruster cf4e9bc89d contact: Initialize contact state properly
A country must always be in contact of itself when option HIDDEN is
enabled.  The code ensures this by establishing contact whenever a
player logs in, in init_nats().  This is not the proper place.  Game
state should be initialized in empfile's oninit() callback, in this
case nat_oninit().  Do that, and drop the putcontact() from
init_nats().

Note that option LOSE_CONTACT only affects contact to other countries:
agecontact() doesn't age the country's contact to itself.

Use the opportunity to initialize contact so that getcontact() works
even when HIDDEN is disabled.  Just cleanup, it isn't actually called
then.

Signed-off-by: Markus Armbruster <armbru@pond.sub.org>
2017-08-06 20:09:20 +02:00
..
bridges-1 build: Deities build ex nihilo 2014-02-16 12:00:19 +01:00
bridges-2 build: Deities build ex nihilo 2014-02-16 12:00:19 +01:00
units build: Deities build ex nihilo 2014-02-16 12:00:19 +01:00
final.xdump contact: Initialize contact state properly 2017-08-06 20:09:20 +02:00
journal.log sect: Keep work percentage without civilians at 100% 2017-08-06 19:59:57 +02:00
server.log build: Deities build ex nihilo 2014-02-16 12:00:19 +01:00
setup-POGO tests/build: Clean up setup a bit 2014-02-16 13:19:27 +01:00