empserver/tests/update
Markus Armbruster cf4e9bc89d contact: Initialize contact state properly
A country must always be in contact of itself when option HIDDEN is
enabled.  The code ensures this by establishing contact whenever a
player logs in, in init_nats().  This is not the proper place.  Game
state should be initialized in empfile's oninit() callback, in this
case nat_oninit().  Do that, and drop the putcontact() from
init_nats().

Note that option LOSE_CONTACT only affects contact to other countries:
agecontact() doesn't age the country's contact to itself.

Use the opportunity to initialize contact so that getcontact() works
even when HIDDEN is disabled.  Just cleanup, it isn't actually called
then.

Signed-off-by: Markus Armbruster <armbru@pond.sub.org>
2017-08-06 20:09:20 +02:00
..
01-1 budget: Fix for ship, plane, land unit building abroad 2017-08-06 20:08:30 +02:00
02-2 update: Don't double-round money, fixing mil pay and more 2017-08-06 20:07:55 +02:00
03-3 budget: Fix treasury tracking 2017-08-06 20:00:00 +02:00
04-4 update: Fix sector maintenance when stopped or broke 2017-08-06 20:08:30 +02:00
05-5 tests/update: New; exercises the update 2017-08-06 14:04:15 +02:00
06-6 budget: Fix for ship, plane, land unit building abroad 2017-08-06 20:08:30 +02:00
07-7 tests/update: New; exercises the update 2017-08-06 14:04:15 +02:00
99-POGO update/revolt: Fix guerrilla liberating old-owned sector 2017-08-06 20:09:19 +02:00
final.xdump contact: Initialize contact state properly 2017-08-06 20:09:20 +02:00
journal.log update/revolt: Make security bonus proportional to efficiency 2017-08-06 20:09:20 +02:00
server.log tests/update: New; exercises the update 2017-08-06 14:04:15 +02:00
setup-POGO tests/update: Cover guerrilla shootout 2017-08-06 20:09:19 +02:00