empserver/tests/fire/journal.log
Markus Armbruster 3697a0a20b tests: Normalize trailing white space in test output completely
Commit 37ff377 stripped trailing white space in test output, except
for journal.log, where it stripped it only from player output.  This
misses the space preceeding player empty output, and doesn't cover
equally annoying trailing white space elsewhere, such as the space
preceeding empty input and trailing white space in prompts.  Testing
the latter could be marginally useful, but let's keep things simple,
and strip all trailing white space for now.

Signed-off-by: Markus Armbruster <armbru@pond.sub.org>
2014-01-19 08:14:33 +01:00

1320 lines
68 KiB
Text

Main startup
Main prng MT19937 1
Conn0 output Conn0 2 Empire server ready
Conn0 input user tester
Conn0 output Conn0 0 hello tester
Conn0 input coun red
Conn0 output Conn0 10 country red does not exist
Conn0 output Conn0 3 so long...
Conn1 output Conn1 2 Empire server ready
Conn1 input user tester
Conn1 output Conn1 0 hello tester
Conn1 input coun 1
Conn1 output Conn1 0 country name 1
Conn1 input pass 1
Conn1 output Conn1 0 password ok
Conn1 input play
Conn1 login 1 127.0.0.1 tester
Play#1 output Play#1 2 2
Play#1 output Play#1 1 You have a new telegram waiting ...
Play#1 output Play#1 6 0 640
Play#1 input cens * ?shell>0
Play#1 command census
Play#1 output Play#1 1 Thu Jan 1 00:00:00 1970
Play#1 output Play#1 1 CENSUS del dst
Play#1 output Play#1 1 sect eff prd mob uf uf old civ mil uw food work avail ter fall coa
Play#1 output Play#1 1 -4,0 + 100% 127 .. .. 100 5 0 0 0% 0 0 1
Play#1 output Play#1 1 -2,0 f 4% 127 .. .. 100 5 0 0 0% 0 0
Play#1 output Play#1 1 0,0 f 5% 127 .. .. 100 5 0 0 0% 0 0
Play#1 output Play#1 1 2,0 f 100% 127 .. .. 100 5 0 0 0% 0 0
Play#1 output Play#1 1 4,0 f 100% 127 .. .. 100 5 0 0 0% 0 0 1
Play#1 output Play#1 1 5 sectors
Play#1 output Play#1 6 0 640
Play#1 input comm * ?shell>0
Play#1 command commodity
Play#1 output Play#1 1 Thu Jan 1 00:00:00 1970
Play#1 output Play#1 1 COMMODITIES deliver-- distribute
Play#1 output Play#1 1 sect sgpidbolhr sgpidbolhr sh gun pet iron dust bar oil lcm hcm rad
Play#1 output Play#1 1 -4,0 + .......... .......... 1 1 0 0 0 0 0 0 0 0
Play#1 output Play#1 1 -2,0 f .......... .......... 1 1 0 0 0 0 0 0 0 0
Play#1 output Play#1 1 0,0 f .......... .......... 1 1 0 0 0 0 0 0 0 0
Play#1 output Play#1 1 2,0 f .......... .......... 100 1 0 0 0 0 0 0 0 0
Play#1 output Play#1 1 4,0 f .......... .......... 100 7 0 0 0 0 0 0 0 0
Play#1 output Play#1 1 5 sectors
Play#1 output Play#1 6 0 640
Play#1 input fire se 1,0 6,0
Play#1 command fire
Play#1 output Play#1 6 0 639
Play#1 input fire se -4,0 6,0
Play#1 command fire
Play#1 output Play#1 6 0 638
Play#1 input fire se -2,0 6,0
Play#1 command fire
Play#1 output Play#1 1 Fort not efficient enough to fire!
Play#1 output Play#1 6 0 637
Play#1 input fire se 0,0 0,0
Play#1 command fire
Play#1 output Play#1 1
Play#1 output Play#1 1 Sector 0,0 firing
Play#1 output Play#1 1 You can't fire upon yourself!
Play#1 output Play#1 6 0 636
Play#1 input fire se 0,0 1,0
Play#1 command fire
Play#1 output Play#1 1
Play#1 output Play#1 1 Sector 0,0 firing
Play#1 output Play#1 1 No such sector exists!
Play#1 output Play#1 6 0 635
Play#1 input fire se 0,0 666
Play#1 command fire
Play#1 output Play#1 1
Play#1 output Play#1 1 Sector 0,0 firing
Play#1 output Play#1 1 No such ship exists!
Play#1 output Play#1 6 0 634
Play#1 input move m 0,0 1 nh
Play#1 command move
Play#1 output Play#1 1 No mobility used
Play#1 output Play#1 1 127 mob left in 0,0
Play#1 output Play#1 6 0 633
Play#1 input fire se 0,0 6,0
Play#1 command fire
Play#1 output Play#1 1 Not enough military in sector 0,0!
Play#1 output Play#1 6 0 632
Play#1 input move m 1,1 1 yh
Play#1 command move
Play#1 output Play#1 1 Total movement cost = 1
Play#1 output Play#1 1 126 mob left in 1,1
Play#1 output Play#1 6 0 631
Play#1 input move g 0,0 1 nh
Play#1 command move
Play#1 output Play#1 1 No mobility used
Play#1 output Play#1 1 127 mob left in 0,0
Play#1 output Play#1 6 0 630
Play#1 input fire se 0,0 6,0
Play#1 command fire
Play#1 output Play#1 1 Not enough guns in sector 0,0!
Play#1 output Play#1 6 0 629
Play#1 input move g 1,1 1 yh
Play#1 command move
Play#1 output Play#1 1 Total movement cost = 4
Play#1 output Play#1 1 122 mob left in 1,1
Play#1 output Play#1 6 0 628
Play#1 input move s 0,0 1 nh
Play#1 command move
Play#1 output Play#1 1 No mobility used
Play#1 output Play#1 1 127 mob left in 0,0
Play#1 output Play#1 6 0 627
Play#1 input fire se 0,0 6,0
Play#1 command fire
Play#1 output Play#1 1 Not enough shells in sector 0,0!
Play#1 output Play#1 6 0 626
Play#1 input move s 1,1 1 yh
Play#1 command move
Play#1 output Play#1 1 Total movement cost = 1
Play#1 output Play#1 1 121 mob left in 1,1
Play#1 output Play#1 6 0 625
Play#1 input fire se 4,0 -12,0
Play#1 command fire
Play#1 output Play#1 1
Play#1 output Play#1 1 Sector 4,0 firing
Play#1 output Play#1 1 range is 5.00 (4.50)
Play#1 output Play#1 1 Target out of range.
Play#1 output Play#1 6 0 624
Play#1 input fire se 4,0 0
Play#1 command fire
Play#1 output Play#1 1
Play#1 output Play#1 1 Sector 4,0 firing
Play#1 output Play#1 1 range is 5.00 (4.50)
Play#1 output Play#1 1 Target out of range.
Play#1 output Play#1 6 0 623
Play#1 input fire se 4,0 13
Play#1 command fire
Play#1 output Play#1 1
Play#1 output Play#1 1 Sector 4,0 firing
Play#1 output Play#1 1 range is 4.00 (4.50)
Play#1 output Play#1 1 Target out of range.
Play#1 output Play#1 6 0 622
Play#1 input fire se 4,0 12
Play#1 command fire
Play#1 output Play#1 1
Play#1 output Play#1 1 Sector 4,0 firing
Play#1 output Play#1 1 range is 5.00 (4.50)
Play#1 output Play#1 1 Target out of range.
Play#1 output Play#1 6 0 621
Play#1 input fire se 4,0 14,0
Play#1 command fire
Play#1 output Play#1 1
Play#1 output Play#1 1 Sector 4,0 firing
Play#1 output Play#1 1 range is 4.00 (4.50)
Play#1 output Play#1 1 Target out of range.
Play#1 output Play#1 6 0 620
Play#1 input fire se 4,0 14,0
Play#1 command fire
Play#1 output Play#1 1
Play#1 output Play#1 1 Sector 4,0 firing
Play#1 output Play#1 1 range is 5.00 (4.50)
Play#1 output Play#1 1 \007Kaboom!!!
Play#1 output Play#1 1 Shells hit sector 14,0 for 40 damage.
Play#1 output Play#1 6 0 619
Play#1 input fire se 4,0 14,0
Play#1 command fire
Play#1 output Play#1 1
Play#1 output Play#1 1 Sector 4,0 firing
Play#1 output Play#1 1 range is 4.00 (4.50)
Play#1 output Play#1 1 Target out of range.
Play#1 output Play#1 6 0 618
Play#1 input fire se 4,0 14,0
Play#1 command fire
Play#1 output Play#1 1
Play#1 output Play#1 1 Sector 4,0 firing
Play#1 output Play#1 1 range is 5.00 (4.50)
Play#1 output Play#1 1 \007Kaboom!!!
Play#1 output Play#1 1 Shells hit sector 14,0 for 48 damage.
Play#1 output Play#1 6 0 617
Play#1 input fire se 4,0 14,0
Play#1 command fire
Play#1 output Play#1 1
Play#1 output Play#1 1 Sector 4,0 firing
Play#1 output Play#1 1 range is 4.00 (4.50)
Play#1 output Play#1 1 Target out of range.
Play#1 output Play#1 6 0 616
Play#1 input fire se 4,0 14,0
Play#1 command fire
Play#1 output Play#1 1
Play#1 output Play#1 1 Sector 4,0 firing
Play#1 output Play#1 1 range is 5.00 (4.50)
Play#1 output Play#1 1 \007Kaboom!!!
Play#1 output Play#1 1 Shells hit sector 14,0 for 24 damage.
Play#1 output Play#1 6 0 615
Play#1 input fire se 4,0 2,-2
Play#1 command fire
Play#1 output Play#1 1
Play#1 output Play#1 1 Sector 4,0 firing
Play#1 output Play#1 1 range is 4.00 (4.50)
Play#1 output Play#1 1 \007Kaboom!!!
Play#1 output Play#1 1 Shells hit sector 2,-2 for 43 damage.
Play#1 output Play#1 6 0 614
Play#1 input move s 2,0 20 gh
Play#1 command move
Play#1 output Play#1 1 Total movement cost = 8
Play#1 output Play#1 1 119 mob left in 2,0
Play#1 output Play#1 6 0 613
Play#1 input fire se 0,0 -2,-2
Play#1 command fire
Play#1 output Play#1 1
Play#1 output Play#1 1 Sector 0,0 firing
Play#1 output Play#1 1 range is 3.00 (3.50)
Play#1 output Play#1 1 \007Kaboom!!!
Play#1 output Play#1 1 Shells hit sector -2,-2 for 0 damage.
Play#1 output Play#1 6 0 612
Play#1 input fire se 2,0 -2,-2
Play#1 command fire
Play#1 output Play#1 1
Play#1 output Play#1 1 Sector 2,0 firing
Play#1 output Play#1 1 range is 4.00 (4.50)
Play#1 output Play#1 1 \007Kaboom!!!
Play#1 output Play#1 1 Shells hit sector -2,-2 for 4 damage.
Play#1 output Play#1 6 0 611
Play#1 input fire se 4,0 -2,-2
Play#1 command fire
Play#1 output Play#1 1
Play#1 output Play#1 1 Sector 4,0 firing
Play#1 output Play#1 1 range is 4.00 (4.50)
Play#1 output Play#1 1 \007Kaboom!!!
Play#1 output Play#1 1 Shells hit sector -2,-2 for 45 damage.
Play#1 output Play#1 6 0 610
Play#1 input fire se 0,0 4,2
Play#1 command fire
Play#1 output Play#1 1
Play#1 output Play#1 1 Sector 0,0 firing
Play#1 output Play#1 1 range is 4.00 (3.50)
Play#1 output Play#1 1 \007Kaboom!!!
Play#1 output Play#1 1 Shells hit sector 4,2 for 0 damage.
Play#1 output Play#1 6 0 609
Play#1 input fire se 2,0 4,2
Play#1 command fire
Play#1 output Play#1 1
Play#1 output Play#1 1 Sector 2,0 firing
Play#1 output Play#1 1 range is 5.00 (4.50)
Play#1 output Play#1 1 \007Kaboom!!!
Play#1 output Play#1 1 Shells hit sector 4,2 for 3 damage.
Play#1 output Play#1 6 0 608
Play#1 input fire se 4,0 1,3
Play#1 command fire
Play#1 output Play#1 1
Play#1 output Play#1 1 Sector 4,0 firing
Play#1 output Play#1 1 range is 4.00 (4.50)
Play#1 output Play#1 1 \007Kaboom!!!
Play#1 output Play#1 1 Shells hit sector 1,3 for 27 damage.
Play#1 output Play#1 6 0 607
Play#1 input fire se 0,0 2,2
Play#1 command fire
Play#1 output Play#1 1
Play#1 output Play#1 1 Sector 0,0 firing
Play#1 output Play#1 1 range is 3.00 (3.50)
Play#1 output Play#1 1 \007Kaboom!!!
Play#1 output Play#1 1 Shells hit sector 2,2 for 0 damage.
Play#1 output Play#1 6 0 606
Play#1 input fire se 2,0 2,2
Play#1 command fire
Play#1 output Play#1 1
Play#1 output Play#1 1 Sector 2,0 firing
Play#1 output Play#1 1 range is 5.00 (4.50)
Play#1 output Play#1 1 \007Kaboom!!!
Play#1 output Play#1 1 Shells hit sector 2,2 for 5 damage.
Play#1 output Play#1 6 0 605
Play#1 input fire se 4,0 2,2
Play#1 command fire
Play#1 output Play#1 1
Play#1 output Play#1 1 Sector 4,0 firing
Play#1 output Play#1 1 range is 4.00 (4.50)
Play#1 output Play#1 1 \007Kaboom!!!
Play#1 output Play#1 1 Shells hit sector 2,2 for 44 damage.
Play#1 output Play#1 6 0 604
Play#1 input fire se 0,0 9
Play#1 command fire
Play#1 output Play#1 1
Play#1 output Play#1 1 Sector 0,0 firing
Play#1 output Play#1 1 range is 4.00 (3.50)
Play#1 output Play#1 1 \007Kaboom!!!
Play#1 output Play#1 1 Shells hit cs cargo ship (#9) in 3,1 for 0 damage.
Play#1 output Play#1 1 You have a new telegram waiting ...
Play#1 output Play#1 6 0 603
Play#1 input fire se 0,0 23
Play#1 command fire
Play#1 output Play#1 1
Play#1 output Play#1 1 Sector 0,0 firing
Play#1 output Play#1 1 range is 3.00 (3.50)
Play#1 output Play#1 1 \007Kaboom!!!
Play#1 output Play#1 1 Shells hit cs cargo ship (#23) in 6,0 for 0 damage.
Play#1 output Play#1 6 0 602
Play#1 input fire se 2,0 23
Play#1 command fire
Play#1 output Play#1 1
Play#1 output Play#1 1 Sector 2,0 firing
Play#1 output Play#1 1 range is 4.00 (4.50)
Play#1 output Play#1 1 \007Kaboom!!!
Play#1 output Play#1 1 Shells hit cs cargo ship (#23) in 6,0 for 3 damage.
Play#1 output Play#1 6 0 601
Play#1 input fire se 4,0 23
Play#1 command fire
Play#1 output Play#1 1
Play#1 output Play#1 1 Sector 4,0 firing
Play#1 output Play#1 1 range is 4.00 (4.50)
Play#1 output Play#1 1 \007Kaboom!!!
Play#1 output Play#1 1 Shells hit cs cargo ship (#23) in 8,0 for 40 damage.
Play#1 output Play#1 6 0 600
Play#1 input fire se 4,0 21
Play#1 command fire
Play#1 output Play#1 1
Play#1 output Play#1 1 Sector 4,0 firing
Play#1 output Play#1 1 range is 5.00 (4.50)
Play#1 output Play#1 1 \007Kaboom!!!
Play#1 output Play#1 1 Shells hit cs cargo ship (#21) in 6,0 for 48 damage.
Play#1 output Play#1 1 cs cargo ship (#21) sunk!
Play#1 output Play#1 6 0 599
Play#1 input fire se 0,0 22
Play#1 command fire
Play#1 output Play#1 1
Play#1 output Play#1 1 Sector 0,0 firing
Play#1 output Play#1 1 range is 3.00 (3.50)
Play#1 output Play#1 1 \007Kaboom!!!
Play#1 output Play#1 1 Shells hit cs cargo ship (#22) in 2,2 for 0 damage.
Play#1 output Play#1 6 0 598
Play#1 input fire se 2,0 22
Play#1 command fire
Play#1 output Play#1 1
Play#1 output Play#1 1 Sector 2,0 firing
Play#1 output Play#1 1 range is 4.00 (4.50)
Play#1 output Play#1 1 \007Kaboom!!!
Play#1 output Play#1 1 Shells hit cs cargo ship (#22) in 2,2 for 4 damage.
Play#1 output Play#1 6 0 597
Play#1 input fire se 4,0 22
Play#1 command fire
Play#1 output Play#1 1
Play#1 output Play#1 1 Sector 4,0 firing
Play#1 output Play#1 1 range is 5.00 (4.50)
Play#1 output Play#1 1 \007Kaboom!!!
Play#1 output Play#1 1 Shells hit cs cargo ship (#22) in 2,2 for 46 damage.
Play#1 output Play#1 6 0 596
Play#1 input fire se 4,0 20
Play#1 command fire
Play#1 output Play#1 1
Play#1 output Play#1 1 Sector 4,0 firing
Play#1 output Play#1 1 range is 5.00 (4.50)
Play#1 output Play#1 1 \007Kaboom!!!
Play#1 output Play#1 1 Shells hit cs cargo ship (#20) in 2,2 for 36 damage.
Play#1 output Play#1 1 cs cargo ship (#20) sunk!
Play#1 output Play#1 6 0 595
Play#1 input comm * ?shell>0
Play#1 command commodity
Play#1 output Play#1 1 Thu Jan 1 00:00:00 1970
Play#1 output Play#1 1 COMMODITIES deliver-- distribute
Play#1 output Play#1 1 sect sgpidbolhr sgpidbolhr sh gun pet iron dust bar oil lcm hcm rad
Play#1 output Play#1 1 -4,0 + .......... .......... 1 1 0 0 0 0 0 0 0 0
Play#1 output Play#1 1 -2,0 f .......... .......... 1 1 0 0 0 0 0 0 0 0
Play#1 output Play#1 1 0,0 f .......... .......... 15 1 0 0 0 0 0 0 0 0
Play#1 output Play#1 1 2,0 f .......... .......... 75 1 0 0 0 0 0 0 0 0
Play#1 output Play#1 1 4,0 f .......... .......... 82 7 0 0 0 0 0 0 0 0
Play#1 output Play#1 1 5 sectors
Play#1 output Play#1 6 0 595
Play#1 input ctld
Play#1 output Play#1 1 Bye-bye
Play#1 logout 1
Play#1 output Play#1 3 so long...
Conn2 output Conn2 2 Empire server ready
Conn2 input user tester
Conn2 output Conn2 0 hello tester
Conn2 input coun POGO
Conn2 output Conn2 0 country name POGO
Conn2 input pass peter
Conn2 output Conn2 0 password ok
Conn2 input play
Conn2 login 0 127.0.0.1 tester
Play#0 output Play#0 2 2
Play#0 output Play#0 6 0 640
Play#0 input xdump sect * ?own#0
Play#0 command xdump
Play#0 output Play#0 1 XDUMP sect 0
Play#0 output Play#0 1 1 0 0 19 5 127 0 0 0 0 0 0 0 2 0 0 0 0 0 19 0 0 0 0 0 1 100 5 15 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Play#0 output Play#0 1 1 2 0 19 100 119 0 0 0 0 0 0 0 2 0 0 0 0 0 19 0 0 0 0 0 1 100 5 75 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Play#0 output Play#0 1 1 4 0 19 100 127 0 0 0 0 0 0 0 4 0 0 0 0 1 19 0 0 0 0 0 1 100 5 82 7 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Play#0 output Play#0 1 1 -4 0 24 100 127 0 0 0 0 0 0 0 -4 0 0 0 0 1 24 0 0 0 0 0 1 100 5 1 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Play#0 output Play#0 1 1 -2 0 19 4 127 0 0 0 0 0 0 0 -2 0 0 0 0 0 19 0 0 0 0 0 1 100 5 1 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Play#0 output Play#0 1 1 1 1 24 100 121 0 0 0 0 0 0 0 1 1 0 0 0 0 24 0 0 0 0 0 1 100 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Play#0 output Play#0 1 1 3 1 12 100 0 0 0 0 0 0 0 0 3 1 0 0 0 1 12 0 0 0 0 0 1 100 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Play#0 output Play#0 1 1 -3 1 24 100 127 0 0 0 0 0 0 0 -3 1 0 0 0 1 24 0 0 0 0 0 1 100 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Play#0 output Play#0 1 1 -1 1 24 100 127 0 0 0 0 0 0 0 -1 1 0 0 0 0 24 0 0 0 0 0 1 100 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Play#0 output Play#0 1 2 0 2 24 100 127 0 0 0 0 0 0 0 0 2 100 0 0 1 24 0 0 0 0 0 2 100 0 0 0 0 0 0 0 0 0 100 100 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 100 100 100
Play#0 output Play#0 1 2 2 2 12 75 0 0 0 0 0 0 0 0 2 2 76 0 0 1 12 0 0 0 0 0 2 75 0 0 0 0 0 0 0 0 0 76 75 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 76 76 75
Play#0 output Play#0 1 2 4 2 28 98 125 0 0 0 0 0 0 0 4 2 98 0 0 1 28 0 0 0 0 0 2 98 0 0 0 0 0 0 0 0 0 98 98 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 98 98 98
Play#0 output Play#0 1 2 -2 2 24 100 127 0 0 0 0 0 0 0 -2 2 100 0 0 1 24 0 0 0 0 0 2 100 0 0 0 0 0 0 0 0 0 100 100 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 100 100 100
Play#0 output Play#0 1 1 0 -2 24 100 127 0 0 0 0 0 0 0 0 -2 0 0 0 1 24 0 0 0 0 0 1 100 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Play#0 output Play#0 1 1 2 -2 2 100 127 0 0 0 0 0 0 0 2 -2 0 0 0 1 2 0 0 0 0 0 1 100 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Play#0 output Play#0 1 1 -2 -2 24 67 85 0 0 0 0 0 0 0 -2 -2 0 0 0 1 24 0 0 0 0 0 1 67 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Play#0 output Play#0 1 1 1 -1 5 100 127 0 0 0 0 0 0 0 1 -1 0 0 0 0 5 0 0 0 0 0 1 100 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Play#0 output Play#0 1 1 3 -1 24 100 127 0 0 0 0 0 0 0 3 -1 0 0 0 1 24 0 0 0 0 0 1 100 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Play#0 output Play#0 1 1 -3 -1 24 100 127 0 0 0 0 0 0 0 -3 -1 0 0 0 1 24 0 0 0 0 0 1 100 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Play#0 output Play#0 1 1 -1 -1 24 100 127 0 0 0 0 0 0 0 -1 -1 0 0 0 0 24 0 0 0 0 0 1 100 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Play#0 output Play#0 1 /20
Play#0 output Play#0 6 0 640
Play#0 input xdump ship *
Play#0 command xdump
Play#0 output Play#0 1 XDUMP ship 0
Play#0 output Play#0 1 0 2 -12 0 6 20 0 0 0 0 0 0 0 "" 0 0 0 0 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 "" 0 "" 0 0 98 0 ""
Play#0 output Play#0 1 1 1 3 1 13 59 127 0 150 0 0 0 0 "" 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 13 200 10 0 0 0 0 0 0 0 0 0 0 0 0 0 0 "" 0 "" 0 0 0 0 ""
Play#0 output Play#0 1 2 1 3 1 13 60 127 0 150 0 0 0 0 "" 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 13 200 10 0 0 0 0 0 0 0 0 0 0 0 0 0 0 "" 0 "" 0 0 0 0 ""
Play#0 output Play#0 1 3 1 3 1 13 100 127 0 150 0 0 0 0 "" 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 13 200 10 0 0 0 0 0 0 0 0 0 0 0 0 0 0 "" 0 "" 0 0 0 0 ""
Play#0 output Play#0 1 5 1 8 0 17 100 127 0 100 0 0 0 0 "" 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 5 40 4 0 0 0 0 0 0 0 0 0 0 0 0 0 0 "" 0 "" 0 0 0 0 ""
Play#0 output Play#0 1 6 1 3 3 17 100 127 0 100 0 0 0 0 "" 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 5 40 4 0 0 0 0 0 0 0 0 0 0 0 0 0 0 "" 0 "" 0 0 0 0 ""
Play#0 output Play#0 1 9 1 3 1 2 100 127 0 20 0 0 0 0 "" 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 10 10 10 0 0 0 0 0 0 0 0 0 0 0 0 0 0 "" 0 "" 0 0 0 0 ""
Play#0 output Play#0 1 10 2 2 2 18 20 0 0 60 0 0 0 0 "" 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 "" 0 "" 0 0 0 80 "n"
Play#0 output Play#0 1 11 2 6 0 18 20 0 0 60 0 0 0 0 "" 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 "" 0 "" 0 0 0 82 "j"
Play#0 output Play#0 1 12 2 2 2 18 100 127 0 60 0 0 0 0 "" 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 5 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 "" 0 "" 0 0 0 80 "n"
Play#0 output Play#0 1 13 2 6 0 18 100 127 0 60 0 0 0 0 "" 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 5 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 "" 0 "" 0 0 0 82 "j"
Play#0 output Play#0 1 22 2 2 2 2 60 77 0 20 0 0 0 0 "" 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 3 0 0 0 0 0 0 0 0 60 60 0 0 0 0 0 0 "" 0 "" 0 0 0 80 "n"
Play#0 output Play#0 1 23 2 8 0 2 65 74 0 20 0 0 0 0 "" 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 4 0 0 0 0 0 0 0 0 66 66 0 0 0 0 0 0 "" 0 "" 0 0 0 0 ""
Play#0 output Play#0 1 24 2 6 0 2 100 127 0 20 0 0 0 0 "" 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 5 0 0 0 0 0 0 0 0 100 100 0 0 0 0 0 0 "" 0 "" 0 0 0 0 ""
Play#0 output Play#0 1 /14
Play#0 output Play#0 6 0 640
Play#0 input xdump plane *
Play#0 command xdump
Play#0 output Play#0 1 XDUMP plane 0
Play#0 output Play#0 1 0 2 2 2 27 99 126 0 180 0 0 0 0 "" 2 0 -1 -1 0 0 0.00000
Play#0 output Play#0 1 1 2 2 2 12 99 126 0 150 0 0 0 0 "" 0 0 -1 -1 0 0 0.00000
Play#0 output Play#0 1 22 2 2 2 27 100 127 0 180 0 0 0 0 "" 2 0 22 -1 0 0 0.00000
Play#0 output Play#0 1 23 2 8 0 27 100 127 0 180 0 0 0 0 "" 2 0 23 -1 0 0 0.00000
Play#0 output Play#0 1 32 2 2 2 27 99 126 0 180 0 0 0 0 "" 2 0 -1 32 0 0 0.00000
Play#0 output Play#0 1 33 2 2 2 27 99 126 0 180 0 0 0 0 "" 2 0 -1 33 0 0 0.00000
Play#0 output Play#0 1 /6
Play#0 output Play#0 6 0 640
Play#0 input xdump land *
Play#0 command xdump
Play#0 output Play#0 1 XDUMP land 0
Play#0 output Play#0 1 1 1 3 1 13 39 127 0 160 0 0 0 0 "" -1 0 0 0 "" 0 10 80 12 0 0 0 0 0 0 0 0 0 0 0 0 -1 0
Play#0 output Play#0 1 2 1 3 1 13 40 127 0 160 0 0 0 0 "" -1 0 0 0 "" 0 10 80 12 0 0 0 0 0 0 0 0 0 0 0 0 -1 0
Play#0 output Play#0 1 3 1 3 1 13 100 127 0 160 0 0 0 0 "" -1 0 0 0 "" 0 10 80 12 0 0 0 0 0 0 0 0 0 0 0 0 -1 0
Play#0 output Play#0 1 9 1 3 1 7 100 0 0 40 0 0 0 0 "" -1 0 0 0 "" 0 10 10 10 0 0 0 0 0 0 0 0 0 0 0 0 -1 0
Play#0 output Play#0 1 11 2 6 0 8 100 127 0 40 0 0 0 0 "" 11 0 42 0 "" 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 -1 0
Play#0 output Play#0 1 13 2 6 0 8 100 127 0 40 0 0 0 0 "" 13 0 42 0 "" 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 -1 0
Play#0 output Play#0 1 22 2 2 2 21 95 121 0 270 2 2 0 0 "" 22 0 0 0 "" 0 10 0 0 0 0 0 0 0 0 0 0 0 0 0 0 -1 0
Play#0 output Play#0 1 23 2 8 0 21 100 127 0 270 8 0 0 0 "" 23 0 0 0 "" 0 10 0 0 0 0 0 0 0 0 0 0 0 0 0 0 -1 0
Play#0 output Play#0 1 32 2 2 2 7 90 114 0 40 0 0 0 0 "" -1 0 0 0 "" 0 9 0 0 0 0 0 0 0 0 89 89 0 0 0 0 -1 0
Play#0 output Play#0 1 33 2 2 2 21 95 121 0 270 2 2 0 0 "" -1 0 0 0 "" 0 9 0 0 0 0 0 0 0 0 0 0 0 0 0 0 32 0
Play#0 output Play#0 1 /10
Play#0 output Play#0 6 0 640
Play#0 input xdump nuke *
Play#0 command xdump
Play#0 output Play#0 1 XDUMP nuke 0
Play#0 output Play#0 1 0 2 2 2 0 100 0 0 400 0 0 0 0 "" -1
Play#0 output Play#0 1 1 2 2 2 0 100 0 0 400 0 0 0 0 "" 1
Play#0 output Play#0 1 /2
Play#0 output Play#0 6 0 640
Play#0 input xdump news *
Play#0 command xdump
Play#0 output Play#0 1 XDUMP news 0
Play#0 output Play#0 1 1 10 0 3 0 0
Play#0 output Play#0 1 1 10 1 4 0 0
Play#0 output Play#0 1 1 10 2 6 0 0
Play#0 output Play#0 1 1 11 1 1 0 0
Play#0 output Play#0 1 1 11 2 8 0 0
Play#0 output Play#0 1 /5
Play#0 output Play#0 6 0 640
Play#0 input edit c 1 b 640
Play#0 command edit
Play#0 output Play#0 1 BTUs of 1 (#1) changed from 595 to 640
Play#0 output Play#0 6 0 640
Play#0 input ctld
Play#0 output Play#0 1 Bye-bye
Play#0 logout 0
Play#0 output Play#0 3 so long...
Conn3 output Conn3 2 Empire server ready
Conn3 input user tester
Conn3 output Conn3 0 hello tester
Conn3 input coun 1
Conn3 output Conn3 0 country name 1
Conn3 input pass 1
Conn3 output Conn3 0 password ok
Conn3 input play
Conn3 login 1 127.0.0.1 tester
Play#1 output Play#1 2 2
Play#1 output Play#1 1 You have a new telegram waiting ...
Play#1 output Play#1 6 0 640
Play#1 input ship * ?shell>0
Play#1 command ship
Play#1 output Play#1 1 shp# ship type x,y fl eff civ mil uw fd pn he xl ln mob tech
Play#1 output Play#1 1 1 bb battleship 3,1 59% 0 13 0 0 0 0 0 0 127 150
Play#1 output Play#1 1 2 bb battleship 3,1 60% 0 13 0 0 0 0 0 0 127 150
Play#1 output Play#1 1 3 bb battleship 3,1 100% 0 13 0 0 0 0 0 0 127 150
Play#1 output Play#1 1 5 dd destroyer 8,0 100% 0 5 0 0 0 0 0 0 127 100
Play#1 output Play#1 1 6 dd destroyer 3,3 100% 0 5 0 0 0 0 0 0 127 100
Play#1 output Play#1 1 9 cs cargo ship 3,1 100% 0 10 0 0 0 0 0 0 127 20
Play#1 output Play#1 1 6 ships
Play#1 output Play#1 6 0 640
Play#1 input carg * ?shell>0
Play#1 command cargo
Play#1 output Play#1 1 shp# x,y flt eff civ mil uw sh gun pet irn dst bar oil lcm hcm rad
Play#1 output Play#1 1 1 bb 3,1 59% 0 13 0 200 10 0 0 0 0 0 0 0 0
Play#1 output Play#1 1 2 bb 3,1 60% 0 13 0 200 10 0 0 0 0 0 0 0 0
Play#1 output Play#1 1 3 bb 3,1 100% 0 13 0 200 10 0 0 0 0 0 0 0 0
Play#1 output Play#1 1 5 dd 8,0 100% 0 5 0 40 4 0 0 0 0 0 0 0 0
Play#1 output Play#1 1 6 dd 3,3 100% 0 5 0 40 4 0 0 0 0 0 0 0 0
Play#1 output Play#1 1 9 cs 3,1 100% 0 10 0 10 10 0 0 0 0 0 0 0 0
Play#1 output Play#1 1 6 ships
Play#1 output Play#1 6 0 640
Play#1 input fire sh 666 6,0
Play#1 command fire
Play#1 output Play#1 6 0 639
Play#1 input fire sh 9 6,0
Play#1 command fire
Play#1 output Play#1 1 Ships 9 cannot fire guns!
Play#1 output Play#1 6 0 638
Play#1 input fire sh 1 6,0
Play#1 command fire
Play#1 output Play#1 1 Ship #1 is crippled!
Play#1 output Play#1 6 0 637
Play#1 input fire sh 2 2
Play#1 command fire
Play#1 output Play#1 1 You can't fire upon yourself!
Play#1 output Play#1 6 0 636
Play#1 input fire sh 2 1,0
Play#1 command fire
Play#1 output Play#1 1 No such sector exists!
Play#1 output Play#1 6 0 635
Play#1 input fire sh 2 666
Play#1 command fire
Play#1 output Play#1 1 No such ship exists!
Play#1 output Play#1 6 0 634
Play#1 input unload m 2 13
Play#1 command unload
Play#1 output Play#1 1 13 military unloaded from bb battleship (#2) at 3,1
Play#1 output Play#1 1 1 ship unloaded
Play#1 output Play#1 6 0 633
Play#1 input fire sh 2 6,0
Play#1 command fire
Play#1 output Play#1 1 Not enough mil on ship #2
Play#1 output Play#1 6 0 632
Play#1 input load m 2 13
Play#1 command load
Play#1 output Play#1 1 13 military loaded onto bb battleship (#2) at 3,1
Play#1 output Play#1 1 1 ship loaded
Play#1 output Play#1 6 0 631
Play#1 input unload g 2 10
Play#1 command unload
Play#1 output Play#1 1 10 guns unloaded from bb battleship (#2) at 3,1
Play#1 output Play#1 1 1 ship unloaded
Play#1 output Play#1 6 0 630
Play#1 input fire sh 2 6,0
Play#1 command fire
Play#1 output Play#1 1 Not enough guns on ship #2
Play#1 output Play#1 6 0 629
Play#1 input load g 2 10
Play#1 command load
Play#1 output Play#1 1 10 guns loaded onto bb battleship (#2) at 3,1
Play#1 output Play#1 1 1 ship loaded
Play#1 output Play#1 6 0 628
Play#1 input unload s 2 200
Play#1 command unload
Play#1 output Play#1 1 200 shells unloaded from bb battleship (#2) at 3,1
Play#1 output Play#1 1 1 ship unloaded
Play#1 output Play#1 6 0 627
Play#1 input fire sh 2 6,0
Play#1 command fire
Play#1 output Play#1 1 Not enough shells on ship #2
Play#1 output Play#1 6 0 626
Play#1 input load s 2 200
Play#1 command load
Play#1 output Play#1 1 200 shells loaded onto bb battleship (#2) at 3,1
Play#1 output Play#1 1 1 ship loaded
Play#1 output Play#1 6 0 625
Play#1 input fire sh 3 -12,0
Play#1 command fire
Play#1 output Play#1 1 range is 4.00 (3.71)
Play#1 output Play#1 1 Target out of range.
Play#1 output Play#1 6 0 624
Play#1 input fire sh 3 0
Play#1 command fire
Play#1 output Play#1 1 range is 4.00 (3.71)
Play#1 output Play#1 1 Target out of range.
Play#1 output Play#1 6 0 623
Play#1 input fire sh 3 13
Play#1 command fire
Play#1 output Play#1 1 range is 3.00 (3.71)
Play#1 output Play#1 1 Target out of range.
Play#1 output Play#1 6 0 622
Play#1 input fire sh 3 12
Play#1 command fire
Play#1 output Play#1 1 range is 3.00 (3.71)
Play#1 output Play#1 1 Target out of range.
Play#1 output Play#1 6 0 621
Play#1 input fire sh 3 6,0
Play#1 command fire
Play#1 output Play#1 1 range is 3.00 (3.71)
Play#1 output Play#1 1 \007Kaboom!!!
Play#1 output Play#1 1 Shells hit sector 6,0 for 92 damage.
Play#1 output Play#1 6 0 620
Play#1 input fire sh 3 2,-2
Play#1 command fire
Play#1 output Play#1 1 range is 3.00 (3.71)
Play#1 output Play#1 1 \007Kaboom!!!
Play#1 output Play#1 1 Shells hit sector 2,-2 for 91 damage.
Play#1 output Play#1 6 0 619
Play#1 input unload g 3 -1
Play#1 command unload
Play#1 output Play#1 1 9 guns unloaded from bb battleship (#3) at 3,1
Play#1 output Play#1 1 1 ship unloaded
Play#1 output Play#1 6 0 618
Play#1 input fire sh 3 0,2
Play#1 command fire
Play#1 output Play#1 1 range is 4.00 (3.71)
Play#1 output Play#1 1 \007Kaboom!!!
Play#1 output Play#1 1 Shells hit sector 0,2 for 13 damage.
Play#1 output Play#1 6 0 617
Play#1 input load g 3 1
Play#1 command load
Play#1 output Play#1 1 1 guns loaded onto bb battleship (#3) at 3,1
Play#1 output Play#1 1 1 ship loaded
Play#1 output Play#1 6 0 616
Play#1 input fire sh 3 0,2
Play#1 command fire
Play#1 output Play#1 1 range is 4.00 (3.71)
Play#1 output Play#1 1 \007Kaboom!!!
Play#1 output Play#1 1 Shells hit sector 0,2 for 28 damage.
Play#1 output Play#1 6 0 615
Play#1 input load g 3 1
Play#1 command load
Play#1 output Play#1 1 1 guns loaded onto bb battleship (#3) at 3,1
Play#1 output Play#1 1 1 ship loaded
Play#1 output Play#1 6 0 614
Play#1 input fire sh 3 0,2
Play#1 command fire
Play#1 output Play#1 1 range is 4.00 (3.71)
Play#1 output Play#1 1 \007Kaboom!!!
Play#1 output Play#1 1 Shells hit sector 0,2 for 31 damage.
Play#1 output Play#1 6 0 613
Play#1 input load g 3 7
Play#1 command load
Play#1 output Play#1 1 7 guns loaded onto bb battleship (#3) at 3,1
Play#1 output Play#1 1 1 ship loaded
Play#1 output Play#1 6 0 612
Play#1 input unload s 3 -1
Play#1 command unload
Play#1 output Play#1 1 171 shells unloaded from bb battleship (#3) at 3,1
Play#1 output Play#1 1 1 ship unloaded
Play#1 output Play#1 6 0 611
Play#1 input navi 3 jh
Play#1 command navigate
Play#1 output Play#1 1 Flagship is bb battleship (#3)
Play#1 output Play#1 1 bb battleship (#3) stopped at 5,1
Play#1 output Play#1 1 Path taken: j
Play#1 output Play#1 6 0 610
Play#1 input fire sh 3 0,2
Play#1 command fire
Play#1 output Play#1 1 range is 4.00 (3.71)
Play#1 output Play#1 1 \007Kaboom!!!
Play#1 output Play#1 1 Shells hit sector 0,2 for 22 damage.
Play#1 output Play#1 6 0 609
Play#1 input navi 3 gh
Play#1 command navigate
Play#1 output Play#1 1 Flagship is bb battleship (#3)
Play#1 output Play#1 1 bb battleship (#3) stopped at 3,1
Play#1 output Play#1 1 Path taken: g
Play#1 output Play#1 6 0 608
Play#1 input load s 3 2
Play#1 command load
Play#1 output Play#1 1 2 shells loaded onto bb battleship (#3) at 3,1
Play#1 output Play#1 1 1 ship loaded
Play#1 output Play#1 6 0 607
Play#1 input navi 3 jh
Play#1 command navigate
Play#1 output Play#1 1 Flagship is bb battleship (#3)
Play#1 output Play#1 1 bb battleship (#3) stopped at 5,1
Play#1 output Play#1 1 Path taken: j
Play#1 output Play#1 6 0 606
Play#1 input fire sh 3 0,2
Play#1 command fire
Play#1 output Play#1 1 range is 4.00 (3.71)
Play#1 output Play#1 1 \007Kaboom!!!
Play#1 output Play#1 1 Shells hit sector 0,2 for 52 damage.
Play#1 output Play#1 6 0 605
Play#1 input navi 3 gh
Play#1 command navigate
Play#1 output Play#1 1 Flagship is bb battleship (#3)
Play#1 output Play#1 1 bb battleship (#3) stopped at 3,1
Play#1 output Play#1 1 Path taken: g
Play#1 output Play#1 6 0 604
Play#1 input load s 3 169
Play#1 command load
Play#1 output Play#1 1 169 shells loaded onto bb battleship (#3) at 3,1
Play#1 output Play#1 1 1 ship loaded
Play#1 output Play#1 6 0 603
Play#1 input unload m 3 -1
Play#1 command unload
Play#1 output Play#1 1 12 military unloaded from bb battleship (#3) at 3,1
Play#1 output Play#1 1 1 ship unloaded
Play#1 output Play#1 6 0 602
Play#1 input fire sh 3 0,2
Play#1 command fire
Play#1 output Play#1 1 range is 3.00 (3.71)
Play#1 output Play#1 1 \007Kaboom!!!
Play#1 output Play#1 1 Shells hit sector 0,2 for 10 damage.
Play#1 output Play#1 6 0 601
Play#1 input load m 3 1
Play#1 command load
Play#1 output Play#1 1 1 military loaded onto bb battleship (#3) at 3,1
Play#1 output Play#1 1 1 ship loaded
Play#1 output Play#1 6 0 600
Play#1 input fire sh 3 0,2
Play#1 command fire
Play#1 output Play#1 1 range is 4.00 (3.71)
Play#1 output Play#1 1 \007Kaboom!!!
Play#1 output Play#1 1 Shells hit sector 0,2 for 12 damage.
Play#1 output Play#1 6 0 599
Play#1 input load m 3 1
Play#1 command load
Play#1 output Play#1 1 1 military loaded onto bb battleship (#3) at 3,1
Play#1 output Play#1 1 1 ship loaded
Play#1 output Play#1 6 0 598
Play#1 input fire sh 3 0,2
Play#1 command fire
Play#1 output Play#1 1 range is 4.00 (3.71)
Play#1 output Play#1 1 \007Kaboom!!!
Play#1 output Play#1 1 Shells hit sector 0,2 for 24 damage.
Play#1 output Play#1 6 0 597
Play#1 input load m 3 10
Play#1 command load
Play#1 output Play#1 1 10 military loaded onto bb battleship (#3) at 3,1
Play#1 output Play#1 1 1 ship loaded
Play#1 output Play#1 6 0 596
Play#1 input fire sh 2 0,2
Play#1 command fire
Play#1 output Play#1 1 range is 4.00 (3.71)
Play#1 output Play#1 1 \007Kaboom!!!
Play#1 output Play#1 1 Shells hit sector 0,2 for 48 damage.
Play#1 output Play#1 6 0 595
Play#1 input fire sh 3 0,2
Play#1 command fire
Play#1 output Play#1 1 range is 4.00 (3.71)
Play#1 output Play#1 1 \007Kaboom!!!
Play#1 output Play#1 1 Shells hit sector 0,2 for 94 damage.
Play#1 output Play#1 6 0 594
Play#1 input fire sh 5 13
Play#1 command fire
Play#1 output Play#1 1 range is 2.00 (1.50)
Play#1 output Play#1 1 \007Kawhomp!!!
Play#1 output Play#1 1 Shells hit sub in 6,0 for 40 damage.
Play#1 output Play#1 6 0 593
Play#1 input fire sh 6 12
Play#1 command fire
Play#1 output Play#1 1 range is 1.00 (1.50)
Play#1 output Play#1 1 \007Kawhomp!!!
Play#1 output Play#1 1 Shells hit sub in 2,2 for 37 damage.
Play#1 output Play#1 6 0 592
Play#1 input fire sh 5 11
Play#1 command fire
Play#1 output Play#1 1 range is 1.00 (1.50)
Play#1 output Play#1 1 \007Kawhomp!!!
Play#1 output Play#1 1 Shells hit sub in 6,0 for 37 damage.
Play#1 output Play#1 1 sub sunk!
Play#1 output Play#1 6 0 591
Play#1 input fire sh 6 10
Play#1 command fire
Play#1 output Play#1 1 range is 1.00 (1.50)
Play#1 output Play#1 1 \007Kawhomp!!!
Play#1 output Play#1 1 Shells hit sub in 2,2 for 40 damage.
Play#1 output Play#1 1 sub sunk!
Play#1 output Play#1 6 0 590
Play#1 input navi 5 jh
Play#1 command navigate
Play#1 output Play#1 1 Flagship is dd destroyer (#5)
Play#1 output Play#1 1 dd destroyer (#5) stopped at 10,0
Play#1 output Play#1 1 Path taken: j
Play#1 output Play#1 6 0 589
Play#1 input fire sh 5 24
Play#1 command fire
Play#1 output Play#1 1 range is 1.00 (1.50)
Play#1 output Play#1 1 Target out of range.
Play#1 output Play#1 6 0 588
Play#1 input fire sh 5 24
Play#1 command fire
Play#1 output Play#1 1 range is 1.00 (1.50)
Play#1 output Play#1 1 Target out of range.
Play#1 output Play#1 6 0 587
Play#1 input fire sh 5 24
Play#1 command fire
Play#1 output Play#1 1 range is 2.00 (1.50)
Play#1 output Play#1 1 \007Kaboom!!!
Play#1 output Play#1 1 Shells hit cs cargo ship (#24) in 6,0 for 34 damage.
Play#1 output Play#1 6 0 586
Play#1 input fire sh 5 24
Play#1 command fire
Play#1 output Play#1 1 range is 2.00 (1.50)
Play#1 output Play#1 1 \007Kaboom!!!
Play#1 output Play#1 1 Shells hit cs cargo ship (#24) in 6,0 for 39 damage.
Play#1 output Play#1 6 0 585
Play#1 input fire sh 5 24
Play#1 command fire
Play#1 output Play#1 1 range is 2.00 (1.50)
Play#1 output Play#1 1 \007Kaboom!!!
Play#1 output Play#1 1 Shells hit cs cargo ship (#24) in 6,0 for 37 damage.
Play#1 output Play#1 6 0 584
Play#1 input fire sh 5 24
Play#1 command fire
Play#1 output Play#1 1 range is 2.00 (1.50)
Play#1 output Play#1 1 \007Kaboom!!!
Play#1 output Play#1 1 Shells hit cs cargo ship (#24) in 6,0 for 40 damage.
Play#1 output Play#1 6 0 583
Play#1 input carg * ?shell>0
Play#1 command cargo
Play#1 output Play#1 1 shp# x,y flt eff civ mil uw sh gun pet irn dst bar oil lcm hcm rad
Play#1 output Play#1 1 1 bb 3,1 59% 0 13 0 200 10 0 0 0 0 0 0 0 0
Play#1 output Play#1 1 2 bb 3,1 60% 0 13 0 196 10 0 0 0 0 0 0 0 0
Play#1 output Play#1 1 3 bb 3,1 100% 0 13 0 162 10 0 0 0 0 0 0 0 0
Play#1 output Play#1 1 5 dd 10,0 100% 0 5 0 24 4 0 0 0 0 0 0 0 0
Play#1 output Play#1 1 6 dd 3,3 100% 0 5 0 36 4 0 0 0 0 0 0 0 0
Play#1 output Play#1 1 9 cs 3,1 100% 0 10 0 10 10 0 0 0 0 0 0 0 0
Play#1 output Play#1 1 6 ships
Play#1 output Play#1 6 0 583
Play#1 input ctld
Play#1 output Play#1 1 Bye-bye
Play#1 logout 1
Play#1 output Play#1 3 so long...
Conn4 output Conn4 2 Empire server ready
Conn4 input user tester
Conn4 output Conn4 0 hello tester
Conn4 input coun POGO
Conn4 output Conn4 0 country name POGO
Conn4 input pass peter
Conn4 output Conn4 0 password ok
Conn4 input play
Conn4 login 0 127.0.0.1 tester
Play#0 output Play#0 2 2
Play#0 output Play#0 6 0 640
Play#0 input xdump sect * ?own#0
Play#0 command xdump
Play#0 output Play#0 1 XDUMP sect 0
Play#0 output Play#0 1 1 0 0 19 5 127 0 0 0 0 0 0 0 2 0 0 0 0 0 19 0 0 0 0 0 1 100 5 15 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Play#0 output Play#0 1 1 2 0 19 100 119 0 0 0 0 0 0 0 2 0 0 0 0 0 19 0 0 0 0 0 1 100 5 75 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Play#0 output Play#0 1 1 4 0 19 100 127 0 0 0 0 0 0 0 4 0 0 0 0 1 19 0 0 0 0 0 1 100 5 82 7 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Play#0 output Play#0 1 1 -4 0 24 100 127 0 0 0 0 0 0 0 -4 0 0 0 0 1 24 0 0 0 0 0 1 100 5 1 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Play#0 output Play#0 1 1 -2 0 19 4 127 0 0 0 0 0 0 0 -2 0 0 0 0 0 19 0 0 0 0 0 1 100 5 1 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Play#0 output Play#0 1 1 1 1 24 100 121 0 0 0 0 0 0 0 1 1 0 0 0 0 24 0 0 0 0 0 1 100 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Play#0 output Play#0 1 1 3 1 12 100 0 0 0 0 0 0 0 0 3 1 0 0 0 1 12 0 0 0 0 0 1 100 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Play#0 output Play#0 1 1 -3 1 24 100 127 0 0 0 0 0 0 0 -3 1 0 0 0 1 24 0 0 0 0 0 1 100 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Play#0 output Play#0 1 1 -1 1 24 100 127 0 0 0 0 0 0 0 -1 1 0 0 0 0 24 0 0 0 0 0 1 100 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Play#0 output Play#0 1 2 0 2 24 6 9 0 0 0 0 0 0 0 0 2 7 0 0 1 24 0 0 0 0 0 2 7 0 0 0 0 0 0 0 0 0 7 7 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 6 8 7
Play#0 output Play#0 1 2 2 2 12 75 0 0 0 0 0 0 0 0 2 2 76 0 0 1 12 0 0 0 0 0 2 75 0 0 0 0 0 0 0 0 0 76 75 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 76 76 75
Play#0 output Play#0 1 2 4 2 28 98 125 0 0 0 0 0 0 0 4 2 98 0 0 1 28 0 0 0 0 0 2 98 0 0 0 0 0 0 0 0 0 98 98 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 98 98 98
Play#0 output Play#0 1 2 -2 2 24 100 127 0 0 0 0 0 0 0 -2 2 100 0 0 1 24 0 0 0 0 0 2 100 0 0 0 0 0 0 0 0 0 100 100 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 100 100 100
Play#0 output Play#0 1 1 0 -2 24 100 127 0 0 0 0 0 0 0 0 -2 0 0 0 1 24 0 0 0 0 0 1 100 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Play#0 output Play#0 1 1 2 -2 2 100 127 0 0 0 0 0 0 0 2 -2 0 0 0 1 2 0 0 0 0 0 1 100 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Play#0 output Play#0 1 1 -2 -2 24 67 85 0 0 0 0 0 0 0 -2 -2 0 0 0 1 24 0 0 0 0 0 1 67 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Play#0 output Play#0 1 1 1 -1 5 100 127 0 0 0 0 0 0 0 1 -1 0 0 0 0 5 0 0 0 0 0 1 100 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Play#0 output Play#0 1 1 3 -1 24 100 127 0 0 0 0 0 0 0 3 -1 0 0 0 1 24 0 0 0 0 0 1 100 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Play#0 output Play#0 1 1 -3 -1 24 100 127 0 0 0 0 0 0 0 -3 -1 0 0 0 1 24 0 0 0 0 0 1 100 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Play#0 output Play#0 1 1 -1 -1 24 100 127 0 0 0 0 0 0 0 -1 -1 0 0 0 0 24 0 0 0 0 0 1 100 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Play#0 output Play#0 1 /20
Play#0 output Play#0 6 0 640
Play#0 input xdump ship *
Play#0 command xdump
Play#0 output Play#0 1 XDUMP ship 0
Play#0 output Play#0 1 0 2 -12 0 6 20 0 0 0 0 0 0 0 "" 0 0 0 0 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 "" 0 "" 0 0 98 0 ""
Play#0 output Play#0 1 1 1 3 1 13 59 127 0 150 0 0 0 0 "" 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 13 200 10 0 0 0 0 0 0 0 0 0 0 0 0 0 0 "" 0 "" 0 0 0 0 ""
Play#0 output Play#0 1 2 1 3 1 13 60 127 0 150 0 0 0 0 "" 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 13 196 10 0 0 0 0 0 0 0 0 0 0 0 0 0 0 "" 0 "" 0 0 0 0 ""
Play#0 output Play#0 1 3 1 3 1 13 100 87 0 150 0 0 0 0 "" 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 13 162 10 0 0 0 0 0 0 0 0 0 0 0 0 0 0 "" 0 "" 0 0 0 0 ""
Play#0 output Play#0 1 5 1 10 0 17 100 117 0 100 0 0 0 0 "" 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 5 24 4 0 0 0 0 0 0 0 0 0 0 0 0 0 0 "" 0 "" 0 0 0 0 ""
Play#0 output Play#0 1 6 1 3 3 17 100 127 0 100 0 0 0 0 "" 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 5 36 4 0 0 0 0 0 0 0 0 0 0 0 0 0 0 "" 0 "" 0 0 0 0 ""
Play#0 output Play#0 1 9 1 3 1 2 100 127 0 20 0 0 0 0 "" 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 10 10 10 0 0 0 0 0 0 0 0 0 0 0 0 0 0 "" 0 "" 0 0 0 0 ""
Play#0 output Play#0 1 12 2 3 3 18 71 66 0 60 0 0 0 0 "" 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 3 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 "" 0 "" 0 0 0 0 ""
Play#0 output Play#0 1 13 2 8 0 18 68 61 0 60 0 0 0 0 "" 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 3 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 "" 0 "" 0 0 0 0 ""
Play#0 output Play#0 1 22 2 2 2 2 60 77 0 20 0 0 0 0 "" 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 3 0 0 0 0 0 0 0 0 60 60 0 0 0 0 0 0 "" 0 "" 0 0 0 80 "n"
Play#0 output Play#0 1 23 2 8 0 2 65 74 0 20 0 0 0 0 "" 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 4 0 0 0 0 0 0 0 0 66 66 0 0 0 0 0 0 "" 0 "" 0 0 0 0 ""
Play#0 output Play#0 1 24 2 6 0 2 24 30 0 20 0 0 0 0 "" 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 0 0 0 0 0 0 0 0 23 23 0 0 0 0 0 0 "" 0 "" 0 0 0 0 ""
Play#0 output Play#0 1 /12
Play#0 output Play#0 6 0 640
Play#0 input xdump plane *
Play#0 command xdump
Play#0 output Play#0 1 XDUMP plane 0
Play#0 output Play#0 1 0 2 2 2 27 99 126 0 180 0 0 0 0 "" 2 0 -1 -1 0 0 0.00000
Play#0 output Play#0 1 1 2 2 2 12 99 126 0 150 0 0 0 0 "" 0 0 -1 -1 0 0 0.00000
Play#0 output Play#0 1 22 2 2 2 27 100 127 0 180 0 0 0 0 "" 2 0 22 -1 0 0 0.00000
Play#0 output Play#0 1 23 2 8 0 27 100 127 0 180 0 0 0 0 "" 2 0 23 -1 0 0 0.00000
Play#0 output Play#0 1 32 2 2 2 27 99 126 0 180 0 0 0 0 "" 2 0 -1 32 0 0 0.00000
Play#0 output Play#0 1 33 2 2 2 27 99 126 0 180 0 0 0 0 "" 2 0 -1 33 0 0 0.00000
Play#0 output Play#0 1 /6
Play#0 output Play#0 6 0 640
Play#0 input xdump land *
Play#0 command xdump
Play#0 output Play#0 1 XDUMP land 0
Play#0 output Play#0 1 1 1 3 1 13 39 127 0 160 0 0 0 0 "" -1 0 0 0 "" 0 10 80 12 0 0 0 0 0 0 0 0 0 0 0 0 -1 0
Play#0 output Play#0 1 2 1 3 1 13 40 127 0 160 0 0 0 0 "" -1 0 0 0 "" 0 10 80 12 0 0 0 0 0 0 0 0 0 0 0 0 -1 0
Play#0 output Play#0 1 3 1 3 1 13 100 127 0 160 0 0 0 0 "" -1 0 0 0 "" 0 10 80 12 0 0 0 0 0 0 0 0 0 0 0 0 -1 0
Play#0 output Play#0 1 9 1 3 1 7 100 0 0 40 0 0 0 0 "" -1 0 0 0 "" 0 10 10 10 0 0 0 0 0 0 0 0 0 0 0 0 -1 0
Play#0 output Play#0 1 13 2 8 0 8 100 127 0 40 0 0 0 0 "" 13 0 42 0 "" 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 -1 0
Play#0 output Play#0 1 22 2 2 2 21 95 121 0 270 2 2 0 0 "" 22 0 0 0 "" 0 10 0 0 0 0 0 0 0 0 0 0 0 0 0 0 -1 0
Play#0 output Play#0 1 23 2 8 0 21 100 127 0 270 8 0 0 0 "" 23 0 0 0 "" 0 10 0 0 0 0 0 0 0 0 0 0 0 0 0 0 -1 0
Play#0 output Play#0 1 32 2 2 2 7 90 114 0 40 0 0 0 0 "" -1 0 0 0 "" 0 9 0 0 0 0 0 0 0 0 89 89 0 0 0 0 -1 0
Play#0 output Play#0 1 33 2 2 2 21 95 121 0 270 2 2 0 0 "" -1 0 0 0 "" 0 9 0 0 0 0 0 0 0 0 0 0 0 0 0 0 32 0
Play#0 output Play#0 1 /9
Play#0 output Play#0 6 0 640
Play#0 input xdump nuke *
Play#0 command xdump
Play#0 output Play#0 1 XDUMP nuke 0
Play#0 output Play#0 1 0 2 2 2 0 100 0 0 400 0 0 0 0 "" -1
Play#0 output Play#0 1 1 2 2 2 0 100 0 0 400 0 0 0 0 "" 1
Play#0 output Play#0 1 /2
Play#0 output Play#0 6 0 640
Play#0 input xdump news *
Play#0 command xdump
Play#0 output Play#0 1 XDUMP news 0
Play#0 output Play#0 1 1 10 0 4 0 0
Play#0 output Play#0 1 1 10 1 5 0 0
Play#0 output Play#0 1 1 10 2 16 0 0
Play#0 output Play#0 1 1 11 1 1 0 0
Play#0 output Play#0 1 1 11 2 12 0 0
Play#0 output Play#0 1 /5
Play#0 output Play#0 6 0 640
Play#0 input edit c 1 b 640
Play#0 command edit
Play#0 output Play#0 1 BTUs of 1 (#1) changed from 583 to 640
Play#0 output Play#0 6 0 640
Play#0 input ctld
Play#0 output Play#0 1 Bye-bye
Play#0 logout 0
Play#0 output Play#0 3 so long...
Conn5 output Conn5 2 Empire server ready
Conn5 input user tester
Conn5 output Conn5 0 hello tester
Conn5 input coun 1
Conn5 output Conn5 0 country name 1
Conn5 input pass 1
Conn5 output Conn5 0 password ok
Conn5 input play
Conn5 login 1 127.0.0.1 tester
Play#1 output Play#1 2 2
Play#1 output Play#1 1 You have a new telegram waiting ...
Play#1 output Play#1 6 0 640
Play#1 input land * ?shell>0
Play#1 command land
Play#1 output Play#1 1 # unit type x,y a eff mil frt mu fd tch retr xl ln carry
Play#1 output Play#1 1 1 hat hvy artill 3,1 39% 10 0 127 0 160 0% 0 0
Play#1 output Play#1 1 2 hat hvy artill 3,1 40% 10 0 127 0 160 0% 0 0
Play#1 output Play#1 1 3 hat hvy artill 3,1 100% 10 0 127 0 160 0% 0 0
Play#1 output Play#1 1 9 tra train 3,1 100% 10 0 0 0 40 0% 0 0
Play#1 output Play#1 1 4 units
Play#1 output Play#1 6 0 640
Play#1 input lcarg * ?shell>0
Play#1 command lcargo
Play#1 output Play#1 1 lnd# unit x,y a eff civ mil uw sh gun pet irn dst bar oil lcm hcm rad
Play#1 output Play#1 1 1 hat 3,1 39% 0 10 0 80 12 0 0 0 0 0 0 0 0
Play#1 output Play#1 1 2 hat 3,1 40% 0 10 0 80 12 0 0 0 0 0 0 0 0
Play#1 output Play#1 1 3 hat 3,1 100% 0 10 0 80 12 0 0 0 0 0 0 0 0
Play#1 output Play#1 1 9 tra 3,1 100% 0 10 0 10 10 0 0 0 0 0 0 0 0
Play#1 output Play#1 1 4 units
Play#1 output Play#1 6 0 640
Play#1 input fire la 666 6,0
Play#1 command fire
Play#1 output Play#1 6 0 639
Play#1 input fire la 9 6,0
Play#1 command fire
Play#1 output Play#1 1 Unit 9 cannot fire!
Play#1 output Play#1 6 0 638
Play#1 input fire la 1 6,0
Play#1 command fire
Play#1 output Play#1 1 Unit 1 cannot fire because it is less than 40% efficient
Play#1 output Play#1 6 0 637
Play#1 input fire la 2 3,1
Play#1 command fire
Play#1 output Play#1 1 You can't fire upon yourself!
Play#1 output Play#1 6 0 636
Play#1 input fire la 2 1,0
Play#1 command fire
Play#1 output Play#1 1 No such sector exists!
Play#1 output Play#1 6 0 635
Play#1 input fire la 2 666
Play#1 command fire
Play#1 output Play#1 1 No such ship exists!
Play#1 output Play#1 6 0 634
Play#1 input lunload m 2 10
Play#1 command lunload
Play#1 output Play#1 1 10 military unloaded from hat hvy artillery #2 at 3,1
Play#1 output Play#1 1 1 unit unloaded
Play#1 output Play#1 6 0 633
Play#1 input fire la 2 6,0
Play#1 command fire
Play#1 output Play#1 1 Unit 2 cannot fire because it has no military!
Play#1 output Play#1 6 0 632
Play#1 input lload m 2 10
Play#1 command lload
Play#1 output Play#1 1 10 military loaded onto hat hvy artillery #2 at 3,1
Play#1 output Play#1 1 1 unit loaded
Play#1 output Play#1 6 0 631
Play#1 input lunload g 2 12
Play#1 command lunload
Play#1 output Play#1 1 12 guns unloaded from hat hvy artillery #2 at 3,1
Play#1 output Play#1 1 1 unit unloaded
Play#1 output Play#1 6 0 630
Play#1 input fire la 2 6,0
Play#1 command fire
Play#1 output Play#1 1 hat hvy artillery #2 -- not enough guns
Play#1 output Play#1 6 0 629
Play#1 input lload g 2 12
Play#1 command lload
Play#1 output Play#1 1 12 guns loaded onto hat hvy artillery #2 at 3,1
Play#1 output Play#1 1 1 unit loaded
Play#1 output Play#1 6 0 628
Play#1 input lunload s 2 80
Play#1 command lunload
Play#1 output Play#1 1 80 shells unloaded from hat hvy artillery #2 at 3,1
Play#1 output Play#1 1 1 unit unloaded
Play#1 output Play#1 6 0 627
Play#1 input fire la 2 6,0
Play#1 command fire
Play#1 output Play#1 1 hat hvy artillery #2 -- not enough shells
Play#1 output Play#1 6 0 626
Play#1 input lload s 2 80
Play#1 command lload
Play#1 output Play#1 1 80 shells loaded onto hat hvy artillery #2 at 3,1
Play#1 output Play#1 1 1 unit loaded
Play#1 output Play#1 6 0 625
Play#1 input load land 9 2
Play#1 command load
Play#1 output Play#1 1 hat hvy artillery #2 loaded onto cs cargo ship (#9) at 3,1.
Play#1 output Play#1 1 1 ship loaded
Play#1 output Play#1 6 0 624
Play#1 input fire la 2 6,0
Play#1 command fire
Play#1 output Play#1 1 Unit 2 cannot fire because it is on a ship!
Play#1 output Play#1 6 0 623
Play#1 input unload land 9 2
Play#1 command unload
Play#1 output Play#1 1 hat hvy artillery #2 unloaded from cs cargo ship (#9) at 3,1.
Play#1 output Play#1 1 1 ship unloaded
Play#1 output Play#1 6 0 622
Play#1 input lload land 9 2
Play#1 command lload
Play#1 output Play#1 1 hat hvy artillery #2 loaded onto tra train #9 at 3,1.
Play#1 output Play#1 1 1 unit loaded
Play#1 output Play#1 6 0 621
Play#1 input fire la 2 6,0
Play#1 command fire
Play#1 output Play#1 1 Unit 2 cannot fire because it is on a land unit!
Play#1 output Play#1 6 0 620
Play#1 input lunload land 9 2
Play#1 command lunload
Play#1 output Play#1 1 hat hvy artillery #2 unloaded from tra train #9 at 3,1.
Play#1 output Play#1 1 1 unit unloaded
Play#1 output Play#1 6 0 619
Play#1 input fire la 3 -12,0
Play#1 command fire
Play#1 output Play#1 1 range is 3.00 (3.50)
Play#1 output Play#1 1 Target out of range.
Play#1 output Play#1 6 0 618
Play#1 input fire la 3 0
Play#1 command fire
Play#1 output Play#1 1 range is 3.00 (3.50)
Play#1 output Play#1 1 Target out of range.
Play#1 output Play#1 6 0 617
Play#1 input fire la 3 13
Play#1 command fire
Play#1 output Play#1 1 range is 3.00 (3.50)
Play#1 output Play#1 1 Target out of range.
Play#1 output Play#1 6 0 616
Play#1 input fire la 3 12
Play#1 command fire
Play#1 output Play#1 1 range is 3.00 (3.50)
Play#1 output Play#1 1 Target out of range.
Play#1 output Play#1 6 0 615
Play#1 input fire la 3 6,0
Play#1 command fire
Play#1 output Play#1 1 range is 3.00 (3.50)
Play#1 output Play#1 1 \007Kaboom!!!
Play#1 output Play#1 1 Shells hit sector 6,0 for 53 damage.
Play#1 output Play#1 6 0 614
Play#1 input fire la 3 2,-2
Play#1 command fire
Play#1 output Play#1 1 range is 3.00 (3.50)
Play#1 output Play#1 1 \007Kaboom!!!
Play#1 output Play#1 1 Shells hit sector 2,-2 for 63 damage.
Play#1 output Play#1 6 0 613
Play#1 input lunload g 3 -1
Play#1 command lunload
Play#1 output Play#1 1 11 guns unloaded from hat hvy artillery #3 at 3,1
Play#1 output Play#1 1 1 unit unloaded
Play#1 output Play#1 6 0 612
Play#1 input fire la 3 0,2
Play#1 command fire
Play#1 output Play#1 1 range is 4.00 (3.50)
Play#1 output Play#1 1 \007Kaboom!!!
Play#1 output Play#1 1 Shells hit sector 0,2 for 7 damage.
Play#1 output Play#1 6 0 611
Play#1 input lload g 3 11
Play#1 command lload
Play#1 output Play#1 1 11 guns loaded onto hat hvy artillery #3 at 3,1
Play#1 output Play#1 1 1 unit loaded
Play#1 output Play#1 6 0 610
Play#1 input lunload s 3 -1
Play#1 command lunload
Play#1 output Play#1 1 51 shells unloaded from hat hvy artillery #3 at 3,1
Play#1 output Play#1 1 1 unit unloaded
Play#1 output Play#1 6 0 609
Play#1 input march 3 gh
Play#1 command march
Play#1 output Play#1 1 Leader is hat hvy artillery #3
Play#1 output Play#1 1 hat hvy artillery #3 stopped at 1,1
Play#1 output Play#1 6 0 608
Play#1 input fire la 3 0,2
Play#1 command fire
Play#1 output Play#1 1 range is 4.00 (3.50)
Play#1 output Play#1 1 \007Kaboom!!!
Play#1 output Play#1 1 Shells hit sector 0,2 for 14 damage.
Play#1 output Play#1 6 0 607
Play#1 input march 3 jh
Play#1 command march
Play#1 output Play#1 1 Leader is hat hvy artillery #3
Play#1 output Play#1 1 hat hvy artillery #3 stopped at 3,1
Play#1 output Play#1 6 0 606
Play#1 input lload s 3 51
Play#1 command lload
Play#1 output Play#1 1 51 shells loaded onto hat hvy artillery #3 at 3,1
Play#1 output Play#1 1 1 unit loaded
Play#1 output Play#1 6 0 605
Play#1 input fire la 2 0,2
Play#1 command fire
Play#1 output Play#1 1 range is 3.00 (3.50)
Play#1 output Play#1 1 \007Kaboom!!!
Play#1 output Play#1 1 Shells hit sector 0,2 for 22 damage.
Play#1 output Play#1 6 0 604
Play#1 input fire la 3 0,2
Play#1 command fire
Play#1 output Play#1 1 range is 3.00 (3.50)
Play#1 output Play#1 1 \007Kaboom!!!
Play#1 output Play#1 1 Shells hit sector 0,2 for 56 damage.
Play#1 output Play#1 6 0 603
Play#1 input march 3 yyyh
Play#1 command march
Play#1 output Play#1 1 Leader is hat hvy artillery #3
Play#1 output Play#1 1 hat hvy artillery #3 stopped at 0,-2
Play#1 output Play#1 6 0 602
Play#1 input fire la 3 0,2
Play#1 command fire
Play#1 output Play#1 1 range is 4.00 (3.50)
Play#1 output Play#1 1 \007Kaboom!!!
Play#1 output Play#1 1 Shells hit sector 0,2 for 53 damage.
Play#1 output Play#1 6 0 601
Play#1 input fire la 3 0,2
Play#1 command fire
Play#1 output Play#1 1 range is 3.00 (3.50)
Play#1 output Play#1 1 Target out of range.
Play#1 output Play#1 6 0 600
Play#1 input fire la 3 0,2
Play#1 command fire
Play#1 output Play#1 1 range is 4.00 (3.50)
Play#1 output Play#1 1 \007Kaboom!!!
Play#1 output Play#1 1 Shells hit sector 0,2 for 58 damage.
Play#1 output Play#1 6 0 599
Play#1 input fire la 3 0,2
Play#1 command fire
Play#1 output Play#1 1 range is 3.00 (3.50)
Play#1 output Play#1 1 Target out of range.
Play#1 output Play#1 6 0 598
Play#1 input fire la 3 0,2
Play#1 command fire
Play#1 output Play#1 1 range is 4.00 (3.50)
Play#1 output Play#1 1 \007Kaboom!!!
Play#1 output Play#1 1 Shells hit sector 0,2 for 60 damage.
Play#1 output Play#1 6 0 597
Play#1 input fire la 3 0,2
Play#1 command fire
Play#1 output Play#1 1 range is 3.00 (3.50)
Play#1 output Play#1 1 Target out of range.
Play#1 output Play#1 6 0 596
Play#1 input lcarg * ?shell>0
Play#1 command lcargo
Play#1 output Play#1 1 lnd# unit x,y a eff civ mil uw sh gun pet irn dst bar oil lcm hcm rad
Play#1 output Play#1 1 1 hat 3,1 39% 0 10 0 80 12 0 0 0 0 0 0 0 0
Play#1 output Play#1 1 2 hat 3,1 40% 0 10 0 76 12 0 0 0 0 0 0 0 0
Play#1 output Play#1 1 3 hat 0,-2 100% 0 10 0 23 12 0 0 0 0 0 0 0 0
Play#1 output Play#1 1 9 tra 3,1 100% 0 10 0 10 10 0 0 0 0 0 0 0 0
Play#1 output Play#1 1 4 units
Play#1 output Play#1 6 0 596
Play#1 input ctld
Play#1 output Play#1 1 Bye-bye
Play#1 logout 1
Play#1 output Play#1 3 so long...
Conn6 output Conn6 2 Empire server ready
Conn6 input user tester
Conn6 output Conn6 0 hello tester
Conn6 input coun POGO
Conn6 output Conn6 0 country name POGO
Conn6 input pass peter
Conn6 output Conn6 0 password ok
Conn6 input play
Conn6 login 0 127.0.0.1 tester
Play#0 output Play#0 2 2
Play#0 output Play#0 6 0 640
Play#0 input read 0
Play#0 command read
Play#0 output Play#0 1 No telegrams for you at the moment...
Play#0 output Play#0 6 0 640
Play#0 input read 1
Play#0 command read
Play#0 output Play#0 1
Play#0 output Play#0 1 > BULLETIN from POGO, (#0) dated Thu Jan 1 00:00:00 1970
Play#0 output Play#0 1 Country #1 shelled cs cargo ship (#9) in 3,1 for 0 damage.
Play#0 output Play#0 1 BTUs changed from 595 to 640 by an act of POGO!
Play#0 output Play#0 1 BTUs changed from 583 to 640 by an act of POGO!
Play#0 output Play#0 6 0 640
Play#0 input read 2
Play#0 command read
Play#0 output Play#0 1
Play#0 output Play#0 1 > BULLETIN from POGO, (#0) dated Thu Jan 1 00:00:00 1970
Play#0 output Play#0 1 Country #1 shelled sector 4,2 for 0 damage.
Play#0 output Play#0 1 Country #1 shelled sector 4,2 for 3 damage.
Play#0 output Play#0 1 Country #1 shelled sector 1,3 for 27 damage.
Play#0 output Play#0 1 Crumble... SCREEEECH! Splash! Bridge falls at 1,3!
Play#0 output Play#0 1 AARGH! tra train #30 tumbles to its doom!
Play#0 output Play#0 1 sam Sea Sparrow #30 lost!
Play#0 output Play#0 1 rad radar unit #31 lost!
Play#0 output Play#0 1 sam Sea Sparrow #31 lost!
Play#0 output Play#0 1 AARGH! jhb B-52 Strato-Fortress #2 tumbles to its doom!
Play#0 output Play#0 1 10kt fission warhead #2 lost!
Play#0 output Play#0 1 Country #1 shelled sector 2,2 for 0 damage.
Play#0 output Play#0 1 Country #1 shelled sector 2,2 for 5 damage.
Play#0 output Play#0 1 spy infiltrator #0 takes 1
Play#0 output Play#0 1 spy infiltrator #10 takes 1
Play#0 output Play#0 1 spy infiltrator #12 takes 1
Play#0 output Play#0 1 rad radar unit #20 takes 1
Play#0 output Play#0 1 rad radar unit #22 takes 1
Play#0 output Play#0 1 tra train #32 takes 1
Play#0 output Play#0 1 rad radar unit #33 takes 1
Play#0 output Play#0 1 Country #1 shelled sector 2,2 for 44 damage.
Play#0 output Play#0 1 rad radar unit #20 takes 4
Play#0 output Play#0 1 rad radar unit #22 takes 4
Play#0 output Play#0 1 tra train #32 takes 10
Play#0 output Play#0 1 rad radar unit #33 takes 4
Play#0 output Play#0 1 sam Sea Sparrow #0 takes 1
Play#0 output Play#0 1 jhb B-52 Strato-Fortress #1 takes 1
Play#0 output Play#0 1 sam Sea Sparrow #32 takes 1
Play#0 output Play#0 1 sam Sea Sparrow #33 takes 1
Play#0 output Play#0 1 Country #1 shelled cs cargo ship (#23) in 6,0 for 0 damage.
Play#0 output Play#0 1 Country #1 shelled cs cargo ship (#23) in 6,0 for 3 damage.
Play#0 output Play#0 1 cs cargo ship (#23) takes 2
Play#0 output Play#0 1 cs cargo ship (#23) was damaged, and retreated to 8,0
Play#0 output Play#0 1 Country #1 shelled cs cargo ship (#23) in 8,0 for 40 damage.
Play#0 output Play#0 1 cs cargo ship (#23) takes 33
Play#0 output Play#0 1 Country #1 shelled cs cargo ship (#21) in 6,0 for 48 damage.
Play#0 output Play#0 1 cs cargo ship (#21) takes 40
Play#0 output Play#0 1 cs cargo ship (#21) sunk!
Play#0 output Play#0 1 sam Sea Sparrow #21 lost!
Play#0 output Play#0 1 rad radar unit #21 lost!
Play#0 output Play#0 1 Country #1 shelled cs cargo ship (#22) in 2,2 for 0 damage.
Play#0 output Play#0 1 cs cargo ship (#22) was fired upon with no one able to defend it, and retreated to 3,3
Play#0 output Play#0 1 Country #1 shelled cs cargo ship (#22) in 2,2 for 4 damage.
Play#0 output Play#0 1 cs cargo ship (#22) takes 3
Play#0 output Play#0 1 cs cargo ship (#22) was fired upon with no one able to defend it, and retreated to 3,3
Play#0 output Play#0 1 Country #1 shelled cs cargo ship (#22) in 2,2 for 46 damage.
Play#0 output Play#0 1 cs cargo ship (#22) takes 38
Play#0 output Play#0 1 cs cargo ship (#22) was fired upon with no one able to defend it, and retreated to 3,3
Play#0 output Play#0 1 Country #1 shelled cs cargo ship (#20) in 2,2 for 36 damage.
Play#0 output Play#0 1 cs cargo ship (#20) takes 30
Play#0 output Play#0 1 cs cargo ship (#20) sunk!
Play#0 output Play#0 1 sam Sea Sparrow #20 lost!
Play#0 output Play#0 1 rad radar unit #20 lost!
Play#0 output Play#0 1 Country #1 shelled sector 0,2 for 13 damage.
Play#0 output Play#0 1 Country #1 shelled sector 0,2 for 28 damage.
Play#0 output Play#0 1 Country #1 shelled sector 0,2 for 31 damage.
Play#0 output Play#0 1 1 bb battleship (#3) sighted at 5,1
Play#0 output Play#0 1 Country #1 shelled sector 0,2 for 22 damage.
Play#0 output Play#0 1 1 bb battleship (#3) sighted at 3,1
Play#0 output Play#0 1 1 bb battleship (#3) sighted at 5,1
Play#0 output Play#0 1 Country #1 shelled sector 0,2 for 52 damage.
Play#0 output Play#0 1 1 bb battleship (#3) sighted at 3,1
Play#0 output Play#0 1 Country #1 shelled sector 0,2 for 10 damage.
Play#0 output Play#0 1 Country #1 shelled sector 0,2 for 12 damage.
Play#0 output Play#0 1 Country #1 shelled sector 0,2 for 24 damage.
Play#0 output Play#0 1 Country #1 shelled sector 0,2 for 48 damage.
Play#0 output Play#0 1 Country #1 shelled sector 0,2 for 94 damage.
Play#0 output Play#0 1 Country #1 shelled sb submarine (#13) in 6,0 for 40 damage.
Play#0 output Play#0 1 sb submarine (#13) takes 32
Play#0 output Play#0 1 sb submarine (#13) was damaged, and retreated to 8,0
Play#0 output Play#0 1 Country #1 shelled sb submarine (#12) in 2,2 for 37 damage.
Play#0 output Play#0 1 sb submarine (#12) takes 29
Play#0 output Play#0 1 sb submarine (#12) was depth-charged, and retreated to 3,3
Play#0 output Play#0 1 Country #1 shelled sb submarine (#11) in 6,0 for 37 damage.
Play#0 output Play#0 1 sb submarine (#11) takes 29
Play#0 output Play#0 1 sb submarine (#11) was damaged,
Play#0 output Play#0 1 but it died in the attack, and so couldn't retreat!
Play#0 output Play#0 1 sb submarine (#11) sunk!
Play#0 output Play#0 1 spy infiltrator #11 lost!
Play#0 output Play#0 1 Country #1 shelled sb submarine (#10) in 2,2 for 40 damage.
Play#0 output Play#0 1 sb submarine (#10) takes 32
Play#0 output Play#0 1 sb submarine (#10) sunk!
Play#0 output Play#0 1 Country #1 shelled cs cargo ship (#24) in 6,0 for 34 damage.
Play#0 output Play#0 1 cs cargo ship (#24) takes 28
Play#0 output Play#0 1 Country #1 shelled cs cargo ship (#24) in 6,0 for 39 damage.
Play#0 output Play#0 1 cs cargo ship (#24) takes 32
Play#0 output Play#0 1 Country #1 shelled cs cargo ship (#24) in 6,0 for 37 damage.
Play#0 output Play#0 1 cs cargo ship (#24) takes 30
Play#0 output Play#0 1 Country #1 shelled cs cargo ship (#24) in 6,0 for 40 damage.
Play#0 output Play#0 1 cs cargo ship (#24) takes 33
Play#0 output Play#0 1 Country #1 shelled sector 0,2 for 7 damage.
Play#0 output Play#0 1 Country #1 shelled sector 0,2 for 14 damage.
Play#0 output Play#0 1 Country #1 shelled sector 0,2 for 22 damage.
Play#0 output Play#0 1 Country #1 shelled sector 0,2 for 56 damage.
Play#0 output Play#0 1 Country #1 shelled sector 0,2 for 53 damage.
Play#0 output Play#0 1 Country #1 shelled sector 0,2 for 58 damage.
Play#0 output Play#0 1 Country #1 shelled sector 0,2 for 60 damage.
Play#0 output Play#0 6 0 640
Play#0 input read 3
Play#0 command read
Play#0 output Play#0 1 No telegrams for 3 at the moment...
Play#0 output Play#0 6 0 640
Play#0 input read 98
Play#0 command read
Play#0 output Play#0 1 No telegrams for 98 at the moment...
Play#0 output Play#0 6 0 640
Play#0 input ctld
Play#0 output Play#0 1 Bye-bye
Play#0 logout 0
Play#0 output Play#0 3 so long...
Main shutdown