To make setup scripting more similar to test scripting. Also permits use of countries other than POGO there, but that isn't necessary right now. Setup scripts renamed from init_script to setup-POGO. Signed-off-by: Markus Armbruster <armbru@pond.sub.org>
119 lines
2.9 KiB
Text
119 lines
2.9 KiB
Text
|| pre-extend unit files
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edit c 0 T 400
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add 98 98 98 g
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des 0,0 h
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give m 0,0 100
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edit l 0,0 o 98 O 98 a 9999
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give l 0,0 9999
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give h 0,0 9999
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give o 0,0 9999
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give r 0,0 9999
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build s 0,0 frg
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edit s 0 O 0 T 0
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des 0,0 *
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build p 0,0 f1
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edit p 0 O 0 t 0
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des 0,0 !
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build l 0,0 cav
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edit u 0 O 0 t 0
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des 0,0 n
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build n 0,0 10kt
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edit n 0 O 0 t 0
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edit l 2,0 L 0,0
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|| an island
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des @0,0:2 +
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edit l 4,2 e 100 s = S =
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edit l 1,3 e 20 s = S =
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give c * ?des#. 100
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|| country#1
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add 1 1 1 p
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des -2:4,0 f
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des 1,-1 c
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des 3,1 h
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edit l * ?des#. o 1 O 1
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give m -4:4,0 5
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give g -4:4,0 1
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give s -4:4,0 1
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edit l -2,0 e 4
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edit l 0,0 e 5
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give g 4,0 6
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give s 2:4,0 99
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edit c 1 c 1,-1 s 4 b 640 M 25000 T 100
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|| country#2
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| target harbor, highways, a strong bridge, a weak bridge
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des 2,2 h
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add 2 2 2 p
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edit l -2:4,2:3 ?des#. o 2 O 2
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give l * ?own=2 100
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give h * ?own=2 100
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edit l * ?own=2 a 100 R 100 r 100 d 100
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| make country active, so it gets bulletins
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edit c 2 s 4 b 640 M 25000 T 100
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|| country#3
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| just a sanctuary @ 2,-2
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des 2,-2 s
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add 3 3 3 p
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edit c 3 c 2,-2 b 640 M 25000
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|| finishing touches to land
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edit l * ?des#.&eff=0 e 100
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edit l * ?des#.&des#h m 127
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| note: no mob in harbor to avoid unwanted supply
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|| relations
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decl w 1 2
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decl w 2 1
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|| target ships
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| frg far away
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edit s 0 t frg L -12,0 O 2
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| sub at sea and in port
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edit s 10 t sb L 2,2 O 2 U 11 L 6,0
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edit s 10 U 12 m 5 E 100 M 127 U 13 L 6,0
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| cs at sea and in port
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edit s 20 t cs L 2,2 O 2 l 100 h 100 U 21 L 6,0
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edit s 20 U 22 m 5 E 100 M 127 U 23 L 6,0 U 24
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retreat 11/13/23 j idh
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retreat 10/12/22 n dh
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|| target lands
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| spy in target harbor
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edit u 0 T spy L 2,2 O 2 e 100 M 127
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| spy on target subs
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edit u 0 U 10 S 10 U 11 S 11 U 12 S 12 U 13 S 13
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| rad on target cs
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edit u 20 T rad O 2 e 100 M 127 m 10 S 20 U 21 S 21 U 22 S 22 U 23 S 23
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| train on weak target bridge
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edit u 30 T tra L 1,3 O 2 e 100 m 10 l 100 h 100 M 127 U 32 L 2,2
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| tra in target harbor
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edit u 31 T rad O 2 e 100 M 127 m 10 Y 30 U 33 Y 32
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|| target planes
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| sam & jhb in target harbor, jhb ob weak target bridge
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edit p 0 T sam l 2,2 O 2 e 100 m 127
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edit p 1 T jhb l 2,2 O 2 e 100 m 127 U 2 l 1,3
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| sam in target cs and rad
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edit p 0 U 20 s 20 U 21 s 21 U 22 s 22 U 23 s 23
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edit p 0 U 30 y 30 U 31 y 31 U 32 y 32 U 33 y 33
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|| target nukes in target harbor and on target jhb
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edit n 0 t 10kt L 2,2 O 2 U 1 p 1 U 2 p 2
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|| firing ships
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| bb range >=3, 59% 60% 100%
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edit s 1 t bb T 150 L 3,1 O 1 E 59 M 127 m 13 g 10 s 200 U 2 E 60 U 3 E 100
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| cs
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edit s 9 t cs L 3,1 O 1 E 100 M 127 m 10 g 10 s 10
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| dd range 1.5
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edit s 5 t dd T 100 L 8,0 O 1 E 100 M 127 m 5 g 4 s 40
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edit s 5 U 6 L 3,3
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|| firing lands
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| hat range 3.5 39% 40% 100%
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edit u 1 T hat t 160 L 3,1 O 1 e 39 M 127 m 10 g 12 s 80 U 2 e 40 U 3 e 100
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| tra
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edit u 9 T tra L 3,1 O 1 e 100 m 10 g 10 s 10
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| note: no mob in train to avoid unwanted supply
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|| show initial state here to help maintainers
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map *
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cens * ?own#0
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comm * ?own#0
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ship *
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carg *
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land *
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lcar *
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plan *
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nuke *
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