177 lines
5.1 KiB
C
177 lines
5.1 KiB
C
/*
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* Empire - A multi-player, client/server Internet based war game.
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* Copyright (C) 1986-2018, Dave Pare, Jeff Bailey, Thomas Ruschak,
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* Ken Stevens, Steve McClure, Markus Armbruster
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*
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* Empire is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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* ---
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*
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* See files README, COPYING and CREDITS in the root of the source
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* tree for related information and legal notices. It is expected
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* that future projects/authors will amend these files as needed.
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*
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* ---
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*
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* coll.c: Collect on a loan
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*
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* Known contributors to this file:
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* Pat Loney, 1992
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* Steve McClure, 1996-2000
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* Markus Armbruster, 2004-2016
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*/
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#include <config.h>
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#include "commands.h"
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#include "item.h"
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#include "loan.h"
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#include "news.h"
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#include "optlist.h"
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static double appraise_sect(struct sctstr *);
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int
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coll(void)
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{
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int arg;
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time_t now;
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char *p;
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struct lonstr loan;
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struct sctstr sect;
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struct natstr *lonee_np;
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coord x, y;
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double owed;
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double pay;
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char buf[1024];
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if (!opt_LOANS) {
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pr("Loans are not enabled.\n");
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return RET_FAIL;
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}
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if ((arg = onearg(player->argp[1], "Collect on loan # ")) < 0)
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return RET_SYN;
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/* Check if it's a valid loan. That means, is it a valid loan,
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owed to this player, with a valid duration and it's been signed. */
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if (!getloan(arg, &loan) || (loan.l_loner != player->cnum) ||
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(loan.l_ldur == 0) || (loan.l_status != LS_SIGNED)) {
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pr("You aren't owed anything on that loan...\n");
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return RET_FAIL;
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}
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/* If we got here, we check to see if it's been defaulted on. We
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already know it's owed to this player. */
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owed = loan_owed(&loan, time(&now));
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if (now <= loan.l_duedate) {
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pr("There has been no default on loan %d\n", arg);
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return RET_FAIL;
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}
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lonee_np = getnatp(loan.l_lonee);
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pr("You are owed $%.2f on that loan.\n", owed);
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p = getstarg(player->argp[2],
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"What sector do you wish to confiscate? ", buf);
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if (!p)
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return RET_SYN;
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if (!check_loan_ok(&loan))
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return RET_FAIL;
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if (!sarg_xy(p, &x, &y) || !getsect(x, y, §))
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return RET_SYN;
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if (!neigh(x, y, player->cnum)) {
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pr("You are not adjacent to %s\n", xyas(x, y, player->cnum));
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return RET_FAIL;
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}
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if (sect.sct_own != loan.l_lonee) {
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pr("%s is not owned by %s.\n",
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xyas(x, y, player->cnum), cname(loan.l_lonee));
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return RET_FAIL;
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}
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pay = appraise_sect(§);
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if (pay > owed * 1.2) {
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pr("That sector (and its contents) is valued at more than %.2f.\n",
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owed);
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return RET_FAIL;
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}
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if (!influx(lonee_np)
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&& sect.sct_x == lonee_np->nat_xcap
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&& sect.sct_y == lonee_np->nat_ycap) {
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pr("%s's capital cannot be confiscated.\n", cname(loan.l_lonee));
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return RET_FAIL;
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}
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pr("That sector (and its contents) is valued at $%.2f\n", pay);
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sect.sct_item[I_MILIT] = 1; /* FIXME now where did this guy come from? */
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/*
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* Used to call takeover() here a long time ago, but that does
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* unwanted things, like generate che.
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*/
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sect.sct_own = player->cnum;
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memset(sect.sct_dist, 0, sizeof(sect.sct_dist));
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memset(sect.sct_del, 0, sizeof(sect.sct_del));
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sect.sct_off = 1;
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sect.sct_dist_x = sect.sct_x;
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sect.sct_dist_y = sect.sct_y;
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putsect(§);
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nreport(player->cnum, N_SEIZE_SECT, loan.l_lonee, 1);
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owed = loan_owed(&loan, time(&now));
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if (pay >= owed) {
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loan.l_status = LS_FREE;
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loan.l_ldur = 0;
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nreport(loan.l_lonee, N_REPAY_LOAN, player->cnum, 1);
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wu(0, loan.l_lonee,
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"%s seized %s to satisfy loan #%d\n",
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cname(player->cnum),
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xyas(sect.sct_x, sect.sct_y, loan.l_lonee), arg);
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pr("That loan is now considered repaid.\n");
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} else {
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(void)time(&loan.l_lastpay);
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owed -= pay;
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loan.l_amtdue = (int)owed;
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pay += loan.l_amtpaid;
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loan.l_amtpaid = (int)pay;
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wu(0, loan.l_lonee,
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"%s seized %s in partial payment of loan %d.\n",
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cname(player->cnum),
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xyas(sect.sct_x, sect.sct_y, loan.l_lonee), arg);
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pr("You are still owed $%.2f on loan %d.\n", owed, arg);
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}
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putloan(arg, &loan);
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return RET_OK;
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}
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static double
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appraise_items(short item[])
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{
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double total, val;
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int i;
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total = 0.0;
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for (i = I_NONE + 1; i <= I_MAX; i++) {
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val = ichr[i].i_power / 10.0;
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if (i == I_MILIT || i == I_CIVIL || i == I_UW)
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val /= 5.0; /* collect-specific fudge factor */
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total += item[i] * val;
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}
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return total;
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}
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static double
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appraise_sect(struct sctstr *sp)
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{
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struct dchrstr *dcp = &dchr[sp->sct_type];
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double bld_val = appraise_items(dcp->d_mat) + dcp->d_cost;
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return bld_val * sp->sct_effic / 100.0 + dcp->d_maxpop
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+ appraise_items(sp->sct_item);
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}
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