empserver/info/Options.t
Markus Armbruster b27298d4c5 New option RAILWAYS
With RAILWAYS, highway-like sectors double as rail.  They need to be
at least 5% efficient to be operational, and then they additionally
extend rail into adjacent sectors that are at least 60% efficient.

New opt_RAILWAYS, SCT_HAS_RAIL(), sct_rail_track().  Update
sector_mcost(), bp_neighbors(), lnd_mar_one_sector() for RAILWAYS
mobility rules.  Update sinfra(), spyline(), satdisp_sect() to show
rail track instead of rail infrastructure for RAILWAYS.

New virtual sector selector track, implemented by nsc_sct_track().
2008-11-01 11:40:15 -04:00

51 lines
2.2 KiB
Perl

.TH Server OPTIONS
.NA Options "Server options"
.LV Expert
.nf
The following options are from KSU code:
PINPOINT(etc): Missile exist which target ships instead of sectors
SAIL: another way to automatically move ships (may also be buggy)
The following options were introduced in the Chainsaw server:
EASY_BRIDGES: bridges can be built from any sector
SUPER_BARS: gold bars aren't destroyed by shelling or bombing
ALL_BLEED: you get tech bleed from all countries, not just allies
SLOW_WAR: War declaring takes time. No land attacks unless at war.
NOMOBCOST: ships pay 0 mob to fire. Subs pay 1/2 a sect's movement cost
TRADESHIPS: you can build/nav/scuttle trade ships to make money
RES_POP: Research affects max sector population.
NOFOOD: No food is required.
BLITZ: Players get infinite BTU's.
NO_PLAGUE: Plague is disabled.
FALLOUT: Sectors are damaged by radiation for a few updates after blast
The following options were introduced in the Empire2 Server:
HIDDEN: Hides information about countries you haven't contacted
LOSE_CONTACT: In HIDDEN, lose contact after a few updates
INTERDICT_ATT: Interdict units & mil as they move in after an attack
The following options were introduced in the Empire4 Server:
AUTO_POWER: Power report is only updated automatically, at the update
BRIDGETOWERS: You can build bridge towers, which allow you to build
bridges from them.
GODNEWS: The world is told via news when deities are giving or taking
things from players.
GUINEA_PIGS: Experimental stuff not ready for prime time. Enable at your
own risk!
GO_RENEW: Gold and Oil are renewable resources.
MOB_ACCESS: Allows real-time updating of mobility.
MARKET: Time-delay market and trade.
LOANS: Allows S&L type interaction between countries.
LANDSPIES: Creates land unit style spies.
NO_FORT_FIRE: Forts cannot fire.
RAILWAYS Highways double as rail
TECH_POP: Technology costs more to make as your civilian population
grows past 50,000 civilians.
TREATIES: Sign treaties with your friends and enemies, and breaking of
them is reported in the news.
.fi
.SA "Hidden, Server, version"