empserver/src/lib/commands/land.c

106 lines
2.9 KiB
C

/*
* Empire - A multi-player, client/server Internet based war game.
* Copyright (C) 1986-2007, Dave Pare, Jeff Bailey, Thomas Ruschak,
* Ken Stevens, Steve McClure
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
* ---
*
* See files README, COPYING and CREDITS in the root of the source
* tree for related information and legal notices. It is expected
* that future projects/authors will amend these files as needed.
*
* ---
*
* land.c: List land units
*
* Known contributors to this file:
* Steve McClure, 1998
*/
#include <config.h>
#include "commands.h"
#include "land.h"
#include "optlist.h"
int
land(void)
{
int nunits, noff;
struct nstr_item ni;
struct lndstr land;
if (!snxtitem(&ni, EF_LAND, player->argp[1]))
return RET_SYN;
nunits = noff = 0;
while (nxtitem(&ni, &land)) {
if (land.lnd_own == 0)
continue;
if (!player->owner && !player->god)
continue;
count_land_planes(&land);
lnd_count_units(&land);
if (nunits++ == 0) {
if (player->god)
pr("own ");
pr(" # unit type x,y a eff mil frt mu fd");
if (opt_FUEL)
pr(" fl");
pr(" tch retr rd xl ln carry\n");
}
if (land.lnd_off)
noff++;
if (player->god)
pr("%3d ", land.lnd_own);
pr("%4d ", ni.cur);
pr("%-15.15s", lchr[(int)land.lnd_type].l_name);
prxy(" %4d,%-4d", land.lnd_x, land.lnd_y, player->cnum);
pr("%1.1s", &land.lnd_army);
pr(" %c%3d%%", land.lnd_off ? '!' : ' ', land.lnd_effic);
pr("%4d", land.lnd_item[I_MILIT]);
pr("%4d", land.lnd_harden);
pr("%4d", land.lnd_mobil);
pr("%4d", land.lnd_item[I_FOOD]);
if (opt_FUEL)
pr("%3d", land.lnd_fuel);
pr("%4d ", land.lnd_tech);
pr("%3d%%", land.lnd_retreat);
pr("%3d", land.lnd_rad_max);
pr("%3d", land.lnd_nxlight);
pr("%3d", land.lnd_nland);
if (land.lnd_ship >= 0)
pr(" %4dS", land.lnd_ship);
else if (land.lnd_land >= 0)
pr(" %4dL", land.lnd_land);
pr("\n");
}
if (nunits == 0) {
if (player->argp[1])
pr("%s: No unit(s)\n", player->argp[1]);
else
pr("%s: No unit(s)\n", "");
return RET_FAIL;
} else {
pr("%d unit%s", nunits, splur(nunits));
if (noff)
pr(", %d stopped (eff marked with !)", noff);
pr("\n");
}
return RET_OK;
}