Code dealing with reserves mixes int and long pretty haphazardly. Harmless, because practical reserves fit easily on any machine capable of running the server. Clean up anyway.
134 lines
3.6 KiB
C
134 lines
3.6 KiB
C
/*
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* Empire - A multi-player, client/server Internet based war game.
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* Copyright (C) 1986-2013, Dave Pare, Jeff Bailey, Thomas Ruschak,
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* Ken Stevens, Steve McClure, Markus Armbruster
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*
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* Empire is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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* ---
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*
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* See files README, COPYING and CREDITS in the root of the source
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* tree for related information and legal notices. It is expected
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* that future projects/authors will amend these files as needed.
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*
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* ---
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*
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* enli.c: Enlist some military
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*
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* Known contributors to this file:
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*
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*/
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#include <config.h>
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#include "chance.h"
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#include "commands.h"
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#include "treaty.h"
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int
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enli(void)
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{
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struct nstr_sect nstr;
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struct sctstr sect;
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struct natstr *natp;
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int civ;
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int mil;
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int newmil;
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int milwant;
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int totalmil;
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int reserve;
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char *p;
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int quota;
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char prompt[128];
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char buf[1024];
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if (!snxtsct(&nstr, player->argp[1]))
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return RET_SYN;
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if (!trechk(player->cnum, 0, TRTENL))
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return RET_FAIL;
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natp = getnatp(player->cnum);
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newmil = 500;
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sprintf(prompt, "Number to enlist (max %d) : ", newmil);
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if (!(p = getstarg(player->argp[2], prompt, buf)))
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return RET_SYN;
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if ((milwant = atoi(p)) > newmil)
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milwant = newmil;
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if (0 != (quota = (milwant < 0)))
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milwant = -milwant;
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totalmil = 0;
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reserve = natp->nat_reserve;
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if (reserve <= 0) {
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pr("No military reserves left\n");
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return RET_OK;
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}
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while (nxtsct(&nstr, §)) {
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if (!player->owner)
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continue;
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if (sect.sct_oldown != player->cnum)
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continue;
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civ = sect.sct_item[I_CIVIL];
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if (civ == 0)
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continue;
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if (sect.sct_loyal > 70) {
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pr("civilians refuse to report in %s!\n",
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xyas(sect.sct_x, sect.sct_y, player->cnum));
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continue;
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}
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if (sect.sct_mobil <= 0) {
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pr("%s is out of mobility!\n",
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xyas(sect.sct_x, sect.sct_y, player->cnum));
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}
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mil = sect.sct_item[I_MILIT];
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newmil = civ * 0.5;
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if (quota) {
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if (newmil > milwant - mil)
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newmil = milwant - mil;
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if (newmil > 500)
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newmil = 500;
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} else if (newmil > milwant)
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newmil = milwant;
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if (newmil > 999 - mil)
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newmil = 999 - mil;
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if (newmil <= 0)
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continue;
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if (newmil > reserve)
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newmil = reserve;
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sect.sct_item[I_MILIT] = newmil + mil;
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reserve -= newmil;
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totalmil += newmil;
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sect.sct_item[I_CIVIL] = civ - newmil;
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pr("%3d enlisted in %s (%d)\n", newmil,
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xyas(sect.sct_x, sect.sct_y, player->cnum), mil + newmil);
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if (sect.sct_mobil > 0)
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sect.sct_mobil *= 1.0 - (double)newmil / (double)civ;
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putsect(§);
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if (totalmil >= 10000) {
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pr("Rioting in induction center interrupts enlistment\n");
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break;
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}
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if (reserve == 0) {
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pr("Military reserve exhausted\n");
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break;
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}
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}
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pr("Total new enlistment : %d\n", totalmil);
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pr("Military reserves stand at %d\n", reserve);
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if (totalmil) {
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natp->nat_reserve -= totalmil;
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putnat(natp);
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}
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if ((player->btused += roundavg(totalmil * 0.02)) > 0)
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pr("Paperwork at recruiting stations ... %d\n", player->btused);
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return RET_OK;
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}
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