152 lines
4.2 KiB
C
152 lines
4.2 KiB
C
/*
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* Empire - A multi-player, client/server Internet based war game.
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* Copyright (C) 1986-2008, Dave Pare, Jeff Bailey, Thomas Ruschak,
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* Ken Stevens, Steve McClure
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*
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* ---
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*
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* See files README, COPYING and CREDITS in the root of the source
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* tree for related information and legal notices. It is expected
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* that future projects/authors will amend these files as needed.
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*
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* ---
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*
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* conv.c: Convert conquered populace into uw's
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*
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* Known contributors to this file:
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* Dave Pare, 1986
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*/
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/*
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* format: convert <SECTS> <NUMBER PER SECTOR>
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*/
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#include <config.h>
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#include "commands.h"
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#include "land.h"
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int
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conv(void)
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{
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struct natstr *natp;
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struct sctstr sect;
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struct nstr_sect nstr;
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int uwtoconvert, newuw, totaluw, uw;
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int maxpop, civ, mil, adj_mob, mob;
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double security_extra = 1.0;
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struct lndstr land;
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struct nstr_item ni;
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natp = getnatp(player->cnum);
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if (!snxtsct(&nstr, player->argp[1]))
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return RET_SYN;
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uwtoconvert = onearg(player->argp[2], "Number to convert: ");
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if (uwtoconvert < 0)
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return RET_SYN;
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totaluw = 0;
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while (nxtsct(&nstr, §)) {
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if (!player->owner)
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continue;
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if (sect.sct_oldown == player->cnum)
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continue;
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natp = getnatp(sect.sct_own);
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maxpop = max_pop(natp->nat_level[NAT_RLEV], §);
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civ = sect.sct_item[I_CIVIL];
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mil = sect.sct_item[I_MILIT];
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/*
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* Military units count according to the number of
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* mil in them. (i.e. attack/defense modifier don't
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* count.
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*/
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snxtitem_xy(&ni, EF_LAND, sect.sct_x, sect.sct_y);
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while (nxtitem(&ni, &land)) {
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mil += land.lnd_item[I_MILIT];
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/* Anti-terrorist units count double */
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if (lchr[(int)land.lnd_type].l_flags & L_SECURITY) {
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/*
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* They also increase the efficiency of
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* the conversion process by 10% each.
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* (but they use 10 mobility doing it)
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*/
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security_extra += .1;
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land.lnd_mobil -= 10;
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mil += land.lnd_item[I_MILIT];
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}
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}
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/*
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* Must have military control to convert captured civs.
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*/
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if (mil * 10 < civ)
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continue;
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newuw = civ;
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if (newuw > uwtoconvert)
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newuw = uwtoconvert;
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uw = sect.sct_item[I_UW];
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if (newuw > maxpop - uw)
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newuw = maxpop - uw;
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if (newuw <= 0)
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continue;
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/*
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* So entire civilian populations don't disappear immediately
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* into re-education camps, charge a healthy mobility cost for
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* conversions.
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*/
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mob = sect.sct_mobil * 5;
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/* security troops make conversion more effective */
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adj_mob = ldround(((double)mob * security_extra), 1);
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if (adj_mob < newuw)
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newuw = adj_mob;
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if (newuw <= 0)
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continue;
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if (player->dolcost + newuw * 1.5 > natp->nat_money) {
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pr("You can't afford to convert %d civilians in %s!\n",
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newuw, xyas(sect.sct_x, sect.sct_y, player->cnum));
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break;
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}
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player->btused += (newuw - 1) / 100 + 1;
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player->dolcost += newuw * 1.5;
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if (newuw < mob)
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mob = newuw;
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sect.sct_item[I_UW] = newuw + uw;
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civ -= newuw;
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sect.sct_item[I_CIVIL] = civ;
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mob = roundavg(mob * 0.2);
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if (mob > sect.sct_mobil)
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mob = sect.sct_mobil;
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sect.sct_mobil -= mob;
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pr("%3d conquered civilians converted in %s (%d)\n",
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newuw, xyas(sect.sct_x, sect.sct_y, player->cnum), uw + newuw);
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if (civ == 0) {
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sect.sct_oldown = sect.sct_own;
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pr("%s is now completely yours.\n",
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xyas(sect.sct_x, sect.sct_y, player->cnum));
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}
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putsect(§);
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totaluw += newuw;
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}
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pr("Total civilians converted: %d\n", totaluw);
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pr("Paperwork at conversion places ... %d\n", player->btused);
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return RET_OK;
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}
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