empserver/src/util/files.c

221 lines
5.4 KiB
C

/*
* Empire - A multi-player, client/server Internet based war game.
* Copyright (C) 1986-2008, Dave Pare, Jeff Bailey, Thomas Ruschak,
* Ken Stevens, Steve McClure
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
* ---
*
* See files README, COPYING and CREDITS in the root of the source
* tree for related information and legal notices. It is expected
* that future projects/authors will amend these files as needed.
*
* ---
*
* files.c: Create all the misc files
*
* Known contributors to this file:
* Thomas Ruschak
* Ken Stevens, 1995
* Steve McClure, 1998
*/
#include <config.h>
#include <errno.h>
#include <fcntl.h>
#include <sys/stat.h>
#include <unistd.h>
#include "file.h"
#include "game.h"
#include "land.h"
#include "misc.h"
#include "nat.h"
#include "nuke.h"
#include "optlist.h"
#include "plane.h"
#include "power.h"
#include "prototypes.h"
#include "sect.h"
#include "ship.h"
#include "tel.h"
#include "trade.h"
#include "version.h"
static void file_sct_init(coord, coord, struct sctstr *ptr);
static void
print_usage(char *program_name)
{
printf("Usage: %s [OPTION]...\n"
" -e CONFIG-FILE configuration file\n"
" (default %s)\n"
" -f force overwrite of existing game\n"
" -h display this help and exit\n"
" -v display version information and exit\n",
program_name, dflt_econfig);
}
int
main(int argc, char *argv[])
{
char buf[255];
char *filename;
int x, y;
struct gamestr game;
struct natstr nat;
struct realmstr realm;
struct sctstr sct;
int i, j;
char *map;
int opt;
char *config_file = NULL;
int force = 0;
while ((opt = getopt(argc, argv, "e:fhv")) != EOF) {
switch (opt) {
case 'e':
config_file = optarg;
break;
case 'f':
force = 1;
break;
case 'h':
print_usage(argv[0]);
exit(0);
case 'v':
printf("%s\n\n%s", version, legal);
exit(0);
default:
print_usage(argv[0]);
exit(1);
}
}
empfile_init();
if (emp_config(config_file) < 0)
exit(1);
empfile_fixup();
if (mkdir(gamedir, S_IRWXU | S_IRWXG) < 0 && errno != EEXIST) {
perror(gamedir);
printf("Can't make game directory\n");
exit(1);
}
if (chdir(gamedir)) {
fprintf(stderr, "Can't chdir to %s (%s)\n", gamedir, strerror(errno));
exit(EXIT_FAILURE);
}
if (!force) {
printf("WARNING: this blasts the existing game in %s (if any)\n",
gamedir);
printf("continue? ");
fgets(buf, sizeof(buf), stdin);
if (*buf != 'y' && *buf != 'Y')
exit(1);
}
for (i = 0; i < EF_MAX; i++) {
if (!EF_IS_GAME_STATE(i))
continue;
if (!ef_open(i, EFF_CREATE | EFF_NOTIME, -1)) {
perror("ef_open");
exit(1);
}
}
memset(&game, 0, sizeof(game));
game.ef_type = EF_GAME;
game.game_turn = 1;
ef_write(EF_GAME, 0, &game);
memset(&nat, 0, sizeof(nat));
nat.ef_type = EF_NATION;
strcpy(nat.nat_cnam, "POGO");
strcpy(nat.nat_pnam, "peter");
nat.nat_stat = STAT_GOD;
nat.nat_btu = 255;
nat.nat_money = 123456789;
nat.nat_cnum = 0;
nat.nat_flags |= NF_FLASH;
putnat((&nat));
printf("All praise to %s!\n", nat.nat_cnam);
memset(&nat, 0, sizeof(nat));
for (i = 1; i < MAXNOC; i++) {
nat.ef_type = EF_NATION;
nat.nat_cnum = nat.nat_uid = i;
nat.nat_seqno = 0;
putnat((&nat));
}
memset(&realm, 0, sizeof(realm));
realm.ef_type = EF_REALM;
for (i = 0; i < MAXNOC; i++) {
realm.r_cnum = i;
for (j = 0; j < MAXNOR; j++) {
realm.r_realm = j;
realm.r_uid = (i * MAXNOR) + j;
realm.r_seqno = 0;
putrealm(&realm);
}
}
if (mkdir(teldir, S_IRWXU | S_IRWXG) < 0 && errno != EEXIST) {
perror(teldir);
printf("Can't make telegram directory\n");
exit(1);
}
for (x = MAXNOC - 1; x >= 0; x--) {
filename = mailbox(buf, x);
close(creat(filename, S_IRWUG));
}
close(creat(annfil, S_IRWUG));
/* create a zero-filled sector file */
memset(&sct, 0, sizeof(sct));
for (y = 0; y < WORLD_Y; y++) {
for (x = 0; x < WORLD_X / 2; x++) {
file_sct_init(x * 2 + (y & 1), y, &sct);
putsect(&sct);
}
}
map = calloc(WORLD_SZ(), sizeof(*map));
for (i = 0; i < MAXNOC; i++) {
ef_write(EF_MAP, i, map);
}
for (i = 0; i < MAXNOC; i++) {
ef_write(EF_BMAP, i, map);
}
for (i = 0; i < EF_MAX; i++) {
if (!EF_IS_GAME_STATE(i))
continue;
ef_close(i);
}
exit(0);
}
static void
file_sct_init(coord x, coord y, struct sctstr *ptr)
{
struct sctstr *sp = (struct sctstr *)ptr;
sp->ef_type = EF_SECTOR;
sp->sct_uid = XYOFFSET(x, y);
sp->sct_seqno = 0;
sp->sct_x = x;
sp->sct_y = y;
sp->sct_dist_x = x;
sp->sct_dist_y = y;
sp->sct_newtype = sp->sct_type = SCT_WATER;
sp->sct_coastal = 1;
}