71 lines
3.3 KiB
Perl
71 lines
3.3 KiB
Perl
.TH Server OPTIONS
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.NA Options "Server options"
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.LV Expert
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.nf
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The following options are from KSU code:
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SHOWPLANE: planes/units on ships/units up for trade are shown
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PINPOINT(etc): Missile exist which target ships instead of sectors
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SAIL: another wait to automatically move ships (may also be buggy)
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NUKEFAIL(etc): nukes on missiles that explode in launching may detonate
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SHIPNAMES: ships may be named
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DEMANDUPDATE: updates may be allowed on player demand
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UPDATESCHED: updates can be controlled by the 'hours' file. NITP
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The following options were introduced in the Chainsaw server:
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EASY_BRIDGES: bridges can be built from any sector
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SUPER_BARS: gold bars aren't destroyed by shelling or bombing
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ALL_BLEED: you get tech bleed from all countries, not just allies
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DRNUKE: research is required to make nukes
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SLOW_WAR: War declaring takes time. No land attacks unless at war.
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SNEAK_ATTACK: If SLOW_WAR, allows you to pay money and sneak one attack.
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NOMOBCOST: ships pay 0 mob to fire. Subs pay 1/2 a sect's movement cost
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TRADESHIPS: you can build/nav/scuttle trade ships to make money
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FUEL: ships need fuel to gain mobility
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RES_POP: Research affects max sector population.
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NOFOOD No food is required.
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BLITZ: Turns NOFOOD option on and players get infinite BTU's.
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NONUKES: No nuclear weapons
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NEWPOWER: New power formula. See "info power".
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NO_PLAGUE: Plague is disabled.
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NEW_STARVE: UW's starve, then civs, then mil
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NEW_WORK: Work is changed in proportion to the # of civs moved
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GRAB_THINGS: Units will grab things they need to build
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NEUTRON: Enables neutron bombs
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FALLOUT: Sectors are damaged by radiation for a few updates after blast
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The following options were introduced in the Empire2 Server:
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HIDDEN: Hides information about countries you haven't contacted
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LOSE_CONTACT: In HIDDEN, lose contact after a few updates
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ORBIT: Satellites can orbit the planet
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BIG_CITY: 'c' sectors cost $, lcm, hcm to build and hold 10x civs
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INTERDICT_ATT Interdict units & mil as they move in after an attack
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The following options were introduced in the Empire4 Server:
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ROLLOVER_AVAIL: Unused production avail is rolled over across updates.
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BRIDGETOWERS: You can build bridge towers, which allow you to build
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bridges from them.
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DEFENSE_INFRA: Use the new defensive infrastructure. Otherwise, use
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sector efficiency for defensive values.
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GODNEWS: The world is told via news when deities are giving or taking
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things from players.
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GO_RENEW: Gold and Oil are renewable resources.
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MOB_ACCESS: Allows real-time updating of mobility.
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MARKET: Time-delay market and trade.
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LOANS: Allows S&L type interaction between countries.
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LANDSPIES: Creates land unit style spies.
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PLANENAMES: Shows real names for planes.
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NO_FORT_FIRE: Forts cannot fire.
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NO_LCMS: The game doesn't need lcms to be played.
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NO_HCMS: The game doesn't need hcms to be played.
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NO_OIL: The game doesn't need oil to be played.
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SHIP_DECAY: Allows ships to decay when at sea with not enough crew.
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TECH_POP: Technology costs more to make as your civilian population
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grows past 50,000 civilians.
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TREATIES: Sign treaties with your friends and enemies, and breaking of
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them is reported in the news.
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.fi
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.SA "Hidden, Server"
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