68 lines
2.4 KiB
C
68 lines
2.4 KiB
C
/*
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* Empire - A multi-player, client/server Internet based war game.
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* Copyright (C) 1986-2000, Dave Pare, Jeff Bailey, Thomas Ruschak,
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* Ken Stevens, Steve McClure
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*
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* ---
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*
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* See the "LEGAL", "LICENSE", "CREDITS" and "README" files for all the
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* related information and legal notices. It is expected that any future
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* projects/authors will amend these files as needed.
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*
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* ---
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*
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* mission.h: Definitions for things having to do with missions.
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*
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* Known contributors to this file:
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* Ken Stevens, 1995
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*/
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#ifndef _MISSION_H_
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#define _MISSION_H_
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#include "queue.h"
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#define MI_INTERDICT 1
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#define MI_SUPPORT 2
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#define MI_RESERVE 3
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#define MI_ESCORT 4
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#define MI_SINTERDICT 5 /* sub interdiction */
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#define MI_AIR_DEFENSE 6
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#define MI_DSUPPORT 7
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#define MI_OSUPPORT 8
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/* The following "missions" do not need to be set--they are automatic */
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#define MI_FINTERDICT 9 /* forts interdicting ships */
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#define MI_MINTERDICT 10 /* missiles interdicting ships or land units */
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#define MI_MINTERCEPT 11 /* missile interception */
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#define MI_SINTERCEPT 12 /* sattelite interception */
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#define MI_PINTERCEPT 13 /* intercept planes */
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#define MI_SAM 14 /* SAM interception */
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#define MI_LREACT 15 /* land units react */
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#define MI_MAX 15
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struct genlist {
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struct emp_qelem queue; /* list of units */
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int type; /* type of unit */
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int x,y; /* x,y it came from */
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s_char *cp; /* pointer to desc of thing */
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s_char *thing; /* thing's struct */
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};
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#define SECT_HARDTARGET (-92917) /* a very low number that no-one might pick */
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#endif /* _MISSION_H_ */
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