106 lines
2.6 KiB
C
106 lines
2.6 KiB
C
/*
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* Empire - A multi-player, client/server Internet based war game.
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* Copyright (C) 1986-2000, Dave Pare, Jeff Bailey, Thomas Ruschak,
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* Ken Stevens, Steve McClure
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*
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* ---
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*
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* See the "LEGAL", "LICENSE", "CREDITS" and "README" files for all the
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* related information and legal notices. It is expected that any future
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* projects/authors will amend these files as needed.
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*
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* ---
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*
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* player.h: Definitions for player information (threads)
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*
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* Known contributors to this file:
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* Dave Pare, 1994
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* Doug Hay, 1998
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*/
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#ifndef _PLAYER_H_
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#define _PLAYER_H_
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#include <sys/types.h>
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#if !defined(_WIN32)
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#include <netinet/in.h>
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#endif
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#include "prototype.h"
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#include "queue.h"
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#include "misc.h"
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#include "com.h"
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#include "empthread.h"
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struct player {
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struct emp_qelem queue;
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empth_t *proc;
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s_char hostaddr[32];
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s_char hostname[512];
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s_char client[128];
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s_char userid[32];
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int validated;
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natid cnum;
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int state;
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struct cmndstr *command;
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struct iop *iop;
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s_char combuf[1024];
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s_char *argp[128];
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s_char *condarg;
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time_t lasttime;
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int ncomstat;
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int minleft;
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int btused;
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int visitor;
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int god;
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int owner;
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int nstat;
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int waiting;
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int simulation; /* e.g. budget command */
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double dolcost;
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int broke;
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time_t curup; /* used in calc of minutes used */
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int aborted;
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int curid; /* for pr, cur. line's id, -1 none */
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int blitz_time;
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char *map; /* pointer to in-mem map */
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char *bmap; /* pointer to in-mem bmap */
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};
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#define PS_INIT 0
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#define PS_LOGIN 1
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#define PS_PLAYING 2
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#define PS_SHUTDOWN 3
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#define PS_KILL 4
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/* thread priorities */
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#define PP_UPDATE 6
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#define PP_SHUTDOWN 5
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#define PP_SCHED 4
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#define PP_TIMESTAMP 2
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#define PP_PLAYER 3
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#define PP_ACCEPT 3
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#define PP_KILLIDLE 2
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#include "prototypes.h" /* must come at end, after defines and typedefs */
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#endif /* _PLAYER_H_ */
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