empserver/src/lib/commands/lost.c

85 lines
2.3 KiB
C

/*
* Empire - A multi-player, client/server Internet based war game.
* Copyright (C) 1986-2000, Dave Pare, Jeff Bailey, Thomas Ruschak,
* Ken Stevens, Steve McClure
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
* ---
*
* See the "LEGAL", "LICENSE", "CREDITS" and "README" files for all the
* related information and legal notices. It is expected that any future
* projects/authors will amend these files as needed.
*
* ---
*
* lost.c: List lost items
*
* Known contributors to this file:
* Steve McClure, 1997
*/
#include "player.h"
#include "nat.h"
#include "nsc.h"
#include "file.h"
#include "lost.h"
#include "optlist.h"
#include "commands.h"
int
lost(void)
{
int nlost;
struct nstr_item ni;
struct loststr lost;
time_t now;
if (!player->argp[1]) {
if (!snxtitem(&ni, EF_LOST, "*"))
return RET_SYN;
} else {
if (!snxtitem(&ni, EF_LOST, player->argp[1]))
return RET_SYN;
}
prdate();
nlost = 0;
time(&now);
pr("DUMP LOST ITEMS %d\n", now);
if (player->god)
pr("owner ");
pr("type id x y timestamp\n");
while (nxtitem(&ni, (s_char *)&lost)) {
if (lost.lost_owner == 0)
continue;
if (lost.lost_owner != player->cnum && !player->god)
continue;
if (player->god)
pr("%d ", lost.lost_owner);
pr("%d %d ", lost.lost_type, lost.lost_id);
prxy("%d %d ", lost.lost_x, lost.lost_y, player->cnum);
pr("%d\n", lost.lost_timestamp);
nlost++;
}
if (nlost == 0) {
if (player->argp[1])
pr("%s: Nothing lost.\n", player->argp[1]);
else
pr("%s: Nothing lost.\n", "");
} else
pr("%d lost item%s.\n", nlost, splur(nlost));
return RET_OK;
}