empserver/src/lib/update/plane.c

282 lines
7.5 KiB
C

/*
* Empire - A multi-player, client/server Internet based war game.
* Copyright (C) 1986-2000, Dave Pare, Jeff Bailey, Thomas Ruschak,
* Ken Stevens, Steve McClure
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
* ---
*
* See the "LEGAL", "LICENSE", "CREDITS" and "README" files for all the
* related information and legal notices. It is expected that any future
* projects/authors will amend these files as needed.
*
* ---
*
* plane.c: Do production for planes
*
* Known contributors to this file:
* Dave Pare, 1986
* Steve McClure, 1998
*/
#include "misc.h"
#include "var.h"
#include "sect.h"
#include "plane.h"
#include "ship.h"
#include "nat.h"
#include "file.h"
#include "optlist.h"
#include "budg.h"
#include "player.h"
#include "update.h"
#include "lost.h"
#include "subs.h"
#include "common.h"
#include "gen.h"
#ifndef MIN
#define MIN(x,y) ((x) > (y) ? (y) : (x))
#endif
int
prod_plane(int etus, int natnum, int *bp, int buildem)
/* Build = 1, maintain =0 */
{
extern double money_mil;
extern double money_plane;
extern int plane_grow_scale;
extern long air_money[MAXNOC];
register struct plnstr *pp;
register struct plchrstr *plp;
struct natstr *np;
float leftp, buildp;
int left, build;
int lcm_needed,hcm_needed;
int mil_needed;
int svec[I_MAX+1];
int mvec[I_MAX+1];
int n, k=0;
struct shpstr *shp;
struct plchrstr *desc;
struct sctstr *sp;
int delta;
int mult;
int cost;
int eff;
int avail;
int w_p_eff;
int used;
int start_money, onship=0;
for (n=0; NULL != (pp = getplanep(n)); n++) {
if (pp->pln_own == 0)
continue;
if (pp->pln_own != natnum)
continue;
if (pp->pln_effic < PLANE_MINEFF) {
makelost(EF_PLANE, pp->pln_own, pp->pln_uid,
pp->pln_x, pp->pln_y);
pp->pln_own = 0;
continue;
}
plp = &plchr[(int)pp->pln_type];
if (pp->pln_flags & PLN_LAUNCHED) {
if (opt_ORBIT && (buildem == 0)) {
if ((!player->simulation) &&
(plp->pl_flags & P_O) &&
(pp->pln_flags & PLN_LAUNCHED) &&
!(plp->pl_flags & P_M) &&
!(pp->pln_flags & PLN_SYNCHRONOUS))
move_sat(pp);
}
continue;
}
onship = 0;
shp = (struct shpstr *)0;
if (pp->pln_ship >= 0 && (buildem == 1)) {
if (pp->pln_effic >= 80)
continue;
onship = 1;
shp = getshipp(pp->pln_ship);
if (shp == 0 || shp->shp_own != pp->pln_own) {
/* nplane is unsigned... */
if (shp->shp_nplane > 0)
shp->shp_nplane --;
makelost(EF_PLANE, pp->pln_own, pp->pln_uid, pp->pln_x, pp->pln_y);
pp->pln_own = 0;
continue;
}
}
np = getnatp(pp->pln_own);
desc = &plchr[(int)pp->pln_type];
sp = getsectp(pp->pln_x, pp->pln_y);
getvec(VT_ITEM, svec, (s_char *)sp, EF_SECTOR);
mult=1;
if (np->nat_level[NAT_TLEV] < pp->pln_tech * 0.85)
mult = 2;
if (buildem == 0) {
/* flight pay is 5x the pay received by other military */
start_money = np->nat_money;
cost = -(mult * etus *
dmin(0.0, desc->pl_cost * money_plane));
if ((np->nat_priorities[PRI_PMAINT] == 0 ||
np->nat_money < cost) && !player->simulation) {
if ((eff = pp->pln_effic - etus/5) < PLANE_MINEFF) {
wu(0, pp->pln_own,
"%s lost to lack of maintenance\n",
prplane(pp));
makelost(EF_PLANE, pp->pln_own, pp->pln_uid, pp->pln_x, pp->pln_y);
pp->pln_own = 0;
continue;
}
wu(0, pp->pln_own,
"%s lost %d%% to lack of maintenance\n",
prplane(pp), pp->pln_effic - eff);
pp->pln_effic = eff;
} else {
np->nat_money -= cost;
}
np->nat_money += (etus * plp->pl_crew * money_mil * 5);
air_money[pp->pln_own] += np->nat_money - start_money;
k++;
if (player->simulation)
np->nat_money = start_money;
if ((pp->pln_flags & PLN_LAUNCHED) == PLN_LAUNCHED)
continue;
}else{
if (sp->sct_off)
continue;
if (np->nat_priorities[PRI_PBUILD] == 0 ||
np->nat_money < 0)
continue;
start_money = np->nat_money;
left = 100 - pp->pln_effic;
if (left <= 0)
continue;
if (!player->simulation)
avail = sp->sct_avail * 100;
else
avail = gt_bg_nmbr(bp, sp, I_MAX+1) * 100;
if (pp->pln_ship >= 0) {
int vec[I_MAX+1];
shp = getshipp(pp->pln_ship);
getvec(VT_ITEM, vec, (s_char *)shp, EF_SHIP);
avail += (etus * vec[I_MILIT]/2);
}
w_p_eff = 20 + (desc->pl_lcm + 2 * desc->pl_hcm);
delta = roundavg((double)avail/w_p_eff);
if (delta <= 0)
continue;
if (delta > etus*plane_grow_scale)
delta = etus*plane_grow_scale;
if (delta > left)
delta = left;
/* delta is the max amount we can grow */
left = 100 - pp->pln_effic;
if (left > delta)
left = delta;
leftp = ((float)left/100.0);
bzero((s_char *)mvec, sizeof(mvec));
mvec[I_MILIT] = mil_needed =
ldround((double)(plp->pl_crew * leftp),1);
mvec[I_LCM] = lcm_needed =
ldround((double)(plp->pl_lcm * leftp),1);
mvec[I_HCM] = hcm_needed =
ldround((double)(plp->pl_hcm * leftp),1);
get_materials(sp, bp, mvec, 0);
if (mvec[I_MILIT]>=mil_needed)
buildp=leftp;
else
buildp=((float)mvec[I_MILIT]/(float)plp->pl_crew);
if (mvec[I_LCM] < lcm_needed)
buildp = MIN(buildp,((float)mvec[I_LCM]/
(float)plp->pl_lcm));
if (mvec[I_HCM] < hcm_needed)
buildp = MIN(buildp,((float)mvec[I_HCM]/
(float)plp->pl_hcm));
build=ldround((double)(buildp*100.0),1);
bzero((s_char *)mvec, sizeof(mvec));
mvec[I_MILIT] = mil_needed =
roundavg((double)(plp->pl_crew * buildp));
mvec[I_LCM] = lcm_needed =
roundavg((double)(plp->pl_lcm * buildp));
mvec[I_HCM] = hcm_needed =
roundavg((double)(plp->pl_hcm * buildp));
get_materials(sp, bp, mvec, 1);
if (onship) build = delta;
used = build * w_p_eff;
/*
* I didn't use roundavg here, because I want to
* penalize the player with a large number of planes.
*/
if (!player->simulation)
avail = (sp->sct_avail * 100 - used) / 100;
else
avail = (gt_bg_nmbr(bp,sp,I_MAX+1) *100 -used) / 100;
if (avail < 0)
avail = 0;
if (!player->simulation)
sp->sct_avail = avail;
else
pt_bg_nmbr(bp,sp,I_MAX+1,avail);
if (sp->sct_type != SCT_AIRPT)
build /= 3;
if (onship){
if ((pp->pln_effic + build) > 80)
build = 80- pp ->pln_effic;
}
np->nat_money -= roundavg(mult * build *
desc->pl_cost / 100.0);
air_money[pp->pln_own] += np->nat_money - start_money;
if (!player->simulation)
pp->pln_effic += (s_char)build;
else
np->nat_money = start_money;
k++;
}
}
return k;
}