352 lines
8.3 KiB
C
352 lines
8.3 KiB
C
/*
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* Empire - A multi-player, client/server Internet based war game.
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* Copyright (C) 1986-2000, Dave Pare, Jeff Bailey, Thomas Ruschak,
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* Ken Stevens, Steve McClure
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*
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* ---
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*
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* See the "LEGAL", "LICENSE", "CREDITS" and "README" files for all the
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* related information and legal notices. It is expected that any future
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* projects/authors will amend these files as needed.
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*
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* ---
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*
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* sail.c: Sail ships during the update
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*
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* Known contributors to this file:
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* Doug Hay
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* Robert Forsman
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* Ken Stevens, 1995
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* Steve McClure, 1998-2000
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*/
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#include "misc.h"
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#include "var.h"
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#include "sect.h"
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#include "path.h"
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#include "ship.h"
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#include "var.h"
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#include "news.h"
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#include "file.h"
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#include "nat.h"
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#include "xy.h"
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#include "nsc.h"
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#include "update.h"
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#include "subs.h"
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#include "common.h"
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#include <stdlib.h>
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static void
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cost_ship(struct shpstr *sp, struct fltelemstr *ep, struct fltheadstr *fp)
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{
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double mobcost,ceil(double);
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int howfar;
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mobcost = 0.0;
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if (sp->shp_effic > 0) {
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mobcost = sp->shp_effic * sp->shp_speed * 0.01;
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mobcost = 480.0 / ( mobcost*(1 + (50+sp->shp_tech)/
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(double)(200+sp->shp_tech)));
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}
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/* the next two lines are not necessary since shp_mobquota is unsigned
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and therefore cannot be less than 0.
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if (sp->shp_mobquota<0)
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sp->shp_mobquota=0;
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*/
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howfar = 0;
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if (mobcost > 0) {
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howfar = (int)sp->shp_mobil - (int)sp->shp_mobquota;
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howfar = ceil((howfar / mobcost));
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}
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if (howfar<0)
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howfar=0;
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#ifdef SAILDEBUG
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wu(0,fp->own,
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"Ship #%d can move %d spaces on mobility %d (cost/sect %f)\n",
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sp->shp_uid, howfar, sp->shp_mobil, mobcost);
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#endif
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if ((unsigned int)howfar < fp->maxmoves)
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fp->maxmoves = howfar;
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ep->mobil = sp->shp_mobil;
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ep->mobcost = mobcost;
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}
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static int
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sail_find_fleet(struct fltheadstr **head, struct shpstr *sp)
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{
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struct fltheadstr *fltp;
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struct shpstr *ap;
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struct fltelemstr *this;
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int len=0;
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int follow = -1;
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int stop;
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s_char *cp;
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if (sp->shp_own==0)
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return(0);
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/* If this ship is following, find the head of the follow list. */
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for (ap=sp; ap; len++, ap=getshipp(follow)) {
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follow = ap->shp_follow;
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/* Not same owner */
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if (ap->shp_own != sp->shp_own) {
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wu(0, sp->shp_own,
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"Ship #%d, following #%d, which you don't own.\n",
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sp->shp_uid, ap->shp_uid);
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return(0);
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}
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/* Not a follower. */
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if (ap->shp_path[0] != 'f')
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break;
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/* Following itself */
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if (follow==ap->shp_uid ||
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follow==sp->shp_uid)
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break;
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}
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if (!ap) {
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wu(0, sp->shp_own,
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"Ship #%d, following #%d, which you don't own.\n",
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sp->shp_uid, follow);
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return(0);
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}
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/* This should prevent infinite loops. */
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if (len>=10) {
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wu(0,sp->shp_own,
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"Ship #%d, too many follows (circular follow?).\n",
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sp->shp_uid);
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return(0);
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}
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for (stop=0,cp=ap->shp_path; (!stop) && (*cp); cp++) {
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switch (*cp) {
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case 'y':
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case 'u':
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case 'g':
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case 'j':
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case 'b':
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case 'n':
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case 'h':
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case 't':
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break;
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default:
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stop=1;
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}
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}
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/* we found a non-valid char in the path. */
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if (*cp) {
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wu(0,ap->shp_own, "invalid char '\\%03o' in path of ship %d\n",
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(unsigned char)*cp, ap->shp_uid);
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*cp=0;
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}
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/* if this ship is not sailing anywhere then ignore it. */
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if (!*ap->shp_path)
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return(0);
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/* Find the fleet structure we belong to. */
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for (fltp=(*head); (fltp && fltp->leader != follow); fltp = fltp->next)
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;
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if (!fltp) {
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fltp = (struct fltheadstr *) malloc(sizeof(*fltp));
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bzero((s_char *)fltp, sizeof(*fltp));
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/* Fix the links. */
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fltp->next = (*head);
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*head = fltp;
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/* Set the leader. */
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fltp->leader = ap->shp_uid;
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fltp->real_q = LEADER_REAL;
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fltp->x = ap->shp_x;
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fltp->y = ap->shp_y;
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fltp->own = ap->shp_own;
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fltp->maxmoves = 500;
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}
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/* If the fleet is not in the same sector as us, no go. */
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if ( ( fltp->x!=sp->shp_x ) || ( fltp->y!=sp->shp_y ) ) {
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wu(0,sp->shp_own,
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"Ship %d not in same sector as its sailing fleet\n",
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sp->shp_uid);
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fltp->real_q = LEADER_WRONGSECT;
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return(0);
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}
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this = (struct fltelemstr *) malloc(sizeof(*this));
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bzero((s_char *)this, sizeof(*this));
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this->num = sp->shp_uid;
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this->own = sp->shp_own;
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this->next = fltp->head;
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fltp->head = this;
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cost_ship(sp, this, fltp);
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return 1;
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}
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static int
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sail_nav_fleet(struct fltheadstr *fltp)
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{
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struct fltelemstr *fe;
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struct shpstr *sp, ship;
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int vec[I_MAX+1];
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struct sctstr *sectp;
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int error=0;
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s_char *s, *p;
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natid own;
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struct emp_qelem ship_list;
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int dir;
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#ifdef SAILDEBUG
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switch (fltp->real_q) {
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case LEADER_VIRTUAL:
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s = "leaderless";
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break;
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case LEADER_REAL:
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s = "real";
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break;
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case LEADER_WRONGSECT:
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s = "scattered";
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break;
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default:
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s = "inconsistent";
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}
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wu(0,fltp->own,
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"Fleet lead by %d is %s, can go %d spaces\n contains ships:",
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fltp->leader, s, fltp->maxmoves);
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for (fe=fltp->head; fe; fe = fe->next)
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wu(0, fltp->own, " %d", fe->num);
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wu(0, fltp->own, "\n");
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#endif
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sectp = getsectp(fltp->x, fltp->y);
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switch (check_nav(sectp)) {
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case CN_NAVIGABLE:
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break;
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case CN_CONSTRUCTION:
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case CN_LANDLOCKED:
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default:
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wu(0,fltp->own, "Your fleet lead by %d is trapped by land.\n",
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fltp->leader);
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return(0);
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}
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for (fe=fltp->head; fe; fe = fe->next) {
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sp = getshipp(fe->num);
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getvec(VT_ITEM, vec, (s_char *)sp, EF_SHIP);
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if (vec[I_MILIT]==0 && vec[I_CIVIL]==0) {
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wu(0,fltp->own,
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" ship #%d (%s) is crewless and can't go on\n",
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fe->num, cname(fe->own));
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error = 1;
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}
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}
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if (error)
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return(0);
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sp = getshipp(fltp->leader);
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own = sp->shp_own;
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fltp_to_list(fltp, &ship_list); /* hack -KHS 1995 */
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for (s=sp->shp_path; (*s) && (fltp->maxmoves>0); s++) {
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dir = chkdir(*s, DIR_STOP, DIR_LAST);
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if (0 != (error = shp_nav_one_sector(&ship_list, dir, own, 0)))
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fltp->maxmoves = 1;
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--(fltp->maxmoves);
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}
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shp_put(&ship_list, own);
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getship(sp->shp_uid, &ship);
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fltp->x = ship.shp_x;
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fltp->y = ship.shp_y;
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for (p=&ship.shp_path[0]; *s; p++,s++)
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*p = *s;
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*p = 0;
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putship(ship.shp_uid, &ship);
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#ifdef SAILDEBUG
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if (sp->shp_path[0]) {
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wu(0,fltp->own,
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"Fleet lead by #%d nav'd to %s, path left = %s\n",
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fltp->leader, xyas(fltp->x,fltp->y,fltp->own),
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&sp->shp_path);
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} else
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wu(0,fltp->own,
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"Fleet lead by #%d nav'd to %s, finished.\n",
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fltp->leader, xyas(fltp->x,fltp->y,fltp->own));
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wu(0,sp->shp_own, "Ship #%d has %d mobility now.\n",
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fe->num, (int)fe->mobil);
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#endif
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return 1;
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}
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void
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sail_ship(natid cn)
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{
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struct shpstr *sp;
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struct fltheadstr *head=0;
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struct fltheadstr *fltp;
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int n;
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for (n=0; NULL != (sp = getshipp(n)); n++) if (sp->shp_own==cn) {
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sail_find_fleet(&head, sp);
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}
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/* see what the fleets fall out into */
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for (fltp=head; fltp; fltp = fltp->next) {
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sail_nav_fleet(fltp);
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wu(0,fltp->own, "Your fleet lead by ship #%d has reached %s.\n",
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fltp->leader,xyas(fltp->x,fltp->y,fltp->own));
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}
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/* Free up the memory, 'cause I want to. */
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for (fltp=head; fltp!=0; ) {
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struct fltelemstr *fe;
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struct fltheadstr *saveh;
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saveh = fltp->next;
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for (fe=fltp->head; fe!=0; ) {
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struct fltelemstr *saveel;
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saveel = fe->next;
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free(fe);
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fe = saveel;
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}
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free(fltp);
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fltp = saveh;
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}
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}
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/* The following is a total hack by Ken Stevens to cut down dramatically on repeated code 1995 */
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void
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fltp_to_list(struct fltheadstr *fltp, struct emp_qelem *list)
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{
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struct fltelemstr *fe;
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struct mlist *mlp;
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struct shpstr *sp;
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emp_initque(list);
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for (fe=fltp->head; fe; fe = fe->next) {
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mlp = (struct mlist *) malloc(sizeof(struct mlist));
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sp = getshipp(fe->num);
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mlp->mcp = mchr + sp->shp_type;
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bcopy((s_char *)sp, (s_char *)&mlp->ship,
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sizeof(struct shpstr));
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mlp->mobil = fe->mobil;
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emp_insque(&mlp->queue, list);
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}
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}
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