To spread C casualties among N land units, take_casualties() applies floor(C/N)+2 to each. Bonkers. Has been that way since land units were added in Chainsaw 3. Limit casualties spread to a land unit to their remaining amount. Should really spread proportionally to military instead of evenly; add a TODO comment for that. Signed-off-by: Markus Armbruster <armbru@pond.sub.org>
237 lines
5.9 KiB
Text
237 lines
5.9 KiB
Text
force
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show updates
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power
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read 0
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|| country#1
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| pop growth
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| 2,0 1f for 83+83 babies make 83c 83u
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| 4,0 2f for 166+166 babies make 166c 105u
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| 6,0 3f for 250+250 babies make 210c 105u
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| 8,0 plenty of food make -1000c 100u pop limit
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| starvation
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| 1,1 33u
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| 3,1 100u 33c
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| 5,1 100u 50c
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| 7,1 100u 20c 30m
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| 9,1 16c
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| 11,1 6c
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| 15,1 16m
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| ship#42 25m
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| 43 30u 3c
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| land#42 25m
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| BUG: che don't age in 1,1
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| sector building
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| 0,2 0% stopped
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| 2,2 100% -> 84%-88% 7.8 work, 4 left
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| 4,2 100% -> 0% -> 14% 78 work, 39 left
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| 6,2 100% -> 0% -> 100% 273 work, 148 left
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| 8,2 1% no materials
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| 10,2 1% -> 11% f 10h
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| 12,2 1% -> 11% c 10l 20h, 30h left
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| ship building
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| 60 stopped
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| 61 neutral harbor
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| 70..73 +0.5% at sea
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| 74 +1% at sea
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| 75 +1% at sea
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| 76 +2% at sea limit 80%
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| 90/91 friendly harbor with and without work
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| 92/93 +0% friendly city without work
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| odd: cities don't repair ships
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| 95 +80% own harbor
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| 97 +0% own harbor, materials limit
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| 103 +13% at sea
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| 104 +13% at sea
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| 113 +5% at sea
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| 114 +5% at sea
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| plane building
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| 60 stopped
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| 61 friendly airfield
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| 70 +2% carrier at sea
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| 71 +1% carrier at sea up to limit 80%
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| 72 +1% carrier in allied airfield up to limit 80%
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| 75..78 +7.5% allied carrier in friendly airfield
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| BUG: avoids "no airfield" malus, uses airfield materials
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| 80 +30% in the field
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| 81 +20% in the field (weird limit "at most (100-eff)/3")
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| 82 no work
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| 90/91 +90% allied airfield with and without work
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| 92/93 +30% allied city without work
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| 95 +50% own airfield
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| 97 +0% own airfield, materials limit
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| 100 allied airfield where plague killed off mil
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| land unit building
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| 60 stopped
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| 61 friendly hq
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| 80 +30% in the field
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| 81 +20% in the field (weird limit "at most (100-eff)/3")
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| 82 no work
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| 90/91 allied fort/hq with and without work
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| 92/93 +30% allied city without work
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| 95 +90% own hq
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| 97 +0% own hq, materials limit
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| 98 +90% own fort
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| produce sect
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| make units avail
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| 1,3 m 0i 0 stopped
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| 3,3 m 0i 39 inefficient
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| 9,3 e 0m 93.6 mil limit
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| 11,3 e 30m 78
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| 13,3 e 45m 39.6
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| -16,4 m 7i 8
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| -14,4 m 78i 0
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| -12,4 m 26i 1.3
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| -8,4 g 7d 8
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| -6,4 g 78d 0
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| -4,4 g 500d 700 resource limit
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| -2,4 ^ 45d 0
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| 0,4 a 57.8f 8
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| 2,4 a 643.5f 0
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| 4,4 a 999f 478.9 product limit
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| 8,4 o 6.4o 8
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| 10,4 o 71.5o 0
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| -15,5 o 6.0u 8
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| -13,5 u 66.9u 0
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| -11,5 u 244.3u 915 resource limit
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| -7,5 i 23.1s 26 0
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| -5,5 i 44,4s 50 240
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| -3,5 i 88.9s 100 90
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| 1,5 d 3.6g 4 14
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| 3,5 d 8.9g 10 230
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| 9,5 % 693.3p 78 0
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| 11,5 % 888.9p 100 56
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| 13,5 % 999p 112.4 277.6 product limit
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| -16,6 b 15b 15 3
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| -14,6 b 20b 20 290
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| -12,6 b 6b 6 1.0
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| -8,6 j 71.5l 78 0
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| -6,6 j 91.7l 100 290
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| -4,6 j 999l 1089.8 110.2 product limit
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| 0,6 k 35.8h 39 0
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| 2,6 k 45.8h 50 290
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| 4,6 k 19h 20.7 36.6 backlog
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| -15,7 t 2.4 4 14
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| -13,7 t 3.0 5 310
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| -7,7 r 2.4 4 14
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| -5,7 r 3.6 6 294
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| 1,7 l 78 78 0
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| 3,7 l 100 100 290
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| 9,7 p 78 78 0
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| 11,7 p 0 0 78
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| produce ship
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| 100 +40.5f with 100% eff 10 fert
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| 101 +405f with 100% eff 100 fert
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| 102 stopped
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| 103 +243f with 60% eff
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| 104 +81f with 20% eff
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| 110 +5.14o 100% eff 10 ocont
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| 111 +51.4o with 100% eff 100 ocont
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| 112 stopped
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| 113 +29.0o-29.3o with 60% eff 94-95 ocont
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| 114 +9.2-9.6o with 20% eff 91-93 ocont, 90-93 ocont left
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read 1
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nation 1
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cens 0:15,0:3
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comm 0:15,0:3
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cens -16:15,4:7
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comm -16:15,4:7
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ship 0:31,0:15
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carg 0:31,0:15
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plane 0:31,0:15
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land 0:31,0:15
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|| country#2
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| negative money delta
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| starvation 0:15,0
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| #30 lost 12% to lack of maintenance
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| #31 lost 1%
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| sector building
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| -16:-12,0 no money
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| sector production
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| -1,3 no money
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| ship building
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| 65 no money
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| plane building
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| 65 no money
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| land unit building
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| 65 no money
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read 2
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nation 2
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cens -16:-1,0:3
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comm -16:-1,0:3
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peek -16:-1,0:3
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ship -32:-1,0:15
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plane -32:-1,0:15
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land -32:-1,0:15
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|| country#3
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| civil unrest in 0:15,-8:-5
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| loyalty recovery and conversion 0:15,-3
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read 3
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nation 3
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cens 0:15,-8:-1
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comm 0:15,-8:-1
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peek 0:15,-8:-1
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ship 0:31,-16:-1
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plane 0:31,-16:-1
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land 0:31,-16:-1
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|| country#4
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| -16,-8 che take over by subversion, take over empty inf#20
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| -14,-8 bank, che win, kill inf#22, take over inf#21/23
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| BUG: empty inf#21 dies fighting guerrillas
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| -12,-8 sec#25 raids, #27 doesn't, che win, kill sec#25/27/inf#26,
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| BUG: spy#24 dies fighting guerrillas
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| BUG: "Sector -12,-8 has been retaken!" instead of takeover
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| -10,-8 che win, don't take over
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| -8,-8 che lose
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| -6,-8 che lose
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| BUG: inf#29 shouldn't die
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| plague stage 4 (dying) -16:-1,-6 ship#10 land#10
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| -16,-6 reverts to deity
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| -14,-6 resets work etc.
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| -12,-6 mil all die
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| -10,-6 resets work etc
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| -8,-6 reverts to deity
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| plague stage 3..1 -16:-1,-5:-3 ship#11..19 land#10..19
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| plague stage 0 (healthy) -16:-9,-2, 50% chance to become exposed
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| -5,-1 tech too low
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| -3,-1 edu too low
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read 4
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nation 4
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cens -16:-1,-8:-1
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comm -16:-1,-8:-1
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peek -16:-1,-8:-1
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| #10 plague deaths
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| #61/62 not repaired
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ship -32:-1,-16:-1
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| #1 sat moved
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plane -32:-1,-16:-1
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| #10 plague deaths
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land -32:-1,-16:-1
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|| country#5
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| che retake -16:-14,-8
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read 5
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nation 5
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|| country#6
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| plane building
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| 62 friendly airfield
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| 96 +50% allied airfield
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| land unit building
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| 62 friendly hq
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| 96 +50% allied hq, materials limit
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read 6
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nation 6
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cens 0:15,8
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comm 0:15,8
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|| country#7
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| ship building
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| 62 neutral harbor
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| 96 +20% friendly harbor, materials limit
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read 7
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nation 7
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cens -16:-1,8
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comm -16:-1,8
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|| resource depletion
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reso * ?min>0
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reso * ?gold>0
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reso * ?fert>0
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reso * ?ocont>0
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reso * ?uran>0
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