empserver/include/unit.h
Ron Koenderink d94d269769 (unit_put): New, create by combining shp_put() and lnd_put().
(sail_nav_fleet, shp_nav_one_sector): Replace shp_put() with unit_put().
(lnd_mar_one_sector, att_fight, move_in_land): Replace lnd_put() with unit_put().
(shp_put, lnd_put): Remove.
2007-01-23 23:51:02 +00:00

46 lines
1.7 KiB
C

/*
* Empire - A multi-player, client/server Internet based war game.
* Copyright (C) 1986-2007, Dave Pare, Jeff Bailey, Thomas Ruschak,
* Ken Stevens, Steve McClure
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
* ---
*
* See files README, COPYING and CREDITS in the root of the source
* tree for related information and legal notices. It is expected
* that future projects/authors will amend these files as needed.
*
* ---
*
* unit.h: Generalize unit data structures and functions.
*
* Known contributors to this file:
* Ron Koenderink, 2006-2007
* Markus Armbruster, 2006
*/
struct ulist {
struct emp_qelem queue; /* list of units */
double mobil; /* how much mobility the unit has left */
struct empobj_chr *chrp; /* pointer to characteristics unit */
union empobj_storage unit; /* unit */
coord x, y; /* x,y it came from LAND only */
int eff; /* LAND only */
int supplied; /* LAND only */
};
extern void unit_list(struct emp_qelem *);
extern void unit_put(struct emp_qelem *list, natid actor);