Wolfpack Empire - mirror of https://git.pond.sub.org/empserver
http://wolfpackempire.com/
The collection value of a sector is sector value = sector type value * (sector efficiency + 100) + sum of item values item value = item type value * amount The sector and item type values are configurable. The item type collect values aren't too far off the power values: uid mnem pow val pow/val 0 "c" 50 1 50 1 "m" 100 0 inf 2 "s" 125 5 25 3 "g" 950 60 15.8 4 "p" 7 4 1.75 5 "i" 10 2 5 6 "d" 200 20 10 7 "b" 2500 280 8.9 8 "f" 0 0 NaN 9 "o" 50 8 6.25 10 "l" 20 2 10 11 "h" 40 4 10 12 "u" 50 1 50 13 "r" 50 150 0.33 The power value is very roughly ten times the collect value, except for civilians and uw it's 50, for rads its 0.33, and military are free to collect. The latter two make no sense. Replace the item type collect value by the power value / 50 for people, and by the power value / 10 for everything else. This makes collecting military, shells, guns and uw more expensive, and petrol, bars, iron, oil and rads cheaper. The sector type values are basically arbitrary. For instance, an iron mine costs five times as much as a wilderness, but a third of an uranium mine, regardless of actual resource contents. Replace this by different arbitrary values: sector value = (item value of materials necessary to build it + build cost) * efficiency / 100 + sector type maximum population + sum of item values Some sector types become cheaper, some more expensive. Drop sect-chr and item selector value. Signed-off-by: Markus Armbruster <armbru@pond.sub.org> |
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doc | ||
include | ||
info | ||
m4 | ||
man | ||
scripts | ||
src | ||
tests | ||
.gitignore | ||
.travis.yml | ||
bootstrap | ||
configure.ac | ||
COPYING | ||
CREDITS | ||
GNUmakefile.in | ||
INSTALL | ||
Make.mk | ||
README |
Welcome to Empire 4, code-named Wolfpack. Empire is a multi-player, client/server Internet based war game. Copyright (C) 1986-2016, Dave Pare, Jeff Bailey, Thomas Ruschak, Ken Stevens, Steve McClure, Markus Armbruster This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License (in file `COPYING'), or (at your option) any later version. See file `CREDITS' for a list of contributors. Directory `doc' has additional information. File `doc/README' describes the files there and what they talk about. To build the server and set up a game, follow the steps below. (1) Unpacking the source tree If you downloaded a tarball, unpack it. If you cloned a git repository, run bootstrap. This requires recent versions of Autoconf and Automake to be installed. See also doc/contributing. (2) Building a server Prerequisites: IEEE Std 1003.1-2001 (POSIX.1-2001), GNU make, a curses library, Perl, and either nroff or GNU troff (`groff'). See file `INSTALL' for detailed compilation and installation instructions. Quick guide for the impatient: run configure; make; make install. The last step is optional; everything runs fine right from the build tree. If configure reports "terminfo: no" in its configuration summary, highlighting doesn't work in the client. Commonly caused by not having development libraries installed. On Linux, try installing ncurses-devel. If make fails without doing anything, you're probably not using GNU make. Some systems have it installed as `gmake'. Solaris supports POSIX.1-2001, but you need to set up your environment for that. Try passing SHELL=/usr/xpg4/bin/sh PATH=/usr/xpg6/bin:/usr/xpg4/bin:$PATH to make. See standards(5) for details. (3) Creating a game * Create a configuration for your game. make install installs one in $prefix/etc/empire/econfig ($prefix is /usr/local unless you chose something else with configure). You can use pconfig to create another one. * Edit your configuration file. See doc/econfig for more information. Unless you put your configuration file in the default location (where make install installs it), you have to use -e with all programs to make them use your configuration. * Run files to set up your data directory. * Run fairland to create a world. For a sample world, try `fairland 10 30'. This creates file ./newcap_script, which will be used below. You can edit it to change country names and passwords. Check out fairland's manual page for more information. * Start the server. For development, you want to run it with -d in a debugger, see doc/debugging. Do not use -d for a real game! * Log in as deity POGO with password peter. This guide assumes you use the included client `empire', but other clients should work as well. For help, try `info'. To change the deity password, use `change re <password>'. * Create countries with `exec newcap_script'. Your game is now up! Naturally, there's more to running a real game than that, but that's beyond the scope of this file. Please report bugs to <wolfpack@wolfpackempire.com> or via SourceForge <http://sourceforge.net/projects/empserver/> (registration required). For more information or help, try rec.games.empire on Usenet, or send e-mail to <wolfpack@wolfpackempire.com> and we'll try to answer if we can. Also check out our web site at <http://www.wolfpackempire.com/>. Have fun! Wolfpack!