(all): Depend on info. Flatten info directory. This undoes the move to one subdirectory per chapter, which was done during Empire 2. The structure doesn't buy us much, as the info name space is flat, and it complicates makefiles. Overhaul info.pl: - It now wants to run in the root of the build tree. - Information on source files and subjects is now stored in makefiles, thus info.pl no longer picks up random junk from the file system. - Clean up Perl anachronisms, in particular use subroutine arguments and results rather than global variables where convenient. - Change format of diagnostics to the common format used by GNU tools, so that Emacs and the like can parse it. - Catch missing .SA. - When creating a new subject file, cowardly refuse to overwrite an existing file. - Subject files contain topics sorted by chapter, then by name. The order of chapters used to depend on how Perl sorts hash keys. Fix it.
20 lines
625 B
Perl
20 lines
625 B
Perl
.TH Command PBOARD
|
|
.NA pboard "Board enemy plane"
|
|
.LV Basic
|
|
.SY "pboard [<PLANE>]"
|
|
The pboard command enables the owner of a sector to capture any planes
|
|
another player has trapped in that sector.
|
|
To board plane #6 you might type:
|
|
.EX pboard 6
|
|
.s1
|
|
In order to board a plane, the plane must be on the ground in a sector
|
|
that you own.
|
|
.s1
|
|
Some things to note:
|
|
.s1
|
|
The crew of the plane will attempt to blow up or disable the plane to
|
|
avoid capture.
|
|
.s1
|
|
The boarding parties do not recognize relations. Thus "pboard *" will
|
|
board all planes in your territory whether owned by allies or enemies.
|
|
.SA "Attacking, Planes, Combat"
|