empserver/src/lib/commands/new.c

258 lines
6.8 KiB
C

/*
* Empire - A multi-player, client/server Internet based war game.
* Copyright (C) 1986-2008, Dave Pare, Jeff Bailey, Thomas Ruschak,
* Ken Stevens, Steve McClure
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
* ---
*
* See files README, COPYING and CREDITS in the root of the source
* tree for related information and legal notices. It is expected
* that future projects/authors will amend these files as needed.
*
* ---
*
* new.c: Create a new capital for a player
*
* Known contributors to this file:
* Dave Pare, 1986
*/
#include <config.h>
#include <fcntl.h>
#include <sys/stat.h>
#include <unistd.h>
#include "commands.h"
#include "land.h"
#include "optlist.h"
#include "path.h"
#include "prototypes.h"
#include "tel.h"
static int isok(int x, int y);
static void ok(signed char *map, int x, int y);
static void init_sanct(struct natstr *, coord, coord);
static struct range defrealm = { -8, -5, 10, 5, 0, 0 };
#define MAXAVAIL 300
int
new(void)
{
struct sctstr sect;
struct natstr *natp;
struct realmstr newrealm;
struct range absrealm;
natid num;
coord x, y;
int i;
char *p;
char buf[1024];
time_t current_time = time(NULL);
natp = getnatp(player->cnum);
if (natp->nat_xorg != 0 || natp->nat_yorg != 0) {
pr("Must be at 0,0 to add a new country\n");
return RET_FAIL;
}
if (!(natp = natargp(player->argp[1], "Country? ")))
return RET_SYN;
num = natp->nat_cnum;
if (natp->nat_stat != STAT_NEW) {
pr("Country #%d (%s) isn't a new country!\n", num, cname(num));
return RET_SYN;
}
if (player->argp[2] != 0) {
if ((p = getstarg(player->argp[2], "sanctuary pair : ", buf)) == 0)
return RET_SYN;
if (!sarg_xy(p, &x, &y) || !getsect(x, y, &sect))
return RET_SYN;
if (sect.sct_type != SCT_RURAL) {
pr("%s is a %s; try again...\n",
xyas(x, y, player->cnum), dchr[sect.sct_type].d_name);
return RET_SYN;
}
getsect(x + 2, y, &sect);
if (sect.sct_type != SCT_RURAL) {
pr("%s is a %s; try again...\n",
xyas(x + 2, y, player->cnum), dchr[sect.sct_type].d_name);
return RET_SYN;
}
} else {
for (i = 0; i < 300 && !player->aborted; i++) {
/* Both x and y should be either odd or even */
x = (random() % WORLD_X) - (WORLD_X / 2);
y = (((random() % WORLD_Y) - (WORLD_Y / 2)) & ~1) | (x & 1);
/*
* If either of the two potential
* sanctuary sectors are already
* owned by someone else, pick
* another place on the map.
*/
getsect(x, y, &sect);
if (sect.sct_type == SCT_WATER || sect.sct_own != 0)
continue;
getsect(x + 2, y, &sect);
if (sect.sct_type == SCT_WATER || sect.sct_own != 0)
continue;
if (isok(x, y))
break;
}
if (i == 300) {
pr("couldn't find an empty slot!\n");
return RET_FAIL;
}
}
if (player->aborted)
return RET_FAIL;
pr("added country %d at %s\n", num, xyas(x, y, player->cnum));
natp->nat_btu = max_btus;
natp->nat_stat = STAT_SANCT;
natp->nat_xcap = x;
natp->nat_ycap = y;
natp->nat_xorg = x;
natp->nat_yorg = y;
xyabsrange(natp, &defrealm, &absrealm);
for (i = 0; i < MAXNOR; i++) {
getrealm(i, num, &newrealm);
newrealm.r_xl = absrealm.lx;
newrealm.r_xh = absrealm.hx;
newrealm.r_yl = absrealm.ly;
newrealm.r_yh = absrealm.hy;
newrealm.r_timestamp = current_time;
putrealm(&newrealm);
}
if (players_at_00) {
natp->nat_xorg = 0;
natp->nat_yorg = 0;
}
natp->nat_money = start_cash;
natp->nat_level[NAT_HLEV] = start_happiness;
natp->nat_level[NAT_RLEV] = start_research;
natp->nat_level[NAT_TLEV] = start_technology;
natp->nat_level[NAT_ELEV] = start_education;
natp->nat_tgms = 0;
close(creat(mailbox(buf, num), S_IRWUG));
init_sanct(natp, x, y);
init_sanct(natp, x + 2, y);
putnat(natp);
return RET_OK;
}
static void
init_sanct(struct natstr *natp, coord x, coord y)
{
struct sctstr sect;
getsect(x, y, &sect);
sect.sct_own = natp->nat_cnum;
sect.sct_type = SCT_SANCT;
sect.sct_newtype = SCT_SANCT;
sect.sct_effic = 100;
sect.sct_road = 0;
sect.sct_rail = 0;
sect.sct_defense = 0;
sect.sct_mobil = startmob;
sect.sct_work = 100;
sect.sct_oldown = natp->nat_cnum;
if (at_least_one_100) {
sect.sct_oil = 100;
sect.sct_fertil = 100;
sect.sct_uran = 100;
sect.sct_min = 100;
sect.sct_gmin = 100;
}
sect.sct_item[I_CIVIL] = max_pop(start_research, &sect);
sect.sct_item[I_MILIT] = 55;
sect.sct_item[I_FOOD] = opt_NOFOOD ? 0 : 550;
sect.sct_item[I_UW] = 75;
putsect(&sect);
}
static int nmin, ngold, noil, nur;
static int nfree, navail, nowned;
static int
isok(int x, int y)
{
signed char *map;
char *p;
char buf[1024];
nmin = ngold = noil = nur = 0;
navail = nfree = nowned = 0;
if (!(map = malloc(WORLD_SZ()))) {
logerror("malloc failed in isok\n");
pr("Memory error. Tell the deity.\n");
return 0;
}
memset(map, 0, WORLD_SZ());
ok(map, x, y);
free(map);
if (nfree < 5)
return 0;
pr("Cap at %s; owned sectors: %d, free sectors: %d, avail: %d\n",
xyas(x, y, player->cnum), nowned, nfree, navail);
pr("min: %d, oil: %d, gold: %d, uranium: %d\n",
nmin, noil, ngold, nur);
p = getstring("This setup ok? ", buf);
if (p == 0 || *p != 'y')
return 0;
return 1;
}
static void
ok(signed char *map, int x, int y)
{
struct sctstr sect;
int dir;
int id;
if (navail > MAXAVAIL)
return;
id = sctoff(x, y);
if (map[id])
return;
if (!ef_read(EF_SECTOR, id, &sect))
return;
if (sect.sct_type == SCT_WATER || sect.sct_type == SCT_BSPAN)
return;
navail++;
if (navail >= MAXAVAIL) {
pr("At least %d...\n", MAXAVAIL);
return;
}
if (sect.sct_type != SCT_MOUNT && sect.sct_type != SCT_PLAINS) {
if (sect.sct_own == 0)
nfree++;
else
nowned++;
if (sect.sct_min > 9)
nmin++;
if (sect.sct_gmin > 9)
ngold++;
if (sect.sct_uran > 9)
nur++;
if (sect.sct_oil > 9)
noil++;
}
map[id] = 1;
for (dir = DIR_FIRST; dir <= DIR_LAST; dir++)
ok(map, diroff[dir][0] + x, diroff[dir][1] + y);
}