226 lines
6.1 KiB
C
226 lines
6.1 KiB
C
/*
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* Empire - A multi-player, client/server Internet based war game.
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* Copyright (C) 1986-2008, Dave Pare, Jeff Bailey, Thomas Ruschak,
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* Ken Stevens, Steve McClure
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*
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* ---
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*
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* See files README, COPYING and CREDITS in the root of the source
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* tree for related information and legal notices. It is expected
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* that future projects/authors will amend these files as needed.
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*
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* ---
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*
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* scut.c: Scuttle ships, planes or land units
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*
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* Known contributors to this file:
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* Markus Armbruster, 2004-2008
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*/
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#include <config.h>
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#include <ctype.h>
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#include "commands.h"
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#include "empobj.h"
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#include "optlist.h"
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#include "unit.h"
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int
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scut(void)
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{
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struct nstr_item ni;
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union empobj_storage item;
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int type;
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struct mchrstr *mp;
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char *p;
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char prompt[128];
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char buf[1024];
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struct sctstr sect;
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if (!(p = getstarg(player->argp[1], "Ship, land, or plane? ", buf)))
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return RET_SYN;
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switch (*p) {
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case 's':
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type = EF_SHIP;
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break;
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case 'p':
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type = EF_PLANE;
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break;
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case 'l':
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type = EF_LAND;
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break;
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default:
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pr("Ships, land units, or planes only! (s, l, p)\n");
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return RET_SYN;
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}
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sprintf(prompt, "%s(s)? ", ef_nameof(type));
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if ((p = getstarg(player->argp[2], prompt, buf)) == 0)
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return RET_SYN;
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if (!snxtitem(&ni, type, p, NULL))
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return RET_SYN;
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if (p && (isalpha(*p) || (*p == '*') || (*p == '~') || issector(p)
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|| islist(p))) {
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char y_or_n[80], bbuf[80];
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if (type == EF_SHIP) {
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if (*p == '*')
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sprintf(bbuf, "all ships");
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else if (*p == '~')
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sprintf(bbuf, "all unassigned ships");
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else if (issector(p))
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sprintf(bbuf, "all ships in %s", p);
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else if (isalpha(*p))
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sprintf(bbuf, "fleet %c", *p);
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else
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sprintf(bbuf, "ships %s", p);
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} else if (type == EF_LAND) {
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if (*p == '*')
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sprintf(bbuf, "all land units");
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else if (*p == '~')
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sprintf(bbuf, "all unassigned land units");
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else if (issector(p))
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sprintf(bbuf, "all units in %s", p);
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else if (isalpha(*p))
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sprintf(bbuf, "army %c", *p);
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else
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sprintf(bbuf, "units %s", p);
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} else {
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if (*p == '*')
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sprintf(bbuf, "all planes");
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else if (*p == '~')
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sprintf(bbuf, "all unassigned planes");
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else if (issector(p))
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sprintf(bbuf, "all planes in %s", p);
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else if (isalpha(*p))
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sprintf(bbuf, "wing %c", *p);
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else
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sprintf(bbuf, "planes %s", p);
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}
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sprintf(y_or_n, "Really scuttle %s? ", bbuf);
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if (!confirm(y_or_n))
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return RET_FAIL;
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}
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while (nxtitem(&ni, &item)) {
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if (!player->owner)
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continue;
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if (opt_MARKET) {
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if (ontradingblock(type, &item.ship)) {
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pr("You cannot scuttle an item on the trading block!\n");
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continue;
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}
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}
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if (type == EF_SHIP) {
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mp = &mchr[(int)item.ship.shp_type];
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if (opt_TRADESHIPS && (mp->m_flags & M_TRADE)) {
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if (!scuttle_tradeship(&item.ship, 1))
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continue;
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}
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} else if (type == EF_LAND) {
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if (item.land.lnd_ship >= 0) {
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pr("%s is on a ship, and cannot be scuttled!\n",
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prland(&item.land));
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continue;
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}
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}
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pr("%s scuttled in %s\n",
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obj_nameof(&item.gen),
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xyas(item.gen.x, item.gen.y, player->cnum));
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getsect(item.gen.x, item.gen.y, §);
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if (sect.sct_own == item.gen.own)
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unit_drop_cargo(&item.gen, sect.sct_own);
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item.gen.effic = 0;
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put_empobj(type, item.gen.uid, &item.gen);
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}
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return RET_OK;
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}
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int
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scuttle_tradeship(struct shpstr *sp, int interactive)
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{
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float cash = 0;
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float ally_cash = 0;
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int dist = -1;
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struct sctstr sect;
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struct mchrstr *mp;
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struct natstr *np;
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char buf[512];
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struct natstr *natp;
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mp = &mchr[(int)sp->shp_type];
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getsect(sp->shp_x, sp->shp_y, §);
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if (sect.sct_own && sect.sct_type == SCT_HARBR && sect.sct_effic >= 2
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&& getrel(getnatp(sect.sct_own), sp->shp_own) >= FRIENDLY) {
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dist = mapdist(sp->shp_x, sp->shp_y,
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sp->shp_orig_x, sp->shp_orig_y);
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/* Don't disclose distance to to pirates */
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if (sp->shp_own == sp->shp_orig_own)
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mpr(sp->shp_own, "%s has gone %d sects\n", prship(sp), dist);
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if (dist < trade_1_dist)
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cash = 0;
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else if (dist < trade_2_dist)
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cash = 1.0 + trade_1 * dist;
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else if (dist < trade_3_dist)
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cash = 1.0 + trade_2 * dist;
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else
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cash = 1.0 + trade_3 * dist;
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cash *= mp->m_cost;
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cash *= sp->shp_effic / 100.0;
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if (sect.sct_own != sp->shp_own) {
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ally_cash = cash * trade_ally_cut;
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cash *= (1.0 + trade_ally_bonus);
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}
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}
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if (!cash && (dist < 0 || sp->shp_own == sp->shp_orig_own)) {
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if (interactive) {
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pr("You won't get any money if you scuttle in %s!",
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xyas(sp->shp_x, sp->shp_y, player->cnum));
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sprintf(buf, "Are you sure you want to scuttle %s? ", prship(sp));
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return confirm(buf);
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} else
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return 0;
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}
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if (interactive) {
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player->dolcost -= cash;
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} else {
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natp = getnatp(sp->shp_own);
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natp->nat_money += cash;
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putnat(natp);
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wu(0, sp->shp_own, "You just made $%d.\n", (int)cash);
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}
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if (ally_cash) {
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np = getnatp(sect.sct_own);
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np->nat_money += ally_cash;
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putnat(np);
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wu(0, sect.sct_own,
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"Trade with %s nets you $%d at %s\n",
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cname(sp->shp_own),
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(int)ally_cash, xyas(sect.sct_x, sect.sct_y, sect.sct_own));
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if (sp->shp_own != sp->shp_orig_own)
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nreport(sp->shp_own, N_PIRATE_TRADE, sp->shp_orig_own, 1);
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else
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nreport(sp->shp_own, N_TRADE, sect.sct_own, 1);
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} else if (sp->shp_own != sp->shp_orig_own)
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nreport(sp->shp_own, N_PIRATE_KEEP, sp->shp_orig_own, 1);
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return 1;
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}
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