empserver/include/econfig-spec.h
Markus Armbruster dc73207a99 sail: Remove option SAIL
SAIL has issues:

* Sail orders are executed at the update.  Crafty players can use them
  to get around the update window.

* The route is fixed at command time.  You can't let the update find
  the best route, like it does for distribution.

* The info pages documenting it amount to almost 100 non-blank lines
  formatted.  They claim you can follow friendly ships.  This is
  wrong.  They also show incorrect follow syntax.  Unlikely to be the
  only errors.

* Few players use it.  Makes it a nice hidey-hole for bugs.  Here are
  two nice ones:

  - If follow's second argument is negative, the code attempts to
    follow an uninitialized ship.  Could well be a remote hole.

  - If ship #1 follows #2 follows #3 follows #2, the update goes into
    an infinite loop.

* It's more than 500 lines of rather crufty code nobody wants to
  touch.  Thanks to a big effort in Empire 2, it shares some code with
  the navigation command.  It still duplicates other navigation code.
  The sharing complicates fixing the bugs demonstrated by
  navi-march-test.

Reviewing, fixing and testing this mess isn't worth the opportunity
cost.  Remove it instead.  Drop commands follow, mquota, sail and
unsail.  Drop ship selectors mquota, path, follow.

struct shpstr shrinks some more, on my system from 160 to 120 bytes.

Signed-off-by: Markus Armbruster <armbru@pond.sub.org>
2015-02-28 16:11:28 +01:00

402 lines
19 KiB
C

/*
* Empire - A multi-player, client/server Internet based war game.
* Copyright (C) 1986-2014, Dave Pare, Jeff Bailey, Thomas Ruschak,
* Ken Stevens, Steve McClure, Markus Armbruster
*
* Empire is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
* ---
*
* See files README, COPYING and CREDITS in the root of the source
* tree for related information and legal notices. It is expected
* that future projects/authors will amend these files as needed.
*
* ---
*
* econfig-spec.h: Combined include for optlist.h and emp_config.c
*
* Known contributors to this file:
* Marc Olzheim, 2004
* Markus Armbruster, 2004-2014
*/
/*
* This file declares econfig keys. It expand into the corresponding
* variable declarations if defined(EMP_CONFIG_H_OUTPUT), and into
* struct keymatch[] initializers if defined(EMP_CONFIG_C_OUTPUT).
*
* EMPCFBOTH() defines econfig keys. EMPCF_OPT() is a convenience
* wrapper for options. EMPCF_COMMENT() defines comments.
*/
/*
* Preprocessor of MSC C++ 6.0 (VC98) is broken and chokes on empty
* macro arguments. Fixed in MSC C++ 7.0. Work around: pass
* useless token `unused'.
*/
#if defined(EMP_CONFIG_C_OUTPUT)
#define EMPCFONLYC(fvname, vname, vtype, ctype, flags, descr) \
{ (fvname), (ctype), &(vname), (flags), (descr) },
#define EMPCFBOTH(fvname, vname, vtype, ctype, flags, descr) \
{ (fvname), (ctype), &(vname), (flags), (descr) },
#elif defined(EMP_CONFIG_H_OUTPUT)
#define EMPCFONLYC(fvname, vname, vtype, ctype, flags, descr)
#define EMPCFBOTH(fvname, vname, vtype, ctype, flags, descr) \
extern vtype vname;
#endif /* EMP_CONFIG_C_OUTPUT || EMP_CONFIG_H_OUTPUT */
#define EMPCF_COMMENT(comment) \
EMPCFONLYC("", emp_config_dummy, unused , NSC_NOTYPE, 0, (comment))
#define EMPCF_OPT(fvname, vname, descr) \
EMPCFBOTH((fvname), (vname), int, NSC_INT, KM_OPTION, (descr))
/* econfig key definitions: */
EMPCF_COMMENT("\n### Server configuration and information")
EMPCFBOTH("custom_tables", custom_tables, char *, NSC_STRING, KM_INTERNAL,
"Custom configuration table files, separated by space")
EMPCFBOTH("data", gamedir_conf, char *, NSC_STRING, KM_INTERNAL,
"Directory where this game's data is stored")
EMPCFBOTH("info", infodir_conf, char *, NSC_STRING, KM_INTERNAL,
"Directory where info pages are stored, can be shared among games")
EMPCF_COMMENT("# Set this to your build tree's info.nr to run the server without\n"
"# installing it.")
EMPCFBOTH("builtin", builtindir_conf, char *, NSC_STRING, KM_INTERNAL,
"Directory where builtin files are stored")
EMPCF_COMMENT("# Set this to your source tree's src/lib/global to run the server\n"
"# without installing it, else leave it alone.")
EMPCFBOTH("listen_addr", listen_addr, char *, NSC_STRING, KM_INTERNAL,
"Local IP address the server should listen on")
EMPCF_COMMENT("# \"\" listens on all, localhost just on the loopback interface.\n"
"# OpenBSD restriction: when the system has both IPv4 and IPv6\n"
"# addresses configured, \"\" listens on all IPv4 addresses, and \"::\"\n"
"# on all IPv6 addresses. There is no way to listen both on all IPv4\n"
"# and on all IPv6 interfaces.\n"
"# Systems using GNU libc such as Linux are frequently configured in a\n"
"# way that makes listen_addr "" listen only on all IPv4 addresses.\n"
"# You need to use \"::\" to listen on all IPv4 and IPv6 addresses.")
EMPCFBOTH("port", loginport, char *, NSC_STRING, KM_INTERNAL,
"TCP port the server will bind")
EMPCFBOTH("keep_journal", keep_journal, int, NSC_INT, KM_INTERNAL,
"Enable journal log file")
EMPCF_COMMENT("# 0 - Disabled\n"
"# 1 - Enabled, player output suppressed\n"
"# 2 - Enabled, log everything (big; rotating & compressing advised)")
EMPCFBOTH("post_crash_dump_hook", post_crash_dump_hook, char *, NSC_STRING, KM_INTERNAL,
"Shell command run right after a crash dump, in the game's data directory")
EMPCFBOTH("privname", privname, char *, NSC_STRING, 0,
"Name of the deity")
EMPCFBOTH("privlog", privlog, char *, NSC_STRING, 0,
"E-mail of the deity")
EMPCFBOTH("privip", privip, char *, NSC_STRING, KM_INTERNAL,
"Deities may connect from these IPs or networks, \"\" allows all")
EMPCFBOTH("WORLD_X", WORLD_X, int, NSC_INT, 0,
"World size X dimension (enforced to be even by subtracting 1 if necessary)")
EMPCFBOTH("WORLD_Y", WORLD_Y, int, NSC_INT, 0,
"World size Y dimension")
EMPCF_COMMENT("\n\n### Update policy\n\n"
"# Note: the update schedule is defined in the file schedule in the\n"
"# same directory as this file.")
EMPCFBOTH("etu_per_update", etu_per_update, int, NSC_INT, 0,
"Number of ETUs per update")
EMPCFBOTH("update_window", update_window, int, NSC_INT, 0,
"Time window the update will occur in after the update time, in seconds")
EMPCFBOTH("pre_update_hook", pre_update_hook, char *, NSC_STRING, KM_INTERNAL,
"Shell command run right before the update, in the game's data directory")
EMPCFBOTH("update_demand", update_demand, int, NSC_INT, 0,
"Demand update policy")
EMPCF_COMMENT("# 0 - No demand updates\n"
"# 1 - Scheduled updates are demand updates\n"
"# 2 - Demand updates run right after the deciding vote is cast,\n"
"# in addition to (non-demand) scheduled updates")
EMPCFBOTH("update_wantmin", update_wantmin, int, NSC_INT, 0,
"Number of votes required for a demand update")
EMPCFBOTH("update_demandtimes", update_demandtimes, char *, NSC_STRING, 0,
"Times when unscheduled demand updates can occur, separated by space")
EMPCF_COMMENT("# Give time ranges as HOUR:MINUTE-HOUR:MINUTE, e.g. 20:00-24:00.\n"
"# Ranges CANNOT cross midnight.")
EMPCF_COMMENT("\n\n### Game hours restrictions")
EMPCFBOTH("game_days", game_days, char *, NSC_STRING, 0,
"Days of week the game is up and running, separated by space")
EMPCF_COMMENT("# Give days as Su Mo Tu We Th Fr Sa.")
EMPCFBOTH("game_hours", game_hours, char *, NSC_STRING, 0,
"Time of day ranges when the game is open, separated by space")
EMPCF_COMMENT("# Give time ranges as HOUR:MINUTE-HOUR:MINUTE, e.g. 20:00-24:00.\n"
"# Ranges CANNOT cross midnight.")
EMPCF_COMMENT("\n\n### Options")
EMPCF_OPT("ALL_BLEED", opt_ALL_BLEED,
"Let tech bleed to everyone, not just allies")
EMPCF_OPT("AUTO_POWER", opt_AUTO_POWER,
"Power report is updated only automatically, at the update")
EMPCF_OPT("BLITZ", opt_BLITZ,
"Enable blitz mode")
EMPCF_OPT("BRIDGETOWERS", opt_BRIDGETOWERS,
"Allow bridge towers")
EMPCF_COMMENT("# If you enable this, make sure that bridge spans can produce\n"
"# sufficient avail. Depending on your etu_per_update, you may have\n"
"# to tweak buil_tower_bh, rollover_avail_max, or bridge span's maxpop.")
EMPCF_OPT("EASY_BRIDGES", opt_EASY_BRIDGES,
"Allow bridge building without bridge heads")
EMPCF_OPT("FALLOUT", opt_FALLOUT,
"Enable secondary effects caused by radiation")
EMPCF_OPT("GODNEWS", opt_GODNEWS,
"Inform the world when deities give/take away")
EMPCF_OPT("GO_RENEW", opt_GO_RENEW,
"Make gold and oil renewable resources")
EMPCF_OPT("GUINEA_PIGS", opt_GUINEA_PIGS,
"Enable experimental stuff not ready for prime time")
EMPCF_OPT("HIDDEN", opt_HIDDEN,
"Hide information between players")
EMPCF_OPT("INTERDICT_ATT", opt_INTERDICT_ATT,
"Interdict post-attack move in")
EMPCF_OPT("LOANS", opt_LOANS,
"Allow bailing out of other countries via S&L scandals")
EMPCF_OPT("LOSE_CONTACT", opt_LOSE_CONTACT,
"Let contact be lost after a few updates")
EMPCF_OPT("MARKET", opt_MARKET,
"Enable time-based market and trading")
EMPCF_OPT("MOB_ACCESS", opt_MOB_ACCESS,
"Update mobility in real-time rather than at the update")
EMPCF_OPT("NOFOOD", opt_NOFOOD,
"Disable food consumption")
EMPCF_OPT("NOMOBCOST", opt_NOMOBCOST,
"Don't charge mobility for firing from ships")
EMPCF_OPT("NO_FORT_FIRE", opt_NO_FORT_FIRE,
"Disable fortress fire")
EMPCF_OPT("NO_PLAGUE", opt_NO_PLAGUE,
"Disable plague")
EMPCF_OPT("RAILWAYS", opt_RAILWAYS,
"Highways double as rail")
EMPCF_OPT("RES_POP", opt_RES_POP,
"Population is limited by research")
EMPCF_OPT("SUPER_BARS", opt_SUPER_BARS,
"Make bars immune to damage")
EMPCF_OPT("TECH_POP", opt_TECH_POP,
"Technology costs more as population rises")
EMPCF_COMMENT("\n\n### Countries")
EMPCFBOTH("btu_build_rate", btu_build_rate, float, NSC_FLOAT, 0,
"Rate at which BTUs accumulate (etu * civ * eff * btu_build_rate)")
EMPCFBOTH("m_m_p_d", m_m_p_d, int, NSC_INT, 0,
"Maximum minutes per day a country is allowed to be logged in")
EMPCFBOTH("max_btus", max_btus, int, NSC_INT, 0,
"Maximum number of BTUs a country can have")
EMPCFBOTH("max_idle", max_idle, int, NSC_INT, 0,
"Maximum number of minutes a player can sit idle while logged in")
EMPCFBOTH("max_idle_visitor", max_idle_visitor, int, NSC_INT, 0,
"Maximum number of minutes a visitor can sit idle while logged in")
EMPCFBOTH("login_grace_time", login_grace_time, int, NSC_INT, 0,
"Grace time for clients to complete login and logout (seconds)")
EMPCFBOTH("players_at_00", players_at_00, int, NSC_INT, 0,
"Players have their coordinate system at deity 0,0 (0 - no, 1 - yes)")
EMPCFBOTH("at_least_one_100", at_least_one_100, int, NSC_INT, KM_INTERNAL,
"Initialize new countries with at least one sector with 100 of all resource")
EMPCFBOTH("start_cash", start_cash, int, NSC_INT, KM_INTERNAL,
"Starting cash for new countries")
EMPCF_COMMENT("\n\n### Technology/Research/Education/Happiness")
EMPCFBOTH("easy_tech", easy_tech, float, NSC_FLOAT, 0,
"Amount of tech built with no penalty")
EMPCFBOTH("start_tech", start_technology, float, NSC_FLOAT, KM_INTERNAL,
"Starting technology for new countries")
EMPCFBOTH("start_happy", start_happiness, float, NSC_FLOAT, KM_INTERNAL,
"Starting happiness for new countries")
EMPCFBOTH("start_research", start_research, float, NSC_FLOAT, KM_INTERNAL,
"Starting research for new countries")
EMPCFBOTH("start_edu", start_education, float, NSC_FLOAT, KM_INTERNAL,
"Starting education for new countries")
EMPCFBOTH("level_age_rate", level_age_rate, float, NSC_FLOAT, 0,
"ETU rate at which tech decays (0 -> no decline)")
EMPCFBOTH("tech_log_base", tech_log_base, float, NSC_FLOAT, 0,
"Log base to apply to tech breakthroughs above the easy tech level")
EMPCFBOTH("ally_factor", ally_factor, float, NSC_FLOAT, 0,
"Shared tech with allies (1 / ally_factor)")
EMPCFBOTH("edu_avg", edu_avg, float, NSC_FLOAT, 0,
"Number of ETUs education is averaged over")
EMPCFBOTH("hap_avg", hap_avg, float, NSC_FLOAT, 0,
"Number of ETUs happiness is averaged over")
EMPCFBOTH("edu_cons", edu_cons, double, NSC_DOUBLE, 0,
"Education consumption (1 breakthrough per edu_cons)")
EMPCFBOTH("hap_cons", hap_cons, double, NSC_DOUBLE, 0,
"Happiness consumption (1 breakthrough per hap_cons)")
EMPCF_COMMENT("\n\n### Sectors")
EMPCFBOTH("startmob", startmob, int, NSC_INT, KM_INTERNAL,
"Starting mobility for sanctuaries")
EMPCFBOTH("sect_mob_scale", sect_mob_scale, float, NSC_FLOAT, 0,
"Sector mobility accumulation per ETU")
EMPCFBOTH("sect_mob_max", sect_mob_max, int, NSC_INT, 0,
"Maximum mobility for sectors")
EMPCFBOTH("buil_bh", buil_bh, int, NSC_INT, 0,
"Number of hcms required to build a bridge span")
EMPCFBOTH("buil_bc", buil_bc, double, NSC_DOUBLE, 0,
"Cash required to build a bridge span")
EMPCFBOTH("buil_bt", buil_bt, double, NSC_DOUBLE, 0,
"Technology required to build a bridge span")
EMPCFBOTH("buil_tower_bh", buil_tower_bh, int, NSC_INT, 0,
"Number of hcms required to build a bridge tower")
EMPCFBOTH("buil_tower_bc", buil_tower_bc, double, NSC_DOUBLE, 0,
"Cash required to build a bridge tower")
EMPCFBOTH("buil_tower_bt", buil_tower_bt, double, NSC_DOUBLE, 0,
"Technology required to build a bridge tower")
EMPCF_COMMENT("\n\n### Land Units")
EMPCFBOTH("land_mob_scale", land_mob_scale, float, NSC_FLOAT, 0,
"Land unit mobility accumulation per ETU")
EMPCFBOTH("land_grow_scale", land_grow_scale, float, NSC_FLOAT, 0,
"How fast efficiency grows for land units, per ETU")
EMPCFBOTH("land_mob_max", land_mob_max, int, NSC_INT, 0,
"Maximum mobility for land units")
EMPCFBOTH("money_land", money_land, double, NSC_DOUBLE, 0,
"Cost per ETU to maintain land units (fraction of unit price)")
EMPCFBOTH("morale_base", morale_base, int, NSC_INT, KM_INTERNAL,
"Base level for setting morale of land units")
EMPCF_COMMENT("\n\n### Planes")
EMPCFBOTH("plane_mob_scale", plane_mob_scale, float, NSC_FLOAT, 0,
"Plane mobility accumulation per ETU")
EMPCFBOTH("plane_grow_scale", plane_grow_scale, float, NSC_FLOAT, 0,
"How fast efficiency grows for planes each update, per ETU")
EMPCFBOTH("plane_mob_max", plane_mob_max, int, NSC_INT, 0,
"Maximum mobility for planes")
EMPCFBOTH("money_plane", money_plane, double, NSC_DOUBLE, 0,
"Cost per ETU to maintain planes (fraction of plane price)")
EMPCF_COMMENT("\n\n### Ships")
EMPCFBOTH("ship_mob_scale", ship_mob_scale, float, NSC_FLOAT, 0,
"Ship mobility accumulation per ETU")
EMPCFBOTH("ship_grow_scale", ship_grow_scale, float, NSC_FLOAT, 0,
"How fast efficiency grows for ships each update, per ETU")
EMPCFBOTH("ship_mob_max", ship_mob_max, int, NSC_INT, 0,
"Maximum mobility for ships")
EMPCFBOTH("money_ship", money_ship, double, NSC_DOUBLE, 0,
"Cost per ETU to maintain ships (fraction of ship price)")
EMPCFBOTH("torpedo_damage", torpedo_damage, int, NSC_INT, 0,
"Torpedo damage (damage is X + 1dX + 1dX)")
EMPCF_COMMENT("\n\n### Combat/Damage")
EMPCFBOTH("fort_max_interdiction_range", fort_max_interdiction_range, int, NSC_INT, 0,
"Maximum range (in sectors) a fort will try to interdict another country")
EMPCFBOTH("land_max_interdiction_range", land_max_interdiction_range, int, NSC_INT, 0,
"Maximum range (in sectors) a land unit will try to interdict another country")
EMPCFBOTH("ship_max_interdiction_range", ship_max_interdiction_range, int, NSC_INT, 0,
"Maximum range (in sectors) a ship will try to interdict another country")
EMPCFBOTH("flakscale", flakscale, float, NSC_FLOAT, 0,
"Scale factor for flak damage")
EMPCFBOTH("combat_mob", combat_mob, double, NSC_DOUBLE, 0,
"How much mobility do units spend for combat (* casualties/bodies)")
EMPCFBOTH("people_damage", people_damage, double, NSC_DOUBLE, 0,
"People take this amount of normal damage")
EMPCFBOTH("unit_damage", unit_damage, double, NSC_DOUBLE, 0,
"Land units take this amount of normal damage")
EMPCFBOTH("collateral_dam", collateral_dam, double, NSC_DOUBLE, 0,
"Side effect damage amount done to sector")
EMPCFBOTH("assault_penalty", assault_penalty, double, NSC_DOUBLE, 0,
"Attack strength multiplier for paratroopers and assaulting")
EMPCFBOTH("fire_range_factor", fire_range_factor, float, NSC_FLOAT, 0,
"Scale normal firing ranges by this amount")
EMPCFBOTH("sect_mob_neg_factor", sect_mob_neg_factor, int, NSC_INT, 0,
"Initial mobility for MOB_ACCESS (-etu_per_update / sect_mob_neg_factor)")
EMPCF_COMMENT("# Applies to sector takeover, ship build, plane or land unit build, and trade.")
EMPCF_COMMENT("\n\n### Populace")
EMPCFBOTH("uwbrate", uwbrate, double, NSC_DOUBLE, 0,
"Birth rate for uncompensated workers")
EMPCFBOTH("money_civ", money_civ, double, NSC_DOUBLE, 0,
"Money gained from taxes on a civilian in one ETU")
EMPCFBOTH("money_mil", money_mil, double, NSC_DOUBLE, 0,
"Money gained from taxes on an active soldier in one ETU")
EMPCFBOTH("money_res", money_res, double, NSC_DOUBLE, 0,
"Money gained from taxes on a soldier on active reserve in one ETU")
EMPCFBOTH("money_uw", money_uw, double, NSC_DOUBLE, 0,
"Money gained from taxes on an uncompensated worker in one ETU")
EMPCFBOTH("babyeat", babyeat, double, NSC_DOUBLE, 0,
"Amount of food to mature 1 baby into a civilian")
EMPCFBOTH("bankint", bankint, double, NSC_DOUBLE, 0,
"Bank dollar gain (per bar per etu)")
EMPCFBOTH("eatrate", eatrate, double, NSC_DOUBLE, 0,
"Food eating rate for mature people")
EMPCFBOTH("fcrate", fcrate, double, NSC_DOUBLE, 0,
"Food cultivation rate (* workforce in sector)")
EMPCFBOTH("fgrate", fgrate, double, NSC_DOUBLE, 0,
"Food growth rate (* fertility of sector)")
EMPCFBOTH("obrate", obrate, double, NSC_DOUBLE, 0,
"Civilian birth rate")
EMPCFBOTH("rollover_avail_max", rollover_avail_max, int, NSC_INT, 0,
"Maximum avail that can roll over an update")
EMPCF_COMMENT("\n\n### Nukes")
EMPCFBOTH("decay_per_etu", decay_per_etu, double, NSC_DOUBLE, 0,
"Decay of fallout per ETU")
EMPCFBOTH("fallout_spread", fallout_spread, double, NSC_DOUBLE, 0,
"Amount of fallout that leaks into surrounding sectors")
EMPCFBOTH("drnuke_const", drnuke_const, float, NSC_FLOAT, 0,
"Research needed to build a nuke, as fraction of the tech needed")
EMPCF_COMMENT("# A common value is 0.33.")
EMPCF_COMMENT("\n\n### Market/Trade")
EMPCFBOTH("MARK_DELAY", MARK_DELAY, int, NSC_INT, 0,
"Time commodities stay on the market for bidding (seconds)")
EMPCFBOTH("TRADE_DELAY", TRADE_DELAY, int, NSC_INT, 0,
"Time ships, planes, lands and nukes stay on the market for bidding (seconds)")
EMPCFBOTH("buytax", buytax, double, NSC_DOUBLE, 0,
"Multiple of the bid charged to the buyer on market purchases")
EMPCFBOTH("tradetax", tradetax, double, NSC_DOUBLE, 0,
"Amount of a trade transaction the seller makes (the rest is tax)")
EMPCF_COMMENT("\n\n### Trade ships")
EMPCFBOTH("trade_1_dist", trade_1_dist, int, NSC_INT, 0,
"Less than this distance gets no money for cashing in")
EMPCFBOTH("trade_2_dist", trade_2_dist, int, NSC_INT, 0,
"Less than this distance gets trade_1 money for cashing in")
EMPCFBOTH("trade_3_dist", trade_3_dist, int, NSC_INT, 0,
"Less than this distance gets trade_2 money for cashing in, more gets trade_3")
EMPCFBOTH("trade_1", trade_1, float, NSC_FLOAT, 0,
"Return per sector on trade_1 distance amount")
EMPCFBOTH("trade_2", trade_2, float, NSC_FLOAT, 0,
"Return per sector on trade_2 distance amount")
EMPCFBOTH("trade_3", trade_3, float, NSC_FLOAT, 0,
"Return per sector on trade_3 distance amount")
EMPCFBOTH("trade_ally_bonus", trade_ally_bonus, float, NSC_FLOAT, 0,
"Bonus you get for cashing in with an ally")
EMPCFBOTH("trade_ally_cut", trade_ally_cut, float, NSC_FLOAT, 0,
"Bonus your ally gets for you cashing in with them")
EMPCF_COMMENT("\n\n### Miscellaneous")
EMPCFBOTH("disabled_commands", disabled_commands, char *, NSC_STRING, KM_INTERNAL,
"Disabled commands, separated by space")
EMPCFBOTH("anno_keep_days", anno_keep_days, int, NSC_INT, KM_INTERNAL,
"How long until announcements expire (<0 means never)")
EMPCFBOTH("news_keep_days", news_keep_days, int, NSC_INT, KM_INTERNAL,
"How long until news expire")
EMPCFBOTH("lost_keep_hours", lost_keep_hours, int, NSC_INT, KM_INTERNAL,
"How long until lost items expire")
EMPCFBOTH("running_test_suite", running_test_suite, int, NSC_INT, KM_INTERNAL,
"Are we running the test suite? Must be 0 for games!")
/* Sentinel */
EMPCFONLYC(NULL, emp_config_dummy, NULL, NSC_NOTYPE, 0, NULL)
#undef EMPCFONLYC
#undef EMPCFBOTH
#undef EMPCF_COMMENT