empserver/src/lib/subs/radmap.c
Markus Armbruster 064f0ef1f2 Close #803753:
(map_char): New.
(draw_map): Use it.  Wilderness and plains owned by other players are
now displayed as '?'.
(radmap2): Display wilderness and plains as '?'.
(satmap): Call satdisp() for all sectors owned by other players.
2004-02-25 20:18:18 +00:00

211 lines
5.6 KiB
C

/*
* Empire - A multi-player, client/server Internet based war game.
* Copyright (C) 1986-2000, Dave Pare, Jeff Bailey, Thomas Ruschak,
* Ken Stevens, Steve McClure
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
* ---
*
* See the "LEGAL", "LICENSE", "CREDITS" and "README" files for all the
* related information and legal notices. It is expected that any future
* projects/authors will amend these files as needed.
*
* ---
*
* radmap.c: Do a radar map given an x,y location, effic, and other
*
* Known contributors to this file:
* Dave Pare, 1989
*/
#include "misc.h"
#include "player.h"
#include "xy.h"
#include "nat.h"
#include "sect.h"
#include "ship.h"
#include "plane.h"
#include "file.h"
#include "nsc.h"
#include "prototypes.h"
#include "optlist.h"
static void radmap2(int, int, int, int, int, double, int);
void
radmap(int cx, int cy, int eff, int range, double seesub)
{
radmap2(player->cnum, cx, cy, eff, range, seesub, 1);
}
void
radmapnopr(int cx, int cy, int eff, int range, double seesub)
{
radmap2(player->cnum, cx, cy, eff, range, seesub, 0);
}
void
radmapupd(int own, int cx, int cy, int eff, int range, double seesub)
{
radmap2(own, cx, cy, eff, range, seesub, 0);
}
/* More dynamic world sized buffers. We create 'em once, and then
* never again. No need to keep creating/tearing apart. We may
* want to do this in other places too where it doesn't matter. */
static s_char **rad;
static s_char *radbuf;
static s_char **vis;
static s_char *visbuf;
static void
radmap2(int owner,
int cx, int cy, int eff, int range, double seesub, int pr_flag)
{
int rng;
struct sctstr sect;
struct shpstr ship;
struct plnstr plane;
struct nstr_sect ns;
struct nstr_item ni;
int x, y;
int row;
int n;
int changed = 0;
if (!radbuf)
radbuf = (s_char *)malloc((WORLD_Y * (WORLD_X + 1)) *
sizeof(s_char));
if (!visbuf)
visbuf = (s_char *)malloc((WORLD_Y * (WORLD_X + 1)) *
sizeof(s_char));
if (!rad) {
rad = (s_char **)malloc(WORLD_Y * sizeof(s_char *));
if (rad && radbuf) {
for (x = 0; x < WORLD_Y; x++)
rad[x] = &radbuf[(WORLD_X + 1) * x];
}
}
if (!vis) {
vis = (s_char **)malloc(WORLD_Y * sizeof(s_char *));
if (vis && visbuf) {
for (x = 0; x < WORLD_Y; x++)
vis[x] = &visbuf[(WORLD_X + 1) * x];
}
}
if (!radbuf || !visbuf || !rad || !vis) {
pr("Memory error in radmap2, tell the deity.\n");
return;
}
memset(visbuf, 0, (WORLD_Y * (WORLD_X + 1)));
range = (int)(range * (eff / 100.0));
if (range < 1)
range = 1;
if (pr_flag)
pr("%s efficiency %d%%, max range %d\n",
xyas(cx, cy, owner), eff, range);
snxtsct_dist(&ns, cx, cy, range);
blankfill((s_char *)radbuf, &ns.range, 1);
while (nxtsct(&ns, &sect)) {
if (sect.sct_own == owner
|| sect.sct_type == SCT_WATER
|| sect.sct_type == SCT_MOUNT
|| sect.sct_type == SCT_WASTE
|| ns.curdist <= range / 3)
rad[ns.dy][ns.dx] = dchr[sect.sct_type].d_mnem;
else
rad[ns.dy][ns.dx] = '?';
changed += map_set(owner, ns.x, ns.y, rad[ns.dy][ns.dx], 0);
}
if (changed)
writemap(owner);
if (!pr_flag)
return;
snxtitem_dist(&ni, EF_PLANE, cx, cy, range);
while (nxtitem(&ni, (caddr_t)&plane)) {
if (plane.pln_own == 0)
continue;
/* Used to have 'ghosts' when scanning whole world --ts */
x = deltx(&ns.range, (int)plane.pln_x);
y = delty(&ns.range, (int)plane.pln_y);
if ((plane.pln_flags & PLN_LAUNCHED) && plane.pln_own != owner) {
vis[y][x] = (s_char)100;
rad[y][x] = '$';
}
}
snxtitem_dist(&ni, EF_SHIP, cx, cy, range);
while (nxtitem(&ni, (caddr_t)&ship)) {
if (ship.shp_own == 0)
continue;
/* Used to have 'ghosts' when scanning whole world --ts */
x = deltx(&ns.range, (int)ship.shp_x);
y = delty(&ns.range, (int)ship.shp_y);
rng = (int)(range * ship.shp_visib / 20.0);
if (ni.curdist > rng)
continue;
if ((mchr[(int)ship.shp_type].m_flags & M_SUB) &&
ni.curdist > rng * seesub)
continue;
if (ship.shp_visib > vis[y][x]) {
vis[y][x] = ship.shp_visib;
/* &~0x20 makes it a cap letter */
rad[y][x] = (*mchr[(int)ship.shp_type].m_name) & ~0x20;
}
}
/*
* make the center of the display 0
* so ve et al can find it.
*/
rad[deltay(cy, ns.range.ly)][deltax(cx, ns.range.lx)] = '0';
/* won't work for radar maps > WORLD_Y/2 */
#ifdef HAY
/* This is not correct for small, hitech worlds. */
n = deltay(ns.range.hy, ns.range.ly);
#else
/* This is already available, so why not use it. */
n = ns.range.height;
#endif
for (row = 0; row < n; row++)
pr("%s\n", rad[row]);
pr("\n");
}
int
deltx(struct range *r, coord x)
{
if (r->lx < r->hx)
return x - r->lx;
if (x >= r->lx)
return x - r->lx;
return x + WORLD_X - r->lx;
}
int
delty(struct range *r, coord y)
{
if (r->ly < r->hy)
return y - r->ly;
if (y >= r->ly)
return y - r->ly;
return y + WORLD_Y - r->ly;
}