since vanished (linking into different programs). Undo the split, because the stuff really belongs together.
209 lines
5.2 KiB
C
209 lines
5.2 KiB
C
/*
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* Empire - A multi-player, client/server Internet based war game.
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* Copyright (C) 1986-2000, Dave Pare, Jeff Bailey, Thomas Ruschak,
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* Ken Stevens, Steve McClure
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*
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* ---
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*
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* See the "LEGAL", "LICENSE", "CREDITS" and "README" files for all the
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* related information and legal notices. It is expected that any future
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* projects/authors will amend these files as needed.
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*
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* ---
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*
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* snxtsct.c: Arrange sector selection using either distance or area
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*
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* Known contributors to this file:
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* Dave Pare, 1989
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*/
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#include "misc.h"
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#include "player.h"
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#include "var.h"
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#include "xy.h"
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#include "sect.h"
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#include "nsc.h"
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#include "file.h"
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#include "com.h"
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#include "prototypes.h"
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#include "optlist.h"
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/*
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* setup the nstr_sect structure for sector selection.
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* can select on either NS_ALL, NS_AREA, or NS_RANGE
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* iterate thru the "condarg" string looking
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* for arguments to compile into the nstr.
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*/
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int
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snxtsct(register struct nstr_sect *np, s_char *str)
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{
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register s_char *cp;
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struct range range;
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coord cx, cy;
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int dist;
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s_char buf[1024];
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struct range wr;
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if (str == 0 || *str == 0) {
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if ((str = getstring("(sects)? ", buf)) == 0)
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return 0;
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}
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wr.lx = -WORLD_X / 2;
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wr.ly = -WORLD_Y / 2;
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wr.hx = WORLD_X / 2;
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wr.hy = WORLD_Y / 2;
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wr.width = wr.height = 0;
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switch (sarg_type(str)) {
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case NS_AREA:
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if (!sarg_area(str, &range))
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return 0;
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snxtsct_area(np, &range);
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break;
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case NS_DIST:
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if (!sarg_range(str, &cx, &cy, &dist))
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return 0;
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snxtsct_dist(np, cx, cy, dist);
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break;
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case NS_ALL:
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/* fake "all" by doing a world-sized area query */
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snxtsct_area(np, &wr);
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break;
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default:
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return 0;
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}
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if (player->condarg == 0)
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return 1;
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cp = player->condarg;
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while ((cp = nstr_comp(np->cond, &np->ncond, EF_SECTOR, cp)) && *cp) ;
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if (cp == 0)
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return 0;
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return 1;
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}
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void
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snxtsct_all(struct nstr_sect *np)
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{
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struct range worldrange;
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worldrange.lx = -WORLD_X / 2;
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worldrange.ly = -WORLD_Y / 2;
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worldrange.hx = WORLD_X / 2;
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worldrange.hy = WORLD_Y / 2;
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worldrange.width = worldrange.height = 0;
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snxtsct_area(np, &worldrange);
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}
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void
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snxtsct_area(register struct nstr_sect *np, struct range *range)
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{
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memset(np, 0, sizeof(*np));
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np->range = *range;
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np->ncond = 0;
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np->type = NS_AREA;
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np->read = ef_read;
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np->x = np->range.lx - 1;
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np->y = np->range.ly;
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np->dx = -1;
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np->dy = 0;
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xysize_range(&np->range);
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ef_zapcache(EF_SECTOR);
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}
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void
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snxtsct_rewind(struct nstr_sect *np)
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{
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np->x = np->range.lx - 1;
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np->y = np->range.ly;
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np->dx = -1;
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np->dy = 0;
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np->id = -1;
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ef_zapcache(EF_SECTOR);
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}
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void
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snxtsct_dist(register struct nstr_sect *np, coord cx, coord cy, int dist)
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{
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memset(np, 0, sizeof(*np));
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xydist_range(cx, cy, dist, &np->range);
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np->cx = cx;
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np->cy = cy;
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np->ncond = 0;
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np->dist = dist;
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np->type = NS_DIST;
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np->read = ef_read;
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np->x = np->range.lx - 1;
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np->y = np->range.ly;
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np->dx = -1;
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np->dy = 0;
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#if 0
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/* This function is now done elsewhere. */
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/* It was not doing the right thing when the world was small */
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xysize_range(&np->range);
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#endif
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ef_zapcache(EF_SECTOR);
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}
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void
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xysize_range(register struct range *rp)
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{
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if (rp->lx >= rp->hx)
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rp->width = WORLD_X + rp->hx - rp->lx;
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else
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rp->width = rp->hx - rp->lx;
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#ifndef HAY
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/* This is a necessary check for small, hitech worlds. */
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if (rp->width > WORLD_X)
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rp->width = WORLD_X;
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#endif
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if (rp->ly >= rp->hy)
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rp->height = WORLD_Y + rp->hy - rp->ly;
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else
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rp->height = rp->hy - rp->ly;
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#ifndef HAY
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/* This is a necessary check for small, hitech worlds. */
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if (rp->height > WORLD_Y)
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rp->height = WORLD_Y;
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#endif
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}
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/* This is called also called in snxtitem.c */
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void
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xydist_range(coord x, coord y, register int dist, struct range *rp)
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{
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if (dist < WORLD_X / 4) {
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rp->lx = xnorm((coord)(x - 2 * dist));
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rp->hx = xnorm((coord)(x + 2 * dist) + 1);
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rp->width = 4 * dist + 1;
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} else {
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/* Range is larger than the world */
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/* Make sure we get lx in the right place. */
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rp->lx = xnorm((coord)(x - WORLD_X / 2));
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rp->hx = xnorm((coord)(rp->lx + WORLD_X - 1));
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rp->width = WORLD_X;
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}
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if (dist < WORLD_Y / 2) {
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rp->ly = ynorm((coord)(y - dist));
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rp->hy = ynorm((coord)(y + dist) + 1);
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rp->height = 2 * dist + 1;
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} else {
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/* Range is larger than the world */
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rp->ly = ynorm((coord)(y - WORLD_Y / 2));
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rp->hy = ynorm((coord)(rp->ly + WORLD_Y - 1));
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rp->height = WORLD_Y;
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}
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}
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