empserver/src/lib/subs/snxtsct.c
Markus Armbruster dd35a9637d These files were split a long time ago, for technical reasons which
since vanished (linking into different programs).  Undo the split,
because the stuff really belongs together.
2004-02-28 06:40:48 +00:00

209 lines
5.2 KiB
C

/*
* Empire - A multi-player, client/server Internet based war game.
* Copyright (C) 1986-2000, Dave Pare, Jeff Bailey, Thomas Ruschak,
* Ken Stevens, Steve McClure
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
* ---
*
* See the "LEGAL", "LICENSE", "CREDITS" and "README" files for all the
* related information and legal notices. It is expected that any future
* projects/authors will amend these files as needed.
*
* ---
*
* snxtsct.c: Arrange sector selection using either distance or area
*
* Known contributors to this file:
* Dave Pare, 1989
*/
#include "misc.h"
#include "player.h"
#include "var.h"
#include "xy.h"
#include "sect.h"
#include "nsc.h"
#include "file.h"
#include "com.h"
#include "prototypes.h"
#include "optlist.h"
/*
* setup the nstr_sect structure for sector selection.
* can select on either NS_ALL, NS_AREA, or NS_RANGE
* iterate thru the "condarg" string looking
* for arguments to compile into the nstr.
*/
int
snxtsct(register struct nstr_sect *np, s_char *str)
{
register s_char *cp;
struct range range;
coord cx, cy;
int dist;
s_char buf[1024];
struct range wr;
if (str == 0 || *str == 0) {
if ((str = getstring("(sects)? ", buf)) == 0)
return 0;
}
wr.lx = -WORLD_X / 2;
wr.ly = -WORLD_Y / 2;
wr.hx = WORLD_X / 2;
wr.hy = WORLD_Y / 2;
wr.width = wr.height = 0;
switch (sarg_type(str)) {
case NS_AREA:
if (!sarg_area(str, &range))
return 0;
snxtsct_area(np, &range);
break;
case NS_DIST:
if (!sarg_range(str, &cx, &cy, &dist))
return 0;
snxtsct_dist(np, cx, cy, dist);
break;
case NS_ALL:
/* fake "all" by doing a world-sized area query */
snxtsct_area(np, &wr);
break;
default:
return 0;
}
if (player->condarg == 0)
return 1;
cp = player->condarg;
while ((cp = nstr_comp(np->cond, &np->ncond, EF_SECTOR, cp)) && *cp) ;
if (cp == 0)
return 0;
return 1;
}
void
snxtsct_all(struct nstr_sect *np)
{
struct range worldrange;
worldrange.lx = -WORLD_X / 2;
worldrange.ly = -WORLD_Y / 2;
worldrange.hx = WORLD_X / 2;
worldrange.hy = WORLD_Y / 2;
worldrange.width = worldrange.height = 0;
snxtsct_area(np, &worldrange);
}
void
snxtsct_area(register struct nstr_sect *np, struct range *range)
{
memset(np, 0, sizeof(*np));
np->range = *range;
np->ncond = 0;
np->type = NS_AREA;
np->read = ef_read;
np->x = np->range.lx - 1;
np->y = np->range.ly;
np->dx = -1;
np->dy = 0;
xysize_range(&np->range);
ef_zapcache(EF_SECTOR);
}
void
snxtsct_rewind(struct nstr_sect *np)
{
np->x = np->range.lx - 1;
np->y = np->range.ly;
np->dx = -1;
np->dy = 0;
np->id = -1;
ef_zapcache(EF_SECTOR);
}
void
snxtsct_dist(register struct nstr_sect *np, coord cx, coord cy, int dist)
{
memset(np, 0, sizeof(*np));
xydist_range(cx, cy, dist, &np->range);
np->cx = cx;
np->cy = cy;
np->ncond = 0;
np->dist = dist;
np->type = NS_DIST;
np->read = ef_read;
np->x = np->range.lx - 1;
np->y = np->range.ly;
np->dx = -1;
np->dy = 0;
#if 0
/* This function is now done elsewhere. */
/* It was not doing the right thing when the world was small */
xysize_range(&np->range);
#endif
ef_zapcache(EF_SECTOR);
}
void
xysize_range(register struct range *rp)
{
if (rp->lx >= rp->hx)
rp->width = WORLD_X + rp->hx - rp->lx;
else
rp->width = rp->hx - rp->lx;
#ifndef HAY
/* This is a necessary check for small, hitech worlds. */
if (rp->width > WORLD_X)
rp->width = WORLD_X;
#endif
if (rp->ly >= rp->hy)
rp->height = WORLD_Y + rp->hy - rp->ly;
else
rp->height = rp->hy - rp->ly;
#ifndef HAY
/* This is a necessary check for small, hitech worlds. */
if (rp->height > WORLD_Y)
rp->height = WORLD_Y;
#endif
}
/* This is called also called in snxtitem.c */
void
xydist_range(coord x, coord y, register int dist, struct range *rp)
{
if (dist < WORLD_X / 4) {
rp->lx = xnorm((coord)(x - 2 * dist));
rp->hx = xnorm((coord)(x + 2 * dist) + 1);
rp->width = 4 * dist + 1;
} else {
/* Range is larger than the world */
/* Make sure we get lx in the right place. */
rp->lx = xnorm((coord)(x - WORLD_X / 2));
rp->hx = xnorm((coord)(rp->lx + WORLD_X - 1));
rp->width = WORLD_X;
}
if (dist < WORLD_Y / 2) {
rp->ly = ynorm((coord)(y - dist));
rp->hy = ynorm((coord)(y + dist) + 1);
rp->height = 2 * dist + 1;
} else {
/* Range is larger than the world */
rp->ly = ynorm((coord)(y - WORLD_Y / 2));
rp->hy = ynorm((coord)(rp->ly + WORLD_Y - 1));
rp->height = WORLD_Y;
}
}