SLOW_WAR has issues: * The check whether the attacker old-owns the attacked sector is broken, because att_abort() uses sect.sct_oldown uninitialized. Spotted by the Clang Static Analyzer. * Its implementation in setrel() is somewhat scary. It's actually okay, because that part of setrel() only runs within decl(). Other callers don't reach it: update_main() because player->god != 0 there, and the rest because they never pass a rel < HOSTILE. * Documentation is a bit vague. SLOW_WAR hasn't been used in a public game in years. Fixing it is not worth it, so remove it instead.
101 lines
2.5 KiB
C
101 lines
2.5 KiB
C
/*
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* Empire - A multi-player, client/server Internet based war game.
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* Copyright (C) 1986-2010, Dave Pare, Jeff Bailey, Thomas Ruschak,
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* Ken Stevens, Steve McClure
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*
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* ---
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*
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* See files README, COPYING and CREDITS in the root of the source
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* tree for related information and legal notices. It is expected
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* that future projects/authors will amend these files as needed.
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*
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* ---
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*
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* decl.c: Declare war, neutrality, alliance, hostile or friendly
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*
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* Known contributors to this file:
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*
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*/
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#include <config.h>
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#include "commands.h"
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#include "optlist.h"
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int
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decl(void)
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{
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struct natstr nat, *natp;
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int rel;
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int who;
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struct nstr_item ni;
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char *p;
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char buf[1024];
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p = getstarg(player->argp[1],
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"alliance, friendly, neutrality, hostility, or war? ",
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buf);
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if (!p)
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return RET_SYN;
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switch (*p) {
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case 'a':
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rel = ALLIED;
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break;
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case 'f':
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rel = FRIENDLY;
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break;
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case 'n':
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rel = NEUTRAL;
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break;
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case 'h':
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rel = HOSTILE;
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break;
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case 'w':
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rel = AT_WAR;
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break;
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default:
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pr("That's no declaration!\n");
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return RET_SYN;
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}
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if (!snxtitem(&ni, EF_NATION, player->argp[2], NULL))
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return RET_SYN;
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who = player->cnum;
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if (player->god) {
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who = natarg(player->argp[3], "for which country? ");
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if (who < 0)
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return RET_SYN;
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}
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natp = getnatp(who);
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while (nxtitem(&ni, &nat)) {
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if (nat.nat_stat == STAT_UNUSED)
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continue;
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if (who == (natid)ni.cur)
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continue;
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if (opt_HIDDEN) {
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if (!player->god && !getcontact(natp, ni.cur)) {
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pr("You haven't contacted country #%d yet\n", ni.cur);
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continue;
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}
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}
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if (getrel(natp, (natid)ni.cur) == rel)
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continue;
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setrel(who, (natid)ni.cur, rel);
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}
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return RET_OK;
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}
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