empserver/src/lib/commands/decl.c
Markus Armbruster 439f111f98 Remove option SLOW_WAR
SLOW_WAR has issues:

* The check whether the attacker old-owns the attacked sector is
  broken, because att_abort() uses sect.sct_oldown uninitialized.

  Spotted by the Clang Static Analyzer.

* Its implementation in setrel() is somewhat scary.  It's actually
  okay, because that part of setrel() only runs within decl().  Other
  callers don't reach it: update_main() because player->god != 0
  there, and the rest because they never pass a rel < HOSTILE.

* Documentation is a bit vague.

SLOW_WAR hasn't been used in a public game in years.  Fixing it is not
worth it, so remove it instead.
2011-02-13 15:59:49 +01:00

101 lines
2.5 KiB
C

/*
* Empire - A multi-player, client/server Internet based war game.
* Copyright (C) 1986-2010, Dave Pare, Jeff Bailey, Thomas Ruschak,
* Ken Stevens, Steve McClure
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
* ---
*
* See files README, COPYING and CREDITS in the root of the source
* tree for related information and legal notices. It is expected
* that future projects/authors will amend these files as needed.
*
* ---
*
* decl.c: Declare war, neutrality, alliance, hostile or friendly
*
* Known contributors to this file:
*
*/
#include <config.h>
#include "commands.h"
#include "optlist.h"
int
decl(void)
{
struct natstr nat, *natp;
int rel;
int who;
struct nstr_item ni;
char *p;
char buf[1024];
p = getstarg(player->argp[1],
"alliance, friendly, neutrality, hostility, or war? ",
buf);
if (!p)
return RET_SYN;
switch (*p) {
case 'a':
rel = ALLIED;
break;
case 'f':
rel = FRIENDLY;
break;
case 'n':
rel = NEUTRAL;
break;
case 'h':
rel = HOSTILE;
break;
case 'w':
rel = AT_WAR;
break;
default:
pr("That's no declaration!\n");
return RET_SYN;
}
if (!snxtitem(&ni, EF_NATION, player->argp[2], NULL))
return RET_SYN;
who = player->cnum;
if (player->god) {
who = natarg(player->argp[3], "for which country? ");
if (who < 0)
return RET_SYN;
}
natp = getnatp(who);
while (nxtitem(&ni, &nat)) {
if (nat.nat_stat == STAT_UNUSED)
continue;
if (who == (natid)ni.cur)
continue;
if (opt_HIDDEN) {
if (!player->god && !getcontact(natp, ni.cur)) {
pr("You haven't contacted country #%d yet\n", ni.cur);
continue;
}
}
if (getrel(natp, (natid)ni.cur) == rel)
continue;
setrel(who, (natid)ni.cur, rel);
}
return RET_OK;
}