Argument is always player->cnum. Hardly surprising, because that's to whom it prints.
104 lines
2.8 KiB
C
104 lines
2.8 KiB
C
/*
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* Empire - A multi-player, client/server Internet based war game.
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* Copyright (C) 1986-2010, Dave Pare, Jeff Bailey, Thomas Ruschak,
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* Ken Stevens, Steve McClure
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*
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* ---
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*
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* See files README, COPYING and CREDITS in the root of the source
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* tree for related information and legal notices. It is expected
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* that future projects/authors will amend these files as needed.
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*
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* ---
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*
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* sinf.c: Do an infrastructure report
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*
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* Known contributors to this file:
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* Steve McClure, 1996
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*/
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#include <config.h>
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#include "combat.h"
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#include "commands.h"
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#include "optlist.h"
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#include "path.h"
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static void prmobcost(struct sctstr *, int);
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int
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sinfra(void)
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{
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struct sctstr sect;
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int nsect;
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struct nstr_sect nstr;
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if (!snxtsct(&nstr, player->argp[1]))
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return RET_SYN;
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prdate();
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nsect = 0;
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while (nxtsct(&nstr, §)) {
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if (!player->owner)
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continue;
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if (nsect++ == 0) {
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if (player->god)
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pr(" ");
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pr(" road rail defense\n");
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if (player->god)
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pr("own ");
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pr(" sect eff eff mcost eff mcost eff fact\n");
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}
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if (player->god)
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pr("%3d ", sect.sct_own);
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prxy("%4d,%-4d", nstr.x, nstr.y);
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pr(" %c", dchr[sect.sct_type].d_mnem);
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if (sect.sct_newtype != sect.sct_type)
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pr("%c", dchr[sect.sct_newtype].d_mnem);
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else
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pr(" ");
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pr("%4d%% ", sect.sct_effic);
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pr("%4d%% ", sect.sct_road);
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prmobcost(§, MOB_MOVE);
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if (opt_RAILWAYS)
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pr(sct_rail_track(§) ? " yes " : " no ");
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else
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pr("%4d%% ", sect.sct_rail);
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prmobcost(§, MOB_RAIL);
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pr("%4d%% ", SCT_DEFENSE(§));
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pr("%5.2f\n", sector_strength(§));
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}
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if (nsect == 0) {
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if (player->argp[1])
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pr("%s: No sector(s)\n", player->argp[1]);
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else
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pr("%s: No sector(s)\n", "");
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return RET_FAIL;
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} else
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pr("%d sector%s\n", nsect, splur(nsect));
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return 0;
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}
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static void
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prmobcost(struct sctstr *sp, int mobtype)
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{
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double cost = sector_mcost(sp, mobtype);
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if (cost < 0)
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pr(" N/A ");
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else
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pr("%5.3f ", cost);
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}
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