empserver/info/Merc.t
Markus Armbruster 473187e12b info: Improve .NA and first paragraph of change log pages
The .NA show up in "info Server", like this:

   Chainsaw !   Changes from KSU Empire to Chainsaw code
    Empire2 !   Changes from the Chainsaw server to the Empire2 Server
    Empire3     Changes from the Empire2 server to the Empire3 Server
    Empire4 !   Changes from the Empire3 server to the Empire4 Server
[...]
       Merc     Changes from KSU code to Merc code
 Old-empire !   Differences from 1.2 to UCB Empire

Tweak them to look like this:

   Chainsaw !   Changes from KSU Empire to Chainsaw (1992-93)
    Empire2 !   Changes from Chainsaw to Empire 2 (1995)
    Empire3     Changes in Empire 3 (1995-96)
    Empire4 !   Changes in Empire 4 (1996-present)
[...]
       Merc     Changes from KSU code to Merc code (1992)
 Old-empire !   Differences from 1.2 to UCB Empire

The first paragraph of Empire2.t refers to "the new Empire 2" server.
Drop "new", because it clearly ain't anymore.  Same for Empire3.t.

The first paragraph of Empire4.t claims "several changes/fixes" have
been made.  Umm, that's only tenuously connected to reality by now.
Rewrite the paragraph.

Signed-off-by: Markus Armbruster <armbru@pond.sub.org>
2017-08-12 08:07:44 +02:00

92 lines
2.6 KiB
Perl

.TH Server "Merc Empire Changes"
.NA Merc "Changes from KSU code to Merc code (1992)"
.LV Expert
.s1
There have been several changes/fixes made to the KSU code for
the Merc V game. This will outline the various changes and how
they will affect you.
Bridges
There was a bug which allowed planes that were on bridges that collapsed
to remain in the sea sector and could be retrieved by either rebuilding
the bridge or moving them onto a 100% highway. This has been fixed so
that any planes upon a bridgespan which falls will be destroyed.
Uncompensated Workers
Uncompensated workers were not paying taxes, even though the version command
provided a tax rate for them. They now pay the taxes that are shown.
.SY "reject reject announcements *"
This command now works, so that you can reject announcements from
everybody. This is not recommended though...
Technology
The tech formula has been fixed so that all increases in material
result in an increase in the amount of tech produced.
.NF
if(breakthroughs > 0.75) {
above = breakthroughs - 0.75;
tech = 0.75 + log2(1 + above);
}
else {
tech = breakthroughs;
}
.FI
Grind
The grind command now requires available work to grind up bars.
It takes 5 avail to grind up a gold bar.
Loans
Loans have been removed from Merc V. This is an experiment to see
how things go without loans being available.
Country Names
Certain commands only worked with country numbers, but they now work
with country names as well. The primary command that this affects for
Merc V is report.
Production
The production of dust/oil/rads is now limited to the resource content
of the sector. It used to be possible to get more out of a sector.,
Starvation
Sectors that have a very large number of civilians that starve will
have at most 499 civilians after the update unless there was enough food
to feed more than 499 civs.
Attack
The attack command now uses at least 1 mobility point per sector that
participates in any attack.
Pinpoint Bombing
Pinpoint bombing now lists all the commodities in a sector that can
be bombed.
Production Report
The production report now contains a report of what will actually be produced
by your sectors at the next update. Since some of the rounding done by the
update code uses a random percentage chance, it is possible that you will get
1-2 units more of some of the items. The production report command is
conservative, and assumes that all rounding will be down.
Version
The information in the version command was modified so that the information
that was printed out would reflect the actual parameters of the game.
.SA "Server"