(show): New sub-command. (player_coms): Update its c_form. (show_updates, fmttime2822): New. (vers): Show game_days and game_hours. (upda): Mark obsolete and point to show updates. (vers): Point to show rather than update. Rewrite much of info zdone.
18 lines
796 B
Perl
18 lines
796 B
Perl
.TH Command DISABLE
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.NA disable "Disable Updates"
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.LV Expert
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.SY "disable"
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No updates will fire if you disable them. The \*Qshow updates\*U
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command will report the fact.
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.s1
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Disabling updates this way does not stop the Empire clock. Stuff
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using the clock, like BTU growth, continues normally. Should a
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scheduled update be actually missed, however, the Empire clock
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automatically recalibrates, to maintain the fixed number of ETUs
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between updates. This effectively stops the clock.
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.s1
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You should not use this command as a tool for implementing your update
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schedule! Enabling and disabling updates by hand is far too error
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prone, and your players can't trust the show command to find out
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when the next update really is. Use the update schedule file instead.
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.SA "disable, show, Time, Deity"
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