Replace the fixed $1 per ETU maintenance for capital/city sectors that are at least 60% efficient by a configurable maintenance cost, payable regardless of efficiency. The only change in the default configuration is that inefficient capitals now pay maintenance. Charging sector maintenance regardless of efficiency is consistent with unit maintenance. New struct dchrstr member d_maint and sector-chr selector maint. Make show_sect_build() show it. Change produce_sect() to record maintenance in new slot p_sect[SCT_MAINT] instead of abusing p_sect[SCT_CAPIT]. Replace the "Capital maintenance" line in budget by "Sector maintenance".
62 lines
2 KiB
C
62 lines
2 KiB
C
/*
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* Empire - A multi-player, client/server Internet based war game.
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* Copyright (C) 1986-2009, Dave Pare, Jeff Bailey, Thomas Ruschak,
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* Ken Stevens, Steve McClure
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*
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* ---
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*
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* See files README, COPYING and CREDITS in the root of the source
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* tree for related information and legal notices. It is expected
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* that future projects/authors will amend these files as needed.
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*
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* ---
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*
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* budg.h: Budget related definitions
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*
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* Known contributors to this file:
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* Ville Virrankoski, 1995
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*/
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#ifndef BUDG_H
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#define BUDG_H
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#include "types.h"
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#include "item.h"
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#define SCT_EFFIC (SCT_TYPE_MAX + 1)
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#define SCT_MAINT (SCT_TYPE_MAX + 2)
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#define SCT_BUDG_MAX SCT_MAINT
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struct bp *bp_alloc(void);
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void bp_set_from_sect(struct bp *, struct sctstr *);
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int bp_get_item(struct bp *, struct sctstr *, i_type);
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void bp_put_item(struct bp *, struct sctstr *, i_type, int);
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void bp_put_items(struct bp *, struct sctstr *, short *);
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int bp_get_avail(struct bp *, struct sctstr *);
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void bp_put_avail(struct bp *, struct sctstr *, int);
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int get_materials(struct sctstr *, struct bp *, int *, int);
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extern long money[MAXNOC];
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extern long pops[MAXNOC];
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extern long sea_money[MAXNOC];
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extern long lnd_money[MAXNOC];
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extern long air_money[MAXNOC];
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extern long tpops[MAXNOC];
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extern float levels[MAXNOC][4];
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#endif
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