This makes the limit again equal maximum population of a capital
sector, which changed in commit 6bbd7ffd
, v4.3.6.
72 lines
3 KiB
Perl
72 lines
3 KiB
Perl
.TH Concept "Bureaucratic Time Units"
|
|
.NA BTU "How BTUs are generated"
|
|
.LV Expert
|
|
.s1
|
|
It takes time for decisions to be made by top level officials, and it
|
|
takes time for their orders to reach those who execute them.
|
|
The potential of your government to process new information is
|
|
measured in Bureaucratic Time Units (BTU).
|
|
.s1
|
|
Most commands consume BTUs. The \*Qlist\*U command shows how many.
|
|
Some commands consume additional BTUs, depending on what they actually
|
|
do.
|
|
.s1
|
|
BTUs are generated in real-time based on the number of civilians that
|
|
are in your capital. Every time you log out and in again, the server
|
|
calculates how long you've been away, and based on that time awards
|
|
you a certain number of BTUs. The same happens at the update.
|
|
.s1
|
|
Here is the procedure for determining how many BTUs you get:
|
|
.nf
|
|
If the game is a blitz, then as soon as your BTUs go below zero, then
|
|
they are automatically set back to the maximum.
|
|
|
|
(1) Count the number of civs generating BTUs.
|
|
civs = maximum(1000, number of civs in your capital sector)
|
|
Note that if you don't have a capital, then you will get _no_ BTUs.
|
|
|
|
(2) Find out how many civs are required to make one BTU in one time unit.
|
|
The "version" command will tell you how many civilians are required to
|
|
produce one BTU in one Empire Time Unit (ETU) in a perfectly efficient
|
|
capital.
|
|
|
|
(3) Calculate how efficiently your capital makes BTUs. A proper
|
|
capital's BTU efficiency is sector efficiency times work percentage,
|
|
but at least 0.5%. A mountain capital's BTU efficiency is always
|
|
0.5%.
|
|
|
|
(4) Calculate how many BTUs your capital produces in one time unit.
|
|
Divide the number of civs generating BTUs (step 1) by the number of
|
|
civs required to produce one BTU in one time unit (step 2). Multiply
|
|
by efficiency (step 3).
|
|
|
|
(5) Find out how many time units have passed since you last got BTUs.
|
|
A fixed number of ETUs elapse between updates. The \*Qversion\*U
|
|
command shows how many.
|
|
|
|
(6) Calculate how many BTUs you get.
|
|
Multiply the number of BTUs your cap produces in one ETU (step 4) by
|
|
the number of ETUs which have passed (step 5). This is how many BTUs
|
|
you get. Note that there is a limit to how many BTUs you can have at
|
|
any given time. This number is usually 640 but can be changed by the deity.
|
|
|
|
EXAMPLE: say your capital is in perfect condition (100% efficiency and
|
|
work), and has 500 civilians. Suppose that version said:
|
|
|
|
It takes 25.00 civilians to produce a BTU in one time unit
|
|
|
|
Then first you would divide 500 by 25 to get 20. Now since your cap
|
|
is 100% efficient and 100% working, its BTU efficiency is 100% * 100%
|
|
= 100%, i.e. your capital makes 20 BTUs per ETU. Now suppose that
|
|
version said:
|
|
|
|
An update consists of 60 empire time units.
|
|
|
|
and suppose that exactly that many had passed since the last time you
|
|
got BTUs. You multiply 20 by 60 and get 1200 BTUs. But since the
|
|
maximum is 640, you'd have 640 BTUs. Note that if your capital were a
|
|
mountain sector, it would make only 20 * 0.5% = 0.1 BTUs per time
|
|
unit. You'd get only 6 BTUs then.
|
|
.fi
|
|
.s1
|
|
.SA "Innards, version, Time, Playing"
|