(show): New sub-command. (player_coms): Update its c_form. (show_updates, fmttime2822): New. (vers): Show game_days and game_hours. (upda): Mark obsolete and point to show updates. (vers): Point to show rather than update. Rewrite much of info zdone.
104 lines
4.1 KiB
Perl
104 lines
4.1 KiB
Perl
.TH Command VERSION
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.NA version "Display parameters of this world"
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.LV Expert
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.SY "version"
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The version command prints out the current settings of parameters
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affecting the Empire game.
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Included are the creation date for this version,
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the size of the world, (X by Y),
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etc.
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.s1
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For example:
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.s1
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.EX version
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.NF
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Wolfpack Empire 4.3.10
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The following parameters have been set for this game:
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World size is 64 by 32.
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There can be up to 99 countries.
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By default, countries use their own coordinate system.
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Use the 'show' command to find out the time of the next update.
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The current time is Tue Jul 10 23:09:03.
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An update consists of 60 empire time units.
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Each country is allowed to be logged in 1440 minutes a day.
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It takes 8.33 civilians to produce a BTU in one time unit.
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A non-aggi, 100 fertility sector can grow 0.12 food per etu.
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1000 civilians will harvest 1.3 food per etu.
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1000 civilians will give birth to 5.0 babies per etu.
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1000 uncompensated workers will give birth to 2.5 babies.
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In one time unit, 1000 people eat 0.5 units of food.
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1000 babies eat 6.0 units of food becoming adults.
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Banks pay $250.00 in interest per 1000 gold bars per etu.
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1000 civilians generate $8.33, uncompensated workers $1.78 each time unit.
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1000 active military cost $83.33, reserves cost $8.33.
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Happiness p.e. requires 1 happy stroller per 10000 civ.
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Education p.e. requires 1 class of graduates per 10000 civ.
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Happiness is averaged over 48 time units.
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Education is averaged over 192 time units.
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The technology/research boost you get from the world is 50.00%.
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Nation levels (tech etc.) decline 1% every 96 time units.
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Tech Buildup is limited to logarithmic growth (base 2.00) after 1.00.
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Sectors Ships Planes Units
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Maximum mobility 127 127 127 127
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Max mob gain per update 60 90 60 60
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Mission mobility cost -- 0 0 0
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Max eff gain per update -- 100 100 100
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Maintenance cost per update -- 6.0% 6.0% 6.0%
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Max interdiction range 8 8 -- 8
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The maximum amount of mobility used for land unit combat is 5.00.
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Ships on autonavigation may use 6 cargo holds per ship.
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In order to build a nuke, you need 0.33 times the tech level in research
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Example: In order to build a 300 tech nuke, you need 99 research
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Fire ranges are scaled by 1.00.
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Flak damage is scaled by 1.75.
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Torpedo damage is 2d40+38.
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The attack factor for para & assault troops is 0.50.
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12% of fallout leaks into each surrounding sector.
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Fallout decays by 28% per update
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Damage to Spills to
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Sector People Mater. Ships Planes LandU.
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Sector -- 100% 100% 0% 4% 30%
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People 10% -- -- -- -- --
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Materials 10% -- -- -- -- --
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Efficiency 10% -- -- -- -- --
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Ships 10% 100% 100% -- 0% 0%
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Planes 10% 0% 0% -- -- --
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Land units 10% 0% 100% -- 0% 0%
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You can have at most 640 BTUs.
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You are disconnected after 15 minutes of idle time.
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Options enabled in this game:
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ALL_BLEED, BLITZ, BRIDGETOWERS, EASY_BRIDGES, FALLOUT, GODNEWS,
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INTERDICT_ATT, LANDSPIES, LOANS, NOFOOD, NOMOBCOST, NO_PLAGUE,
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PINPOINTMISSILE, SAIL, SHOWPLANE, TREATIES
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Options disabled in this game:
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AUTO_POWER, FUEL, GO_RENEW, GUINEA_PIGS, HIDDEN, LOSE_CONTACT, MARKET,
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MOB_ACCESS, NO_FORT_FIRE, RES_POP, SLOW_WAR, SUPER_BARS, TECH_POP,
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TRADESHIPS
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See "info Options" for a detailed list of options and descriptions.
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The person to annoy if something goes wrong is:
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John Doe
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(johndoe@bar.edu).
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You can get your own copy of the source from http://www.wolfpackempire.com/
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Copyright (C) 1986-2007, Dave Pare, Jeff Bailey, Thomas Ruschak,
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Ken Stevens, Steve McClure
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This is free software; see the source for copying conditions. There is NO
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warranty; not even for MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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.FI
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.s1
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.SA "Innards, Basics, Playing"
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