empserver/include/land.h
Markus Armbruster 237baffca9 Supply prototypes where possible. This uncovered type errors with
thread entrypoints:
(lwpSelect, shutdown_sequence): Parameters didn't match thread entry
point prototype.
(lwpEntryPoint): Arguments didn't match thread entry point prototype.

Change linkage of functions without prototype declaration to static
where possible.

Remove some superflous declarations, replace others by suitable
includes.
2004-02-17 17:59:30 +00:00

234 lines
9.3 KiB
C

/*
* Empire - A multi-player, client/server Internet based war game.
* Copyright (C) 1986-2000, Dave Pare, Jeff Bailey, Thomas Ruschak,
* Ken Stevens, Steve McClure
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
* ---
*
* See the "LEGAL", "LICENSE", "CREDITS" and "README" files for all the
* related information and legal notices. It is expected that any future
* projects/authors will amend these files as needed.
*
* ---
*
* land.h: Definitions for land units
*
* Known contributors to this file:
* Thomas Rushack, 1992
* Ken Stevens, 1995
* Steve McClure, 1998
*/
#ifndef _LAND_H_
#define _LAND_H_
#include "sect.h"
#include "ship.h"
#include "queue.h"
#include "nsc.h"
#include "retreat.h"
#define LAND_MINEFF 10
#define LAND_MINFIREEFF 40 /* arty must be this effic to fire */
#define MAXLNDV 14
#define LND_MINMOBCOST 0.200
struct lndstr {
short ef_type;
natid lnd_own; /* owner's country num */
short lnd_uid; /* unit id (land unit) */
coord lnd_x; /* x location in abs coords */
coord lnd_y; /* y location in abs coords */
s_char lnd_type; /* ship type */
s_char lnd_effic; /* 0% to 100% */
s_char lnd_mobil; /* mobility units made int for RS/6000 */
short lnd_sell; /* pointer to trade file */
short lnd_tech; /* tech level ship was built at */
s_char lnd_army; /* group membership */
coord lnd_opx, lnd_opy; /* Op sector coords */
short lnd_mission; /* mission code */
short lnd_radius; /* mission radius */
s_char lnd_flags; /* unit flags */
short lnd_ship; /* pointer to transporting ship */
s_char lnd_harden; /* for missiles */
short lnd_retreat; /* retreat percentage */
u_char lnd_fuel; /* How much fuel do we have */
u_char lnd_nxlight; /* How many xlight planes on board? */
int lnd_rflags; /* When do I retreat? */
s_char lnd_rpath[RET_LEN]; /* retreat path */
u_char lnd_rad_max; /* max radius for this unit */
u_char lnd_scar; /* how experienced the unit is (not used) */
s_char lnd_nv; /* current number of variables */
u_char lnd_vtype[MAXLNDV];
u_short lnd_vamt[MAXLNDV];
short lnd_land; /* pointer to transporting unit */
u_char lnd_nland;
time_t lnd_access; /* Last time mob was updated (MOB_ACCESS) */
float lnd_att; /* attack multiplier */
float lnd_def; /* defense multiplier */
int lnd_vul; /* vulnerability (0-100) */
int lnd_spd; /* speed */
int lnd_vis; /* visibility */
int lnd_spy; /* Seeing distance */
int lnd_rad; /* reaction radius */
int lnd_frg; /* firing range */
int lnd_acc; /* firing accuracy */
int lnd_dam; /* # of guns firing */
int lnd_ammo; /* firing ammu used per shot */
int lnd_aaf; /* aa fire */
u_char lnd_fuelc; /* fuel capacity */
u_char lnd_fuelu; /* fuel used per 10 mob */
u_char lnd_maxlight; /* maximum number of xlight planes */
u_char lnd_maxland; /* maximum number of units */
time_t lnd_timestamp; /* Last time this unit was touched */
};
#define LND_NOTANY bit(0) /* Just a placeholder, not used */
struct lchrstr {
u_char l_nv; /* number of variables it can hold */
u_char l_vtype[MAXCHRNV];
u_short l_vamt[MAXCHRNV];
s_char *l_name; /* full name of type of land unit */
int l_lcm; /* units of lcm to build */
int l_hcm; /* units of hcm to build */
int l_mil; /* how many mil it takes to build */
int l_gun; /* how many guns it takes to build */
int l_shell; /* how many shells it takes to build */
int l_tech; /* tech required to build */
int l_cost; /* how much it costs to build */
float l_att; /* attack multiplier */
float l_def; /* defense multiplier */
int l_vul; /* vulnerability (0-100) */
int l_spd; /* speed */
int l_vis; /* visibility */
int l_spy; /* Seeing distance */
int l_rad; /* reaction radius */
int l_frg; /* firing range */
int l_acc; /* firing accuracy */
int l_dam; /* # of guns firing */
int l_ammo; /* firing ammu used per shot */
int l_aaf; /* aa fire */
u_char l_fuelc; /* fuel capacity */
u_char l_fuelu; /* fuel used per 10 mob */
u_char l_nxlight; /* maximum number of xlight planes */
u_char l_mxland; /* maximum number of units */
long l_flags; /* what special things can this unit do */
};
/* Land unit ability flags */
#define L_XLIGHT bit(0) /* Hold xlight planes */
#define L_ENGINEER bit(1) /* Do engineering things */
#define L_SUPPLY bit(2) /* supply other units/sects */
#define L_SECURITY bit(3) /* anti-terrorist troops */
#define L_LIGHT bit(4) /* can go on ships */
#define L_MARINE bit(5) /* marine units, good at assaulting */
#define L_RECON bit(6) /* recon units, good at spying */
#define L_RADAR bit(7) /* radar unit */
#define L_ASSAULT bit(8) /* can assault */
#define L_FLAK bit(9) /* flak unit */
#define L_SPY bit(10) /* spy unit - way cool */
#define L_TRAIN bit(11) /* train unit - neato */
#define L_HEAVY bit(12) /* heavy unit - can't go on trains */
#define LND_ATTDEF(b, t) (((b) * (1.0 + ((sqrt((double)(t)) / 100.0) * 4.0))) \
> 127 ? 127 : \
((b) * (1.0 + ((sqrt((double)(t)) / 100.0) * 4.0))))
#define LND_SPD(b, t) ((b * (1.0 + ((sqrt((double)t) / 100.0) * 2.1))) > 127\
? 127 : (b * (1.0 + ((sqrt((double)t) / 100.0) * 2.1))))
#define LND_VUL(b, t) ((b * (1.0 - ((sqrt((double)t) / 100.0) * 1.1))) < 0\
? 0 : (b * (1.0 - ((sqrt((double)t) / 100.0) * 1.1))))
#define LND_VIS(b, t) (b)
#define LND_SPY(b, t) (b)
#define LND_RAD(b, t) (b)
#define LND_FRG(b, t) ((t) ? \
((b) * (logx((double)(t), (double)35.0) < 1.0 ? 1.0 : \
logx((double)(t), (double)35.0))) : (b))
#define LND_DAM(b, t) ((t) ? \
((b) * (logx((double)(t), (double)60.0) < 1.0 ? 1.0 : \
logx((double)(t), (double)60.0))) : (b))
#define LND_ACC(b, t) ((b * (1.0 - ((sqrt((double)t) / 100.0) * 1.1))) < 0\
? 0 : (b * (1.0 - ((sqrt((double)t) / 100.0) * 1.1))))
#define LND_AMM(b, d, t) ((b) ? ((LND_DAM((d), (t)) / 2) + 1) : 0)
#define LND_AAF(b, t) ((b * (1.0 + ((sqrt((double)t) / 100.0) * 3.0))) > 127\
? 127 : (b * (1.0 + ((sqrt((double)t) / 100.0) * 3.0))))
#define LND_FC(b, t) (b)
#define LND_FU(b, t) (b)
#define LND_XPL(b, t) (b)
#define LND_MXL(b, t) (b)
#define LND_COST(b, t) ((b) * (1.0 + (sqrt((double)(t)) / 100.0)))
/* Chance to detect L_SPY unit (percent) */
#define LND_SPY_DETECT_CHANCE(eff) ((110-(eff))/100.0)
#define getland(n, p) \
ef_read(EF_LAND, n, (caddr_t)p)
#define putland(n, p) \
ef_write(EF_LAND, n, (caddr_t)p)
#define getlandp(n) \
(struct lndstr *) ef_ptr(EF_LAND, n)
extern struct lchrstr lchr[];
extern int lnd_maxno;
struct llist {
struct emp_qelem queue; /* list of units */
coord x, y; /* x,y it came from */
struct lchrstr *lcp; /* pointer to desc of land unit */
struct lndstr land; /* struct land unit */
int eff;
double mobil;
int supplied;
};
/* src/lib/subs/lndsub.c */
extern void lnd_sweep(struct emp_qelem *, int, int, natid);
extern int lnd_interdict(struct emp_qelem *, coord, coord, natid);
extern void lnd_sel(struct nstr_item *, struct emp_qelem *);
extern void lnd_mess(s_char *, struct llist *);
extern int lnd_check_mines(struct emp_qelem *);
extern double lnd_mobcost(struct lndstr *, struct sctstr *, int);
extern s_char *lnd_path(int, struct lndstr *, s_char *);
extern int attack_val(int, struct lndstr *);
extern int total_mil(struct lndstr *);
extern int defense_val(struct lndstr *);
extern int lnd_getmil(struct lndstr *);
extern void lnd_print(struct llist *, s_char *);
extern void lnd_delete(struct llist *, s_char *);
extern int lnd_take_casualty(int, struct llist *, int);
extern void lnd_submil(struct lndstr *, int);
extern void lnd_takemob(struct emp_qelem *, double);
extern int lnd_spyval(struct lndstr *);
extern int intelligence_report(int, struct lndstr *, int, s_char *);
extern int count_sect_units(struct sctstr *);
extern void count_units(struct shpstr *);
extern void lnd_count_units(struct lndstr *);
extern void lnd_mar(struct emp_qelem *, double *, double *, int *, natid);
extern void lnd_put(struct emp_qelem *, natid);
extern int lnd_hit_mine(struct lndstr *, struct lchrstr *);
extern void lnd_list(struct emp_qelem *);
extern int lnd_hardtarget(struct lndstr *);
extern int lnd_mar_one_sector(struct emp_qelem *, int, natid, int);
extern int lnd_support(natid, natid, coord, coord);
extern int lnd_can_attack(struct lndstr *);
extern int lnd_fortify (struct lndstr *lp, int hard_amt);
void landdamage(struct lndstr *lp, int dam);
s_char *prland(struct lndstr *lp);
#endif /* _LAND_H_ */