empserver/include/plane.h
Markus Armbruster 237baffca9 Supply prototypes where possible. This uncovered type errors with
thread entrypoints:
(lwpSelect, shutdown_sequence): Parameters didn't match thread entry
point prototype.
(lwpEntryPoint): Arguments didn't match thread entry point prototype.

Change linkage of functions without prototype declaration to static
where possible.

Remove some superflous declarations, replace others by suitable
includes.
2004-02-17 17:59:30 +00:00

202 lines
7.2 KiB
C

/*
* Empire - A multi-player, client/server Internet based war game.
* Copyright (C) 1986-2000, Dave Pare, Jeff Bailey, Thomas Ruschak,
* Ken Stevens, Steve McClure
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
* ---
*
* See the "LEGAL", "LICENSE", "CREDITS" and "README" files for all the
* related information and legal notices. It is expected that any future
* projects/authors will amend these files as needed.
*
* ---
*
* plane.h: Definitions for planes and plane types
*
* Known contributors to this file:
* Dave Pare, 1986
* Ken Stevens, 1995
* Steve McClure, 1998
*/
#ifndef _PLANE_H_
#define _PLANE_H_
#include "queue.h"
#include "sect.h"
#define PLANE_MINEFF 10
/*
* some routines assume that from pln_x to pln_wing remains
* exactly equivalent with shp_x to shp_fleet
*/
struct plnstr {
short ef_type;
natid pln_own; /* owning country */
short pln_uid; /* plane unit id */
coord pln_x; /* plane x-y */
coord pln_y;
s_char pln_type; /* fighter, bomber, etc */
s_char pln_effic; /* actually "training" */
s_char pln_mobil; /* plane mobility */
short pln_sell; /* index into trade file */
short pln_tech; /* plane's tech level */
s_char pln_wing; /* like fleet */
coord pln_opx; /* Op sector coords */
coord pln_opy; /* Op sector coords */
short pln_mission; /* mission code */
short pln_radius; /* mission radius */
u_char pln_range; /* total distance, not radius */
u_char pln_range_max; /* max range for this plane */
short pln_ship; /* pointer to carrier */
short pln_land; /* pointer to carrier */
int pln_att; /* plane air-air attack/defense values */
int pln_def;
int pln_acc;
int pln_load;
int pln_fuel;
s_char pln_harden; /* for missiles */
s_char pln_nuketype; /* type of nuclear armament (if any) */
s_char pln_flags; /* State of the plane */
time_t pln_access; /* Last time mob was updated (MOB_ACCESS) */
time_t pln_timestamp; /* Last time this plane was touched */
float pln_theta; /* position in orbital sine wave */
};
#define PLN_LAUNCHED bit(0) /* A satellite that's in orbit */
#define PLN_SYNCHRONOUS bit(1) /* A satellite in geo-synchronous orbit */
#define PLN_AIRBURST bit(2) /* Airburst the nuke we're armed with */
struct plchrstr {
s_char *pl_name; /* plane vanilla unit name */
s_char *pl_planename; /* plane real name */
int pl_lcm; /* costs to build */
int pl_hcm;
int pl_cost;
int pl_tech; /* tech needed to build */
int pl_acc; /* bombing accuracy (higher the better) */
int pl_load; /* bomb load, also for carrying cargo */
int pl_att; /* air-air attack/defense strengths */
int pl_def;
int pl_range; /* how many sectors it can fly */
int pl_crew; /* number of mil to crew it */
int pl_fuel; /* fuel consumption */
int pl_stealth; /* how stealthy is it? */
int pl_flags; /* description of capability */
};
#define P_B bit(0) /* bombing factor only for bombing */
#define P_T bit(1) /* tactical bombing ability */
#define P_F bit(2) /* interceptor/escort */
#define P_C bit(3) /* bombing factor for transport only */
#define P_V bit(4) /* vtol ability */
#define P_M bit(5) /* missile, used only once, can't be intercepted */
#define P_L bit(6) /* light plane, lands on carriers */
#define P_S bit(7) /* Spy ability */
#define P_I bit(8) /* Imaging ability (advanced spying) */
#define P_O bit(9) /* Orbital ability (a satellite) */
#define P_X bit(10) /* Stealth ability */
#define P_N bit(11) /* Nuclear RV interceptor (abm) */
#define P_H bit(12) /* Half stealthy */
#define P_E bit(13) /* extra light */
#define P_K bit(14) /* chopper */
#define P_A bit(15) /* ASW (Anti-Sub Warfare) */
#define P_P bit(16) /* paradropping */
#define P_ESC bit(17) /* escort */
#define P_MINE bit(18) /* can lay mines */
#define P_SWEEP bit(19) /* can sweep mines */
#define P_MAR bit(20) /* missile can hit ships */
#define PM_R bit(0) /* Recon mission */
#define PM_S bit(1) /* Mine-sweeping mission */
#define PLN_MAXDEF 50
/* internal to "fly" module -- really shouldn't be here */
struct plist {
struct emp_qelem queue; /* list of planes */
int state; /* state of plane */
int bombs; /* bombs carried for bombing mission */
int misc; /* amount of random item being transported */
struct plchrstr *pcp; /* pointer to desc of plane */
struct plnstr plane; /* struct plane */
};
#define P_OK 0
#define P_FIRED 1
#define P_DEL 2
#define getplane(n, p) \
ef_read(EF_PLANE, n, (caddr_t)p)
#define putplane(n, p) \
ef_write(EF_PLANE, n, (caddr_t)p)
#define getplanep(n) \
(struct plnstr *) ef_ptr(EF_PLANE, n)
extern struct plchrstr plchr[];
extern int pln_maxno;
struct shiplook {
short uid;
u_char looked;
u_char found;
struct shiplook *next;
};
#define PLN_ATTDEF(b, t) (b + ((b?1:0) * ((t/20)>10?10:(t/20))))
#define PLN_ACC(b, t) (b * (1.0 - (sqrt((double)t) / 50.)))
#define PLN_RAN(b, t) (t ? (b + (logx((double)t, (double)2.0))) : b)
#define PLN_LOAD(b, t) (t ? (b * (logx((double)t, (double)50.0) < 1.0 ? 1.0 : \
logx((double)t, (double)50.0))) : b)
double logx(double d, double base);
void count_planes();
s_char *prplane(struct plnstr *pp);
/* src/lib/subs/aircombat.c */
extern void ac_planedamage(struct plist *, natid, int, natid, int,
int, s_char *);
extern void ac_intercept(struct emp_qelem *, struct emp_qelem *,
struct emp_qelem *, natid, coord, coord);
extern void ac_combat_headers(natid, natid);
extern void ac_airtoair(struct emp_qelem *, struct emp_qelem *, natid);
extern void ac_doflak(struct emp_qelem *, struct sctstr *);
extern void ac_shipflak(struct emp_qelem *, coord, coord);
extern void ac_landflak(struct emp_qelem *, coord, coord);
extern void ac_fireflak(struct emp_qelem *, natid, natid, int);
extern void ac_encounter(struct emp_qelem *, struct emp_qelem *, coord,
coord, s_char *, int, int,
struct emp_qelem *, struct emp_qelem *);
extern int ac_isflying(struct plnstr *, struct emp_qelem *);
extern int do_evade(struct emp_qelem *, struct emp_qelem *);
extern void sam_intercept(struct emp_qelem *, struct emp_qelem *,
natid, natid, coord, coord, int);
extern int all_missiles(struct emp_qelem *);
extern int can_fly(int);
/* src/lib/subs/aswplnsubs.c */
extern int have_looked(u_char, struct shiplook *);
extern int have_found(u_char, struct shiplook *);
extern void set_have_looked(u_char, struct shiplook *);
extern void set_have_found(u_char, struct shiplook *);
extern int print_found(struct shiplook *);
#endif /* _PLANE_H_ */