empserver/src/lib/global/file.c
Ron Koenderink 555de3100c (dchr_ca, packing, empfile): Add packing symbol table.
(sect_ca, ship_ca, land_ca, plague_stages, empfile):
Add plague stages symbol table.

(treaty_ca, loan_ca, agreement_statuses, empfile):
Add agreement status symbol table.
Combine treatystatuses (TS_FREE, TS_SIGNED and TS_PENDING)
and loan statuses (LS_FREE, LS_SIGNED and LS_PENDING)
into a single agreement status.

(pchr_ca, level, empfile): Add packing symbol table.
2005-11-13 12:27:02 +00:00

186 lines
7.1 KiB
C

/*
* Empire - A multi-player, client/server Internet based war game.
* Copyright (C) 1986-2005, Dave Pare, Jeff Bailey, Thomas Ruschak,
* Ken Stevens, Steve McClure
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
* ---
*
* See the "LEGAL", "LICENSE", "CREDITS" and "README" files for all the
* related information and legal notices. It is expected that any future
* projects/authors will amend these files as needed.
*
* ---
*
* file.c: Empire game data file descriptions.
*
* Known contributors to this file:
*
*/
#include <stddef.h>
#include "misc.h"
#include "xy.h"
#include "loan.h"
#include "nsc.h"
#include "nuke.h"
#include "plane.h"
#include "ship.h"
#include "land.h"
#include "sect.h"
#include "trade.h"
#include "treaty.h"
#include "file.h"
#include "power.h"
#include "news.h"
#include "nat.h"
#include "lost.h"
#include "product.h"
#include "gamesdef.h"
#include "commodity.h"
#include "nsc.h"
/* Number of elements in ARRAY. */
#define SZ(array) (sizeof(array) / sizeof((array)[0]))
/* Initializers for members flags... */
/* Unmapped cache */
#define UNMAPPED_CACHE(type, flags) \
sizeof(type), flags, NULL, 0, 0, 0, 0, -1, NULL, NULL, NULL
/*
* Mapped cache, array with known size.
* Members cids, fids are not set.
*/
#define ARRAY_CACHE(array, flags) \
sizeof(*(array)), (flags), (char *)(array), \
SZ((array)), 0, 0, 0, -1, NULL, NULL, NULL
/*
* Mapped cache, array with unknown size.
* Members csize, cids, fids are not set.
*/
#define PTR_CACHE(ptr, flags) \
sizeof(*(ptr)), (flags), (char *)(ptr), \
0, 0, 0, 0, -1, NULL, NULL, NULL
/*
* Array-backed table.
* The array's last element is the sentinel.
*/
#define ARRAY_TABLE(array, flags) \
sizeof(*(array)), (flags), (char *)(array), \
SZ((array)), 0, SZ((array)) - 1, SZ((array)) - 1, -1, NULL, NULL, NULL
/* Common configuration table flags */
#define EFF_CFG (EFF_RDONLY | EFF_MEM | EFF_STATIC)
struct empfile empfile[] = {
/*
* How empfile[] is initialized:
*
* Members uid, name, file, size, cadef, and the EFF_IMMUTABLE
* bits of flags get their final value.
* If flags & EFF_STATIC, the cache is mapped here, and members
* cache, csize get their final value.
* Members baseid, cids, fids and the EFF_MEM|EFF_RDONLY bits of
* flags are initialized according the initial cache contents.
* Member fd is initialized to -1.
* Members init, postread, prewrite get initialized to NULL, but
* that can be changed by users.
*
* Whatever of the above can't be done here must be done in
* ef_init().
*/
/* Dynamic game data */
{EF_SECTOR, "sect", "sector", sect_ca,
UNMAPPED_CACHE(struct sctstr, EFF_XY | EFF_OWNER)},
{EF_SHIP, "ship", "ship", ship_ca,
UNMAPPED_CACHE(struct shpstr, EFF_XY | EFF_OWNER | EFF_GROUP)},
{EF_PLANE, "plane", "plane", plane_ca,
UNMAPPED_CACHE(struct plnstr, EFF_XY | EFF_OWNER | EFF_GROUP)},
{EF_LAND, "land", "land", land_ca,
UNMAPPED_CACHE(struct lndstr, EFF_XY | EFF_OWNER | EFF_GROUP)},
{EF_NUKE, "nuke", "nuke", nuke_ca,
UNMAPPED_CACHE(struct nukstr, EFF_XY | EFF_OWNER)},
{EF_NEWS, "news", "news", news_ca,
UNMAPPED_CACHE(struct nwsstr, 0)},
{EF_TREATY, "treaty", "treaty", treaty_ca,
UNMAPPED_CACHE(struct trtstr, 0)},
{EF_TRADE, "trade", "trade", trade_ca,
UNMAPPED_CACHE(struct trdstr, 0)},
{EF_POWER, "pow", "power", NULL,
UNMAPPED_CACHE(struct powstr, 0)},
{EF_NATION, "nat", "nation", nat_ca,
UNMAPPED_CACHE(struct natstr, EFF_OWNER)},
{EF_LOAN, "loan", "loan", loan_ca,
UNMAPPED_CACHE(struct lonstr, 0)},
{EF_MAP, "map", "map", NULL,
0, 0, NULL, 0, 0, 0, 0, -1, NULL, NULL, NULL},
{EF_BMAP, "bmap", "bmap", NULL,
0, 0, NULL, 0, 0, 0, 0, -1, NULL, NULL, NULL},
{EF_COMM, "commodity", "commodity", commodity_ca,
UNMAPPED_CACHE(struct comstr, 0)},
{EF_LOST, "lost", "lostitems", lost_ca,
UNMAPPED_CACHE(struct loststr, EFF_OWNER)},
/* Static game data (configuration) */
{EF_SECTOR_CHR, "sect chr", "sect_def", dchr_ca, ARRAY_TABLE(dchr, EFF_CFG)},
{EF_SHIP_CHR, "ship chr", "ship_def", mchr_ca, ARRAY_CACHE(mchr, EFF_CFG)},
{EF_PLANE_CHR, "plane chr", "plane_def", plchr_ca, ARRAY_CACHE(plchr, EFF_CFG)},
{EF_LAND_CHR, "land chr", "land_def", lchr_ca, ARRAY_CACHE(lchr, EFF_CFG)},
{EF_NUKE_CHR, "nuke chr", "nuke_def", nchr_ca, ARRAY_CACHE(nchr, EFF_CFG)},
{EF_NEWS_CHR, "news chr", NULL, rpt_ca, ARRAY_TABLE(rpt, EFF_CFG)},
{EF_TREATY_FLAGS, "treaty flags", NULL, symbol_ca,
PTR_CACHE(treaty_flags, EFF_CFG)},
{EF_ITEM, "item", "item_def", ichr_ca, ARRAY_TABLE(ichr, EFF_CFG)},
{EF_INFRASTRUCTURE, "infrastructure", "infrastructure_def", intrchr_ca,
ARRAY_TABLE(intrchr, EFF_CFG)},
{EF_PRODUCT, "product", "product_def", pchr_ca, ARRAY_TABLE(pchr, EFF_CFG)},
{EF_TABLE, "table", NULL, empfile_ca, ARRAY_TABLE(empfile, EFF_CFG)},
{EF_SHIP_CHR_FLAGS, "ship chr flags", NULL, symbol_ca,
PTR_CACHE(ship_chr_flags, EFF_CFG)},
{EF_PLANE_CHR_FLAGS, "plane chr flags", NULL, symbol_ca,
PTR_CACHE(plane_chr_flags, EFF_CFG)},
{EF_LAND_CHR_FLAGS, "land chr flags", NULL, symbol_ca,
PTR_CACHE(land_chr_flags, EFF_CFG)},
{EF_NUKE_CHR_FLAGS, "nuke chr flags", NULL, symbol_ca,
PTR_CACHE(nuke_chr_flags, EFF_CFG)},
{EF_META, "meta", NULL, mdchr_ca, PTR_CACHE(mdchr_ca, EFF_CFG)},
{EF_META_TYPE, "meta type", NULL, symbol_ca,
PTR_CACHE(meta_type, EFF_CFG)},
{EF_META_FLAGS, "meta flags", NULL, symbol_ca,
PTR_CACHE(meta_flags, EFF_CFG)},
{EF_MISSIONS, "missions", NULL, symbol_ca,
PTR_CACHE(missions, EFF_CFG)},
{EF_PLANE_FLAGS, "plane flags", NULL, symbol_ca,
PTR_CACHE(plane_flags, EFF_CFG)},
{EF_RETREAT_FLAGS, "retreat flags", NULL, symbol_ca,
PTR_CACHE(retreat_flags, EFF_CFG)},
{EF_NATION_FLAGS, "nation flags", NULL, symbol_ca,
PTR_CACHE(nation_flags, EFF_CFG)},
{EF_NATION_RELATIONS, "nation relationships", NULL, symbol_ca,
PTR_CACHE(nation_relations, EFF_CFG)},
{EF_LEVEL, "level", NULL, symbol_ca, PTR_CACHE(level, EFF_CFG)},
{EF_AGREEMENT_STATUS, "agreement status", NULL, symbol_ca,
PTR_CACHE(agreement_statuses, EFF_CFG)},
{EF_PLAGUE_STAGES, "plague stages", NULL, symbol_ca,
PTR_CACHE(plague_stages, EFF_CFG)},
{EF_PACKING, "packing", NULL, symbol_ca,
PTR_CACHE(packing, EFF_CFG)},
/* Sentinel */
{EF_BAD, NULL, NULL, NULL, 0, 0, NULL, 0, 0, 0, 0, -1, NULL, NULL, NULL},
};