In each sector, any country owning the sector, a surface ship or a land unit gets to intercept. Before, only the sector owner got to intercept, except for the target sector. There, any country owning surface ships or land units got to intercept in addition to the sector owner. Thus, a sector owner with surface ships or land units there got to intercept twice. Info Intercept claimed you get to intercept once for ships and once again for land units, which was wrong since 4.0.9. Info bomb suggested that flak fires only in the target sector, which was wrong since 4.2.8. Drop that.
48 lines
1.9 KiB
Perl
48 lines
1.9 KiB
Perl
.TH Command DROP
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.NA drop "Use planes to drop commodities in your own sectors"
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.LV Expert
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.SY "dropoff <TRANSPORTS> <ESCORTS> <SECT> <PATH|DESTINATION> <COMMODITY>"
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The \*Qdropoff\*U command is used to resupply beleaguered friendly
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troops with food, shells, reinforcements, and other necessities of
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battle.
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.s1
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<TRANSPORTS> represents a list of planes which are to travel
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to the target sector.
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Only planes which are provided with gas, and have sufficient mobility will
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be successfully selected for the mission.
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.s1
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<ESCORTS> represent a list of fighter planes which are capable of escorting
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the transports all the way to the target.
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To be selected, escorts must have fuel and mobility.
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.s1
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<SECT> represents an assembly point, where all of the planes in the
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mission meet before proceeding on to the target sector.
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The assembly point must be owned by you or an ally, or you or an ally
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must have a ship there. It must not be more than
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four sectors away from any of the planes selected for the mission.
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.s1
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<COMMODITY> is the name of a commodity which is to be carried along
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on all of the planes which have a transport capacity.
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.s1
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Route is a normal empire path specification. You may also give a
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destination sector on the command line, or at any time while giving
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the route, and empire will use the best path from the current sector
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to the desired destination sector.
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.s1
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When getting a path interactively, empire will show you the information
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you have (from your bmap) concerning the current area, to help you plot
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your course.
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.s1
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Air drop missions can be intercepted just like any other mission. See
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info \*QIntercept\*U.
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.s1
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Planes which arrive safely at the target sector will drop the goodies off
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to the waiting people below.
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.s1
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Any plane with the \*Qmine\*U ability can
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mine a sector by dropping shells in a sea sector.
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.s1
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Note that a plane must be at least 40% efficient before it can leave
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the ground.
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.s1
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.SA "Plane-types, bomb, fly, paradrop, recon, Mobility, Planes, Commodities"
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