This was a lame attempt at limiting the ripple effect of adding / removing commands. Better means are now available, so drop it. Signed-off-by: Markus Armbruster <armbru@pond.sub.org>
1470 lines
73 KiB
Text
1470 lines
73 KiB
Text
Main startup
|
|
Main prng MT19937 1
|
|
Conn0 output Conn0 2 Empire server ready
|
|
Conn0 input user tester
|
|
Conn0 output Conn0 0 hello tester
|
|
Conn0 input coun red
|
|
Conn0 output Conn0 10 country red does not exist
|
|
Conn0 output Conn0 3 so long...
|
|
Conn1 output Conn1 2 Empire server ready
|
|
Conn1 input user tester
|
|
Conn1 output Conn1 0 hello tester
|
|
Conn1 input coun 1
|
|
Conn1 output Conn1 0 country name 1
|
|
Conn1 input pass 1
|
|
Conn1 output Conn1 0 password ok
|
|
Conn1 input play
|
|
Conn1 login 1 127.0.0.1 tester
|
|
Play#1 output Play#1 2 2
|
|
Play#1 output Play#1 1
|
|
Play#1 output Play#1 1 *** Server configured for testing ***
|
|
Play#1 output Play#1 1 *** If you see this in a game, it is misconfigured! ***
|
|
Play#1 output Play#1 1 You have a new telegram waiting ...
|
|
Play#1 output Play#1 6 0 640
|
|
Play#1 input cens * ?shell>0
|
|
Play#1 command census
|
|
Play#1 output Play#1 1 Thu Jan 1 00:00:00 1970
|
|
Play#1 output Play#1 1 CENSUS del dst
|
|
Play#1 output Play#1 1 sect eff prd mob uf uf old civ mil uw food work avail ter fall coa
|
|
Play#1 output Play#1 1 -4,0 + 100% 127 .. .. 100 5 0 0 0% 0 0 1
|
|
Play#1 output Play#1 1 -2,0 f 4% 127 .. .. 100 5 0 0 0% 0 0
|
|
Play#1 output Play#1 1 0,0 f 5% 127 .. .. 100 5 0 0 0% 0 0
|
|
Play#1 output Play#1 1 2,0 f 100% 127 .. .. 100 5 0 0 0% 0 0
|
|
Play#1 output Play#1 1 4,0 f 100% 127 .. .. 100 5 0 0 0% 0 0 1
|
|
Play#1 output Play#1 1 5 sectors
|
|
Play#1 output Play#1 6 0 640
|
|
Play#1 input comm * ?shell>0
|
|
Play#1 command commodity
|
|
Play#1 output Play#1 1 Thu Jan 1 00:00:00 1970
|
|
Play#1 output Play#1 1 COMMODITIES deliver-- distribute
|
|
Play#1 output Play#1 1 sect sgpidbolhr sgpidbolhr sh gun pet iron dust bar oil lcm hcm rad
|
|
Play#1 output Play#1 1 -4,0 + .......... .......... 1 1 0 0 0 0 0 0 0 0
|
|
Play#1 output Play#1 1 -2,0 f .......... .......... 1 1 0 0 0 0 0 0 0 0
|
|
Play#1 output Play#1 1 0,0 f .......... .......... 1 1 0 0 0 0 0 0 0 0
|
|
Play#1 output Play#1 1 2,0 f .......... .......... 100 1 0 0 0 0 0 0 0 0
|
|
Play#1 output Play#1 1 4,0 f .......... .......... 100 7 0 0 0 0 0 0 0 0
|
|
Play#1 output Play#1 1 5 sectors
|
|
Play#1 output Play#1 6 0 640
|
|
Play#1 input fire se 1,0 6,0
|
|
Play#1 command fire
|
|
Play#1 output Play#1 6 0 639
|
|
Play#1 input fire se -4,0 6,0
|
|
Play#1 command fire
|
|
Play#1 output Play#1 6 0 638
|
|
Play#1 input fire se -2,0 6,0
|
|
Play#1 command fire
|
|
Play#1 output Play#1 1 Fort not efficient enough to fire!
|
|
Play#1 output Play#1 6 0 637
|
|
Play#1 input fire se 0,0 0,0
|
|
Play#1 command fire
|
|
Play#1 output Play#1 1
|
|
Play#1 output Play#1 1 Sector 0,0 firing
|
|
Play#1 output Play#1 1 You can't fire upon yourself!
|
|
Play#1 output Play#1 6 0 636
|
|
Play#1 input fire se 0,0 1,0
|
|
Play#1 command fire
|
|
Play#1 output Play#1 1
|
|
Play#1 output Play#1 1 Sector 0,0 firing
|
|
Play#1 output Play#1 1 No such sector exists!
|
|
Play#1 output Play#1 6 0 635
|
|
Play#1 input fire se 0,0 666
|
|
Play#1 command fire
|
|
Play#1 output Play#1 1
|
|
Play#1 output Play#1 1 Sector 0,0 firing
|
|
Play#1 output Play#1 1 No such ship exists!
|
|
Play#1 output Play#1 6 0 634
|
|
Play#1 input move m 0,0 1 nh
|
|
Play#1 command move
|
|
Play#1 output Play#1 1 No mobility used
|
|
Play#1 output Play#1 1 127 mob left in 0,0
|
|
Play#1 output Play#1 6 0 633
|
|
Play#1 input fire se 0,0 6,0
|
|
Play#1 command fire
|
|
Play#1 output Play#1 1 Not enough military in sector 0,0!
|
|
Play#1 output Play#1 6 0 632
|
|
Play#1 input move m 1,1 1 yh
|
|
Play#1 command move
|
|
Play#1 output Play#1 1 Total movement cost = 1
|
|
Play#1 output Play#1 1 126 mob left in 1,1
|
|
Play#1 output Play#1 6 0 631
|
|
Play#1 input move g 0,0 1 nh
|
|
Play#1 command move
|
|
Play#1 output Play#1 1 No mobility used
|
|
Play#1 output Play#1 1 127 mob left in 0,0
|
|
Play#1 output Play#1 6 0 630
|
|
Play#1 input fire se 0,0 6,0
|
|
Play#1 command fire
|
|
Play#1 output Play#1 1 Not enough guns in sector 0,0!
|
|
Play#1 output Play#1 6 0 629
|
|
Play#1 input move g 1,1 1 yh
|
|
Play#1 command move
|
|
Play#1 output Play#1 1 Total movement cost = 3
|
|
Play#1 output Play#1 1 123 mob left in 1,1
|
|
Play#1 output Play#1 6 0 628
|
|
Play#1 input move s 0,0 1 nh
|
|
Play#1 command move
|
|
Play#1 output Play#1 1 No mobility used
|
|
Play#1 output Play#1 1 127 mob left in 0,0
|
|
Play#1 output Play#1 6 0 627
|
|
Play#1 input fire se 0,0 6,0
|
|
Play#1 command fire
|
|
Play#1 output Play#1 1 Not enough shells in sector 0,0!
|
|
Play#1 output Play#1 6 0 626
|
|
Play#1 input move s 1,1 1 yh
|
|
Play#1 command move
|
|
Play#1 output Play#1 1 Total movement cost = 1
|
|
Play#1 output Play#1 1 122 mob left in 1,1
|
|
Play#1 output Play#1 6 0 625
|
|
Play#1 input fire se 4,0 -12,0
|
|
Play#1 command fire
|
|
Play#1 output Play#1 1
|
|
Play#1 output Play#1 1 Sector 4,0 firing
|
|
Play#1 output Play#1 1 range is 5.00 (4.50)
|
|
Play#1 output Play#1 1 Target out of range.
|
|
Play#1 output Play#1 6 0 624
|
|
Play#1 input fire se 4,0 0
|
|
Play#1 command fire
|
|
Play#1 output Play#1 1
|
|
Play#1 output Play#1 1 Sector 4,0 firing
|
|
Play#1 output Play#1 1 range is 5.00 (4.50)
|
|
Play#1 output Play#1 1 Target out of range.
|
|
Play#1 output Play#1 6 0 623
|
|
Play#1 input fire se 4,0 13
|
|
Play#1 command fire
|
|
Play#1 output Play#1 1
|
|
Play#1 output Play#1 1 Sector 4,0 firing
|
|
Play#1 output Play#1 1 range is 4.00 (4.50)
|
|
Play#1 output Play#1 1 Target out of range.
|
|
Play#1 output Play#1 6 0 622
|
|
Play#1 input fire se 4,0 12
|
|
Play#1 command fire
|
|
Play#1 output Play#1 1
|
|
Play#1 output Play#1 1 Sector 4,0 firing
|
|
Play#1 output Play#1 1 range is 4.00 (4.50)
|
|
Play#1 output Play#1 1 Target out of range.
|
|
Play#1 output Play#1 6 0 621
|
|
Play#1 input fire se 4,0 14,0
|
|
Play#1 command fire
|
|
Play#1 output Play#1 1
|
|
Play#1 output Play#1 1 Sector 4,0 firing
|
|
Play#1 output Play#1 1 range is 4.00 (4.50)
|
|
Play#1 output Play#1 1 Target out of range.
|
|
Play#1 output Play#1 6 0 620
|
|
Play#1 input fire se 4,0 14,0
|
|
Play#1 command fire
|
|
Play#1 output Play#1 1
|
|
Play#1 output Play#1 1 Sector 4,0 firing
|
|
Play#1 output Play#1 1 range is 4.00 (4.50)
|
|
Play#1 output Play#1 1 Target out of range.
|
|
Play#1 output Play#1 6 0 619
|
|
Play#1 input fire se 4,0 14,0
|
|
Play#1 command fire
|
|
Play#1 output Play#1 1
|
|
Play#1 output Play#1 1 Sector 4,0 firing
|
|
Play#1 output Play#1 1 range is 5.00 (4.50)
|
|
Play#1 output Play#1 1 \007Kaboom!!!
|
|
Play#1 output Play#1 1 Shells hit sector 14,0 for 22 damage.
|
|
Play#1 output Play#1 6 0 618
|
|
Play#1 input fire se 4,0 14,0
|
|
Play#1 command fire
|
|
Play#1 output Play#1 1
|
|
Play#1 output Play#1 1 Sector 4,0 firing
|
|
Play#1 output Play#1 1 range is 4.00 (4.50)
|
|
Play#1 output Play#1 1 Target out of range.
|
|
Play#1 output Play#1 6 0 617
|
|
Play#1 input fire se 4,0 14,0
|
|
Play#1 command fire
|
|
Play#1 output Play#1 1
|
|
Play#1 output Play#1 1 Sector 4,0 firing
|
|
Play#1 output Play#1 1 range is 4.00 (4.50)
|
|
Play#1 output Play#1 1 Target out of range.
|
|
Play#1 output Play#1 6 0 616
|
|
Play#1 input fire se 4,0 14,0
|
|
Play#1 command fire
|
|
Play#1 output Play#1 1
|
|
Play#1 output Play#1 1 Sector 4,0 firing
|
|
Play#1 output Play#1 1 range is 5.00 (4.50)
|
|
Play#1 output Play#1 1 \007Kaboom!!!
|
|
Play#1 output Play#1 1 Shells hit sector 14,0 for 39 damage.
|
|
Play#1 output Play#1 6 0 615
|
|
Play#1 input fire se 4,0 2,-2
|
|
Play#1 command fire
|
|
Play#1 output Play#1 1
|
|
Play#1 output Play#1 1 Sector 4,0 firing
|
|
Play#1 output Play#1 1 range is 5.00 (4.50)
|
|
Play#1 output Play#1 1 \007Kaboom!!!
|
|
Play#1 output Play#1 1 Shells hit sector 2,-2 for 21 damage.
|
|
Play#1 output Play#1 6 0 614
|
|
Play#1 input move s 2,0 20 gh
|
|
Play#1 command move
|
|
Play#1 output Play#1 1 Total movement cost = 7
|
|
Play#1 output Play#1 1 120 mob left in 2,0
|
|
Play#1 output Play#1 6 0 613
|
|
Play#1 input fire se 0,0 -2,-2
|
|
Play#1 command fire
|
|
Play#1 output Play#1 1
|
|
Play#1 output Play#1 1 Sector 0,0 firing
|
|
Play#1 output Play#1 1 range is 3.00 (3.50)
|
|
Play#1 output Play#1 1 \007Kaboom!!!
|
|
Play#1 output Play#1 1 Shells hit sector -2,-2 for 0 damage.
|
|
Play#1 output Play#1 6 0 612
|
|
Play#1 input fire se 2,0 -2,-2
|
|
Play#1 command fire
|
|
Play#1 output Play#1 1
|
|
Play#1 output Play#1 1 Sector 2,0 firing
|
|
Play#1 output Play#1 1 range is 5.00 (4.50)
|
|
Play#1 output Play#1 1 \007Kaboom!!!
|
|
Play#1 output Play#1 1 Shells hit sector -2,-2 for 5 damage.
|
|
Play#1 output Play#1 6 0 611
|
|
Play#1 input fire se 4,0 -2,-2
|
|
Play#1 command fire
|
|
Play#1 output Play#1 1
|
|
Play#1 output Play#1 1 Sector 4,0 firing
|
|
Play#1 output Play#1 1 range is 5.00 (4.50)
|
|
Play#1 output Play#1 1 \007Kaboom!!!
|
|
Play#1 output Play#1 1 Shells hit sector -2,-2 for 43 damage.
|
|
Play#1 output Play#1 6 0 610
|
|
Play#1 input fire se 0,0 4,2
|
|
Play#1 command fire
|
|
Play#1 output Play#1 1
|
|
Play#1 output Play#1 1 Sector 0,0 firing
|
|
Play#1 output Play#1 1 range is 3.00 (3.50)
|
|
Play#1 output Play#1 1 \007Kaboom!!!
|
|
Play#1 output Play#1 1 Shells hit sector 4,2 for 0 damage.
|
|
Play#1 output Play#1 6 0 609
|
|
Play#1 input fire se 2,0 4,2
|
|
Play#1 command fire
|
|
Play#1 output Play#1 1
|
|
Play#1 output Play#1 1 Sector 2,0 firing
|
|
Play#1 output Play#1 1 range is 5.00 (4.50)
|
|
Play#1 output Play#1 1 \007Kaboom!!!
|
|
Play#1 output Play#1 1 Shells hit sector 4,2 for 3 damage.
|
|
Play#1 output Play#1 6 0 608
|
|
Play#1 input fire se 4,0 1,3
|
|
Play#1 command fire
|
|
Play#1 output Play#1 1
|
|
Play#1 output Play#1 1 Sector 4,0 firing
|
|
Play#1 output Play#1 1 range is 5.00 (4.50)
|
|
Play#1 output Play#1 1 \007Kaboom!!!
|
|
Play#1 output Play#1 1 Shells hit sector 1,3 for 29 damage.
|
|
Play#1 output Play#1 6 0 607
|
|
Play#1 input fire se 0,0 2,2
|
|
Play#1 command fire
|
|
Play#1 output Play#1 1
|
|
Play#1 output Play#1 1 Sector 0,0 firing
|
|
Play#1 output Play#1 1 range is 4.00 (3.50)
|
|
Play#1 output Play#1 1 \007Kaboom!!!
|
|
Play#1 output Play#1 1 Shells hit sector 2,2 for 0 damage.
|
|
Play#1 output Play#1 6 0 606
|
|
Play#1 input fire se 2,0 2,2
|
|
Play#1 command fire
|
|
Play#1 output Play#1 1
|
|
Play#1 output Play#1 1 Sector 2,0 firing
|
|
Play#1 output Play#1 1 range is 5.00 (4.50)
|
|
Play#1 output Play#1 1 \007Kaboom!!!
|
|
Play#1 output Play#1 1 Shells hit sector 2,2 for 5 damage.
|
|
Play#1 output Play#1 6 0 605
|
|
Play#1 input fire se 4,0 2,2
|
|
Play#1 command fire
|
|
Play#1 output Play#1 1
|
|
Play#1 output Play#1 1 Sector 4,0 firing
|
|
Play#1 output Play#1 1 range is 4.00 (4.50)
|
|
Play#1 output Play#1 1 \007Kaboom!!!
|
|
Play#1 output Play#1 1 Shells hit sector 2,2 for 21 damage.
|
|
Play#1 output Play#1 6 0 604
|
|
Play#1 input fire se 0,0 9
|
|
Play#1 command fire
|
|
Play#1 output Play#1 1
|
|
Play#1 output Play#1 1 Sector 0,0 firing
|
|
Play#1 output Play#1 1 range is 4.00 (3.50)
|
|
Play#1 output Play#1 1 \007Kaboom!!!
|
|
Play#1 output Play#1 1 Shells hit cs cargo ship (#9) in 3,1 for 0 damage.
|
|
Play#1 output Play#1 1 You have a new telegram waiting ...
|
|
Play#1 output Play#1 6 0 603
|
|
Play#1 input fire se 0,0 23
|
|
Play#1 command fire
|
|
Play#1 output Play#1 1
|
|
Play#1 output Play#1 1 Sector 0,0 firing
|
|
Play#1 output Play#1 1 range is 3.00 (3.50)
|
|
Play#1 output Play#1 1 \007Kaboom!!!
|
|
Play#1 output Play#1 1 Shells hit cs cargo ship (#23) in 6,0 for 0 damage.
|
|
Play#1 output Play#1 6 0 602
|
|
Play#1 input fire se 2,0 23
|
|
Play#1 command fire
|
|
Play#1 output Play#1 1
|
|
Play#1 output Play#1 1 Sector 2,0 firing
|
|
Play#1 output Play#1 1 range is 4.00 (4.50)
|
|
Play#1 output Play#1 1 \007Kaboom!!!
|
|
Play#1 output Play#1 1 Shells hit cs cargo ship (#23) in 6,0 for 2 damage.
|
|
Play#1 output Play#1 6 0 601
|
|
Play#1 input fire se 4,0 23
|
|
Play#1 command fire
|
|
Play#1 output Play#1 1
|
|
Play#1 output Play#1 1 Sector 4,0 firing
|
|
Play#1 output Play#1 1 range is 4.00 (4.50)
|
|
Play#1 output Play#1 1 \007Kaboom!!!
|
|
Play#1 output Play#1 1 Shells hit cs cargo ship (#23) in 8,0 for 26 damage.
|
|
Play#1 output Play#1 6 0 600
|
|
Play#1 input fire se 4,0 21
|
|
Play#1 command fire
|
|
Play#1 output Play#1 1
|
|
Play#1 output Play#1 1 Sector 4,0 firing
|
|
Play#1 output Play#1 1 range is 5.00 (4.50)
|
|
Play#1 output Play#1 1 \007Kaboom!!!
|
|
Play#1 output Play#1 1 Shells hit cs cargo ship (#21) in 6,0 for 24 damage.
|
|
Play#1 output Play#1 1 cs cargo ship (#21) sunk!
|
|
Play#1 output Play#1 6 0 599
|
|
Play#1 input fire se 0,0 22
|
|
Play#1 command fire
|
|
Play#1 output Play#1 1
|
|
Play#1 output Play#1 1 Sector 0,0 firing
|
|
Play#1 output Play#1 1 range is 4.00 (3.50)
|
|
Play#1 output Play#1 1 \007Kaboom!!!
|
|
Play#1 output Play#1 1 Shells hit cs cargo ship (#22) in 2,2 for 0 damage.
|
|
Play#1 output Play#1 6 0 598
|
|
Play#1 input fire se 2,0 22
|
|
Play#1 command fire
|
|
Play#1 output Play#1 1
|
|
Play#1 output Play#1 1 Sector 2,0 firing
|
|
Play#1 output Play#1 1 range is 5.00 (4.50)
|
|
Play#1 output Play#1 1 \007Kaboom!!!
|
|
Play#1 output Play#1 1 Shells hit cs cargo ship (#22) in 2,2 for 4 damage.
|
|
Play#1 output Play#1 6 0 597
|
|
Play#1 input fire se 4,0 22
|
|
Play#1 command fire
|
|
Play#1 output Play#1 1
|
|
Play#1 output Play#1 1 Sector 4,0 firing
|
|
Play#1 output Play#1 1 range is 5.00 (4.50)
|
|
Play#1 output Play#1 1 \007Kaboom!!!
|
|
Play#1 output Play#1 1 Shells hit cs cargo ship (#22) in 2,2 for 49 damage.
|
|
Play#1 output Play#1 6 0 596
|
|
Play#1 input fire se 4,0 20
|
|
Play#1 command fire
|
|
Play#1 output Play#1 1
|
|
Play#1 output Play#1 1 Sector 4,0 firing
|
|
Play#1 output Play#1 1 range is 4.00 (4.50)
|
|
Play#1 output Play#1 1 \007Kaboom!!!
|
|
Play#1 output Play#1 1 Shells hit cs cargo ship (#20) in 2,2 for 27 damage.
|
|
Play#1 output Play#1 1 cs cargo ship (#20) sunk!
|
|
Play#1 output Play#1 6 0 595
|
|
Play#1 input comm * ?shell>0
|
|
Play#1 command commodity
|
|
Play#1 output Play#1 1 Thu Jan 1 00:00:00 1970
|
|
Play#1 output Play#1 1 COMMODITIES deliver-- distribute
|
|
Play#1 output Play#1 1 sect sgpidbolhr sgpidbolhr sh gun pet iron dust bar oil lcm hcm rad
|
|
Play#1 output Play#1 1 -4,0 + .......... .......... 1 1 0 0 0 0 0 0 0 0
|
|
Play#1 output Play#1 1 -2,0 f .......... .......... 1 1 0 0 0 0 0 0 0 0
|
|
Play#1 output Play#1 1 0,0 f .......... .......... 15 1 0 0 0 0 0 0 0 0
|
|
Play#1 output Play#1 1 2,0 f .......... .......... 75 1 0 0 0 0 0 0 0 0
|
|
Play#1 output Play#1 1 4,0 f .......... .......... 82 7 0 0 0 0 0 0 0 0
|
|
Play#1 output Play#1 1 5 sectors
|
|
Play#1 output Play#1 6 0 595
|
|
Play#1 input ctld
|
|
Play#1 output Play#1 1 Bye-bye
|
|
Play#1 logout 1
|
|
Play#1 output Play#1 3 so long...
|
|
Conn2 output Conn2 2 Empire server ready
|
|
Conn2 input user tester
|
|
Conn2 output Conn2 0 hello tester
|
|
Conn2 input coun POGO
|
|
Conn2 output Conn2 0 country name POGO
|
|
Conn2 input pass peter
|
|
Conn2 output Conn2 0 password ok
|
|
Conn2 input play
|
|
Conn2 login 0 127.0.0.1 tester
|
|
Play#0 output Play#0 2 2
|
|
Play#0 output Play#0 1
|
|
Play#0 output Play#0 1 *** Server configured for testing ***
|
|
Play#0 output Play#0 1 *** If you see this in a game, it is misconfigured! ***
|
|
Play#0 output Play#0 6 0 640
|
|
Play#0 input terr * ?terr=2&eff<100 1
|
|
Play#0 command territory
|
|
Play#0 output Play#0 6 0 640
|
|
Play#0 input cens * ?terr=1
|
|
Play#0 command census
|
|
Play#0 output Play#0 1 Thu Jan 1 00:00:00 1970
|
|
Play#0 output Play#0 1 CENSUS del dst
|
|
Play#0 output Play#0 1 own sect eff prd mob uf uf old civ mil uw food work avail fall coa
|
|
Play#0 output Play#0 1 1 -2,-2 + 67% 85 .. .. 67 0 0 0 0% 0 0 1
|
|
Play#0 output Play#0 1 1 2,-2 s 100% 127 .. .. 100 0 0 0 0% 0 0 1
|
|
Play#0 output Play#0 1 0 6,0 . 0% 0 .. .. 0 0 0 0 0% 0 0 1
|
|
Play#0 output Play#0 1 0 14,0 . 0% 0 .. .. 0 0 0 0 0% 0 0 1
|
|
Play#0 output Play#0 1 2 0,2 + 100% 127 .. .. 100 0 0 0 0% 100 0 1
|
|
Play#0 output Play#0 1 2 2,2 h 87% 0 .. .. 87 0 0 0 0% 86 0 1
|
|
Play#0 output Play#0 1 2 4,2 = 98% 124 .. .. 98 0 0 0 0% 98 0 1
|
|
Play#0 output Play#0 1 0 1,3 . 0% 0 .. .. 0 0 0 0 0% 78 0 1
|
|
Play#0 output Play#0 1 8 sectors
|
|
Play#0 output Play#0 6 0 640
|
|
Play#0 input comm * ?terr=1
|
|
Play#0 command commodity
|
|
Play#0 output Play#0 1 Thu Jan 1 00:00:00 1970
|
|
Play#0 output Play#0 1 COMMODITIES deliver-- distribute
|
|
Play#0 output Play#0 1 sect sgpidbolhr sgpidbolhr sh gun pet iron dust bar oil lcm hcm rad
|
|
Play#0 output Play#0 1 1 -2,-2 + .......... .......... 0 0 0 0 0 0 0 0 0 0
|
|
Play#0 output Play#0 1 1 2,-2 s .......... .......... 0 0 0 0 0 0 0 0 0 0
|
|
Play#0 output Play#0 1 0 6,0 . .......... .......... 0 0 0 0 0 0 0 0 0 0
|
|
Play#0 output Play#0 1 0 14,0 . .......... .......... 0 0 0 0 0 0 0 0 0 0
|
|
Play#0 output Play#0 1 2 0,2 + .......... .......... 0 0 0 0 0 0 0 100 100 0
|
|
Play#0 output Play#0 1 2 2,2 h .......... .......... 0 0 0 0 0 0 0 86 86 0
|
|
Play#0 output Play#0 1 2 4,2 = .......... .......... 0 0 0 0 0 0 0 98 98 0
|
|
Play#0 output Play#0 1 0 1,3 . .......... .......... 0 0 0 0 0 0 0 0 0 0
|
|
Play#0 output Play#0 1 8 sectors
|
|
Play#0 output Play#0 6 0 640
|
|
Play#0 input sinf * ?terr=1
|
|
Play#0 command sinfrastructure
|
|
Play#0 output Play#0 1 Thu Jan 1 00:00:00 1970
|
|
Play#0 output Play#0 1 road rail defense
|
|
Play#0 output Play#0 1 own sect eff eff mcost eff mcost eff fact
|
|
Play#0 output Play#0 1 1 -2,-2 + 67% 0% 0.132 yes 0.132 67% 1.00
|
|
Play#0 output Play#0 1 1 2,-2 s 100% 0% N/A yes N/A 100% 99.00
|
|
Play#0 output Play#0 1 0 6,0 . 0% 0% N/A no N/A 0% 0.00
|
|
Play#0 output Play#0 1 0 14,0 . 0% 0% N/A no N/A 0% 0.00
|
|
Play#0 output Play#0 1 2 0,2 + 100% 100% 0.001 yes 0.020 100% 1.00
|
|
Play#0 output Play#0 1 2 2,2 h 87% 86% 0.051 yes 0.051 87% 1.44
|
|
Play#0 output Play#0 1 2 4,2 = 98% 98% 0.001 yes 0.020 98% 1.00
|
|
Play#0 output Play#0 1 0 1,3 . 0% 78% N/A no N/A 0% 0.00
|
|
Play#0 output Play#0 1 8 sectors
|
|
Play#0 output Play#0 6 0 640
|
|
Play#0 input ship * ?eff<100
|
|
Play#0 command ship
|
|
Play#0 output Play#0 1 own shp# ship type x,y fl eff civ mil uw fd pn he xl ln mob tech
|
|
Play#0 output Play#0 1 2 0 frg frigate -12,0 20% 0 0 0 0 0 0 0 0 0 0
|
|
Play#0 output Play#0 1 1 1 bb battleship 3,1 59% 0 13 0 0 0 0 0 0 127 150
|
|
Play#0 output Play#0 1 1 2 bb battleship 3,1 60% 0 13 0 0 0 0 0 0 127 150
|
|
Play#0 output Play#0 1 2 10 sb submarine 2,2 20% 0 0 0 0 0 0 0 0 0 60
|
|
Play#0 output Play#0 1 2 11 sb submarine 6,0 20% 0 0 0 0 0 0 0 1 0 60
|
|
Play#0 output Play#0 1 2 22 cs cargo ship 2,2 58% 0 3 0 0 0 0 1 1 74 20
|
|
Play#0 output Play#0 1 2 23 cs cargo ship 8,0 78% 0 4 0 0 0 0 1 1 88 20
|
|
Play#0 output Play#0 1 7 ships
|
|
Play#0 output Play#0 6 0 640
|
|
Play#0 input carg * ?eff<100
|
|
Play#0 command cargo
|
|
Play#0 output Play#0 1 shp# x,y flt eff civ mil uw sh gun pet irn dst bar oil lcm hcm rad
|
|
Play#0 output Play#0 1 0 frg -12,0 20% 0 0 0 0 0 0 0 0 0 0 0 0 0
|
|
Play#0 output Play#0 1 1 bb 3,1 59% 0 13 0 200 10 0 0 0 0 0 0 0 0
|
|
Play#0 output Play#0 1 2 bb 3,1 60% 0 13 0 200 10 0 0 0 0 0 0 0 0
|
|
Play#0 output Play#0 1 10 sb 2,2 20% 0 0 0 0 0 0 0 0 0 0 0 0 0
|
|
Play#0 output Play#0 1 11 sb 6,0 20% 0 0 0 0 0 0 0 0 0 0 0 0 0
|
|
Play#0 output Play#0 1 22 cs 2,2 58% 0 3 0 0 0 0 0 0 0 0 59 58 0
|
|
Play#0 output Play#0 1 23 cs 8,0 78% 0 4 0 0 0 0 0 0 0 0 78 78 0
|
|
Play#0 output Play#0 1 7 ships
|
|
Play#0 output Play#0 6 0 640
|
|
Play#0 input plane * ?eff<100
|
|
Play#0 command plane
|
|
Play#0 output Play#0 1 *: No plane(s)
|
|
Play#0 output Play#0 1 command failed
|
|
Play#0 output Play#0 6 0 640
|
|
Play#0 input land * ?eff<100
|
|
Play#0 command land
|
|
Play#0 output Play#0 1 own # unit type x,y a eff mil frt mu fd tch retr xl ln carry
|
|
Play#0 output Play#0 1 1 1 hat hvy artill 3,1 39% 10 0 127 0 160 0% 0 0
|
|
Play#0 output Play#0 1 1 2 hat hvy artill 3,1 40% 10 0 127 0 160 0% 0 0
|
|
Play#0 output Play#0 1 2 22 rad radar unit 2,2 97% 10 0 124 0 270 0% 0 0 22S
|
|
Play#0 output Play#0 1 2 32 tra train 2,2 94% 10 0 120 0 40 0% 1 1
|
|
Play#0 output Play#0 1 2 33 rad radar unit 2,2 97% 10 0 123 0 270 0% 1 0 32L
|
|
Play#0 output Play#0 1 5 units
|
|
Play#0 output Play#0 6 0 640
|
|
Play#0 input lcarg * ?eff<100
|
|
Play#0 command lcargo
|
|
Play#0 output Play#0 1 lnd# unit x,y a eff civ mil uw sh gun pet irn dst bar oil lcm hcm rad
|
|
Play#0 output Play#0 1 1 hat 3,1 39% 0 10 0 80 12 0 0 0 0 0 0 0 0
|
|
Play#0 output Play#0 1 2 hat 3,1 40% 0 10 0 80 12 0 0 0 0 0 0 0 0
|
|
Play#0 output Play#0 1 22 rad 2,2 97% 0 10 0 0 0 0 0 0 0 0 0 0 0
|
|
Play#0 output Play#0 1 32 tra 2,2 94% 0 10 0 0 0 0 0 0 0 0 94 94 0
|
|
Play#0 output Play#0 1 33 rad 2,2 97% 0 10 0 0 0 0 0 0 0 0 0 0 0
|
|
Play#0 output Play#0 1 5 units
|
|
Play#0 output Play#0 6 0 640
|
|
Play#0 input nuke *
|
|
Play#0 command nuke
|
|
Play#0 output Play#0 1 own # nuke type x,y s eff tech carry burst
|
|
Play#0 output Play#0 1 2 0 10kt fission 2,2 100% 400
|
|
Play#0 output Play#0 1 2 1 10kt fission 2,2 100% 400 1P ground
|
|
Play#0 output Play#0 1 2 nukes
|
|
Play#0 output Play#0 6 0 640
|
|
Play#0 input __cmd added 3 0 0
|
|
Play#0 command __cmd
|
|
Play#0 output Play#0 6 0 640
|
|
Play#0 input ctld
|
|
Play#0 output Play#0 1 Bye-bye
|
|
Play#0 logout 0
|
|
Play#0 output Play#0 3 so long...
|
|
Conn3 output Conn3 2 Empire server ready
|
|
Conn3 input user tester
|
|
Conn3 output Conn3 0 hello tester
|
|
Conn3 input coun 1
|
|
Conn3 output Conn3 0 country name 1
|
|
Conn3 input pass 1
|
|
Conn3 output Conn3 0 password ok
|
|
Conn3 input play
|
|
Conn3 login 1 127.0.0.1 tester
|
|
Play#1 output Play#1 2 2
|
|
Play#1 output Play#1 1
|
|
Play#1 output Play#1 1 *** Server configured for testing ***
|
|
Play#1 output Play#1 1 *** If you see this in a game, it is misconfigured! ***
|
|
Play#1 output Play#1 6 0 595
|
|
Play#1 input ship * ?shell>0
|
|
Play#1 command ship
|
|
Play#1 output Play#1 1 shp# ship type x,y fl eff civ mil uw fd pn he xl ln mob tech
|
|
Play#1 output Play#1 1 1 bb battleship 3,1 59% 0 13 0 0 0 0 0 0 127 150
|
|
Play#1 output Play#1 1 2 bb battleship 3,1 60% 0 13 0 0 0 0 0 0 127 150
|
|
Play#1 output Play#1 1 3 bb battleship 3,1 100% 0 13 0 0 0 0 0 0 127 150
|
|
Play#1 output Play#1 1 5 dd destroyer 8,0 100% 0 5 0 0 0 0 0 0 127 100
|
|
Play#1 output Play#1 1 6 dd destroyer 3,3 100% 0 5 0 0 0 0 0 0 127 100
|
|
Play#1 output Play#1 1 9 cs cargo ship 3,1 100% 0 10 0 0 0 0 0 0 127 20
|
|
Play#1 output Play#1 1 6 ships
|
|
Play#1 output Play#1 6 0 595
|
|
Play#1 input carg * ?shell>0
|
|
Play#1 command cargo
|
|
Play#1 output Play#1 1 shp# x,y flt eff civ mil uw sh gun pet irn dst bar oil lcm hcm rad
|
|
Play#1 output Play#1 1 1 bb 3,1 59% 0 13 0 200 10 0 0 0 0 0 0 0 0
|
|
Play#1 output Play#1 1 2 bb 3,1 60% 0 13 0 200 10 0 0 0 0 0 0 0 0
|
|
Play#1 output Play#1 1 3 bb 3,1 100% 0 13 0 200 10 0 0 0 0 0 0 0 0
|
|
Play#1 output Play#1 1 5 dd 8,0 100% 0 5 0 40 4 0 0 0 0 0 0 0 0
|
|
Play#1 output Play#1 1 6 dd 3,3 100% 0 5 0 40 4 0 0 0 0 0 0 0 0
|
|
Play#1 output Play#1 1 9 cs 3,1 100% 0 10 0 10 10 0 0 0 0 0 0 0 0
|
|
Play#1 output Play#1 1 6 ships
|
|
Play#1 output Play#1 6 0 595
|
|
Play#1 input fire sh 666 6,0
|
|
Play#1 command fire
|
|
Play#1 output Play#1 6 0 594
|
|
Play#1 input fire sh 9 6,0
|
|
Play#1 command fire
|
|
Play#1 output Play#1 1 Ships 9 cannot fire guns!
|
|
Play#1 output Play#1 6 0 593
|
|
Play#1 input fire sh 1 6,0
|
|
Play#1 command fire
|
|
Play#1 output Play#1 1 Ship #1 is crippled!
|
|
Play#1 output Play#1 6 0 592
|
|
Play#1 input fire sh 2 2
|
|
Play#1 command fire
|
|
Play#1 output Play#1 1 You can't fire upon yourself!
|
|
Play#1 output Play#1 6 0 591
|
|
Play#1 input fire sh 2 1,0
|
|
Play#1 command fire
|
|
Play#1 output Play#1 1 No such sector exists!
|
|
Play#1 output Play#1 6 0 590
|
|
Play#1 input fire sh 2 666
|
|
Play#1 command fire
|
|
Play#1 output Play#1 1 No such ship exists!
|
|
Play#1 output Play#1 6 0 589
|
|
Play#1 input unload m 2 13
|
|
Play#1 command unload
|
|
Play#1 output Play#1 1 13 military unloaded from bb battleship (#2) at 3,1
|
|
Play#1 output Play#1 1 1 ship unloaded
|
|
Play#1 output Play#1 6 0 588
|
|
Play#1 input fire sh 2 6,0
|
|
Play#1 command fire
|
|
Play#1 output Play#1 1 Not enough mil on ship #2
|
|
Play#1 output Play#1 6 0 587
|
|
Play#1 input load m 2 13
|
|
Play#1 command load
|
|
Play#1 output Play#1 1 13 military loaded onto bb battleship (#2) at 3,1
|
|
Play#1 output Play#1 1 1 ship loaded
|
|
Play#1 output Play#1 6 0 586
|
|
Play#1 input unload g 2 10
|
|
Play#1 command unload
|
|
Play#1 output Play#1 1 10 guns unloaded from bb battleship (#2) at 3,1
|
|
Play#1 output Play#1 1 1 ship unloaded
|
|
Play#1 output Play#1 6 0 585
|
|
Play#1 input fire sh 2 6,0
|
|
Play#1 command fire
|
|
Play#1 output Play#1 1 Not enough guns on ship #2
|
|
Play#1 output Play#1 6 0 584
|
|
Play#1 input load g 2 10
|
|
Play#1 command load
|
|
Play#1 output Play#1 1 10 guns loaded onto bb battleship (#2) at 3,1
|
|
Play#1 output Play#1 1 1 ship loaded
|
|
Play#1 output Play#1 6 0 583
|
|
Play#1 input unload s 2 200
|
|
Play#1 command unload
|
|
Play#1 output Play#1 1 200 shells unloaded from bb battleship (#2) at 3,1
|
|
Play#1 output Play#1 1 1 ship unloaded
|
|
Play#1 output Play#1 6 0 582
|
|
Play#1 input fire sh 2 6,0
|
|
Play#1 command fire
|
|
Play#1 output Play#1 1 Not enough shells on ship #2
|
|
Play#1 output Play#1 6 0 581
|
|
Play#1 input load s 2 200
|
|
Play#1 command load
|
|
Play#1 output Play#1 1 200 shells loaded onto bb battleship (#2) at 3,1
|
|
Play#1 output Play#1 1 1 ship loaded
|
|
Play#1 output Play#1 6 0 580
|
|
Play#1 input fire sh 3 -12,0
|
|
Play#1 command fire
|
|
Play#1 output Play#1 1 range is 4.00 (3.71)
|
|
Play#1 output Play#1 1 Target out of range.
|
|
Play#1 output Play#1 6 0 579
|
|
Play#1 input fire sh 3 0
|
|
Play#1 command fire
|
|
Play#1 output Play#1 1 range is 4.00 (3.71)
|
|
Play#1 output Play#1 1 Target out of range.
|
|
Play#1 output Play#1 6 0 578
|
|
Play#1 input fire sh 3 13
|
|
Play#1 command fire
|
|
Play#1 output Play#1 1 range is 4.00 (3.71)
|
|
Play#1 output Play#1 1 Target out of range.
|
|
Play#1 output Play#1 6 0 577
|
|
Play#1 input fire sh 3 12
|
|
Play#1 command fire
|
|
Play#1 output Play#1 1 range is 4.00 (3.71)
|
|
Play#1 output Play#1 1 Target out of range.
|
|
Play#1 output Play#1 6 0 576
|
|
Play#1 input fire sh 3 6,0
|
|
Play#1 command fire
|
|
Play#1 output Play#1 1 range is 3.00 (3.71)
|
|
Play#1 output Play#1 1 \007Kaboom!!!
|
|
Play#1 output Play#1 1 Shells hit sector 6,0 for 87 damage.
|
|
Play#1 output Play#1 6 0 575
|
|
Play#1 input fire sh 3 2,-2
|
|
Play#1 command fire
|
|
Play#1 output Play#1 1 range is 4.00 (3.71)
|
|
Play#1 output Play#1 1 \007Kaboom!!!
|
|
Play#1 output Play#1 1 Shells hit sector 2,-2 for 87 damage.
|
|
Play#1 output Play#1 6 0 574
|
|
Play#1 input unload g 3 -1
|
|
Play#1 command unload
|
|
Play#1 output Play#1 1 9 guns unloaded from bb battleship (#3) at 3,1
|
|
Play#1 output Play#1 1 1 ship unloaded
|
|
Play#1 output Play#1 6 0 573
|
|
Play#1 input fire sh 3 0,2
|
|
Play#1 command fire
|
|
Play#1 output Play#1 1 range is 4.00 (3.71)
|
|
Play#1 output Play#1 1 \007Kaboom!!!
|
|
Play#1 output Play#1 1 Shells hit sector 0,2 for 14 damage.
|
|
Play#1 output Play#1 6 0 572
|
|
Play#1 input load g 3 1
|
|
Play#1 command load
|
|
Play#1 output Play#1 1 1 guns loaded onto bb battleship (#3) at 3,1
|
|
Play#1 output Play#1 1 1 ship loaded
|
|
Play#1 output Play#1 6 0 571
|
|
Play#1 input fire sh 3 0,2
|
|
Play#1 command fire
|
|
Play#1 output Play#1 1 range is 4.00 (3.71)
|
|
Play#1 output Play#1 1 \007Kaboom!!!
|
|
Play#1 output Play#1 1 Shells hit sector 0,2 for 25 damage.
|
|
Play#1 output Play#1 6 0 570
|
|
Play#1 input load g 3 1
|
|
Play#1 command load
|
|
Play#1 output Play#1 1 1 guns loaded onto bb battleship (#3) at 3,1
|
|
Play#1 output Play#1 1 1 ship loaded
|
|
Play#1 output Play#1 6 0 569
|
|
Play#1 input fire sh 3 0,2
|
|
Play#1 command fire
|
|
Play#1 output Play#1 1 range is 4.00 (3.71)
|
|
Play#1 output Play#1 1 \007Kaboom!!!
|
|
Play#1 output Play#1 1 Shells hit sector 0,2 for 32 damage.
|
|
Play#1 output Play#1 6 0 568
|
|
Play#1 input load g 3 7
|
|
Play#1 command load
|
|
Play#1 output Play#1 1 7 guns loaded onto bb battleship (#3) at 3,1
|
|
Play#1 output Play#1 1 1 ship loaded
|
|
Play#1 output Play#1 6 0 567
|
|
Play#1 input unload s 3 -1
|
|
Play#1 command unload
|
|
Play#1 output Play#1 1 171 shells unloaded from bb battleship (#3) at 3,1
|
|
Play#1 output Play#1 1 1 ship unloaded
|
|
Play#1 output Play#1 6 0 566
|
|
Play#1 input navi 3 jh
|
|
Play#1 command navigate
|
|
Play#1 output Play#1 1 Flagship is bb battleship (#3)
|
|
Play#1 output Play#1 1 bb battleship (#3) stopped at 5,1
|
|
Play#1 output Play#1 1 Path taken: j
|
|
Play#1 output Play#1 6 0 565
|
|
Play#1 input fire sh 3 0,2
|
|
Play#1 command fire
|
|
Play#1 output Play#1 1 range is 4.00 (3.71)
|
|
Play#1 output Play#1 1 \007Kaboom!!!
|
|
Play#1 output Play#1 1 Shells hit sector 0,2 for 21 damage.
|
|
Play#1 output Play#1 6 0 564
|
|
Play#1 input navi 3 gh
|
|
Play#1 command navigate
|
|
Play#1 output Play#1 1 Flagship is bb battleship (#3)
|
|
Play#1 output Play#1 1 bb battleship (#3) stopped at 3,1
|
|
Play#1 output Play#1 1 Path taken: g
|
|
Play#1 output Play#1 6 0 563
|
|
Play#1 input load s 3 2
|
|
Play#1 command load
|
|
Play#1 output Play#1 1 2 shells loaded onto bb battleship (#3) at 3,1
|
|
Play#1 output Play#1 1 1 ship loaded
|
|
Play#1 output Play#1 6 0 562
|
|
Play#1 input navi 3 jh
|
|
Play#1 command navigate
|
|
Play#1 output Play#1 1 Flagship is bb battleship (#3)
|
|
Play#1 output Play#1 1 bb battleship (#3) stopped at 5,1
|
|
Play#1 output Play#1 1 Path taken: j
|
|
Play#1 output Play#1 6 0 561
|
|
Play#1 input fire sh 3 0,2
|
|
Play#1 command fire
|
|
Play#1 output Play#1 1 range is 3.00 (3.71)
|
|
Play#1 output Play#1 1 \007Kaboom!!!
|
|
Play#1 output Play#1 1 Shells hit sector 0,2 for 50 damage.
|
|
Play#1 output Play#1 6 0 560
|
|
Play#1 input navi 3 gh
|
|
Play#1 command navigate
|
|
Play#1 output Play#1 1 Flagship is bb battleship (#3)
|
|
Play#1 output Play#1 1 bb battleship (#3) stopped at 3,1
|
|
Play#1 output Play#1 1 Path taken: g
|
|
Play#1 output Play#1 6 0 559
|
|
Play#1 input load s 3 169
|
|
Play#1 command load
|
|
Play#1 output Play#1 1 169 shells loaded onto bb battleship (#3) at 3,1
|
|
Play#1 output Play#1 1 1 ship loaded
|
|
Play#1 output Play#1 6 0 558
|
|
Play#1 input unload m 3 -1
|
|
Play#1 command unload
|
|
Play#1 output Play#1 1 12 military unloaded from bb battleship (#3) at 3,1
|
|
Play#1 output Play#1 1 1 ship unloaded
|
|
Play#1 output Play#1 6 0 557
|
|
Play#1 input fire sh 3 0,2
|
|
Play#1 command fire
|
|
Play#1 output Play#1 1 range is 4.00 (3.71)
|
|
Play#1 output Play#1 1 \007Kaboom!!!
|
|
Play#1 output Play#1 1 Shells hit sector 0,2 for 12 damage.
|
|
Play#1 output Play#1 6 0 556
|
|
Play#1 input load m 3 1
|
|
Play#1 command load
|
|
Play#1 output Play#1 1 1 military loaded onto bb battleship (#3) at 3,1
|
|
Play#1 output Play#1 1 1 ship loaded
|
|
Play#1 output Play#1 6 0 555
|
|
Play#1 input fire sh 3 0,2
|
|
Play#1 command fire
|
|
Play#1 output Play#1 1 range is 3.00 (3.71)
|
|
Play#1 output Play#1 1 \007Kaboom!!!
|
|
Play#1 output Play#1 1 Shells hit sector 0,2 for 12 damage.
|
|
Play#1 output Play#1 6 0 554
|
|
Play#1 input load m 3 1
|
|
Play#1 command load
|
|
Play#1 output Play#1 1 1 military loaded onto bb battleship (#3) at 3,1
|
|
Play#1 output Play#1 1 1 ship loaded
|
|
Play#1 output Play#1 6 0 553
|
|
Play#1 input fire sh 3 0,2
|
|
Play#1 command fire
|
|
Play#1 output Play#1 1 range is 4.00 (3.71)
|
|
Play#1 output Play#1 1 \007Kaboom!!!
|
|
Play#1 output Play#1 1 Shells hit sector 0,2 for 23 damage.
|
|
Play#1 output Play#1 6 0 552
|
|
Play#1 input load m 3 10
|
|
Play#1 command load
|
|
Play#1 output Play#1 1 10 military loaded onto bb battleship (#3) at 3,1
|
|
Play#1 output Play#1 1 1 ship loaded
|
|
Play#1 output Play#1 6 0 551
|
|
Play#1 input fire sh 2 0,2
|
|
Play#1 command fire
|
|
Play#1 output Play#1 1 range is 4.00 (3.71)
|
|
Play#1 output Play#1 1 \007Kaboom!!!
|
|
Play#1 output Play#1 1 Shells hit sector 0,2 for 49 damage.
|
|
Play#1 output Play#1 6 0 550
|
|
Play#1 input fire sh 3 0,2
|
|
Play#1 command fire
|
|
Play#1 output Play#1 1 range is 4.00 (3.71)
|
|
Play#1 output Play#1 1 \007Kaboom!!!
|
|
Play#1 output Play#1 1 Shells hit sector 0,2 for 88 damage.
|
|
Play#1 output Play#1 6 0 549
|
|
Play#1 input fire sh 5 13
|
|
Play#1 command fire
|
|
Play#1 output Play#1 1 range is 2.00 (1.50)
|
|
Play#1 output Play#1 1 \007Kawhomp!!!
|
|
Play#1 output Play#1 1 Shells hit sub in 6,0 for 35 damage.
|
|
Play#1 output Play#1 6 0 548
|
|
Play#1 input fire sh 6 12
|
|
Play#1 command fire
|
|
Play#1 output Play#1 1 range is 2.00 (1.50)
|
|
Play#1 output Play#1 1 \007Kawhomp!!!
|
|
Play#1 output Play#1 1 Shells hit sub in 2,2 for 40 damage.
|
|
Play#1 output Play#1 6 0 547
|
|
Play#1 input fire sh 5 11
|
|
Play#1 command fire
|
|
Play#1 output Play#1 1 range is 2.00 (1.50)
|
|
Play#1 output Play#1 1 \007Kawhomp!!!
|
|
Play#1 output Play#1 1 Shells hit sub in 6,0 for 37 damage.
|
|
Play#1 output Play#1 1 sub sunk!
|
|
Play#1 output Play#1 6 0 546
|
|
Play#1 input fire sh 6 10
|
|
Play#1 command fire
|
|
Play#1 output Play#1 1 range is 2.00 (1.50)
|
|
Play#1 output Play#1 1 \007Kawhomp!!!
|
|
Play#1 output Play#1 1 Shells hit sub in 2,2 for 34 damage.
|
|
Play#1 output Play#1 1 sub sunk!
|
|
Play#1 output Play#1 6 0 545
|
|
Play#1 input navi 5 jh
|
|
Play#1 command navigate
|
|
Play#1 output Play#1 1 Flagship is dd destroyer (#5)
|
|
Play#1 output Play#1 1 dd destroyer (#5) stopped at 10,0
|
|
Play#1 output Play#1 1 Path taken: j
|
|
Play#1 output Play#1 6 0 544
|
|
Play#1 input fire sh 5 24
|
|
Play#1 command fire
|
|
Play#1 output Play#1 1 range is 1.00 (1.50)
|
|
Play#1 output Play#1 1 Target out of range.
|
|
Play#1 output Play#1 6 0 543
|
|
Play#1 input fire sh 5 24
|
|
Play#1 command fire
|
|
Play#1 output Play#1 1 range is 2.00 (1.50)
|
|
Play#1 output Play#1 1 \007Kaboom!!!
|
|
Play#1 output Play#1 1 Shells hit cs cargo ship (#24) in 6,0 for 43 damage.
|
|
Play#1 output Play#1 6 0 542
|
|
Play#1 input fire sh 5 24
|
|
Play#1 command fire
|
|
Play#1 output Play#1 1 range is 1.00 (1.50)
|
|
Play#1 output Play#1 1 Target out of range.
|
|
Play#1 output Play#1 6 0 541
|
|
Play#1 input fire sh 5 24
|
|
Play#1 command fire
|
|
Play#1 output Play#1 1 range is 2.00 (1.50)
|
|
Play#1 output Play#1 1 \007Kaboom!!!
|
|
Play#1 output Play#1 1 Shells hit cs cargo ship (#24) in 6,0 for 35 damage.
|
|
Play#1 output Play#1 6 0 540
|
|
Play#1 input fire sh 5 24
|
|
Play#1 command fire
|
|
Play#1 output Play#1 1 range is 1.00 (1.50)
|
|
Play#1 output Play#1 1 Target out of range.
|
|
Play#1 output Play#1 6 0 539
|
|
Play#1 input fire sh 5 24
|
|
Play#1 command fire
|
|
Play#1 output Play#1 1 range is 2.00 (1.50)
|
|
Play#1 output Play#1 1 \007Kaboom!!!
|
|
Play#1 output Play#1 1 Shells hit cs cargo ship (#24) in 6,0 for 38 damage.
|
|
Play#1 output Play#1 6 0 538
|
|
Play#1 input carg * ?shell>0
|
|
Play#1 command cargo
|
|
Play#1 output Play#1 1 shp# x,y flt eff civ mil uw sh gun pet irn dst bar oil lcm hcm rad
|
|
Play#1 output Play#1 1 1 bb 3,1 59% 0 13 0 200 10 0 0 0 0 0 0 0 0
|
|
Play#1 output Play#1 1 2 bb 3,1 60% 0 13 0 196 10 0 0 0 0 0 0 0 0
|
|
Play#1 output Play#1 1 3 bb 3,1 100% 0 13 0 162 10 0 0 0 0 0 0 0 0
|
|
Play#1 output Play#1 1 5 dd 10,0 100% 0 5 0 24 4 0 0 0 0 0 0 0 0
|
|
Play#1 output Play#1 1 6 dd 3,3 100% 0 5 0 36 4 0 0 0 0 0 0 0 0
|
|
Play#1 output Play#1 1 9 cs 3,1 100% 0 10 0 10 10 0 0 0 0 0 0 0 0
|
|
Play#1 output Play#1 1 6 ships
|
|
Play#1 output Play#1 6 0 538
|
|
Play#1 input ctld
|
|
Play#1 output Play#1 1 Bye-bye
|
|
Play#1 logout 1
|
|
Play#1 output Play#1 3 so long...
|
|
Conn4 output Conn4 2 Empire server ready
|
|
Conn4 input user tester
|
|
Conn4 output Conn4 0 hello tester
|
|
Conn4 input coun POGO
|
|
Conn4 output Conn4 0 country name POGO
|
|
Conn4 input pass peter
|
|
Conn4 output Conn4 0 password ok
|
|
Conn4 input play
|
|
Conn4 login 0 127.0.0.1 tester
|
|
Play#0 output Play#0 2 2
|
|
Play#0 output Play#0 1
|
|
Play#0 output Play#0 1 *** Server configured for testing ***
|
|
Play#0 output Play#0 1 *** If you see this in a game, it is misconfigured! ***
|
|
Play#0 output Play#0 6 0 640
|
|
Play#0 input terr * ?terr=2&eff<100 1
|
|
Play#0 command territory
|
|
Play#0 output Play#0 6 0 640
|
|
Play#0 input cens * ?terr=1
|
|
Play#0 command census
|
|
Play#0 output Play#0 1 Thu Jan 1 00:00:00 1970
|
|
Play#0 output Play#0 1 CENSUS del dst
|
|
Play#0 output Play#0 1 own sect eff prd mob uf uf old civ mil uw food work avail fall coa
|
|
Play#0 output Play#0 1 1 -2,-2 + 67% 85 .. .. 67 0 0 0 0% 0 0 1
|
|
Play#0 output Play#0 1 1 2,-2 s 100% 127 .. .. 100 0 0 0 0% 0 0 1
|
|
Play#0 output Play#0 1 0 6,0 . 0% 0 .. .. 0 0 0 0 0% 0 0 1
|
|
Play#0 output Play#0 1 0 14,0 . 0% 0 .. .. 0 0 0 0 0% 0 0 1
|
|
Play#0 output Play#0 1 2 0,2 + 7% 8 .. .. 6 0 0 0 0% 7 0 1
|
|
Play#0 output Play#0 1 2 2,2 h 87% 0 .. .. 87 0 0 0 0% 86 0 1
|
|
Play#0 output Play#0 1 2 4,2 = 98% 124 .. .. 98 0 0 0 0% 98 0 1
|
|
Play#0 output Play#0 1 0 1,3 . 0% 0 .. .. 0 0 0 0 0% 78 0 1
|
|
Play#0 output Play#0 1 8 sectors
|
|
Play#0 output Play#0 6 0 640
|
|
Play#0 input comm * ?terr=1
|
|
Play#0 command commodity
|
|
Play#0 output Play#0 1 Thu Jan 1 00:00:00 1970
|
|
Play#0 output Play#0 1 COMMODITIES deliver-- distribute
|
|
Play#0 output Play#0 1 sect sgpidbolhr sgpidbolhr sh gun pet iron dust bar oil lcm hcm rad
|
|
Play#0 output Play#0 1 1 -2,-2 + .......... .......... 0 0 0 0 0 0 0 0 0 0
|
|
Play#0 output Play#0 1 1 2,-2 s .......... .......... 0 0 0 0 0 0 0 0 0 0
|
|
Play#0 output Play#0 1 0 6,0 . .......... .......... 0 0 0 0 0 0 0 0 0 0
|
|
Play#0 output Play#0 1 0 14,0 . .......... .......... 0 0 0 0 0 0 0 0 0 0
|
|
Play#0 output Play#0 1 2 0,2 + .......... .......... 0 0 0 0 0 0 0 7 7 0
|
|
Play#0 output Play#0 1 2 2,2 h .......... .......... 0 0 0 0 0 0 0 86 86 0
|
|
Play#0 output Play#0 1 2 4,2 = .......... .......... 0 0 0 0 0 0 0 98 98 0
|
|
Play#0 output Play#0 1 0 1,3 . .......... .......... 0 0 0 0 0 0 0 0 0 0
|
|
Play#0 output Play#0 1 8 sectors
|
|
Play#0 output Play#0 6 0 640
|
|
Play#0 input sinf * ?terr=1
|
|
Play#0 command sinfrastructure
|
|
Play#0 output Play#0 1 Thu Jan 1 00:00:00 1970
|
|
Play#0 output Play#0 1 road rail defense
|
|
Play#0 output Play#0 1 own sect eff eff mcost eff mcost eff fact
|
|
Play#0 output Play#0 1 1 -2,-2 + 67% 0% 0.132 yes 0.132 67% 1.00
|
|
Play#0 output Play#0 1 1 2,-2 s 100% 0% N/A yes N/A 100% 99.00
|
|
Play#0 output Play#0 1 0 6,0 . 0% 0% N/A no N/A 0% 0.00
|
|
Play#0 output Play#0 1 0 14,0 . 0% 0% N/A no N/A 0% 0.00
|
|
Play#0 output Play#0 1 2 0,2 + 7% 7% 0.349 yes 0.349 7% 1.00
|
|
Play#0 output Play#0 1 2 2,2 h 87% 86% 0.051 yes 0.051 87% 1.44
|
|
Play#0 output Play#0 1 2 4,2 = 98% 98% 0.001 yes 0.020 98% 1.00
|
|
Play#0 output Play#0 1 0 1,3 . 0% 78% N/A no N/A 0% 0.00
|
|
Play#0 output Play#0 1 8 sectors
|
|
Play#0 output Play#0 6 0 640
|
|
Play#0 input ship * ?eff<100
|
|
Play#0 command ship
|
|
Play#0 output Play#0 1 own shp# ship type x,y fl eff civ mil uw fd pn he xl ln mob tech
|
|
Play#0 output Play#0 1 2 0 frg frigate -12,0 20% 0 0 0 0 0 0 0 0 0 0
|
|
Play#0 output Play#0 1 1 1 bb battleship 3,1 59% 0 13 0 0 0 0 0 0 127 150
|
|
Play#0 output Play#0 1 1 2 bb battleship 3,1 60% 0 13 0 0 0 0 0 0 127 150
|
|
Play#0 output Play#0 1 2 12 sb submarine 3,3 68% 0 4 0 0 0 0 0 0 62 60
|
|
Play#0 output Play#0 1 2 13 sb submarine 8,0 72% 0 4 0 0 0 0 0 1 67 60
|
|
Play#0 output Play#0 1 2 22 cs cargo ship 2,2 58% 0 3 0 0 0 0 1 1 74 20
|
|
Play#0 output Play#0 1 2 23 cs cargo ship 8,0 78% 0 4 0 0 0 0 1 1 88 20
|
|
Play#0 output Play#0 1 2 24 cs cargo ship 6,0 32% 0 1 0 0 0 0 0 0 40 20
|
|
Play#0 output Play#0 1 8 ships
|
|
Play#0 output Play#0 6 0 640
|
|
Play#0 input carg * ?eff<100
|
|
Play#0 command cargo
|
|
Play#0 output Play#0 1 shp# x,y flt eff civ mil uw sh gun pet irn dst bar oil lcm hcm rad
|
|
Play#0 output Play#0 1 0 frg -12,0 20% 0 0 0 0 0 0 0 0 0 0 0 0 0
|
|
Play#0 output Play#0 1 1 bb 3,1 59% 0 13 0 200 10 0 0 0 0 0 0 0 0
|
|
Play#0 output Play#0 1 2 bb 3,1 60% 0 13 0 196 10 0 0 0 0 0 0 0 0
|
|
Play#0 output Play#0 1 12 sb 3,3 68% 0 4 0 0 0 0 0 0 0 0 0 0 0
|
|
Play#0 output Play#0 1 13 sb 8,0 72% 0 4 0 0 0 0 0 0 0 0 0 0 0
|
|
Play#0 output Play#0 1 22 cs 2,2 58% 0 3 0 0 0 0 0 0 0 0 59 58 0
|
|
Play#0 output Play#0 1 23 cs 8,0 78% 0 4 0 0 0 0 0 0 0 0 78 78 0
|
|
Play#0 output Play#0 1 24 cs 6,0 32% 0 1 0 0 0 0 0 0 0 0 32 32 0
|
|
Play#0 output Play#0 1 8 ships
|
|
Play#0 output Play#0 6 0 640
|
|
Play#0 input plane * ?eff<100
|
|
Play#0 command plane
|
|
Play#0 output Play#0 1 *: No plane(s)
|
|
Play#0 output Play#0 1 command failed
|
|
Play#0 output Play#0 6 0 640
|
|
Play#0 input land * ?eff<100
|
|
Play#0 command land
|
|
Play#0 output Play#0 1 own # unit type x,y a eff mil frt mu fd tch retr xl ln carry
|
|
Play#0 output Play#0 1 1 1 hat hvy artill 3,1 39% 10 0 127 0 160 0% 0 0
|
|
Play#0 output Play#0 1 1 2 hat hvy artill 3,1 40% 10 0 127 0 160 0% 0 0
|
|
Play#0 output Play#0 1 2 22 rad radar unit 2,2 97% 10 0 124 0 270 0% 0 0 22S
|
|
Play#0 output Play#0 1 2 32 tra train 2,2 94% 10 0 120 0 40 0% 1 1
|
|
Play#0 output Play#0 1 2 33 rad radar unit 2,2 97% 10 0 123 0 270 0% 1 0 32L
|
|
Play#0 output Play#0 1 5 units
|
|
Play#0 output Play#0 6 0 640
|
|
Play#0 input lcarg * ?eff<100
|
|
Play#0 command lcargo
|
|
Play#0 output Play#0 1 lnd# unit x,y a eff civ mil uw sh gun pet irn dst bar oil lcm hcm rad
|
|
Play#0 output Play#0 1 1 hat 3,1 39% 0 10 0 80 12 0 0 0 0 0 0 0 0
|
|
Play#0 output Play#0 1 2 hat 3,1 40% 0 10 0 80 12 0 0 0 0 0 0 0 0
|
|
Play#0 output Play#0 1 22 rad 2,2 97% 0 10 0 0 0 0 0 0 0 0 0 0 0
|
|
Play#0 output Play#0 1 32 tra 2,2 94% 0 10 0 0 0 0 0 0 0 0 94 94 0
|
|
Play#0 output Play#0 1 33 rad 2,2 97% 0 10 0 0 0 0 0 0 0 0 0 0 0
|
|
Play#0 output Play#0 1 5 units
|
|
Play#0 output Play#0 6 0 640
|
|
Play#0 input nuke *
|
|
Play#0 command nuke
|
|
Play#0 output Play#0 1 own # nuke type x,y s eff tech carry burst
|
|
Play#0 output Play#0 1 2 0 10kt fission 2,2 100% 400
|
|
Play#0 output Play#0 1 2 1 10kt fission 2,2 100% 400 1P ground
|
|
Play#0 output Play#0 1 2 nukes
|
|
Play#0 output Play#0 6 0 640
|
|
Play#0 input __cmd added 3 0 0
|
|
Play#0 command __cmd
|
|
Play#0 output Play#0 6 0 640
|
|
Play#0 input ctld
|
|
Play#0 output Play#0 1 Bye-bye
|
|
Play#0 logout 0
|
|
Play#0 output Play#0 3 so long...
|
|
Conn5 output Conn5 2 Empire server ready
|
|
Conn5 input user tester
|
|
Conn5 output Conn5 0 hello tester
|
|
Conn5 input coun 1
|
|
Conn5 output Conn5 0 country name 1
|
|
Conn5 input pass 1
|
|
Conn5 output Conn5 0 password ok
|
|
Conn5 input play
|
|
Conn5 login 1 127.0.0.1 tester
|
|
Play#1 output Play#1 2 2
|
|
Play#1 output Play#1 1
|
|
Play#1 output Play#1 1 *** Server configured for testing ***
|
|
Play#1 output Play#1 1 *** If you see this in a game, it is misconfigured! ***
|
|
Play#1 output Play#1 6 0 538
|
|
Play#1 input land * ?shell>0
|
|
Play#1 command land
|
|
Play#1 output Play#1 1 # unit type x,y a eff mil frt mu fd tch retr xl ln carry
|
|
Play#1 output Play#1 1 1 hat hvy artill 3,1 39% 10 0 127 0 160 0% 0 0
|
|
Play#1 output Play#1 1 2 hat hvy artill 3,1 40% 10 0 127 0 160 0% 0 0
|
|
Play#1 output Play#1 1 3 hat hvy artill 3,1 100% 10 0 127 0 160 0% 0 0
|
|
Play#1 output Play#1 1 9 tra train 3,1 100% 10 0 0 0 40 0% 0 0
|
|
Play#1 output Play#1 1 4 units
|
|
Play#1 output Play#1 6 0 538
|
|
Play#1 input lcarg * ?shell>0
|
|
Play#1 command lcargo
|
|
Play#1 output Play#1 1 lnd# unit x,y a eff civ mil uw sh gun pet irn dst bar oil lcm hcm rad
|
|
Play#1 output Play#1 1 1 hat 3,1 39% 0 10 0 80 12 0 0 0 0 0 0 0 0
|
|
Play#1 output Play#1 1 2 hat 3,1 40% 0 10 0 80 12 0 0 0 0 0 0 0 0
|
|
Play#1 output Play#1 1 3 hat 3,1 100% 0 10 0 80 12 0 0 0 0 0 0 0 0
|
|
Play#1 output Play#1 1 9 tra 3,1 100% 0 10 0 10 10 0 0 0 0 0 0 0 0
|
|
Play#1 output Play#1 1 4 units
|
|
Play#1 output Play#1 6 0 538
|
|
Play#1 input fire la 666 6,0
|
|
Play#1 command fire
|
|
Play#1 output Play#1 6 0 537
|
|
Play#1 input fire la 9 6,0
|
|
Play#1 command fire
|
|
Play#1 output Play#1 1 Unit 9 cannot fire!
|
|
Play#1 output Play#1 6 0 536
|
|
Play#1 input fire la 1 6,0
|
|
Play#1 command fire
|
|
Play#1 output Play#1 1 Unit 1 cannot fire because it is less than 40% efficient
|
|
Play#1 output Play#1 6 0 535
|
|
Play#1 input fire la 2 3,1
|
|
Play#1 command fire
|
|
Play#1 output Play#1 1 You can't fire upon yourself!
|
|
Play#1 output Play#1 6 0 534
|
|
Play#1 input fire la 2 1,0
|
|
Play#1 command fire
|
|
Play#1 output Play#1 1 No such sector exists!
|
|
Play#1 output Play#1 6 0 533
|
|
Play#1 input fire la 2 666
|
|
Play#1 command fire
|
|
Play#1 output Play#1 1 No such ship exists!
|
|
Play#1 output Play#1 6 0 532
|
|
Play#1 input lunload m 2 10
|
|
Play#1 command lunload
|
|
Play#1 output Play#1 1 10 military unloaded from hat hvy artillery #2 at 3,1
|
|
Play#1 output Play#1 1 1 unit unloaded
|
|
Play#1 output Play#1 6 0 531
|
|
Play#1 input fire la 2 6,0
|
|
Play#1 command fire
|
|
Play#1 output Play#1 1 Unit 2 cannot fire because it has no military!
|
|
Play#1 output Play#1 6 0 530
|
|
Play#1 input lload m 2 10
|
|
Play#1 command lload
|
|
Play#1 output Play#1 1 10 military loaded onto hat hvy artillery #2 at 3,1
|
|
Play#1 output Play#1 1 1 unit loaded
|
|
Play#1 output Play#1 6 0 529
|
|
Play#1 input lunload g 2 12
|
|
Play#1 command lunload
|
|
Play#1 output Play#1 1 12 guns unloaded from hat hvy artillery #2 at 3,1
|
|
Play#1 output Play#1 1 1 unit unloaded
|
|
Play#1 output Play#1 6 0 528
|
|
Play#1 input fire la 2 6,0
|
|
Play#1 command fire
|
|
Play#1 output Play#1 1 hat hvy artillery #2 -- not enough guns
|
|
Play#1 output Play#1 6 0 527
|
|
Play#1 input lload g 2 12
|
|
Play#1 command lload
|
|
Play#1 output Play#1 1 12 guns loaded onto hat hvy artillery #2 at 3,1
|
|
Play#1 output Play#1 1 1 unit loaded
|
|
Play#1 output Play#1 6 0 526
|
|
Play#1 input lunload s 2 80
|
|
Play#1 command lunload
|
|
Play#1 output Play#1 1 80 shells unloaded from hat hvy artillery #2 at 3,1
|
|
Play#1 output Play#1 1 1 unit unloaded
|
|
Play#1 output Play#1 6 0 525
|
|
Play#1 input fire la 2 6,0
|
|
Play#1 command fire
|
|
Play#1 output Play#1 1 hat hvy artillery #2 -- not enough shells
|
|
Play#1 output Play#1 6 0 524
|
|
Play#1 input lload s 2 80
|
|
Play#1 command lload
|
|
Play#1 output Play#1 1 80 shells loaded onto hat hvy artillery #2 at 3,1
|
|
Play#1 output Play#1 1 1 unit loaded
|
|
Play#1 output Play#1 6 0 523
|
|
Play#1 input load land 9 2
|
|
Play#1 command load
|
|
Play#1 output Play#1 1 hat hvy artillery #2 loaded onto cs cargo ship (#9) at 3,1.
|
|
Play#1 output Play#1 1 1 ship loaded
|
|
Play#1 output Play#1 6 0 522
|
|
Play#1 input fire la 2 6,0
|
|
Play#1 command fire
|
|
Play#1 output Play#1 1 Unit 2 cannot fire because it is on a ship!
|
|
Play#1 output Play#1 6 0 521
|
|
Play#1 input unload land 9 2
|
|
Play#1 command unload
|
|
Play#1 output Play#1 1 hat hvy artillery #2 unloaded from cs cargo ship (#9) at 3,1.
|
|
Play#1 output Play#1 1 1 ship unloaded
|
|
Play#1 output Play#1 6 0 520
|
|
Play#1 input lload land 9 2
|
|
Play#1 command lload
|
|
Play#1 output Play#1 1 hat hvy artillery #2 loaded onto tra train #9 at 3,1.
|
|
Play#1 output Play#1 1 1 unit loaded
|
|
Play#1 output Play#1 6 0 519
|
|
Play#1 input fire la 2 6,0
|
|
Play#1 command fire
|
|
Play#1 output Play#1 1 Unit 2 cannot fire because it is on a land unit!
|
|
Play#1 output Play#1 6 0 518
|
|
Play#1 input lunload land 9 2
|
|
Play#1 command lunload
|
|
Play#1 output Play#1 1 hat hvy artillery #2 unloaded from tra train #9 at 3,1.
|
|
Play#1 output Play#1 1 1 unit unloaded
|
|
Play#1 output Play#1 6 0 517
|
|
Play#1 input fire la 3 -12,0
|
|
Play#1 command fire
|
|
Play#1 output Play#1 1 range is 4.00 (3.50)
|
|
Play#1 output Play#1 1 Target out of range.
|
|
Play#1 output Play#1 6 0 516
|
|
Play#1 input fire la 3 0
|
|
Play#1 command fire
|
|
Play#1 output Play#1 1 range is 4.00 (3.50)
|
|
Play#1 output Play#1 1 Target out of range.
|
|
Play#1 output Play#1 6 0 515
|
|
Play#1 input fire la 3 13
|
|
Play#1 command fire
|
|
Play#1 output Play#1 1 range is 3.00 (3.50)
|
|
Play#1 output Play#1 1 Target out of range.
|
|
Play#1 output Play#1 6 0 514
|
|
Play#1 input fire la 3 12
|
|
Play#1 command fire
|
|
Play#1 output Play#1 1 range is 3.00 (3.50)
|
|
Play#1 output Play#1 1 Target out of range.
|
|
Play#1 output Play#1 6 0 513
|
|
Play#1 input fire la 3 6,0
|
|
Play#1 command fire
|
|
Play#1 output Play#1 1 range is 3.00 (3.50)
|
|
Play#1 output Play#1 1 \007Kaboom!!!
|
|
Play#1 output Play#1 1 Shells hit sector 6,0 for 61 damage.
|
|
Play#1 output Play#1 6 0 512
|
|
Play#1 input fire la 3 2,-2
|
|
Play#1 command fire
|
|
Play#1 output Play#1 1 range is 3.00 (3.50)
|
|
Play#1 output Play#1 1 \007Kaboom!!!
|
|
Play#1 output Play#1 1 Shells hit sector 2,-2 for 66 damage.
|
|
Play#1 output Play#1 6 0 511
|
|
Play#1 input lunload g 3 -1
|
|
Play#1 command lunload
|
|
Play#1 output Play#1 1 11 guns unloaded from hat hvy artillery #3 at 3,1
|
|
Play#1 output Play#1 1 1 unit unloaded
|
|
Play#1 output Play#1 6 0 510
|
|
Play#1 input fire la 3 0,2
|
|
Play#1 command fire
|
|
Play#1 output Play#1 1 range is 4.00 (3.50)
|
|
Play#1 output Play#1 1 \007Kaboom!!!
|
|
Play#1 output Play#1 1 Shells hit sector 0,2 for 9 damage.
|
|
Play#1 output Play#1 6 0 509
|
|
Play#1 input lload g 3 11
|
|
Play#1 command lload
|
|
Play#1 output Play#1 1 11 guns loaded onto hat hvy artillery #3 at 3,1
|
|
Play#1 output Play#1 1 1 unit loaded
|
|
Play#1 output Play#1 6 0 508
|
|
Play#1 input lunload s 3 -1
|
|
Play#1 command lunload
|
|
Play#1 output Play#1 1 51 shells unloaded from hat hvy artillery #3 at 3,1
|
|
Play#1 output Play#1 1 1 unit unloaded
|
|
Play#1 output Play#1 6 0 507
|
|
Play#1 input march 3 gh
|
|
Play#1 command march
|
|
Play#1 output Play#1 1 Leader is hat hvy artillery #3
|
|
Play#1 output Play#1 1 hat hvy artillery #3 stopped at 1,1
|
|
Play#1 output Play#1 6 0 506
|
|
Play#1 input fire la 3 0,2
|
|
Play#1 command fire
|
|
Play#1 output Play#1 1 range is 3.00 (3.50)
|
|
Play#1 output Play#1 1 \007Kaboom!!!
|
|
Play#1 output Play#1 1 Shells hit sector 0,2 for 15 damage.
|
|
Play#1 output Play#1 6 0 505
|
|
Play#1 input march 3 jh
|
|
Play#1 command march
|
|
Play#1 output Play#1 1 Leader is hat hvy artillery #3
|
|
Play#1 output Play#1 1 hat hvy artillery #3 stopped at 3,1
|
|
Play#1 output Play#1 6 0 504
|
|
Play#1 input lload s 3 51
|
|
Play#1 command lload
|
|
Play#1 output Play#1 1 51 shells loaded onto hat hvy artillery #3 at 3,1
|
|
Play#1 output Play#1 1 1 unit loaded
|
|
Play#1 output Play#1 6 0 503
|
|
Play#1 input fire la 2 0,2
|
|
Play#1 command fire
|
|
Play#1 output Play#1 1 range is 3.00 (3.50)
|
|
Play#1 output Play#1 1 \007Kaboom!!!
|
|
Play#1 output Play#1 1 Shells hit sector 0,2 for 20 damage.
|
|
Play#1 output Play#1 6 0 502
|
|
Play#1 input fire la 3 0,2
|
|
Play#1 command fire
|
|
Play#1 output Play#1 1 range is 3.00 (3.50)
|
|
Play#1 output Play#1 1 \007Kaboom!!!
|
|
Play#1 output Play#1 1 Shells hit sector 0,2 for 60 damage.
|
|
Play#1 output Play#1 6 0 501
|
|
Play#1 input march 3 yyyh
|
|
Play#1 command march
|
|
Play#1 output Play#1 1 Leader is hat hvy artillery #3
|
|
Play#1 output Play#1 1 hat hvy artillery #3 stopped at 0,-2
|
|
Play#1 output Play#1 6 0 500
|
|
Play#1 input fire la 3 0,2
|
|
Play#1 command fire
|
|
Play#1 output Play#1 1 range is 3.00 (3.50)
|
|
Play#1 output Play#1 1 Target out of range.
|
|
Play#1 output Play#1 6 0 499
|
|
Play#1 input fire la 3 0,2
|
|
Play#1 command fire
|
|
Play#1 output Play#1 1 range is 4.00 (3.50)
|
|
Play#1 output Play#1 1 \007Kaboom!!!
|
|
Play#1 output Play#1 1 Shells hit sector 0,2 for 52 damage.
|
|
Play#1 output Play#1 6 0 498
|
|
Play#1 input fire la 3 0,2
|
|
Play#1 command fire
|
|
Play#1 output Play#1 1 range is 3.00 (3.50)
|
|
Play#1 output Play#1 1 Target out of range.
|
|
Play#1 output Play#1 6 0 497
|
|
Play#1 input fire la 3 0,2
|
|
Play#1 command fire
|
|
Play#1 output Play#1 1 range is 4.00 (3.50)
|
|
Play#1 output Play#1 1 \007Kaboom!!!
|
|
Play#1 output Play#1 1 Shells hit sector 0,2 for 62 damage.
|
|
Play#1 output Play#1 6 0 496
|
|
Play#1 input fire la 3 0,2
|
|
Play#1 command fire
|
|
Play#1 output Play#1 1 range is 3.00 (3.50)
|
|
Play#1 output Play#1 1 Target out of range.
|
|
Play#1 output Play#1 6 0 495
|
|
Play#1 input fire la 3 0,2
|
|
Play#1 command fire
|
|
Play#1 output Play#1 1 range is 3.00 (3.50)
|
|
Play#1 output Play#1 1 Target out of range.
|
|
Play#1 output Play#1 6 0 494
|
|
Play#1 input lcarg * ?shell>0
|
|
Play#1 command lcargo
|
|
Play#1 output Play#1 1 lnd# unit x,y a eff civ mil uw sh gun pet irn dst bar oil lcm hcm rad
|
|
Play#1 output Play#1 1 1 hat 3,1 39% 0 10 0 80 12 0 0 0 0 0 0 0 0
|
|
Play#1 output Play#1 1 2 hat 3,1 40% 0 10 0 76 12 0 0 0 0 0 0 0 0
|
|
Play#1 output Play#1 1 3 hat 0,-2 100% 0 10 0 23 12 0 0 0 0 0 0 0 0
|
|
Play#1 output Play#1 1 9 tra 3,1 100% 0 10 0 10 10 0 0 0 0 0 0 0 0
|
|
Play#1 output Play#1 1 4 units
|
|
Play#1 output Play#1 6 0 494
|
|
Play#1 input ctld
|
|
Play#1 output Play#1 1 Bye-bye
|
|
Play#1 logout 1
|
|
Play#1 output Play#1 3 so long...
|
|
Conn6 output Conn6 2 Empire server ready
|
|
Conn6 input user tester
|
|
Conn6 output Conn6 0 hello tester
|
|
Conn6 input coun POGO
|
|
Conn6 output Conn6 0 country name POGO
|
|
Conn6 input pass peter
|
|
Conn6 output Conn6 0 password ok
|
|
Conn6 input play
|
|
Conn6 login 0 127.0.0.1 tester
|
|
Play#0 output Play#0 2 2
|
|
Play#0 output Play#0 1
|
|
Play#0 output Play#0 1 *** Server configured for testing ***
|
|
Play#0 output Play#0 1 *** If you see this in a game, it is misconfigured! ***
|
|
Play#0 output Play#0 6 0 640
|
|
Play#0 input terr * ?terr=2&eff<100 1
|
|
Play#0 command territory
|
|
Play#0 output Play#0 6 0 640
|
|
Play#0 input cens * ?terr=1
|
|
Play#0 command census
|
|
Play#0 output Play#0 1 Thu Jan 1 00:00:00 1970
|
|
Play#0 output Play#0 1 CENSUS del dst
|
|
Play#0 output Play#0 1 own sect eff prd mob uf uf old civ mil uw food work avail fall coa
|
|
Play#0 output Play#0 1 1 -2,-2 + 67% 85 .. .. 67 0 0 0 0% 0 0 1
|
|
Play#0 output Play#0 1 1 2,-2 s 100% 127 .. .. 100 0 0 0 0% 0 0 1
|
|
Play#0 output Play#0 1 0 6,0 . 0% 0 .. .. 0 0 0 0 0% 0 0 1
|
|
Play#0 output Play#0 1 0 14,0 . 0% 0 .. .. 0 0 0 0 0% 0 0 1
|
|
Play#0 output Play#0 1 0 0,2 + 2% 0 .. .. 2 0 0 0 0 100% 1 0 1
|
|
Play#0 output Play#0 1 2 2,2 h 87% 0 .. .. 87 0 0 0 0% 86 0 1
|
|
Play#0 output Play#0 1 2 4,2 = 98% 124 .. .. 98 0 0 0 0% 98 0 1
|
|
Play#0 output Play#0 1 0 1,3 . 0% 0 .. .. 0 0 0 0 0% 78 0 1
|
|
Play#0 output Play#0 1 8 sectors
|
|
Play#0 output Play#0 6 0 640
|
|
Play#0 input comm * ?terr=1
|
|
Play#0 command commodity
|
|
Play#0 output Play#0 1 Thu Jan 1 00:00:00 1970
|
|
Play#0 output Play#0 1 COMMODITIES deliver-- distribute
|
|
Play#0 output Play#0 1 sect sgpidbolhr sgpidbolhr sh gun pet iron dust bar oil lcm hcm rad
|
|
Play#0 output Play#0 1 1 -2,-2 + .......... .......... 0 0 0 0 0 0 0 0 0 0
|
|
Play#0 output Play#0 1 1 2,-2 s .......... .......... 0 0 0 0 0 0 0 0 0 0
|
|
Play#0 output Play#0 1 0 6,0 . .......... .......... 0 0 0 0 0 0 0 0 0 0
|
|
Play#0 output Play#0 1 0 14,0 . .......... .......... 0 0 0 0 0 0 0 0 0 0
|
|
Play#0 output Play#0 1 0 0,2 + .......... .......... 0 0 0 0 0 0 0 1 1 0
|
|
Play#0 output Play#0 1 2 2,2 h .......... .......... 0 0 0 0 0 0 0 86 86 0
|
|
Play#0 output Play#0 1 2 4,2 = .......... .......... 0 0 0 0 0 0 0 98 98 0
|
|
Play#0 output Play#0 1 0 1,3 . .......... .......... 0 0 0 0 0 0 0 0 0 0
|
|
Play#0 output Play#0 1 8 sectors
|
|
Play#0 output Play#0 6 0 640
|
|
Play#0 input sinf * ?terr=1
|
|
Play#0 command sinfrastructure
|
|
Play#0 output Play#0 1 Thu Jan 1 00:00:00 1970
|
|
Play#0 output Play#0 1 road rail defense
|
|
Play#0 output Play#0 1 own sect eff eff mcost eff mcost eff fact
|
|
Play#0 output Play#0 1 1 -2,-2 + 67% 0% 0.132 yes 0.132 67% 1.00
|
|
Play#0 output Play#0 1 1 2,-2 s 100% 0% N/A yes N/A 100% 99.00
|
|
Play#0 output Play#0 1 0 6,0 . 0% 0% N/A no N/A 0% 0.00
|
|
Play#0 output Play#0 1 0 14,0 . 0% 0% N/A no N/A 0% 0.00
|
|
Play#0 output Play#0 1 0 0,2 + 2% 1% 0.388 no N/A 2% 1.00
|
|
Play#0 output Play#0 1 2 2,2 h 87% 86% 0.051 yes 0.051 87% 1.44
|
|
Play#0 output Play#0 1 2 4,2 = 98% 98% 0.001 yes 0.020 98% 1.00
|
|
Play#0 output Play#0 1 0 1,3 . 0% 78% N/A no N/A 0% 0.00
|
|
Play#0 output Play#0 1 8 sectors
|
|
Play#0 output Play#0 6 0 640
|
|
Play#0 input ship * ?eff<100
|
|
Play#0 command ship
|
|
Play#0 output Play#0 1 own shp# ship type x,y fl eff civ mil uw fd pn he xl ln mob tech
|
|
Play#0 output Play#0 1 2 0 frg frigate -12,0 20% 0 0 0 0 0 0 0 0 0 0
|
|
Play#0 output Play#0 1 1 1 bb battleship 3,1 59% 0 13 0 0 0 0 0 0 127 150
|
|
Play#0 output Play#0 1 1 2 bb battleship 3,1 60% 0 13 0 0 0 0 0 0 127 150
|
|
Play#0 output Play#0 1 2 12 sb submarine 3,3 68% 0 4 0 0 0 0 0 0 62 60
|
|
Play#0 output Play#0 1 2 13 sb submarine 8,0 72% 0 4 0 0 0 0 0 1 67 60
|
|
Play#0 output Play#0 1 2 22 cs cargo ship 2,2 58% 0 3 0 0 0 0 1 1 74 20
|
|
Play#0 output Play#0 1 2 23 cs cargo ship 8,0 78% 0 4 0 0 0 0 1 1 88 20
|
|
Play#0 output Play#0 1 2 24 cs cargo ship 6,0 32% 0 1 0 0 0 0 0 0 40 20
|
|
Play#0 output Play#0 1 8 ships
|
|
Play#0 output Play#0 6 0 640
|
|
Play#0 input carg * ?eff<100
|
|
Play#0 command cargo
|
|
Play#0 output Play#0 1 shp# x,y flt eff civ mil uw sh gun pet irn dst bar oil lcm hcm rad
|
|
Play#0 output Play#0 1 0 frg -12,0 20% 0 0 0 0 0 0 0 0 0 0 0 0 0
|
|
Play#0 output Play#0 1 1 bb 3,1 59% 0 13 0 200 10 0 0 0 0 0 0 0 0
|
|
Play#0 output Play#0 1 2 bb 3,1 60% 0 13 0 196 10 0 0 0 0 0 0 0 0
|
|
Play#0 output Play#0 1 12 sb 3,3 68% 0 4 0 0 0 0 0 0 0 0 0 0 0
|
|
Play#0 output Play#0 1 13 sb 8,0 72% 0 4 0 0 0 0 0 0 0 0 0 0 0
|
|
Play#0 output Play#0 1 22 cs 2,2 58% 0 3 0 0 0 0 0 0 0 0 59 58 0
|
|
Play#0 output Play#0 1 23 cs 8,0 78% 0 4 0 0 0 0 0 0 0 0 78 78 0
|
|
Play#0 output Play#0 1 24 cs 6,0 32% 0 1 0 0 0 0 0 0 0 0 32 32 0
|
|
Play#0 output Play#0 1 8 ships
|
|
Play#0 output Play#0 6 0 640
|
|
Play#0 input plane * ?eff<100
|
|
Play#0 command plane
|
|
Play#0 output Play#0 1 *: No plane(s)
|
|
Play#0 output Play#0 1 command failed
|
|
Play#0 output Play#0 6 0 640
|
|
Play#0 input land * ?eff<100
|
|
Play#0 command land
|
|
Play#0 output Play#0 1 own # unit type x,y a eff mil frt mu fd tch retr xl ln carry
|
|
Play#0 output Play#0 1 1 1 hat hvy artill 3,1 39% 10 0 127 0 160 0% 0 0
|
|
Play#0 output Play#0 1 1 2 hat hvy artill 3,1 40% 10 0 127 0 160 0% 0 0
|
|
Play#0 output Play#0 1 2 22 rad radar unit 2,2 97% 10 0 124 0 270 0% 0 0 22S
|
|
Play#0 output Play#0 1 2 32 tra train 2,2 94% 10 0 120 0 40 0% 1 1
|
|
Play#0 output Play#0 1 2 33 rad radar unit 2,2 97% 10 0 123 0 270 0% 1 0 32L
|
|
Play#0 output Play#0 1 5 units
|
|
Play#0 output Play#0 6 0 640
|
|
Play#0 input lcarg * ?eff<100
|
|
Play#0 command lcargo
|
|
Play#0 output Play#0 1 lnd# unit x,y a eff civ mil uw sh gun pet irn dst bar oil lcm hcm rad
|
|
Play#0 output Play#0 1 1 hat 3,1 39% 0 10 0 80 12 0 0 0 0 0 0 0 0
|
|
Play#0 output Play#0 1 2 hat 3,1 40% 0 10 0 76 12 0 0 0 0 0 0 0 0
|
|
Play#0 output Play#0 1 22 rad 2,2 97% 0 10 0 0 0 0 0 0 0 0 0 0 0
|
|
Play#0 output Play#0 1 32 tra 2,2 94% 0 10 0 0 0 0 0 0 0 0 94 94 0
|
|
Play#0 output Play#0 1 33 rad 2,2 97% 0 10 0 0 0 0 0 0 0 0 0 0 0
|
|
Play#0 output Play#0 1 5 units
|
|
Play#0 output Play#0 6 0 640
|
|
Play#0 input nuke *
|
|
Play#0 command nuke
|
|
Play#0 output Play#0 1 own # nuke type x,y s eff tech carry burst
|
|
Play#0 output Play#0 1 2 0 10kt fission 2,2 100% 400
|
|
Play#0 output Play#0 1 2 1 10kt fission 2,2 100% 400 1P ground
|
|
Play#0 output Play#0 1 2 nukes
|
|
Play#0 output Play#0 6 0 640
|
|
Play#0 input terr * 0
|
|
Play#0 command territory
|
|
Play#0 output Play#0 6 0 640
|
|
Play#0 input read 0
|
|
Play#0 command read
|
|
Play#0 output Play#0 1 No telegrams for you at the moment...
|
|
Play#0 output Play#0 6 0 640
|
|
Play#0 input read 1
|
|
Play#0 command read
|
|
Play#0 output Play#0 1
|
|
Play#0 output Play#0 1 > BULLETIN from POGO, (#0) dated Thu Jan 1 00:00:00 1970
|
|
Play#0 output Play#0 1 Country #1 shelled cs cargo ship (#9) in 3,1 for 0 damage.
|
|
Play#0 output Play#0 6 0 640
|
|
Play#0 input read 2
|
|
Play#0 command read
|
|
Play#0 output Play#0 1
|
|
Play#0 output Play#0 1 > BULLETIN from POGO, (#0) dated Thu Jan 1 00:00:00 1970
|
|
Play#0 output Play#0 1 Country #1 shelled sector 4,2 for 0 damage.
|
|
Play#0 output Play#0 1 Country #1 shelled sector 4,2 for 3 damage.
|
|
Play#0 output Play#0 1 Country #1 shelled sector 1,3 for 29 damage.
|
|
Play#0 output Play#0 1 Crumble... SCREEEECH! Splash! Bridge falls at 1,3!
|
|
Play#0 output Play#0 1 AARGH! tra train #30 tumbles to its doom!
|
|
Play#0 output Play#0 1 sam Sea Sparrow #30 lost!
|
|
Play#0 output Play#0 1 rad radar unit #31 lost!
|
|
Play#0 output Play#0 1 sam Sea Sparrow #31 lost!
|
|
Play#0 output Play#0 1 AARGH! jhb B-52 Strato-Fortress #2 tumbles to its doom!
|
|
Play#0 output Play#0 1 10kt fission warhead #2 lost!
|
|
Play#0 output Play#0 1 Country #1 shelled sector 2,2 for 0 damage.
|
|
Play#0 output Play#0 1 Country #1 shelled sector 2,2 for 5 damage.
|
|
Play#0 output Play#0 1 spy infiltrator #0 takes 1
|
|
Play#0 output Play#0 1 spy infiltrator #10 takes 1
|
|
Play#0 output Play#0 1 spy infiltrator #12 takes 1
|
|
Play#0 output Play#0 1 rad radar unit #20 takes 1
|
|
Play#0 output Play#0 1 rad radar unit #22 takes 1
|
|
Play#0 output Play#0 1 tra train #32 takes 1
|
|
Play#0 output Play#0 1 rad radar unit #33 takes 1
|
|
Play#0 output Play#0 1 Country #1 shelled sector 2,2 for 21 damage.
|
|
Play#0 output Play#0 1 rad radar unit #20 takes 2
|
|
Play#0 output Play#0 1 rad radar unit #22 takes 2
|
|
Play#0 output Play#0 1 tra train #32 takes 5
|
|
Play#0 output Play#0 1 rad radar unit #33 takes 2
|
|
Play#0 output Play#0 1 Country #1 shelled cs cargo ship (#23) in 6,0 for 0 damage.
|
|
Play#0 output Play#0 1 Country #1 shelled cs cargo ship (#23) in 6,0 for 2 damage.
|
|
Play#0 output Play#0 1 cs cargo ship (#23) takes 1
|
|
Play#0 output Play#0 1 cs cargo ship (#23) was damaged, and retreated to 8,0
|
|
Play#0 output Play#0 1 Country #1 shelled cs cargo ship (#23) in 8,0 for 26 damage.
|
|
Play#0 output Play#0 1 cs cargo ship (#23) takes 21
|
|
Play#0 output Play#0 1 Country #1 shelled cs cargo ship (#21) in 6,0 for 24 damage.
|
|
Play#0 output Play#0 1 cs cargo ship (#21) takes 20
|
|
Play#0 output Play#0 1 cs cargo ship (#21) sunk!
|
|
Play#0 output Play#0 1 sam Sea Sparrow #21 lost!
|
|
Play#0 output Play#0 1 rad radar unit #21 lost!
|
|
Play#0 output Play#0 1 Country #1 shelled cs cargo ship (#22) in 2,2 for 0 damage.
|
|
Play#0 output Play#0 1 cs cargo ship (#22) was fired upon with no one able to defend it, and retreated to 3,3
|
|
Play#0 output Play#0 1 Country #1 shelled cs cargo ship (#22) in 2,2 for 4 damage.
|
|
Play#0 output Play#0 1 cs cargo ship (#22) takes 3
|
|
Play#0 output Play#0 1 cs cargo ship (#22) was fired upon with no one able to defend it, and retreated to 3,3
|
|
Play#0 output Play#0 1 Country #1 shelled cs cargo ship (#22) in 2,2 for 49 damage.
|
|
Play#0 output Play#0 1 cs cargo ship (#22) takes 40
|
|
Play#0 output Play#0 1 cs cargo ship (#22) was fired upon with no one able to defend it, and retreated to 3,3
|
|
Play#0 output Play#0 1 Country #1 shelled cs cargo ship (#20) in 2,2 for 27 damage.
|
|
Play#0 output Play#0 1 cs cargo ship (#20) takes 22
|
|
Play#0 output Play#0 1 cs cargo ship (#20) sunk!
|
|
Play#0 output Play#0 1 sam Sea Sparrow #20 lost!
|
|
Play#0 output Play#0 1 rad radar unit #20 lost!
|
|
Play#0 output Play#0 1 Country #1 shelled sector 0,2 for 14 damage.
|
|
Play#0 output Play#0 1 Country #1 shelled sector 0,2 for 25 damage.
|
|
Play#0 output Play#0 1 Country #1 shelled sector 0,2 for 32 damage.
|
|
Play#0 output Play#0 1 1 bb battleship (#3) sighted at 5,1
|
|
Play#0 output Play#0 1 Country #1 shelled sector 0,2 for 21 damage.
|
|
Play#0 output Play#0 1 1 bb battleship (#3) sighted at 3,1
|
|
Play#0 output Play#0 1 1 bb battleship (#3) sighted at 5,1
|
|
Play#0 output Play#0 1 Country #1 shelled sector 0,2 for 50 damage.
|
|
Play#0 output Play#0 1 1 bb battleship (#3) sighted at 3,1
|
|
Play#0 output Play#0 1 Country #1 shelled sector 0,2 for 12 damage.
|
|
Play#0 output Play#0 1 Country #1 shelled sector 0,2 for 12 damage.
|
|
Play#0 output Play#0 1 Country #1 shelled sector 0,2 for 23 damage.
|
|
Play#0 output Play#0 1 Country #1 shelled sector 0,2 for 49 damage.
|
|
Play#0 output Play#0 1 Country #1 shelled sector 0,2 for 88 damage.
|
|
Play#0 output Play#0 1 Country #1 shelled sb submarine (#13) in 6,0 for 35 damage.
|
|
Play#0 output Play#0 1 sb submarine (#13) takes 28
|
|
Play#0 output Play#0 1 sb submarine (#13) was damaged, and retreated to 8,0
|
|
Play#0 output Play#0 1 Country #1 shelled sb submarine (#12) in 2,2 for 40 damage.
|
|
Play#0 output Play#0 1 sb submarine (#12) takes 32
|
|
Play#0 output Play#0 1 sb submarine (#12) was depth-charged, and retreated to 3,3
|
|
Play#0 output Play#0 1 Country #1 shelled sb submarine (#11) in 6,0 for 37 damage.
|
|
Play#0 output Play#0 1 sb submarine (#11) takes 29
|
|
Play#0 output Play#0 1 sb submarine (#11) was damaged,
|
|
Play#0 output Play#0 1 but it died in the attack, and so couldn't retreat!
|
|
Play#0 output Play#0 1 sb submarine (#11) sunk!
|
|
Play#0 output Play#0 1 spy infiltrator #11 lost!
|
|
Play#0 output Play#0 1 Country #1 shelled sb submarine (#10) in 2,2 for 34 damage.
|
|
Play#0 output Play#0 1 sb submarine (#10) takes 27
|
|
Play#0 output Play#0 1 sb submarine (#10) sunk!
|
|
Play#0 output Play#0 1 Country #1 shelled cs cargo ship (#24) in 6,0 for 43 damage.
|
|
Play#0 output Play#0 1 cs cargo ship (#24) takes 35
|
|
Play#0 output Play#0 1 Country #1 shelled cs cargo ship (#24) in 6,0 for 35 damage.
|
|
Play#0 output Play#0 1 cs cargo ship (#24) takes 29
|
|
Play#0 output Play#0 1 Country #1 shelled cs cargo ship (#24) in 6,0 for 38 damage.
|
|
Play#0 output Play#0 1 cs cargo ship (#24) takes 31
|
|
Play#0 output Play#0 1 Country #1 shelled sector 0,2 for 9 damage.
|
|
Play#0 output Play#0 1 Country #1 shelled sector 0,2 for 15 damage.
|
|
Play#0 output Play#0 1 Country #1 shelled sector 0,2 for 20 damage.
|
|
Play#0 output Play#0 1 Country #1 shelled sector 0,2 for 60 damage.
|
|
Play#0 output Play#0 1 Country #1 shelled sector 0,2 for 52 damage.
|
|
Play#0 output Play#0 1 Country #1 shelled sector 0,2 for 62 damage.
|
|
Play#0 output Play#0 6 0 640
|
|
Play#0 input read 3
|
|
Play#0 command read
|
|
Play#0 output Play#0 1 No telegrams for 3 at the moment...
|
|
Play#0 output Play#0 6 0 640
|
|
Play#0 input read 98
|
|
Play#0 command read
|
|
Play#0 output Play#0 1 No telegrams for 98 at the moment...
|
|
Play#0 output Play#0 6 0 640
|
|
Play#0 input ctld
|
|
Play#0 output Play#0 1 Bye-bye
|
|
Play#0 logout 0
|
|
Play#0 output Play#0 3 so long...
|
|
Main shutdown
|