empserver/src/lib/commands/name.c

72 lines
1.9 KiB
C

/*
* Empire - A multi-player, client/server Internet based war game.
* Copyright (C) 1986-2007, Dave Pare, Jeff Bailey, Thomas Ruschak,
* Ken Stevens, Steve McClure
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
* ---
*
* See files README, COPYING and CREDITS in the root of the source
* tree for related information and legal notices. It is expected
* that future projects/authors will amend these files as needed.
*
* ---
*
* name.c: Name a ship
*
* Known contributors to this file:
* Jeff Bailey
*/
#include <config.h>
#include "commands.h"
#include "optlist.h"
#include "path.h"
#include "ship.h"
/*
* name <SHIP> <NAME>
*/
int
name(void)
{
struct shpstr ship;
char *p;
struct nstr_item nb;
char buf[1024];
if (!snxtitem(&nb, EF_SHIP, player->argp[1]))
return RET_SYN;
while (nxtitem(&nb, &ship)) {
if (!player->owner)
continue;
p = getstarg(player->argp[2], "Name? ", buf);
if (!check_ship_ok(&ship))
return RET_FAIL;
if (p == 0 || *p == 0)
return RET_SYN;
if (!strcmp(p, "~")) {
ship.shp_name[0] = 0;
} else {
strncpy(ship.shp_name, p, MAXSHPNAMLEN - 1);
ship.shp_name[MAXSHPNAMLEN - 1] = 0;
}
putship(ship.shp_uid, &ship);
}
return RET_OK;
}