We maintain a few sector invariants in sct_prewrite(). Since the update bypasses sct_prewrite(), it needs to maintain them itself. The two should be consistent. sct_prewrite() resets work percentage of owned sectors to 100% when there are no civilians. The update's populace() resets it for unowned sectors as well, if they have military. Change sct_prewrite() to reset sct_work = 100 regardless of owner. Also change sct_oninit() to initialize sct_work = 100, so it doesn't change on first write. Update tests/smoke/fairland.xdump for the same reason. The massive test output differences are all due to sct_work. Inconsistencies with the update remain. They will be fixed next. Signed-off-by: Markus Armbruster <armbru@pond.sub.org>
1562 lines
80 KiB
Text
1562 lines
80 KiB
Text
Main startup
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Main prng MT19937 1
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Conn0 output Conn0 2 Empire server ready
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Conn0 input user tester
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Conn0 output Conn0 0 hello tester
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Conn0 input coun red
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Conn0 output Conn0 10 country red does not exist
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Conn0 output Conn0 3 so long...
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Conn1 output Conn1 2 Empire server ready
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Conn1 input user tester
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Conn1 output Conn1 0 hello tester
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Conn1 input coun 1
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Conn1 output Conn1 0 country name 1
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Conn1 input pass 1
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Conn1 output Conn1 0 password ok
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Conn1 input play
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Conn1 login 1 127.0.0.1 tester
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Play#1 output Play#1 2 2
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Play#1 output Play#1 1
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Play#1 output Play#1 1 *** Server configured for testing ***
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Play#1 output Play#1 1 *** If you see this in a game, it is misconfigured! ***
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Play#1 output Play#1 6 0 640
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Play#1 input cens * ?shell>0
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Play#1 command census
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Play#1 output Play#1 1 Thu Jan 1 00:00:00 1970
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Play#1 output Play#1 1 CENSUS del dst
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Play#1 output Play#1 1 sect eff prd mob uf uf old civ mil uw food work avail ter fall coa
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Play#1 output Play#1 1 -4,0 + 100% 127 .. .. 100 5 0 0 100% 0 0 1
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Play#1 output Play#1 1 -2,0 f 4% 127 .. .. 100 5 0 0 100% 0 0
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Play#1 output Play#1 1 0,0 f 5% 127 .. .. 100 5 0 0 100% 0 0
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Play#1 output Play#1 1 2,0 f 100% 127 .. .. 100 5 0 0 100% 0 0
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Play#1 output Play#1 1 4,0 f 100% 127 .. .. 100 5 0 0 100% 0 0 1
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Play#1 output Play#1 1 5 sectors
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Play#1 output Play#1 6 0 640
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Play#1 input comm * ?shell>0
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Play#1 command commodity
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Play#1 output Play#1 1 Thu Jan 1 00:00:00 1970
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Play#1 output Play#1 1 COMMODITIES deliver-- distribute
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Play#1 output Play#1 1 sect sgpidbolhr sgpidbolhr sh gun pet iron dust bar oil lcm hcm rad
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Play#1 output Play#1 1 -4,0 + .......... .......... 1 1 0 0 0 0 0 0 0 0
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Play#1 output Play#1 1 -2,0 f .......... .......... 1 1 0 0 0 0 0 0 0 0
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Play#1 output Play#1 1 0,0 f .......... .......... 1 1 0 0 0 0 0 0 0 0
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Play#1 output Play#1 1 2,0 f .......... .......... 100 1 0 0 0 0 0 0 0 0
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Play#1 output Play#1 1 4,0 f .......... .......... 100 7 0 0 0 0 0 0 0 0
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Play#1 output Play#1 1 5 sectors
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Play#1 output Play#1 6 0 640
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Play#1 input fire se 1,0 6,0
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Play#1 command fire
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Play#1 output Play#1 6 0 639
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Play#1 input fire se 2,2 6,0
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Play#1 command fire
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Play#1 output Play#1 6 0 638
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Play#1 input __cmd added 1 1 0
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Play#1 command __cmd
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Play#1 output Play#1 6 0 639
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Play#1 input fire se -4,0 6,0
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Play#1 command fire
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Play#1 output Play#1 6 0 638
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Play#1 input fire se -2,0 6,0
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Play#1 command fire
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Play#1 output Play#1 1 Fort not efficient enough to fire!
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Play#1 output Play#1 6 0 637
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Play#1 input fire se 0,0 0,0
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Play#1 command fire
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Play#1 output Play#1 1 Sector 0,0 ready to fire
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Play#1 output Play#1 1 You can't fire upon yourself!
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Play#1 output Play#1 6 0 636
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Play#1 input fire se 0,0 1,0
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Play#1 command fire
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Play#1 output Play#1 1 Sector 0,0 ready to fire
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Play#1 output Play#1 1 No such sector exists!
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Play#1 output Play#1 6 0 635
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Play#1 input fire se 0,0 666
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Play#1 command fire
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Play#1 output Play#1 1 Sector 0,0 ready to fire
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Play#1 output Play#1 1 No such ship exists!
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Play#1 output Play#1 6 0 634
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Play#1 input fire se 0,0 19
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Play#1 command fire
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Play#1 output Play#1 1 Sector 0,0 ready to fire
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Play#1 output Play#1 1 No such ship exists!
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Play#1 output Play#1 6 0 633
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Play#1 input __cmd added 1 1 0
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Play#1 command __cmd
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Play#1 output Play#1 6 0 634
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Play#1 input move m 0,0 1 nh
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Play#1 command move
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Play#1 output Play#1 1 No mobility used
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Play#1 output Play#1 1 127 mob left in 0,0
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Play#1 output Play#1 6 0 633
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Play#1 input fire se 0,0 6,0
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Play#1 command fire
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Play#1 output Play#1 1 Not enough military in sector 0,0!
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Play#1 output Play#1 6 0 632
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Play#1 input move m 1,1 1 yh
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Play#1 command move
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Play#1 output Play#1 1 Total movement cost = 1
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Play#1 output Play#1 1 126 mob left in 1,1
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Play#1 output Play#1 6 0 631
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Play#1 input move g 0,0 1 nh
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Play#1 command move
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Play#1 output Play#1 1 No mobility used
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Play#1 output Play#1 1 127 mob left in 0,0
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Play#1 output Play#1 6 0 630
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Play#1 input fire se 0,0 6,0
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Play#1 command fire
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Play#1 output Play#1 1 Not enough guns in sector 0,0!
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Play#1 output Play#1 6 0 629
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Play#1 input move g 1,1 1 yh
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Play#1 command move
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Play#1 output Play#1 1 Total movement cost = 3
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Play#1 output Play#1 1 123 mob left in 1,1
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Play#1 output Play#1 6 0 628
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Play#1 input move s 0,0 1 nh
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Play#1 command move
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Play#1 output Play#1 1 No mobility used
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Play#1 output Play#1 1 127 mob left in 0,0
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Play#1 output Play#1 6 0 627
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Play#1 input fire se 0,0 6,0
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Play#1 command fire
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Play#1 output Play#1 1 Not enough shells in sector 0,0!
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Play#1 output Play#1 6 0 626
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Play#1 input move s 1,1 1 yh
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Play#1 command move
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Play#1 output Play#1 1 Total movement cost = 1
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Play#1 output Play#1 1 122 mob left in 1,1
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Play#1 output Play#1 6 0 625
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Play#1 input fire se 4,0 -12,0
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Play#1 command fire
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Play#1 output Play#1 1 Sector 4,0 ready to fire
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Play#1 output Play#1 1 range is 5.00 (4.50)
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Play#1 output Play#1 1 \007Kaboom!!!
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Play#1 output Play#1 1 Target out of range.
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Play#1 output Play#1 6 0 624
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Play#1 input fire se 4,0 0
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Play#1 command fire
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Play#1 output Play#1 1 Sector 4,0 ready to fire
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Play#1 output Play#1 1 range is 5.00 (4.50)
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Play#1 output Play#1 1 \007Kaboom!!!
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Play#1 output Play#1 1 Target out of range.
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Play#1 output Play#1 6 0 623
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Play#1 input fire se 4,0 13
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Play#1 command fire
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Play#1 output Play#1 1 Sector 4,0 ready to fire
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Play#1 output Play#1 1 range is 4.00 (4.50)
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Play#1 output Play#1 1 \007Kaboom!!!
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Play#1 output Play#1 1 Target out of range.
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Play#1 output Play#1 6 0 622
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Play#1 input fire se 4,0 12
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Play#1 command fire
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Play#1 output Play#1 1 Sector 4,0 ready to fire
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Play#1 output Play#1 1 range is 4.00 (4.50)
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Play#1 output Play#1 1 \007Kaboom!!!
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Play#1 output Play#1 1 Target out of range.
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Play#1 output Play#1 6 0 621
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Play#1 input fire se 4,0 14,0
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Play#1 command fire
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Play#1 output Play#1 1 Sector 4,0 ready to fire
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Play#1 output Play#1 1 range is 4.00 (4.50)
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Play#1 output Play#1 1 \007Kaboom!!!
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Play#1 output Play#1 1 Target out of range.
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Play#1 output Play#1 6 0 620
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Play#1 input fire se 4,0 14,0
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Play#1 command fire
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Play#1 output Play#1 1 Sector 4,0 ready to fire
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Play#1 output Play#1 1 range is 4.00 (4.50)
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Play#1 output Play#1 1 \007Kaboom!!!
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Play#1 output Play#1 1 Target out of range.
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Play#1 output Play#1 6 0 619
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Play#1 input fire se 4,0 14,0
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Play#1 command fire
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Play#1 output Play#1 1 Sector 4,0 ready to fire
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Play#1 output Play#1 1 range is 5.00 (4.50)
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Play#1 output Play#1 1 \007Kaboom!!!
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Play#1 output Play#1 1 Shells hit sector 14,0 for 22 damage.
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Play#1 output Play#1 6 0 618
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Play#1 input fire se 4,0 14,0
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Play#1 command fire
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Play#1 output Play#1 1 Sector 4,0 ready to fire
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Play#1 output Play#1 1 range is 4.00 (4.50)
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Play#1 output Play#1 1 \007Kaboom!!!
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Play#1 output Play#1 1 Target out of range.
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Play#1 output Play#1 6 0 617
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Play#1 input fire se 4,0 14,0
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Play#1 command fire
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Play#1 output Play#1 1 Sector 4,0 ready to fire
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Play#1 output Play#1 1 range is 4.00 (4.50)
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Play#1 output Play#1 1 \007Kaboom!!!
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Play#1 output Play#1 1 Target out of range.
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Play#1 output Play#1 6 0 616
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Play#1 input fire se 4,0 14,0
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Play#1 command fire
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Play#1 output Play#1 1 Sector 4,0 ready to fire
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Play#1 output Play#1 1 range is 5.00 (4.50)
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Play#1 output Play#1 1 \007Kaboom!!!
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Play#1 output Play#1 1 Shells hit sector 14,0 for 39 damage.
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Play#1 output Play#1 6 0 615
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Play#1 input fire se 4,0 2,-2
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Play#1 command fire
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Play#1 output Play#1 1 Sector 4,0 ready to fire
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Play#1 output Play#1 1 range is 5.00 (4.50)
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Play#1 output Play#1 1 \007Kaboom!!!
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Play#1 output Play#1 1 Shells hit sector 2,-2 for 21 damage.
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Play#1 output Play#1 6 0 614
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Play#1 input move s 2,0 20 gh
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Play#1 command move
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Play#1 output Play#1 1 Total movement cost = 7
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Play#1 output Play#1 1 120 mob left in 2,0
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Play#1 output Play#1 6 0 613
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Play#1 input fire se 0,0 -2,-2
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Play#1 command fire
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Play#1 output Play#1 1 Sector 0,0 ready to fire
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Play#1 output Play#1 1 range is 3.00 (3.50)
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Play#1 output Play#1 1 \007Kaboom!!!
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Play#1 output Play#1 1 Shells hit sector -2,-2 for 0 damage.
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Play#1 output Play#1 6 0 612
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Play#1 input fire se 2,0 -2,-2
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Play#1 command fire
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Play#1 output Play#1 1 Sector 2,0 ready to fire
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Play#1 output Play#1 1 range is 5.00 (4.50)
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Play#1 output Play#1 1 \007Kaboom!!!
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Play#1 output Play#1 1 Shells hit sector -2,-2 for 5 damage.
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Play#1 output Play#1 6 0 611
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Play#1 input fire se 4,0 -2,-2
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Play#1 command fire
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Play#1 output Play#1 1 Sector 4,0 ready to fire
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Play#1 output Play#1 1 range is 5.00 (4.50)
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Play#1 output Play#1 1 \007Kaboom!!!
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Play#1 output Play#1 1 Shells hit sector -2,-2 for 43 damage.
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Play#1 output Play#1 6 0 610
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Play#1 input __cmd added -3 -3 0
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Play#1 command __cmd
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Play#1 output Play#1 6 0 607
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Play#1 input fire se 0,0 2,2
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Play#1 command fire
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Play#1 output Play#1 1 Sector 0,0 ready to fire
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Play#1 output Play#1 1 range is 4.00 (3.50)
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Play#1 output Play#1 1 \007Kaboom!!!
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Play#1 output Play#1 1 Shells hit sector 2,2 for 0 damage.
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Play#1 output Play#1 6 0 606
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Play#1 input fire se 2,0 2,2
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Play#1 command fire
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Play#1 output Play#1 1 Sector 2,0 ready to fire
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Play#1 output Play#1 1 range is 5.00 (4.50)
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Play#1 output Play#1 1 \007Kaboom!!!
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Play#1 output Play#1 1 Shells hit sector 2,2 for 5 damage.
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Play#1 output Play#1 6 0 605
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Play#1 input fire se 4,0 2,2
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Play#1 command fire
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Play#1 output Play#1 1 Sector 4,0 ready to fire
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Play#1 output Play#1 1 range is 4.00 (4.50)
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Play#1 output Play#1 1 \007Kaboom!!!
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Play#1 output Play#1 1 Shells hit sector 2,2 for 21 damage.
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Play#1 output Play#1 6 0 604
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Play#1 input fire se 0,0 9
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Play#1 command fire
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Play#1 output Play#1 1 Sector 0,0 ready to fire
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Play#1 output Play#1 1 range is 4.00 (3.50)
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Play#1 output Play#1 1 \007Kaboom!!!
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Play#1 output Play#1 1 Shells hit cs cargo ship (#9) in 5,1 for 0 damage.
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Play#1 output Play#1 6 0 603
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Play#1 input fire se 2,0 9
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Play#1 command fire
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Play#1 output Play#1 1 Sector 2,0 ready to fire
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Play#1 output Play#1 1 range is 4.00 (4.50)
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Play#1 output Play#1 1 \007Kaboom!!!
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Play#1 output Play#1 1 Shells hit cs cargo ship (#9) in 5,1 for 3 damage.
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Play#1 output Play#1 1 cs cargo ship (#9) takes 2
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Play#1 output Play#1 6 0 602
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Play#1 input __cmd added 1 1 0
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Play#1 command __cmd
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Play#1 output Play#1 6 0 603
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Play#1 input fire se 0,0 23
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Play#1 command fire
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Play#1 output Play#1 1 Sector 0,0 ready to fire
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Play#1 output Play#1 1 range is 3.00 (3.50)
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Play#1 output Play#1 1 \007Kaboom!!!
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Play#1 output Play#1 1 Shells hit cs cargo ship (#23) in 6,0 for 0 damage.
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Play#1 output Play#1 6 0 602
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Play#1 input fire se 2,0 23
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Play#1 command fire
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Play#1 output Play#1 1 Sector 2,0 ready to fire
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Play#1 output Play#1 1 range is 4.00 (4.50)
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Play#1 output Play#1 1 \007Kaboom!!!
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Play#1 output Play#1 1 Shells hit cs cargo ship (#23) in 6,0 for 2 damage.
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Play#1 output Play#1 6 0 601
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Play#1 input fire se 4,0 23
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Play#1 command fire
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Play#1 output Play#1 1 Sector 4,0 ready to fire
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Play#1 output Play#1 1 range is 4.00 (4.50)
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Play#1 output Play#1 1 \007Kaboom!!!
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Play#1 output Play#1 1 Shells hit cs cargo ship (#23) in 6,0 for 26 damage.
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Play#1 output Play#1 6 0 600
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Play#1 input fire se 4,0 21
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Play#1 command fire
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Play#1 output Play#1 1 Sector 4,0 ready to fire
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Play#1 output Play#1 1 range is 5.00 (4.50)
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Play#1 output Play#1 1 \007Kaboom!!!
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Play#1 output Play#1 1 Shells hit cs cargo ship (#21) in 6,0 for 24 damage.
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Play#1 output Play#1 1 cs cargo ship (#21) sunk!
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Play#1 output Play#1 6 0 599
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Play#1 input fire se 0,0 22
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Play#1 command fire
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Play#1 output Play#1 1 Sector 0,0 ready to fire
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Play#1 output Play#1 1 range is 4.00 (3.50)
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Play#1 output Play#1 1 \007Kaboom!!!
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Play#1 output Play#1 1 Shells hit cs cargo ship (#22) in 2,2 for 0 damage.
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Play#1 output Play#1 6 0 598
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Play#1 input fire se 2,0 22
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Play#1 command fire
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Play#1 output Play#1 1 Sector 2,0 ready to fire
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Play#1 output Play#1 1 range is 5.00 (4.50)
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Play#1 output Play#1 1 \007Kaboom!!!
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Play#1 output Play#1 1 Shells hit cs cargo ship (#22) in 2,2 for 4 damage.
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Play#1 output Play#1 6 0 597
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Play#1 input fire se 4,0 22
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Play#1 command fire
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Play#1 output Play#1 1 Sector 4,0 ready to fire
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Play#1 output Play#1 1 range is 5.00 (4.50)
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Play#1 output Play#1 1 \007Kaboom!!!
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Play#1 output Play#1 1 Shells hit cs cargo ship (#22) in 2,2 for 49 damage.
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Play#1 output Play#1 6 0 596
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Play#1 input fire se 4,0 20
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Play#1 command fire
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Play#1 output Play#1 1 Sector 4,0 ready to fire
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Play#1 output Play#1 1 range is 4.00 (4.50)
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Play#1 output Play#1 1 \007Kaboom!!!
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Play#1 output Play#1 1 Shells hit cs cargo ship (#20) in 2,2 for 27 damage.
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Play#1 output Play#1 1 cs cargo ship (#20) sunk!
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Play#1 output Play#1 6 0 595
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Play#1 input comm * ?shell>0
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Play#1 command commodity
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Play#1 output Play#1 1 Thu Jan 1 00:00:00 1970
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Play#1 output Play#1 1 COMMODITIES deliver-- distribute
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Play#1 output Play#1 1 sect sgpidbolhr sgpidbolhr sh gun pet iron dust bar oil lcm hcm rad
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Play#1 output Play#1 1 -4,0 + .......... .......... 1 1 0 0 0 0 0 0 0 0
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Play#1 output Play#1 1 -2,0 f .......... .......... 1 1 0 0 0 0 0 0 0 0
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Play#1 output Play#1 1 0,0 f .......... .......... 16 1 0 0 0 0 0 0 0 0
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Play#1 output Play#1 1 2,0 f .......... .......... 75 1 0 0 0 0 0 0 0 0
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Play#1 output Play#1 1 4,0 f .......... .......... 83 7 0 0 0 0 0 0 0 0
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Play#1 output Play#1 1 5 sectors
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Play#1 output Play#1 6 0 595
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Play#1 input ctld
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Play#1 output Play#1 1 Bye-bye
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Play#1 logout 1
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Play#1 output Play#1 3 so long...
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Conn2 output Conn2 2 Empire server ready
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Conn2 input user tester
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Conn2 output Conn2 0 hello tester
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Conn2 input coun POGO
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Conn2 output Conn2 0 country name POGO
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Conn2 input pass peter
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Conn2 output Conn2 0 password ok
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Conn2 input play
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Conn2 login 0 127.0.0.1 tester
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Play#0 output Play#0 2 2
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Play#0 output Play#0 1
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Play#0 output Play#0 1 *** Server configured for testing ***
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Play#0 output Play#0 1 *** If you see this in a game, it is misconfigured! ***
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Play#0 output Play#0 6 0 640
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Play#0 input terr * ?terr=2&eff<100 1
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Play#0 command territory
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Play#0 output Play#0 6 0 640
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Play#0 input cens * ?terr=1
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Play#0 command census
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Play#0 output Play#0 1 Thu Jan 1 00:00:00 1970
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Play#0 output Play#0 1 CENSUS del dst
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Play#0 output Play#0 1 own sect eff prd mob uf uf old civ mil uw food work avail fall coa
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Play#0 output Play#0 1 1 -2,-2 + 67% 85 .. .. 67 0 0 0 100% 0 0 1
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Play#0 output Play#0 1 1 2,-2 s 100% 127 .. .. 100 0 0 0 100% 0 0 1
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Play#0 output Play#0 1 0 6,0 . 0% 0 .. .. 0 0 0 0 100% 0 0 1
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Play#0 output Play#0 1 0 14,0 . 0% 0 .. .. 0 0 0 0 100% 0 0 1
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Play#0 output Play#0 1 2 0,2 + 100% 127 .. .. 1000 0 0 0 100% 100 0 1
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Play#0 output Play#0 1 2 2,2 h 86% 0 .. .. 86 0 0 0 100% 87 0 1
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Play#0 output Play#0 1 6 sectors
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Play#0 output Play#0 6 0 640
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Play#0 input comm * ?terr=1
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Play#0 command commodity
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Play#0 output Play#0 1 Thu Jan 1 00:00:00 1970
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Play#0 output Play#0 1 COMMODITIES deliver-- distribute
|
|
Play#0 output Play#0 1 sect sgpidbolhr sgpidbolhr sh gun pet iron dust bar oil lcm hcm rad
|
|
Play#0 output Play#0 1 1 -2,-2 + .......... .......... 0 0 0 0 0 0 0 0 0 0
|
|
Play#0 output Play#0 1 1 2,-2 s .......... .......... 0 0 0 0 0 0 0 0 0 0
|
|
Play#0 output Play#0 1 0 6,0 . .......... .......... 0 0 0 0 0 0 0 0 0 0
|
|
Play#0 output Play#0 1 0 14,0 . .......... .......... 0 0 0 0 0 0 0 0 0 0
|
|
Play#0 output Play#0 1 2 0,2 + .......... .......... 0 0 0 0 0 0 0 100 100 0
|
|
Play#0 output Play#0 1 2 2,2 h .......... .......... 0 0 0 0 0 0 0 86 86 0
|
|
Play#0 output Play#0 1 6 sectors
|
|
Play#0 output Play#0 6 0 640
|
|
Play#0 input sinf * ?terr=1
|
|
Play#0 command sinfrastructure
|
|
Play#0 output Play#0 1 Thu Jan 1 00:00:00 1970
|
|
Play#0 output Play#0 1 road rail defense
|
|
Play#0 output Play#0 1 own sect eff eff mcost eff mcost eff fact
|
|
Play#0 output Play#0 1 1 -2,-2 + 67% 0% 0.132 yes 0.132 67% 1.00
|
|
Play#0 output Play#0 1 1 2,-2 s 100% 0% N/A yes N/A 100% 99.00
|
|
Play#0 output Play#0 1 0 6,0 . 0% 0% N/A no N/A 0% 0.00
|
|
Play#0 output Play#0 1 0 14,0 . 0% 0% N/A no N/A 0% 0.00
|
|
Play#0 output Play#0 1 2 0,2 + 100% 100% 0.001 yes 0.020 100% 1.00
|
|
Play#0 output Play#0 1 2 2,2 h 86% 86% 0.052 yes 0.052 86% 1.43
|
|
Play#0 output Play#0 1 6 sectors
|
|
Play#0 output Play#0 6 0 640
|
|
Play#0 input ship * ?eff<100
|
|
Play#0 command ship
|
|
Play#0 output Play#0 1 own shp# ship type x,y fl eff civ mil uw fd pn he xl ln mob tech
|
|
Play#0 output Play#0 1 2 0 frg frigate -12,0 20% 0 0 0 0 0 0 0 0 0 0
|
|
Play#0 output Play#0 1 1 1 bb battleship 3,1 59% 0 13 0 0 0 0 0 0 127 150
|
|
Play#0 output Play#0 1 1 2 bb battleship 3,1 60% 0 13 0 0 0 0 0 0 127 150
|
|
Play#0 output Play#0 1 1 9 cs cargo ship 5,1 98% 0 10 0 0 0 0 0 0 124 20
|
|
Play#0 output Play#0 1 2 10 sb submarine 2,2 20% 0 0 0 0 0 0 0 0 0 60
|
|
Play#0 output Play#0 1 2 11 sb submarine 6,0 20% 0 0 0 0 0 0 0 1 0 60
|
|
Play#0 output Play#0 1 2 22 cs cargo ship 2,2 58% 0 3 0 0 0 0 1 1 74 20
|
|
Play#0 output Play#0 1 2 23 cs cargo ship 6,0 78% 0 4 0 0 0 0 1 1 98 20
|
|
Play#0 output Play#0 1 8 ships
|
|
Play#0 output Play#0 6 0 640
|
|
Play#0 input carg * ?eff<100
|
|
Play#0 command cargo
|
|
Play#0 output Play#0 1 shp# x,y flt eff civ mil uw sh gun pet irn dst bar oil lcm hcm rad
|
|
Play#0 output Play#0 1 0 frg -12,0 20% 0 0 0 0 0 0 0 0 0 0 0 0 0
|
|
Play#0 output Play#0 1 1 bb 3,1 59% 0 13 0 100 10 0 0 0 0 0 0 0 0
|
|
Play#0 output Play#0 1 2 bb 3,1 60% 0 13 0 100 10 0 0 0 0 0 0 0 0
|
|
Play#0 output Play#0 1 9 cs 5,1 98% 0 10 0 10 9 0 0 0 0 0 0 0 0
|
|
Play#0 output Play#0 1 10 sb 2,2 20% 0 0 0 0 0 0 0 0 0 0 0 0 0
|
|
Play#0 output Play#0 1 11 sb 6,0 20% 0 0 0 0 0 0 0 0 0 0 0 0 0
|
|
Play#0 output Play#0 1 22 cs 2,2 58% 0 3 0 0 0 0 0 0 0 0 58 59 0
|
|
Play#0 output Play#0 1 23 cs 6,0 78% 0 4 0 0 0 0 0 0 0 0 78 78 0
|
|
Play#0 output Play#0 1 8 ships
|
|
Play#0 output Play#0 6 0 640
|
|
Play#0 input plane * ?eff<100
|
|
Play#0 command plane
|
|
Play#0 output Play#0 1 *: No plane(s)
|
|
Play#0 output Play#0 1 command failed
|
|
Play#0 output Play#0 6 0 640
|
|
Play#0 input land * ?eff<100
|
|
Play#0 command land
|
|
Play#0 output Play#0 1 own # unit type x,y a eff mil frt mu fd tch retr xl ln carry
|
|
Play#0 output Play#0 1 1 1 hat hvy artill 3,1 39% 10 0 127 0 160 42% 0 0
|
|
Play#0 output Play#0 1 1 2 hat hvy artill 3,1 40% 10 0 127 0 160 42% 0 0
|
|
Play#0 output Play#0 1 2 22 rad radar unit 2,2 97% 10 0 124 0 270 42% 1 0 22S
|
|
Play#0 output Play#0 1 2 32 tra train 2,2 94% 10 0 119 0 40 42% 1 1
|
|
Play#0 output Play#0 1 2 33 rad radar unit 2,2 97% 9 0 123 0 270 42% 1 0 32L
|
|
Play#0 output Play#0 1 5 units
|
|
Play#0 output Play#0 6 0 640
|
|
Play#0 input lcarg * ?eff<100
|
|
Play#0 command lcargo
|
|
Play#0 output Play#0 1 lnd# unit x,y a eff civ mil uw sh gun pet irn dst bar oil lcm hcm rad
|
|
Play#0 output Play#0 1 1 hat 3,1 39% 0 10 0 40 12 0 0 0 0 0 0 0 0
|
|
Play#0 output Play#0 1 2 hat 3,1 40% 0 10 0 40 12 0 0 0 0 0 0 0 0
|
|
Play#0 output Play#0 1 22 rad 2,2 97% 0 10 0 0 0 0 0 0 0 0 0 0 0
|
|
Play#0 output Play#0 1 32 tra 2,2 94% 0 10 0 0 0 0 0 0 0 0 94 94 0
|
|
Play#0 output Play#0 1 33 rad 2,2 97% 0 9 0 0 0 0 0 0 0 0 0 0 0
|
|
Play#0 output Play#0 1 5 units
|
|
Play#0 output Play#0 6 0 640
|
|
Play#0 input nuke *
|
|
Play#0 command nuke
|
|
Play#0 output Play#0 1 own # nuke type x,y s eff tech carry burst
|
|
Play#0 output Play#0 1 2 0 10kt fission 2,2 100% 280
|
|
Play#0 output Play#0 1 2 1 10kt fission 2,2 100% 280 1P ground
|
|
Play#0 output Play#0 1 2 nukes
|
|
Play#0 output Play#0 6 0 640
|
|
Play#0 input __cmd added 3 0 0
|
|
Play#0 command __cmd
|
|
Play#0 output Play#0 6 0 640
|
|
Play#0 input ctld
|
|
Play#0 output Play#0 1 Bye-bye
|
|
Play#0 logout 0
|
|
Play#0 output Play#0 3 so long...
|
|
Conn3 output Conn3 2 Empire server ready
|
|
Conn3 input user tester
|
|
Conn3 output Conn3 0 hello tester
|
|
Conn3 input coun 1
|
|
Conn3 output Conn3 0 country name 1
|
|
Conn3 input pass 1
|
|
Conn3 output Conn3 0 password ok
|
|
Conn3 input play
|
|
Conn3 login 1 127.0.0.1 tester
|
|
Play#1 output Play#1 2 2
|
|
Play#1 output Play#1 1
|
|
Play#1 output Play#1 1 *** Server configured for testing ***
|
|
Play#1 output Play#1 1 *** If you see this in a game, it is misconfigured! ***
|
|
Play#1 output Play#1 6 0 595
|
|
Play#1 input ship * ?shell>0
|
|
Play#1 command ship
|
|
Play#1 output Play#1 1 shp# ship type x,y fl eff civ mil uw fd pn he xl ln mob tech
|
|
Play#1 output Play#1 1 1 bb battleship 3,1 59% 0 13 0 0 0 0 0 0 127 150
|
|
Play#1 output Play#1 1 2 bb battleship 3,1 60% 0 13 0 0 0 0 0 0 127 150
|
|
Play#1 output Play#1 1 3 bb battleship 3,1 100% 0 13 0 0 0 0 0 0 127 150
|
|
Play#1 output Play#1 1 4 bb battleship 3,1 100% 0 13 0 0 0 0 0 0 127 150
|
|
Play#1 output Play#1 1 5 dd destroyer 8,0 100% 0 5 0 0 0 0 0 0 127 100
|
|
Play#1 output Play#1 1 6 dd destroyer 3,3 100% 0 5 0 0 0 0 0 0 127 100
|
|
Play#1 output Play#1 1 9 cs cargo ship 5,1 98% 0 10 0 0 0 0 0 0 124 20
|
|
Play#1 output Play#1 1 7 ships
|
|
Play#1 output Play#1 6 0 595
|
|
Play#1 input carg * ?shell>0
|
|
Play#1 command cargo
|
|
Play#1 output Play#1 1 shp# x,y flt eff civ mil uw sh gun pet irn dst bar oil lcm hcm rad
|
|
Play#1 output Play#1 1 1 bb 3,1 59% 0 13 0 100 10 0 0 0 0 0 0 0 0
|
|
Play#1 output Play#1 1 2 bb 3,1 60% 0 13 0 100 10 0 0 0 0 0 0 0 0
|
|
Play#1 output Play#1 1 3 bb 3,1 100% 0 13 0 100 10 0 0 0 0 0 0 0 0
|
|
Play#1 output Play#1 1 4 bb 3,1 100% 0 13 0 100 10 0 0 0 0 0 0 0 0
|
|
Play#1 output Play#1 1 5 dd 8,0 100% 0 5 0 40 4 0 0 0 0 0 0 0 0
|
|
Play#1 output Play#1 1 6 dd 3,3 100% 0 5 0 40 4 0 0 0 0 0 0 0 0
|
|
Play#1 output Play#1 1 9 cs 5,1 98% 0 10 0 10 9 0 0 0 0 0 0 0 0
|
|
Play#1 output Play#1 1 7 ships
|
|
Play#1 output Play#1 6 0 595
|
|
Play#1 input fire sh 666 6,0
|
|
Play#1 command fire
|
|
Play#1 output Play#1 6 0 594
|
|
Play#1 input fire sh 11 6,0
|
|
Play#1 command fire
|
|
Play#1 output Play#1 6 0 593
|
|
Play#1 input __cmd added 1 1 0
|
|
Play#1 command __cmd
|
|
Play#1 output Play#1 6 0 594
|
|
Play#1 input fire sh 9 6,0
|
|
Play#1 command fire
|
|
Play#1 output Play#1 1 Ships 9 cannot fire guns!
|
|
Play#1 output Play#1 6 0 593
|
|
Play#1 input fire sh 1 6,0
|
|
Play#1 command fire
|
|
Play#1 output Play#1 1 Ship #1 is crippled!
|
|
Play#1 output Play#1 6 0 592
|
|
Play#1 input fire sh 2 2
|
|
Play#1 command fire
|
|
Play#1 output Play#1 1 bb battleship (#2) ready to fire
|
|
Play#1 output Play#1 1 You can't fire upon yourself!
|
|
Play#1 output Play#1 6 0 591
|
|
Play#1 input fire sh 2 1,0
|
|
Play#1 command fire
|
|
Play#1 output Play#1 1 bb battleship (#2) ready to fire
|
|
Play#1 output Play#1 1 No such sector exists!
|
|
Play#1 output Play#1 6 0 590
|
|
Play#1 input fire sh 2 666
|
|
Play#1 command fire
|
|
Play#1 output Play#1 1 bb battleship (#2) ready to fire
|
|
Play#1 output Play#1 1 No such ship exists!
|
|
Play#1 output Play#1 6 0 589
|
|
Play#1 input fire sh 2 19
|
|
Play#1 command fire
|
|
Play#1 output Play#1 1 bb battleship (#2) ready to fire
|
|
Play#1 output Play#1 1 No such ship exists!
|
|
Play#1 output Play#1 6 0 588
|
|
Play#1 input __cmd added 1 1 0
|
|
Play#1 command __cmd
|
|
Play#1 output Play#1 6 0 589
|
|
Play#1 input unload m 2 13
|
|
Play#1 command unload
|
|
Play#1 output Play#1 1 13 military unloaded from bb battleship (#2) at 3,1
|
|
Play#1 output Play#1 1 1 ship unloaded
|
|
Play#1 output Play#1 6 0 588
|
|
Play#1 input fire sh 2 6,0
|
|
Play#1 command fire
|
|
Play#1 output Play#1 1 Not enough mil on ship #2
|
|
Play#1 output Play#1 6 0 587
|
|
Play#1 input load m 2 13
|
|
Play#1 command load
|
|
Play#1 output Play#1 1 13 military loaded onto bb battleship (#2) at 3,1
|
|
Play#1 output Play#1 1 1 ship loaded
|
|
Play#1 output Play#1 6 0 586
|
|
Play#1 input unload g 2 10
|
|
Play#1 command unload
|
|
Play#1 output Play#1 1 10 guns unloaded from bb battleship (#2) at 3,1
|
|
Play#1 output Play#1 1 1 ship unloaded
|
|
Play#1 output Play#1 6 0 585
|
|
Play#1 input fire sh 2 6,0
|
|
Play#1 command fire
|
|
Play#1 output Play#1 1 Not enough guns on ship #2
|
|
Play#1 output Play#1 6 0 584
|
|
Play#1 input load g 2 10
|
|
Play#1 command load
|
|
Play#1 output Play#1 1 10 guns loaded onto bb battleship (#2) at 3,1
|
|
Play#1 output Play#1 1 1 ship loaded
|
|
Play#1 output Play#1 6 0 583
|
|
Play#1 input unload s 2 100
|
|
Play#1 command unload
|
|
Play#1 output Play#1 1 100 shells unloaded from bb battleship (#2) at 3,1
|
|
Play#1 output Play#1 1 1 ship unloaded
|
|
Play#1 output Play#1 6 0 582
|
|
Play#1 input fire sh 2 6,0
|
|
Play#1 command fire
|
|
Play#1 output Play#1 1 Not enough shells on ship #2
|
|
Play#1 output Play#1 6 0 581
|
|
Play#1 input load s 2 100
|
|
Play#1 command load
|
|
Play#1 output Play#1 1 100 shells loaded onto bb battleship (#2) at 3,1
|
|
Play#1 output Play#1 1 1 ship loaded
|
|
Play#1 output Play#1 6 0 580
|
|
Play#1 input miss s * ?mission#0 q
|
|
Play#1 command mission
|
|
Play#1 output Play#1 1 Thing x,y op-sect rad mission
|
|
Play#1 output Play#1 1 bb battleship (#1) 3,1 3,1 4 is on an interdiction mission
|
|
Play#1 output Play#1 1 bb battleship (#2) 3,1 3,1 4 is on an interdiction mission
|
|
Play#1 output Play#1 1 bb battleship (#3) 3,1 3,1 4 is on an interdiction mission
|
|
Play#1 output Play#1 1 bb battleship (#4) 3,1 3,1 4 is on an interdiction mission
|
|
Play#1 output Play#1 1 dd destroyer (#5) 8,0 8,0 2 is on an interdiction mission
|
|
Play#1 output Play#1 1 dd destroyer (#6) 3,3 3,3 2 is on an interdiction mission
|
|
Play#1 output Play#1 6 0 578
|
|
Play#1 input __cmd added 1 2 0
|
|
Play#1 command __cmd
|
|
Play#1 output Play#1 6 0 580
|
|
Play#1 input fire sh 3 -12,0
|
|
Play#1 command fire
|
|
Play#1 output Play#1 1 bb battleship (#3) ready to fire
|
|
Play#1 output Play#1 1 range is 4.00 (3.71)
|
|
Play#1 output Play#1 1 \007Kaboom!!!
|
|
Play#1 output Play#1 1 Target out of range.
|
|
Play#1 output Play#1 6 0 579
|
|
Play#1 input fire sh 3 0
|
|
Play#1 command fire
|
|
Play#1 output Play#1 1 bb battleship (#3) ready to fire
|
|
Play#1 output Play#1 1 range is 4.00 (3.71)
|
|
Play#1 output Play#1 1 \007Kaboom!!!
|
|
Play#1 output Play#1 1 Target out of range.
|
|
Play#1 output Play#1 6 0 578
|
|
Play#1 input fire sh 3 13
|
|
Play#1 command fire
|
|
Play#1 output Play#1 1 bb battleship (#3) ready to fire
|
|
Play#1 output Play#1 1 range is 4.00 (3.71)
|
|
Play#1 output Play#1 1 \007Kaboom!!!
|
|
Play#1 output Play#1 1 Target out of range.
|
|
Play#1 output Play#1 6 0 577
|
|
Play#1 input fire sh 3 12
|
|
Play#1 command fire
|
|
Play#1 output Play#1 1 bb battleship (#3) ready to fire
|
|
Play#1 output Play#1 1 range is 4.00 (3.71)
|
|
Play#1 output Play#1 1 \007Kaboom!!!
|
|
Play#1 output Play#1 1 Target out of range.
|
|
Play#1 output Play#1 6 0 576
|
|
Play#1 input fire sh 3 6,0
|
|
Play#1 command fire
|
|
Play#1 output Play#1 1 bb battleship (#3) ready to fire
|
|
Play#1 output Play#1 1 range is 3.00 (3.71)
|
|
Play#1 output Play#1 1 \007Kaboom!!!
|
|
Play#1 output Play#1 1 Shells hit sector 6,0 for 87 damage.
|
|
Play#1 output Play#1 6 0 575
|
|
Play#1 input fire sh 3 2,-2
|
|
Play#1 command fire
|
|
Play#1 output Play#1 1 bb battleship (#3) ready to fire
|
|
Play#1 output Play#1 1 range is 4.00 (3.71)
|
|
Play#1 output Play#1 1 \007Kaboom!!!
|
|
Play#1 output Play#1 1 Shells hit sector 2,-2 for 87 damage.
|
|
Play#1 output Play#1 6 0 574
|
|
Play#1 input unload g 4 -1
|
|
Play#1 command unload
|
|
Play#1 output Play#1 1 9 guns unloaded from bb battleship (#4) at 3,1
|
|
Play#1 output Play#1 1 1 ship unloaded
|
|
Play#1 output Play#1 6 0 573
|
|
Play#1 input fire sh 4 0,2
|
|
Play#1 command fire
|
|
Play#1 output Play#1 1 bb battleship (#4) ready to fire
|
|
Play#1 output Play#1 1 range is 4.00 (3.71)
|
|
Play#1 output Play#1 1 \007Kaboom!!!
|
|
Play#1 output Play#1 1 Shells hit sector 0,2 for 14 damage.
|
|
Play#1 output Play#1 6 0 572
|
|
Play#1 input load g 4 1
|
|
Play#1 command load
|
|
Play#1 output Play#1 1 1 guns loaded onto bb battleship (#4) at 3,1
|
|
Play#1 output Play#1 1 1 ship loaded
|
|
Play#1 output Play#1 6 0 571
|
|
Play#1 input fire sh 4 0,2
|
|
Play#1 command fire
|
|
Play#1 output Play#1 1 bb battleship (#4) ready to fire
|
|
Play#1 output Play#1 1 range is 4.00 (3.71)
|
|
Play#1 output Play#1 1 \007Kaboom!!!
|
|
Play#1 output Play#1 1 Shells hit sector 0,2 for 25 damage.
|
|
Play#1 output Play#1 6 0 570
|
|
Play#1 input load g 4 1
|
|
Play#1 command load
|
|
Play#1 output Play#1 1 1 guns loaded onto bb battleship (#4) at 3,1
|
|
Play#1 output Play#1 1 1 ship loaded
|
|
Play#1 output Play#1 6 0 569
|
|
Play#1 input fire sh 4 0,2
|
|
Play#1 command fire
|
|
Play#1 output Play#1 1 bb battleship (#4) ready to fire
|
|
Play#1 output Play#1 1 range is 4.00 (3.71)
|
|
Play#1 output Play#1 1 \007Kaboom!!!
|
|
Play#1 output Play#1 1 Shells hit sector 0,2 for 32 damage.
|
|
Play#1 output Play#1 6 0 568
|
|
Play#1 input load g 4 7
|
|
Play#1 command load
|
|
Play#1 output Play#1 1 7 guns loaded onto bb battleship (#4) at 3,1
|
|
Play#1 output Play#1 1 1 ship loaded
|
|
Play#1 output Play#1 6 0 567
|
|
Play#1 input unload s 4 -1
|
|
Play#1 command unload
|
|
Play#1 output Play#1 1 95 shells unloaded from bb battleship (#4) at 3,1
|
|
Play#1 output Play#1 1 1 ship unloaded
|
|
Play#1 output Play#1 6 0 566
|
|
Play#1 input load s 3 100
|
|
Play#1 command load
|
|
Play#1 output Play#1 1 95 shells loaded onto bb battleship (#3) at 3,1
|
|
Play#1 output Play#1 1 1 ship loaded
|
|
Play#1 output Play#1 6 0 565
|
|
Play#1 input fire sh 4 0,2
|
|
Play#1 command fire
|
|
Play#1 output Play#1 1 bb battleship (#4) ready to fire
|
|
Play#1 output Play#1 1 range is 4.00 (3.71)
|
|
Play#1 output Play#1 1 \007Kaboom!!!
|
|
Play#1 output Play#1 1 Shells hit sector 0,2 for 21 damage.
|
|
Play#1 output Play#1 6 0 564
|
|
Play#1 input tend s 3 2 4
|
|
Play#1 command tend
|
|
Play#1 output Play#1 1 2 total shells transferred off of bb battleship (#3)
|
|
Play#1 output Play#1 6 0 563
|
|
Play#1 input __cmd added -2 -2 0
|
|
Play#1 command __cmd
|
|
Play#1 output Play#1 6 0 561
|
|
Play#1 input fire sh 4 0,2
|
|
Play#1 command fire
|
|
Play#1 output Play#1 1 bb battleship (#4) ready to fire
|
|
Play#1 output Play#1 1 range is 3.00 (3.71)
|
|
Play#1 output Play#1 1 \007Kaboom!!!
|
|
Play#1 output Play#1 1 Shells hit sector 0,2 for 50 damage.
|
|
Play#1 output Play#1 6 0 560
|
|
Play#1 input tend s 3 93 4
|
|
Play#1 command tend
|
|
Play#1 output Play#1 1 93 total shells transferred off of bb battleship (#3)
|
|
Play#1 output Play#1 6 0 559
|
|
Play#1 input __cmd added -1 -1 0
|
|
Play#1 command __cmd
|
|
Play#1 output Play#1 6 0 558
|
|
Play#1 input unload m 4 -1
|
|
Play#1 command unload
|
|
Play#1 output Play#1 1 12 military unloaded from bb battleship (#4) at 3,1
|
|
Play#1 output Play#1 1 1 ship unloaded
|
|
Play#1 output Play#1 6 0 557
|
|
Play#1 input fire sh 4 0,2
|
|
Play#1 command fire
|
|
Play#1 output Play#1 1 bb battleship (#4) ready to fire
|
|
Play#1 output Play#1 1 range is 4.00 (3.71)
|
|
Play#1 output Play#1 1 \007Kaboom!!!
|
|
Play#1 output Play#1 1 Shells hit sector 0,2 for 12 damage.
|
|
Play#1 output Play#1 6 0 556
|
|
Play#1 input load m 4 1
|
|
Play#1 command load
|
|
Play#1 output Play#1 1 1 military loaded onto bb battleship (#4) at 3,1
|
|
Play#1 output Play#1 1 1 ship loaded
|
|
Play#1 output Play#1 6 0 555
|
|
Play#1 input fire sh 4 0,2
|
|
Play#1 command fire
|
|
Play#1 output Play#1 1 bb battleship (#4) ready to fire
|
|
Play#1 output Play#1 1 range is 3.00 (3.71)
|
|
Play#1 output Play#1 1 \007Kaboom!!!
|
|
Play#1 output Play#1 1 Shells hit sector 0,2 for 12 damage.
|
|
Play#1 output Play#1 6 0 554
|
|
Play#1 input load m 4 1
|
|
Play#1 command load
|
|
Play#1 output Play#1 1 1 military loaded onto bb battleship (#4) at 3,1
|
|
Play#1 output Play#1 1 1 ship loaded
|
|
Play#1 output Play#1 6 0 553
|
|
Play#1 input fire sh 4 0,2
|
|
Play#1 command fire
|
|
Play#1 output Play#1 1 bb battleship (#4) ready to fire
|
|
Play#1 output Play#1 1 range is 4.00 (3.71)
|
|
Play#1 output Play#1 1 \007Kaboom!!!
|
|
Play#1 output Play#1 1 Shells hit sector 0,2 for 23 damage.
|
|
Play#1 output Play#1 6 0 552
|
|
Play#1 input load m 4 10
|
|
Play#1 command load
|
|
Play#1 output Play#1 1 10 military loaded onto bb battleship (#4) at 3,1
|
|
Play#1 output Play#1 1 1 ship loaded
|
|
Play#1 output Play#1 6 0 551
|
|
Play#1 input fire sh 2 0,2
|
|
Play#1 command fire
|
|
Play#1 output Play#1 1 bb battleship (#2) ready to fire
|
|
Play#1 output Play#1 1 range is 4.00 (3.71)
|
|
Play#1 output Play#1 1 \007Kaboom!!!
|
|
Play#1 output Play#1 1 Shells hit sector 0,2 for 49 damage.
|
|
Play#1 output Play#1 6 0 550
|
|
Play#1 input fire sh 3 0,2
|
|
Play#1 command fire
|
|
Play#1 output Play#1 1 bb battleship (#3) ready to fire
|
|
Play#1 output Play#1 1 range is 4.00 (3.71)
|
|
Play#1 output Play#1 1 \007Kaboom!!!
|
|
Play#1 output Play#1 1 Shells hit sector 0,2 for 88 damage.
|
|
Play#1 output Play#1 6 0 549
|
|
Play#1 input fire sh 5 13
|
|
Play#1 command fire
|
|
Play#1 output Play#1 1 dd destroyer (#5) ready to fire
|
|
Play#1 output Play#1 1 range is 2.00 (1.50)
|
|
Play#1 output Play#1 1 \007Kawhomp!!!
|
|
Play#1 output Play#1 1 Shells hit sub #13 in 6,0 for 35 damage.
|
|
Play#1 output Play#1 6 0 548
|
|
Play#1 input fire sh 6 12
|
|
Play#1 command fire
|
|
Play#1 output Play#1 1 dd destroyer (#6) ready to fire
|
|
Play#1 output Play#1 1 range is 2.00 (1.50)
|
|
Play#1 output Play#1 1 \007Kawhomp!!!
|
|
Play#1 output Play#1 1 Shells hit sub #12 in 2,2 for 40 damage.
|
|
Play#1 output Play#1 6 0 547
|
|
Play#1 input fire sh 5 11
|
|
Play#1 command fire
|
|
Play#1 output Play#1 1 dd destroyer (#5) ready to fire
|
|
Play#1 output Play#1 1 range is 2.00 (1.50)
|
|
Play#1 output Play#1 1 \007Kawhomp!!!
|
|
Play#1 output Play#1 1 Shells hit sub #11 in 6,0 for 37 damage.
|
|
Play#1 output Play#1 1 sub #11 sunk!
|
|
Play#1 output Play#1 6 0 546
|
|
Play#1 input fire sh 6 10
|
|
Play#1 command fire
|
|
Play#1 output Play#1 1 dd destroyer (#6) ready to fire
|
|
Play#1 output Play#1 1 range is 2.00 (1.50)
|
|
Play#1 output Play#1 1 \007Kawhomp!!!
|
|
Play#1 output Play#1 1 Shells hit sub #10 in 2,2 for 34 damage.
|
|
Play#1 output Play#1 1 sub #10 sunk!
|
|
Play#1 output Play#1 6 0 545
|
|
Play#1 input navi 5 jh
|
|
Play#1 command navigate
|
|
Play#1 output Play#1 1 Flagship is dd destroyer (#5)
|
|
Play#1 output Play#1 1 dd destroyer (#5) stopped at 10,0
|
|
Play#1 output Play#1 6 0 544
|
|
Play#1 input fire sh 5 24
|
|
Play#1 command fire
|
|
Play#1 output Play#1 1 dd destroyer (#5) ready to fire
|
|
Play#1 output Play#1 1 range is 1.00 (1.50)
|
|
Play#1 output Play#1 1 \007Kaboom!!!
|
|
Play#1 output Play#1 1 Target out of range.
|
|
Play#1 output Play#1 6 0 543
|
|
Play#1 input fire sh 5 24
|
|
Play#1 command fire
|
|
Play#1 output Play#1 1 dd destroyer (#5) ready to fire
|
|
Play#1 output Play#1 1 range is 2.00 (1.50)
|
|
Play#1 output Play#1 1 \007Kaboom!!!
|
|
Play#1 output Play#1 1 Shells hit cs cargo ship (#24) in 6,0 for 43 damage.
|
|
Play#1 output Play#1 6 0 542
|
|
Play#1 input fire sh 5 24
|
|
Play#1 command fire
|
|
Play#1 output Play#1 1 dd destroyer (#5) ready to fire
|
|
Play#1 output Play#1 1 range is 1.00 (1.50)
|
|
Play#1 output Play#1 1 \007Kaboom!!!
|
|
Play#1 output Play#1 1 Target out of range.
|
|
Play#1 output Play#1 6 0 541
|
|
Play#1 input fire sh 5 24
|
|
Play#1 command fire
|
|
Play#1 output Play#1 1 dd destroyer (#5) ready to fire
|
|
Play#1 output Play#1 1 range is 2.00 (1.50)
|
|
Play#1 output Play#1 1 \007Kaboom!!!
|
|
Play#1 output Play#1 1 Shells hit cs cargo ship (#24) in 6,0 for 35 damage.
|
|
Play#1 output Play#1 6 0 540
|
|
Play#1 input fire sh 5 24
|
|
Play#1 command fire
|
|
Play#1 output Play#1 1 dd destroyer (#5) ready to fire
|
|
Play#1 output Play#1 1 range is 1.00 (1.50)
|
|
Play#1 output Play#1 1 \007Kaboom!!!
|
|
Play#1 output Play#1 1 Target out of range.
|
|
Play#1 output Play#1 6 0 539
|
|
Play#1 input fire sh 5 24
|
|
Play#1 command fire
|
|
Play#1 output Play#1 1 dd destroyer (#5) ready to fire
|
|
Play#1 output Play#1 1 range is 2.00 (1.50)
|
|
Play#1 output Play#1 1 \007Kaboom!!!
|
|
Play#1 output Play#1 1 Shells hit cs cargo ship (#24) in 6,0 for 38 damage.
|
|
Play#1 output Play#1 6 0 538
|
|
Play#1 input carg * ?shell>0
|
|
Play#1 command cargo
|
|
Play#1 output Play#1 1 shp# x,y flt eff civ mil uw sh gun pet irn dst bar oil lcm hcm rad
|
|
Play#1 output Play#1 1 1 bb 3,1 59% 0 13 0 100 10 0 0 0 0 0 0 0 0
|
|
Play#1 output Play#1 1 2 bb 3,1 60% 0 13 0 96 10 0 0 0 0 0 0 0 0
|
|
Play#1 output Play#1 1 3 bb 3,1 100% 0 13 0 72 10 0 0 0 0 0 0 0 0
|
|
Play#1 output Play#1 1 4 bb 3,1 100% 0 13 0 90 10 0 0 0 0 0 0 0 0
|
|
Play#1 output Play#1 1 5 dd 10,0 100% 0 5 0 24 4 0 0 0 0 0 0 0 0
|
|
Play#1 output Play#1 1 6 dd 3,3 100% 0 5 0 36 4 0 0 0 0 0 0 0 0
|
|
Play#1 output Play#1 1 9 cs 5,1 98% 0 10 0 10 9 0 0 0 0 0 0 0 0
|
|
Play#1 output Play#1 1 7 ships
|
|
Play#1 output Play#1 6 0 538
|
|
Play#1 input ctld
|
|
Play#1 output Play#1 1 Bye-bye
|
|
Play#1 logout 1
|
|
Play#1 output Play#1 3 so long...
|
|
Conn4 output Conn4 2 Empire server ready
|
|
Conn4 input user tester
|
|
Conn4 output Conn4 0 hello tester
|
|
Conn4 input coun POGO
|
|
Conn4 output Conn4 0 country name POGO
|
|
Conn4 input pass peter
|
|
Conn4 output Conn4 0 password ok
|
|
Conn4 input play
|
|
Conn4 login 0 127.0.0.1 tester
|
|
Play#0 output Play#0 2 2
|
|
Play#0 output Play#0 1
|
|
Play#0 output Play#0 1 *** Server configured for testing ***
|
|
Play#0 output Play#0 1 *** If you see this in a game, it is misconfigured! ***
|
|
Play#0 output Play#0 6 0 640
|
|
Play#0 input terr * ?terr=2&eff<100 1
|
|
Play#0 command territory
|
|
Play#0 output Play#0 6 0 640
|
|
Play#0 input cens * ?terr=1
|
|
Play#0 command census
|
|
Play#0 output Play#0 1 Thu Jan 1 00:00:00 1970
|
|
Play#0 output Play#0 1 CENSUS del dst
|
|
Play#0 output Play#0 1 own sect eff prd mob uf uf old civ mil uw food work avail fall coa
|
|
Play#0 output Play#0 1 1 -2,-2 + 67% 85 .. .. 67 0 0 0 100% 0 0 1
|
|
Play#0 output Play#0 1 1 2,-2 s 100% 127 .. .. 100 0 0 0 100% 0 0 1
|
|
Play#0 output Play#0 1 0 6,0 . 0% 0 .. .. 0 0 0 0 100% 0 0 1
|
|
Play#0 output Play#0 1 0 14,0 . 0% 0 .. .. 0 0 0 0 100% 0 0 1
|
|
Play#0 output Play#0 1 2 0,2 + 7% 9 .. .. 72 0 0 0 100% 7 0 1
|
|
Play#0 output Play#0 1 2 2,2 h 86% 0 .. .. 86 0 0 0 100% 87 0 1
|
|
Play#0 output Play#0 1 6 sectors
|
|
Play#0 output Play#0 6 0 640
|
|
Play#0 input comm * ?terr=1
|
|
Play#0 command commodity
|
|
Play#0 output Play#0 1 Thu Jan 1 00:00:00 1970
|
|
Play#0 output Play#0 1 COMMODITIES deliver-- distribute
|
|
Play#0 output Play#0 1 sect sgpidbolhr sgpidbolhr sh gun pet iron dust bar oil lcm hcm rad
|
|
Play#0 output Play#0 1 1 -2,-2 + .......... .......... 0 0 0 0 0 0 0 0 0 0
|
|
Play#0 output Play#0 1 1 2,-2 s .......... .......... 0 0 0 0 0 0 0 0 0 0
|
|
Play#0 output Play#0 1 0 6,0 . .......... .......... 0 0 0 0 0 0 0 0 0 0
|
|
Play#0 output Play#0 1 0 14,0 . .......... .......... 0 0 0 0 0 0 0 0 0 0
|
|
Play#0 output Play#0 1 2 0,2 + .......... .......... 0 0 0 0 0 0 0 7 7 0
|
|
Play#0 output Play#0 1 2 2,2 h .......... .......... 0 0 0 0 0 0 0 86 86 0
|
|
Play#0 output Play#0 1 6 sectors
|
|
Play#0 output Play#0 6 0 640
|
|
Play#0 input sinf * ?terr=1
|
|
Play#0 command sinfrastructure
|
|
Play#0 output Play#0 1 Thu Jan 1 00:00:00 1970
|
|
Play#0 output Play#0 1 road rail defense
|
|
Play#0 output Play#0 1 own sect eff eff mcost eff mcost eff fact
|
|
Play#0 output Play#0 1 1 -2,-2 + 67% 0% 0.132 yes 0.132 67% 1.00
|
|
Play#0 output Play#0 1 1 2,-2 s 100% 0% N/A yes N/A 100% 99.00
|
|
Play#0 output Play#0 1 0 6,0 . 0% 0% N/A no N/A 0% 0.00
|
|
Play#0 output Play#0 1 0 14,0 . 0% 0% N/A no N/A 0% 0.00
|
|
Play#0 output Play#0 1 2 0,2 + 7% 7% 0.349 yes 0.349 7% 1.00
|
|
Play#0 output Play#0 1 2 2,2 h 86% 86% 0.052 yes 0.052 86% 1.43
|
|
Play#0 output Play#0 1 6 sectors
|
|
Play#0 output Play#0 6 0 640
|
|
Play#0 input ship * ?eff<100
|
|
Play#0 command ship
|
|
Play#0 output Play#0 1 own shp# ship type x,y fl eff civ mil uw fd pn he xl ln mob tech
|
|
Play#0 output Play#0 1 2 0 frg frigate -12,0 20% 0 0 0 0 0 0 0 0 0 0
|
|
Play#0 output Play#0 1 1 1 bb battleship 3,1 59% 0 13 0 0 0 0 0 0 127 150
|
|
Play#0 output Play#0 1 1 2 bb battleship 3,1 60% 0 13 0 0 0 0 0 0 127 150
|
|
Play#0 output Play#0 1 1 9 cs cargo ship 5,1 98% 0 10 0 0 0 0 0 0 124 20
|
|
Play#0 output Play#0 1 2 12 sb submarine 2,2 68% 0 3 0 0 0 0 0 0 86 60
|
|
Play#0 output Play#0 1 2 13 sb submarine 6,0 72% 0 3 0 0 0 0 0 1 91 60
|
|
Play#0 output Play#0 1 2 22 cs cargo ship 2,2 58% 0 3 0 0 0 0 1 1 74 20
|
|
Play#0 output Play#0 1 2 23 cs cargo ship 6,0 78% 0 4 0 0 0 0 1 1 98 20
|
|
Play#0 output Play#0 1 2 24 cs cargo ship 6,0 32% 0 2 0 0 0 0 0 0 40 20
|
|
Play#0 output Play#0 1 9 ships
|
|
Play#0 output Play#0 6 0 640
|
|
Play#0 input carg * ?eff<100
|
|
Play#0 command cargo
|
|
Play#0 output Play#0 1 shp# x,y flt eff civ mil uw sh gun pet irn dst bar oil lcm hcm rad
|
|
Play#0 output Play#0 1 0 frg -12,0 20% 0 0 0 0 0 0 0 0 0 0 0 0 0
|
|
Play#0 output Play#0 1 1 bb 3,1 59% 0 13 0 100 10 0 0 0 0 0 0 0 0
|
|
Play#0 output Play#0 1 2 bb 3,1 60% 0 13 0 96 10 0 0 0 0 0 0 0 0
|
|
Play#0 output Play#0 1 9 cs 5,1 98% 0 10 0 10 9 0 0 0 0 0 0 0 0
|
|
Play#0 output Play#0 1 12 sb 2,2 68% 0 3 0 0 0 0 0 0 0 0 0 0 0
|
|
Play#0 output Play#0 1 13 sb 6,0 72% 0 3 0 0 0 0 0 0 0 0 0 0 0
|
|
Play#0 output Play#0 1 22 cs 2,2 58% 0 3 0 0 0 0 0 0 0 0 58 59 0
|
|
Play#0 output Play#0 1 23 cs 6,0 78% 0 4 0 0 0 0 0 0 0 0 78 78 0
|
|
Play#0 output Play#0 1 24 cs 6,0 32% 0 2 0 0 0 0 0 0 0 0 32 32 0
|
|
Play#0 output Play#0 1 9 ships
|
|
Play#0 output Play#0 6 0 640
|
|
Play#0 input plane * ?eff<100
|
|
Play#0 command plane
|
|
Play#0 output Play#0 1 *: No plane(s)
|
|
Play#0 output Play#0 1 command failed
|
|
Play#0 output Play#0 6 0 640
|
|
Play#0 input land * ?eff<100
|
|
Play#0 command land
|
|
Play#0 output Play#0 1 own # unit type x,y a eff mil frt mu fd tch retr xl ln carry
|
|
Play#0 output Play#0 1 1 1 hat hvy artill 3,1 39% 10 0 127 0 160 42% 0 0
|
|
Play#0 output Play#0 1 1 2 hat hvy artill 3,1 40% 10 0 127 0 160 42% 0 0
|
|
Play#0 output Play#0 1 2 22 rad radar unit 2,2 97% 10 0 124 0 270 42% 1 0 22S
|
|
Play#0 output Play#0 1 2 32 tra train 2,2 94% 10 0 119 0 40 42% 1 1
|
|
Play#0 output Play#0 1 2 33 rad radar unit 2,2 97% 9 0 123 0 270 42% 1 0 32L
|
|
Play#0 output Play#0 1 5 units
|
|
Play#0 output Play#0 6 0 640
|
|
Play#0 input lcarg * ?eff<100
|
|
Play#0 command lcargo
|
|
Play#0 output Play#0 1 lnd# unit x,y a eff civ mil uw sh gun pet irn dst bar oil lcm hcm rad
|
|
Play#0 output Play#0 1 1 hat 3,1 39% 0 10 0 40 12 0 0 0 0 0 0 0 0
|
|
Play#0 output Play#0 1 2 hat 3,1 40% 0 10 0 40 12 0 0 0 0 0 0 0 0
|
|
Play#0 output Play#0 1 22 rad 2,2 97% 0 10 0 0 0 0 0 0 0 0 0 0 0
|
|
Play#0 output Play#0 1 32 tra 2,2 94% 0 10 0 0 0 0 0 0 0 0 94 94 0
|
|
Play#0 output Play#0 1 33 rad 2,2 97% 0 9 0 0 0 0 0 0 0 0 0 0 0
|
|
Play#0 output Play#0 1 5 units
|
|
Play#0 output Play#0 6 0 640
|
|
Play#0 input nuke *
|
|
Play#0 command nuke
|
|
Play#0 output Play#0 1 own # nuke type x,y s eff tech carry burst
|
|
Play#0 output Play#0 1 2 0 10kt fission 2,2 100% 280
|
|
Play#0 output Play#0 1 2 1 10kt fission 2,2 100% 280 1P ground
|
|
Play#0 output Play#0 1 2 nukes
|
|
Play#0 output Play#0 6 0 640
|
|
Play#0 input __cmd added 3 0 0
|
|
Play#0 command __cmd
|
|
Play#0 output Play#0 6 0 640
|
|
Play#0 input ctld
|
|
Play#0 output Play#0 1 Bye-bye
|
|
Play#0 logout 0
|
|
Play#0 output Play#0 3 so long...
|
|
Conn5 output Conn5 2 Empire server ready
|
|
Conn5 input user tester
|
|
Conn5 output Conn5 0 hello tester
|
|
Conn5 input coun 1
|
|
Conn5 output Conn5 0 country name 1
|
|
Conn5 input pass 1
|
|
Conn5 output Conn5 0 password ok
|
|
Conn5 input play
|
|
Conn5 login 1 127.0.0.1 tester
|
|
Play#1 output Play#1 2 2
|
|
Play#1 output Play#1 1
|
|
Play#1 output Play#1 1 *** Server configured for testing ***
|
|
Play#1 output Play#1 1 *** If you see this in a game, it is misconfigured! ***
|
|
Play#1 output Play#1 6 0 538
|
|
Play#1 input land * ?shell>0
|
|
Play#1 command land
|
|
Play#1 output Play#1 1 # unit type x,y a eff mil frt mu fd tch retr xl ln carry
|
|
Play#1 output Play#1 1 1 hat hvy artill 3,1 39% 10 0 127 0 160 42% 0 0
|
|
Play#1 output Play#1 1 2 hat hvy artill 3,1 40% 10 0 127 0 160 42% 0 0
|
|
Play#1 output Play#1 1 3 hat hvy artill 3,1 100% 10 0 127 0 160 42% 0 0
|
|
Play#1 output Play#1 1 4 hat hvy artill 3,1 100% 10 0 127 0 160 42% 0 0
|
|
Play#1 output Play#1 1 5 hat hvy artill 0,-2 100% 10 0 127 0 160 42% 0 0
|
|
Play#1 output Play#1 1 9 sup supply 1,1 100% 10 0 0 0 50 42% 0 0
|
|
Play#1 output Play#1 1 6 units
|
|
Play#1 output Play#1 6 0 538
|
|
Play#1 input lcarg * ?shell>0
|
|
Play#1 command lcargo
|
|
Play#1 output Play#1 1 lnd# unit x,y a eff civ mil uw sh gun pet irn dst bar oil lcm hcm rad
|
|
Play#1 output Play#1 1 1 hat 3,1 39% 0 10 0 40 12 0 0 0 0 0 0 0 0
|
|
Play#1 output Play#1 1 2 hat 3,1 40% 0 10 0 40 12 0 0 0 0 0 0 0 0
|
|
Play#1 output Play#1 1 3 hat 3,1 100% 0 10 0 40 12 0 0 0 0 0 0 0 0
|
|
Play#1 output Play#1 1 4 hat 3,1 100% 0 10 0 40 12 0 0 0 0 0 0 0 0
|
|
Play#1 output Play#1 1 5 hat 0,-2 100% 0 10 0 40 12 0 0 0 0 0 0 0 0
|
|
Play#1 output Play#1 1 9 sup 1,1 100% 0 10 0 10 10 0 0 0 0 0 0 0 0
|
|
Play#1 output Play#1 1 6 units
|
|
Play#1 output Play#1 6 0 538
|
|
Play#1 input fire la 666 6,0
|
|
Play#1 command fire
|
|
Play#1 output Play#1 6 0 537
|
|
Play#1 input fire la 13 6,0
|
|
Play#1 command fire
|
|
Play#1 output Play#1 6 0 536
|
|
Play#1 input __cmd added 1 1 0
|
|
Play#1 command __cmd
|
|
Play#1 output Play#1 6 0 537
|
|
Play#1 input fire la 9 6,0
|
|
Play#1 command fire
|
|
Play#1 output Play#1 1 Unit 9 cannot fire!
|
|
Play#1 output Play#1 6 0 536
|
|
Play#1 input fire la 1 6,0
|
|
Play#1 command fire
|
|
Play#1 output Play#1 1 Unit 1 cannot fire because it is less than 40% efficient
|
|
Play#1 output Play#1 6 0 535
|
|
Play#1 input fire la 2 3,1
|
|
Play#1 command fire
|
|
Play#1 output Play#1 1 hat hvy artillery #2 ready to fire
|
|
Play#1 output Play#1 1 You can't fire upon yourself!
|
|
Play#1 output Play#1 6 0 534
|
|
Play#1 input fire la 2 1,0
|
|
Play#1 command fire
|
|
Play#1 output Play#1 1 hat hvy artillery #2 ready to fire
|
|
Play#1 output Play#1 1 No such sector exists!
|
|
Play#1 output Play#1 6 0 533
|
|
Play#1 input fire la 2 666
|
|
Play#1 command fire
|
|
Play#1 output Play#1 1 hat hvy artillery #2 ready to fire
|
|
Play#1 output Play#1 1 No such ship exists!
|
|
Play#1 output Play#1 6 0 532
|
|
Play#1 input fire la 2 19
|
|
Play#1 command fire
|
|
Play#1 output Play#1 1 hat hvy artillery #2 ready to fire
|
|
Play#1 output Play#1 1 No such ship exists!
|
|
Play#1 output Play#1 6 0 531
|
|
Play#1 input __cmd added 1 1 0
|
|
Play#1 command __cmd
|
|
Play#1 output Play#1 6 0 532
|
|
Play#1 input lunload m 2 10
|
|
Play#1 command lunload
|
|
Play#1 output Play#1 1 10 military unloaded from hat hvy artillery #2 at 3,1
|
|
Play#1 output Play#1 1 1 unit unloaded
|
|
Play#1 output Play#1 6 0 531
|
|
Play#1 input fire la 2 6,0
|
|
Play#1 command fire
|
|
Play#1 output Play#1 1 Unit 2 cannot fire because it has no military!
|
|
Play#1 output Play#1 6 0 530
|
|
Play#1 input lload m 2 10
|
|
Play#1 command lload
|
|
Play#1 output Play#1 1 10 military loaded onto hat hvy artillery #2 at 3,1
|
|
Play#1 output Play#1 1 1 unit loaded
|
|
Play#1 output Play#1 6 0 529
|
|
Play#1 input lunload g 2 12
|
|
Play#1 command lunload
|
|
Play#1 output Play#1 1 12 guns unloaded from hat hvy artillery #2 at 3,1
|
|
Play#1 output Play#1 1 1 unit unloaded
|
|
Play#1 output Play#1 6 0 528
|
|
Play#1 input fire la 2 6,0
|
|
Play#1 command fire
|
|
Play#1 output Play#1 1 hat hvy artillery #2 -- not enough guns
|
|
Play#1 output Play#1 6 0 527
|
|
Play#1 input lload g 2 12
|
|
Play#1 command lload
|
|
Play#1 output Play#1 1 12 guns loaded onto hat hvy artillery #2 at 3,1
|
|
Play#1 output Play#1 1 1 unit loaded
|
|
Play#1 output Play#1 6 0 526
|
|
Play#1 input lunload s 2 40
|
|
Play#1 command lunload
|
|
Play#1 output Play#1 1 40 shells unloaded from hat hvy artillery #2 at 3,1
|
|
Play#1 output Play#1 1 1 unit unloaded
|
|
Play#1 output Play#1 6 0 525
|
|
Play#1 input fire la 2 6,0
|
|
Play#1 command fire
|
|
Play#1 output Play#1 1 hat hvy artillery #2 -- not enough shells
|
|
Play#1 output Play#1 6 0 524
|
|
Play#1 input lload s 2 40
|
|
Play#1 command lload
|
|
Play#1 output Play#1 1 40 shells loaded onto hat hvy artillery #2 at 3,1
|
|
Play#1 output Play#1 1 1 unit loaded
|
|
Play#1 output Play#1 6 0 523
|
|
Play#1 input load land 8 2
|
|
Play#1 command load
|
|
Play#1 output Play#1 1 hat hvy artillery #2 loaded onto cs cargo ship (#8) at 3,1.
|
|
Play#1 output Play#1 1 1 ship loaded
|
|
Play#1 output Play#1 6 0 522
|
|
Play#1 input fire la 2 6,0
|
|
Play#1 command fire
|
|
Play#1 output Play#1 1 Unit 2 cannot fire because it is on a ship!
|
|
Play#1 output Play#1 6 0 521
|
|
Play#1 input unload land 8 2
|
|
Play#1 command unload
|
|
Play#1 output Play#1 1 hat hvy artillery #2 unloaded from cs cargo ship (#8) at 3,1.
|
|
Play#1 output Play#1 1 1 ship unloaded
|
|
Play#1 output Play#1 6 0 520
|
|
Play#1 input lload land 8 2
|
|
Play#1 command lload
|
|
Play#1 output Play#1 1 hat hvy artillery #2 loaded onto tra train #8 at 3,1.
|
|
Play#1 output Play#1 1 1 unit loaded
|
|
Play#1 output Play#1 6 0 519
|
|
Play#1 input fire la 2 6,0
|
|
Play#1 command fire
|
|
Play#1 output Play#1 1 Unit 2 cannot fire because it is on a land unit!
|
|
Play#1 output Play#1 6 0 518
|
|
Play#1 input lunload land 8 2
|
|
Play#1 command lunload
|
|
Play#1 output Play#1 1 hat hvy artillery #2 unloaded from tra train #8 at 3,1.
|
|
Play#1 output Play#1 1 1 unit unloaded
|
|
Play#1 output Play#1 6 0 517
|
|
Play#1 input miss l * ?mission#0 q
|
|
Play#1 command mission
|
|
Play#1 output Play#1 1 Thing x,y op-sect rad mission
|
|
Play#1 output Play#1 1 hat hvy artillery #1 3,1 3,1 4 is on an interdiction mission
|
|
Play#1 output Play#1 1 hat hvy artillery #2 3,1 3,1 4 is on an interdiction mission
|
|
Play#1 output Play#1 1 hat hvy artillery #3 3,1 3,1 4 is on an interdiction mission
|
|
Play#1 output Play#1 1 hat hvy artillery #4 3,1 3,1 4 is on an interdiction mission
|
|
Play#1 output Play#1 1 hat hvy artillery #5 0,-2 0,-2 4 is on an interdiction mission
|
|
Play#1 output Play#1 6 0 515
|
|
Play#1 input __cmd added 1 2 0
|
|
Play#1 command __cmd
|
|
Play#1 output Play#1 6 0 517
|
|
Play#1 input fire la 3 -12,0
|
|
Play#1 command fire
|
|
Play#1 output Play#1 1 hat hvy artillery #3 ready to fire
|
|
Play#1 output Play#1 1 range is 4.00 (3.50)
|
|
Play#1 output Play#1 1 \007Kaboom!!!
|
|
Play#1 output Play#1 1 Target out of range.
|
|
Play#1 output Play#1 6 0 516
|
|
Play#1 input fire la 3 0
|
|
Play#1 command fire
|
|
Play#1 output Play#1 1 hat hvy artillery #3 ready to fire
|
|
Play#1 output Play#1 1 range is 4.00 (3.50)
|
|
Play#1 output Play#1 1 \007Kaboom!!!
|
|
Play#1 output Play#1 1 Target out of range.
|
|
Play#1 output Play#1 6 0 515
|
|
Play#1 input fire la 3 13
|
|
Play#1 command fire
|
|
Play#1 output Play#1 1 hat hvy artillery #3 ready to fire
|
|
Play#1 output Play#1 1 range is 3.00 (3.50)
|
|
Play#1 output Play#1 1 \007Kaboom!!!
|
|
Play#1 output Play#1 1 Target out of range.
|
|
Play#1 output Play#1 6 0 514
|
|
Play#1 input fire la 3 12
|
|
Play#1 command fire
|
|
Play#1 output Play#1 1 hat hvy artillery #3 ready to fire
|
|
Play#1 output Play#1 1 range is 3.00 (3.50)
|
|
Play#1 output Play#1 1 \007Kaboom!!!
|
|
Play#1 output Play#1 1 Target out of range.
|
|
Play#1 output Play#1 6 0 513
|
|
Play#1 input fire la 3 6,0
|
|
Play#1 command fire
|
|
Play#1 output Play#1 1 hat hvy artillery #3 ready to fire
|
|
Play#1 output Play#1 1 range is 3.00 (3.50)
|
|
Play#1 output Play#1 1 \007Kaboom!!!
|
|
Play#1 output Play#1 1 Shells hit sector 6,0 for 61 damage.
|
|
Play#1 output Play#1 6 0 512
|
|
Play#1 input fire la 3 2,-2
|
|
Play#1 command fire
|
|
Play#1 output Play#1 1 hat hvy artillery #3 ready to fire
|
|
Play#1 output Play#1 1 range is 3.00 (3.50)
|
|
Play#1 output Play#1 1 \007Kaboom!!!
|
|
Play#1 output Play#1 1 Shells hit sector 2,-2 for 66 damage.
|
|
Play#1 output Play#1 6 0 511
|
|
Play#1 input lunload g 4 -1
|
|
Play#1 command lunload
|
|
Play#1 output Play#1 1 11 guns unloaded from hat hvy artillery #4 at 3,1
|
|
Play#1 output Play#1 1 1 unit unloaded
|
|
Play#1 output Play#1 6 0 510
|
|
Play#1 input fire la 4 0,2
|
|
Play#1 command fire
|
|
Play#1 output Play#1 1 hat hvy artillery #4 ready to fire
|
|
Play#1 output Play#1 1 range is 4.00 (3.50)
|
|
Play#1 output Play#1 1 \007Kaboom!!!
|
|
Play#1 output Play#1 1 Shells hit sector 0,2 for 9 damage.
|
|
Play#1 output Play#1 6 0 509
|
|
Play#1 input lload g 4 11
|
|
Play#1 command lload
|
|
Play#1 output Play#1 1 11 guns loaded onto hat hvy artillery #4 at 3,1
|
|
Play#1 output Play#1 1 1 unit loaded
|
|
Play#1 output Play#1 6 0 508
|
|
Play#1 input lunload s 4 -1
|
|
Play#1 command lunload
|
|
Play#1 output Play#1 1 35 shells unloaded from hat hvy artillery #4 at 3,1
|
|
Play#1 output Play#1 1 1 unit unloaded
|
|
Play#1 output Play#1 6 0 507
|
|
Play#1 input lload s 3 40
|
|
Play#1 command lload
|
|
Play#1 output Play#1 1 35 shells loaded onto hat hvy artillery #3 at 3,1
|
|
Play#1 output Play#1 1 1 unit loaded
|
|
Play#1 output Play#1 6 0 506
|
|
Play#1 input fire la 4 0,2
|
|
Play#1 command fire
|
|
Play#1 output Play#1 1 hat hvy artillery #4 ready to fire
|
|
Play#1 output Play#1 1 range is 3.00 (3.50)
|
|
Play#1 output Play#1 1 \007Kaboom!!!
|
|
Play#1 output Play#1 1 Shells hit sector 0,2 for 15 damage.
|
|
Play#1 output Play#1 6 0 505
|
|
Play#1 input lunload s 3 35
|
|
Play#1 command lunload
|
|
Play#1 output Play#1 1 35 shells unloaded from hat hvy artillery #3 at 3,1
|
|
Play#1 output Play#1 1 1 unit unloaded
|
|
Play#1 output Play#1 6 0 504
|
|
Play#1 input lload s 4 35
|
|
Play#1 command lload
|
|
Play#1 output Play#1 1 35 shells loaded onto hat hvy artillery #4 at 3,1
|
|
Play#1 output Play#1 1 1 unit loaded
|
|
Play#1 output Play#1 6 0 503
|
|
Play#1 input fire la 2 0,2
|
|
Play#1 command fire
|
|
Play#1 output Play#1 1 hat hvy artillery #2 ready to fire
|
|
Play#1 output Play#1 1 range is 3.00 (3.50)
|
|
Play#1 output Play#1 1 \007Kaboom!!!
|
|
Play#1 output Play#1 1 Shells hit sector 0,2 for 20 damage.
|
|
Play#1 output Play#1 6 0 502
|
|
Play#1 input fire la 4 0,2
|
|
Play#1 command fire
|
|
Play#1 output Play#1 1 hat hvy artillery #4 ready to fire
|
|
Play#1 output Play#1 1 range is 3.00 (3.50)
|
|
Play#1 output Play#1 1 \007Kaboom!!!
|
|
Play#1 output Play#1 1 Shells hit sector 0,2 for 60 damage.
|
|
Play#1 output Play#1 6 0 501
|
|
Play#1 input __cmd added -1 -1 0
|
|
Play#1 command __cmd
|
|
Play#1 output Play#1 6 0 500
|
|
Play#1 input fire la 5 0,2
|
|
Play#1 command fire
|
|
Play#1 output Play#1 1 hat hvy artillery #5 ready to fire
|
|
Play#1 output Play#1 1 range is 3.00 (3.50)
|
|
Play#1 output Play#1 1 \007Kaboom!!!
|
|
Play#1 output Play#1 1 Target out of range.
|
|
Play#1 output Play#1 6 0 499
|
|
Play#1 input fire la 5 0,2
|
|
Play#1 command fire
|
|
Play#1 output Play#1 1 hat hvy artillery #5 ready to fire
|
|
Play#1 output Play#1 1 range is 4.00 (3.50)
|
|
Play#1 output Play#1 1 \007Kaboom!!!
|
|
Play#1 output Play#1 1 Shells hit sector 0,2 for 52 damage.
|
|
Play#1 output Play#1 6 0 498
|
|
Play#1 input fire la 5 0,2
|
|
Play#1 command fire
|
|
Play#1 output Play#1 1 hat hvy artillery #5 ready to fire
|
|
Play#1 output Play#1 1 range is 3.00 (3.50)
|
|
Play#1 output Play#1 1 \007Kaboom!!!
|
|
Play#1 output Play#1 1 Target out of range.
|
|
Play#1 output Play#1 6 0 497
|
|
Play#1 input fire la 5 0,2
|
|
Play#1 command fire
|
|
Play#1 output Play#1 1 hat hvy artillery #5 ready to fire
|
|
Play#1 output Play#1 1 range is 4.00 (3.50)
|
|
Play#1 output Play#1 1 \007Kaboom!!!
|
|
Play#1 output Play#1 1 Shells hit sector 0,2 for 62 damage.
|
|
Play#1 output Play#1 6 0 496
|
|
Play#1 input fire la 5 0,2
|
|
Play#1 command fire
|
|
Play#1 output Play#1 1 hat hvy artillery #5 ready to fire
|
|
Play#1 output Play#1 1 range is 3.00 (3.50)
|
|
Play#1 output Play#1 1 \007Kaboom!!!
|
|
Play#1 output Play#1 1 Target out of range.
|
|
Play#1 output Play#1 6 0 495
|
|
Play#1 input fire la 5 0,2
|
|
Play#1 command fire
|
|
Play#1 output Play#1 1 hat hvy artillery #5 ready to fire
|
|
Play#1 output Play#1 1 range is 3.00 (3.50)
|
|
Play#1 output Play#1 1 \007Kaboom!!!
|
|
Play#1 output Play#1 1 Target out of range.
|
|
Play#1 output Play#1 6 0 494
|
|
Play#1 input lcarg * ?shell>0
|
|
Play#1 command lcargo
|
|
Play#1 output Play#1 1 lnd# unit x,y a eff civ mil uw sh gun pet irn dst bar oil lcm hcm rad
|
|
Play#1 output Play#1 1 1 hat 3,1 39% 0 10 0 40 12 0 0 0 0 0 0 0 0
|
|
Play#1 output Play#1 1 2 hat 3,1 40% 0 10 0 36 12 0 0 0 0 0 0 0 0
|
|
Play#1 output Play#1 1 3 hat 3,1 100% 0 10 0 16 12 0 0 0 0 0 0 0 0
|
|
Play#1 output Play#1 1 4 hat 3,1 100% 0 10 0 31 12 0 0 0 0 0 0 0 0
|
|
Play#1 output Play#1 1 5 hat 0,-2 100% 0 10 0 16 12 0 0 0 0 0 0 0 0
|
|
Play#1 output Play#1 1 9 sup 1,1 100% 0 10 0 10 10 0 0 0 0 0 0 0 0
|
|
Play#1 output Play#1 1 6 units
|
|
Play#1 output Play#1 6 0 494
|
|
Play#1 input ctld
|
|
Play#1 output Play#1 1 Bye-bye
|
|
Play#1 logout 1
|
|
Play#1 output Play#1 3 so long...
|
|
Conn6 output Conn6 2 Empire server ready
|
|
Conn6 input user tester
|
|
Conn6 output Conn6 0 hello tester
|
|
Conn6 input coun POGO
|
|
Conn6 output Conn6 0 country name POGO
|
|
Conn6 input pass peter
|
|
Conn6 output Conn6 0 password ok
|
|
Conn6 input play
|
|
Conn6 login 0 127.0.0.1 tester
|
|
Play#0 output Play#0 2 2
|
|
Play#0 output Play#0 1
|
|
Play#0 output Play#0 1 *** Server configured for testing ***
|
|
Play#0 output Play#0 1 *** If you see this in a game, it is misconfigured! ***
|
|
Play#0 output Play#0 6 0 640
|
|
Play#0 input terr * ?terr=2&eff<100 1
|
|
Play#0 command territory
|
|
Play#0 output Play#0 6 0 640
|
|
Play#0 input cens * ?terr=1
|
|
Play#0 command census
|
|
Play#0 output Play#0 1 Thu Jan 1 00:00:00 1970
|
|
Play#0 output Play#0 1 CENSUS del dst
|
|
Play#0 output Play#0 1 own sect eff prd mob uf uf old civ mil uw food work avail fall coa
|
|
Play#0 output Play#0 1 1 -2,-2 + 67% 85 .. .. 67 0 0 0 100% 0 0 1
|
|
Play#0 output Play#0 1 1 2,-2 s 100% 127 .. .. 100 0 0 0 100% 0 0 1
|
|
Play#0 output Play#0 1 0 6,0 . 0% 0 .. .. 0 0 0 0 100% 0 0 1
|
|
Play#0 output Play#0 1 0 14,0 . 0% 0 .. .. 0 0 0 0 100% 0 0 1
|
|
Play#0 output Play#0 1 2 0,2 + 1% 1 .. .. 13 0 0 0 100% 2 0 1
|
|
Play#0 output Play#0 1 2 2,2 h 86% 0 .. .. 86 0 0 0 100% 87 0 1
|
|
Play#0 output Play#0 1 6 sectors
|
|
Play#0 output Play#0 6 0 640
|
|
Play#0 input comm * ?terr=1
|
|
Play#0 command commodity
|
|
Play#0 output Play#0 1 Thu Jan 1 00:00:00 1970
|
|
Play#0 output Play#0 1 COMMODITIES deliver-- distribute
|
|
Play#0 output Play#0 1 sect sgpidbolhr sgpidbolhr sh gun pet iron dust bar oil lcm hcm rad
|
|
Play#0 output Play#0 1 1 -2,-2 + .......... .......... 0 0 0 0 0 0 0 0 0 0
|
|
Play#0 output Play#0 1 1 2,-2 s .......... .......... 0 0 0 0 0 0 0 0 0 0
|
|
Play#0 output Play#0 1 0 6,0 . .......... .......... 0 0 0 0 0 0 0 0 0 0
|
|
Play#0 output Play#0 1 0 14,0 . .......... .......... 0 0 0 0 0 0 0 0 0 0
|
|
Play#0 output Play#0 1 2 0,2 + .......... .......... 0 0 0 0 0 0 0 2 1 0
|
|
Play#0 output Play#0 1 2 2,2 h .......... .......... 0 0 0 0 0 0 0 86 86 0
|
|
Play#0 output Play#0 1 6 sectors
|
|
Play#0 output Play#0 6 0 640
|
|
Play#0 input sinf * ?terr=1
|
|
Play#0 command sinfrastructure
|
|
Play#0 output Play#0 1 Thu Jan 1 00:00:00 1970
|
|
Play#0 output Play#0 1 road rail defense
|
|
Play#0 output Play#0 1 own sect eff eff mcost eff mcost eff fact
|
|
Play#0 output Play#0 1 1 -2,-2 + 67% 0% 0.132 yes 0.132 67% 1.00
|
|
Play#0 output Play#0 1 1 2,-2 s 100% 0% N/A yes N/A 100% 99.00
|
|
Play#0 output Play#0 1 0 6,0 . 0% 0% N/A no N/A 0% 0.00
|
|
Play#0 output Play#0 1 0 14,0 . 0% 0% N/A no N/A 0% 0.00
|
|
Play#0 output Play#0 1 2 0,2 + 1% 1% 0.392 no N/A 1% 1.00
|
|
Play#0 output Play#0 1 2 2,2 h 86% 86% 0.052 no N/A 86% 1.43
|
|
Play#0 output Play#0 1 6 sectors
|
|
Play#0 output Play#0 6 0 640
|
|
Play#0 input ship *
|
|
Play#0 command ship
|
|
Play#0 output Play#0 1 own shp# ship type x,y fl eff civ mil uw fd pn he xl ln mob tech
|
|
Play#0 output Play#0 1 2 0 frg frigate -12,0 20% 0 0 0 0 0 0 0 0 0 0
|
|
Play#0 output Play#0 1 1 1 bb battleship 3,1 59% 0 13 0 0 0 0 0 0 127 150
|
|
Play#0 output Play#0 1 1 2 bb battleship 3,1 60% 0 13 0 0 0 0 0 0 127 150
|
|
Play#0 output Play#0 1 1 3 bb battleship 3,1 100% 0 13 0 0 0 0 0 0 127 150
|
|
Play#0 output Play#0 1 1 4 bb battleship 3,1 100% 0 13 0 0 0 0 0 0 127 150
|
|
Play#0 output Play#0 1 1 5 dd destroyer 10,0 100% 0 5 0 0 0 0 0 0 117 100
|
|
Play#0 output Play#0 1 1 6 dd destroyer 3,3 100% 0 5 0 0 0 0 0 0 127 100
|
|
Play#0 output Play#0 1 1 8 cs cargo ship 3,1 100% 0 0 0 0 0 0 0 0 0 20
|
|
Play#0 output Play#0 1 1 9 cs cargo ship 5,1 98% 0 10 0 0 0 0 0 0 124 20
|
|
Play#0 output Play#0 1 2 12 sb submarine 2,2 68% 0 3 0 0 0 0 0 0 86 60
|
|
Play#0 output Play#0 1 2 13 sb submarine 6,0 72% 0 3 0 0 0 0 0 1 91 60
|
|
Play#0 output Play#0 1 2 22 cs cargo ship 2,2 58% 0 3 0 0 0 0 1 1 74 20
|
|
Play#0 output Play#0 1 2 23 cs cargo ship 6,0 78% 0 4 0 0 0 0 1 1 98 20
|
|
Play#0 output Play#0 1 2 24 cs cargo ship 6,0 32% 0 2 0 0 0 0 0 0 40 20
|
|
Play#0 output Play#0 1 14 ships
|
|
Play#0 output Play#0 6 0 640
|
|
Play#0 input carg *
|
|
Play#0 command cargo
|
|
Play#0 output Play#0 1 shp# x,y flt eff civ mil uw sh gun pet irn dst bar oil lcm hcm rad
|
|
Play#0 output Play#0 1 0 frg -12,0 20% 0 0 0 0 0 0 0 0 0 0 0 0 0
|
|
Play#0 output Play#0 1 1 bb 3,1 59% 0 13 0 100 10 0 0 0 0 0 0 0 0
|
|
Play#0 output Play#0 1 2 bb 3,1 60% 0 13 0 96 10 0 0 0 0 0 0 0 0
|
|
Play#0 output Play#0 1 3 bb 3,1 100% 0 13 0 72 10 0 0 0 0 0 0 0 0
|
|
Play#0 output Play#0 1 4 bb 3,1 100% 0 13 0 90 10 0 0 0 0 0 0 0 0
|
|
Play#0 output Play#0 1 5 dd 10,0 100% 0 5 0 24 4 0 0 0 0 0 0 0 0
|
|
Play#0 output Play#0 1 6 dd 3,3 100% 0 5 0 36 4 0 0 0 0 0 0 0 0
|
|
Play#0 output Play#0 1 8 cs 3,1 100% 0 0 0 0 0 0 0 0 0 0 0 0 0
|
|
Play#0 output Play#0 1 9 cs 5,1 98% 0 10 0 10 9 0 0 0 0 0 0 0 0
|
|
Play#0 output Play#0 1 12 sb 2,2 68% 0 3 0 0 0 0 0 0 0 0 0 0 0
|
|
Play#0 output Play#0 1 13 sb 6,0 72% 0 3 0 0 0 0 0 0 0 0 0 0 0
|
|
Play#0 output Play#0 1 22 cs 2,2 58% 0 3 0 0 0 0 0 0 0 0 58 59 0
|
|
Play#0 output Play#0 1 23 cs 6,0 78% 0 4 0 0 0 0 0 0 0 0 78 78 0
|
|
Play#0 output Play#0 1 24 cs 6,0 32% 0 2 0 0 0 0 0 0 0 0 32 32 0
|
|
Play#0 output Play#0 1 14 ships
|
|
Play#0 output Play#0 6 0 640
|
|
Play#0 input miss s * ?mission#0 q
|
|
Play#0 command mission
|
|
Play#0 output Play#0 1 Thing x,y op-sect rad mission
|
|
Play#0 output Play#0 1 bb battleship (#1) 3,1 3,1 4 is on an interdiction mission
|
|
Play#0 output Play#0 6 0 638
|
|
Play#0 input plane *
|
|
Play#0 command plane
|
|
Play#0 output Play#0 1 own # type x,y w eff mu def tech ran hard carry special
|
|
Play#0 output Play#0 1 2 0 sam Sea Sparrow 2,2 100% 127 18 180 2 0
|
|
Play#0 output Play#0 1 2 1 jhb B-52 Strato-Fo 2,2 100% 127 11 150 35 0 10kt G
|
|
Play#0 output Play#0 1 2 22 sam Sea Sparrow 2,2 100% 127 18 180 2 0 22S
|
|
Play#0 output Play#0 1 2 23 sam Sea Sparrow 6,0 100% 127 18 180 2 0 23S
|
|
Play#0 output Play#0 1 2 27 sam Sea Sparrow 2,2 100% 127 18 180 2 0 22L
|
|
Play#0 output Play#0 1 2 28 sam Sea Sparrow 6,0 100% 127 18 180 2 0 23L
|
|
Play#0 output Play#0 1 2 32 sam Sea Sparrow 2,2 100% 127 18 180 2 0 32L
|
|
Play#0 output Play#0 1 2 33 sam Sea Sparrow 2,2 100% 127 18 180 2 0 33L
|
|
Play#0 output Play#0 1 8 planes
|
|
Play#0 output Play#0 6 0 638
|
|
Play#0 input land *
|
|
Play#0 command land
|
|
Play#0 output Play#0 1 own # unit type x,y a eff mil frt mu fd tch retr xl ln carry
|
|
Play#0 output Play#0 1 1 1 hat hvy artill 3,1 39% 10 0 127 0 160 42% 0 0
|
|
Play#0 output Play#0 1 1 2 hat hvy artill 3,1 40% 10 0 127 0 160 42% 0 0
|
|
Play#0 output Play#0 1 1 3 hat hvy artill 3,1 100% 10 0 127 0 160 42% 0 0
|
|
Play#0 output Play#0 1 1 4 hat hvy artill 3,1 100% 10 0 127 0 160 42% 0 0
|
|
Play#0 output Play#0 1 1 5 hat hvy artill 0,-2 100% 10 0 127 0 160 42% 0 0
|
|
Play#0 output Play#0 1 1 8 tra train 3,1 100% 0 0 127 0 40 42% 0 0
|
|
Play#0 output Play#0 1 1 9 sup supply 1,1 100% 10 0 0 0 50 42% 0 0
|
|
Play#0 output Play#0 1 2 13 spy infiltrato 6,0 100% 0 0 127 0 40 42% 0 0 13S
|
|
Play#0 output Play#0 1 2 22 rad radar unit 2,2 97% 10 0 124 0 270 42% 1 0 22S
|
|
Play#0 output Play#0 1 2 23 rad radar unit 6,0 100% 10 0 127 0 270 42% 1 0 23S
|
|
Play#0 output Play#0 1 2 32 tra train 2,2 94% 10 0 119 0 40 42% 1 1
|
|
Play#0 output Play#0 1 2 33 rad radar unit 2,2 97% 9 0 123 0 270 42% 1 0 32L
|
|
Play#0 output Play#0 1 12 units
|
|
Play#0 output Play#0 6 0 638
|
|
Play#0 input lcarg *
|
|
Play#0 command lcargo
|
|
Play#0 output Play#0 1 lnd# unit x,y a eff civ mil uw sh gun pet irn dst bar oil lcm hcm rad
|
|
Play#0 output Play#0 1 1 hat 3,1 39% 0 10 0 40 12 0 0 0 0 0 0 0 0
|
|
Play#0 output Play#0 1 2 hat 3,1 40% 0 10 0 36 12 0 0 0 0 0 0 0 0
|
|
Play#0 output Play#0 1 3 hat 3,1 100% 0 10 0 16 12 0 0 0 0 0 0 0 0
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|
Play#0 output Play#0 1 4 hat 3,1 100% 0 10 0 31 12 0 0 0 0 0 0 0 0
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|
Play#0 output Play#0 1 5 hat 0,-2 100% 0 10 0 16 12 0 0 0 0 0 0 0 0
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|
Play#0 output Play#0 1 8 tra 3,1 100% 0 0 0 0 0 0 0 0 0 0 0 0 0
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|
Play#0 output Play#0 1 9 sup 1,1 100% 0 10 0 10 10 0 0 0 0 0 0 0 0
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|
Play#0 output Play#0 1 13 spy 6,0 100% 0 0 0 0 0 0 0 0 0 0 0 0 0
|
|
Play#0 output Play#0 1 22 rad 2,2 97% 0 10 0 0 0 0 0 0 0 0 0 0 0
|
|
Play#0 output Play#0 1 23 rad 6,0 100% 0 10 0 0 0 0 0 0 0 0 0 0 0
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|
Play#0 output Play#0 1 32 tra 2,2 94% 0 10 0 0 0 0 0 0 0 0 94 94 0
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|
Play#0 output Play#0 1 33 rad 2,2 97% 0 9 0 0 0 0 0 0 0 0 0 0 0
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Play#0 output Play#0 1 12 units
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|
Play#0 output Play#0 6 0 638
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|
Play#0 input miss l * ?mission#0 q
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|
Play#0 command mission
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|
Play#0 output Play#0 1 Thing x,y op-sect rad mission
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|
Play#0 output Play#0 1 hat hvy artillery #1 3,1 3,1 4 is on an interdiction mission
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|
Play#0 output Play#0 6 0 636
|
|
Play#0 input nuke *
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|
Play#0 command nuke
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|
Play#0 output Play#0 1 own # nuke type x,y s eff tech carry burst
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|
Play#0 output Play#0 1 2 0 10kt fission 2,2 100% 280
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|
Play#0 output Play#0 1 2 1 10kt fission 2,2 100% 280 1P ground
|
|
Play#0 output Play#0 1 2 nukes
|
|
Play#0 output Play#0 6 0 636
|
|
Play#0 input terr * 0
|
|
Play#0 command territory
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|
Play#0 output Play#0 6 0 636
|
|
Play#0 input read 0
|
|
Play#0 command read
|
|
Play#0 output Play#0 1 No telegrams for you at the moment...
|
|
Play#0 output Play#0 6 0 636
|
|
Play#0 input read 1
|
|
Play#0 command read
|
|
Play#0 output Play#0 1 No telegrams for 1 at the moment...
|
|
Play#0 output Play#0 6 0 636
|
|
Play#0 input read 2
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|
Play#0 command read
|
|
Play#0 output Play#0 1
|
|
Play#0 output Play#0 1 > BULLETIN from POGO, (#0) dated Thu Jan 1 00:00:00 1970
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|
Play#0 output Play#0 1 Country #1 shelled sector 2,2 for 0 damage.
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|
Play#0 output Play#0 1 Country #1 shelled sector 2,2 for 5 damage.
|
|
Play#0 output Play#0 1 spy infiltrator #0 takes 1
|
|
Play#0 output Play#0 1 spy infiltrator #10 takes 1
|
|
Play#0 output Play#0 1 spy infiltrator #12 takes 1
|
|
Play#0 output Play#0 1 rad radar unit #20 takes 1
|
|
Play#0 output Play#0 1 rad radar unit #22 takes 1
|
|
Play#0 output Play#0 1 tra train #32 takes 1
|
|
Play#0 output Play#0 1 rad radar unit #33 takes 1
|
|
Play#0 output Play#0 1 Country #1 shelled sector 2,2 for 21 damage.
|
|
Play#0 output Play#0 1 rad radar unit #20 takes 2
|
|
Play#0 output Play#0 1 rad radar unit #22 takes 2
|
|
Play#0 output Play#0 1 tra train #32 takes 5
|
|
Play#0 output Play#0 1 rad radar unit #33 takes 2
|
|
Play#0 output Play#0 1 Country #1 shelled cs cargo ship (#23) in 6,0 for 0 damage.
|
|
Play#0 output Play#0 1 Country #1 shelled cs cargo ship (#23) in 6,0 for 2 damage.
|
|
Play#0 output Play#0 1 cs cargo ship (#23) takes 1
|
|
Play#0 output Play#0 1 Country #1 shelled cs cargo ship (#23) in 6,0 for 26 damage.
|
|
Play#0 output Play#0 1 cs cargo ship (#23) takes 21
|
|
Play#0 output Play#0 1 Country #1 shelled cs cargo ship (#21) in 6,0 for 24 damage.
|
|
Play#0 output Play#0 1 cs cargo ship (#21) takes 20
|
|
Play#0 output Play#0 1 cs cargo ship (#21) sunk!
|
|
Play#0 output Play#0 1 sam Sea Sparrow #21 lost!
|
|
Play#0 output Play#0 1 rad radar unit #21 lost!
|
|
Play#0 output Play#0 1 sam Sea Sparrow #26 lost!
|
|
Play#0 output Play#0 1 Country #1 shelled cs cargo ship (#22) in 2,2 for 0 damage.
|
|
Play#0 output Play#0 1 Country #1 shelled cs cargo ship (#22) in 2,2 for 4 damage.
|
|
Play#0 output Play#0 1 cs cargo ship (#22) takes 3
|
|
Play#0 output Play#0 1 Country #1 shelled cs cargo ship (#22) in 2,2 for 49 damage.
|
|
Play#0 output Play#0 1 cs cargo ship (#22) takes 40
|
|
Play#0 output Play#0 1 Country #1 shelled cs cargo ship (#20) in 2,2 for 27 damage.
|
|
Play#0 output Play#0 1 cs cargo ship (#20) takes 22
|
|
Play#0 output Play#0 1 cs cargo ship (#20) sunk!
|
|
Play#0 output Play#0 1 sam Sea Sparrow #20 lost!
|
|
Play#0 output Play#0 1 rad radar unit #20 lost!
|
|
Play#0 output Play#0 1 sam Sea Sparrow #25 lost!
|
|
Play#0 output Play#0 1 Country #1 shelled sector 0,2 for 14 damage.
|
|
Play#0 output Play#0 1 Country #1 shelled sector 0,2 for 25 damage.
|
|
Play#0 output Play#0 1 Country #1 shelled sector 0,2 for 32 damage.
|
|
Play#0 output Play#0 1 Country #1 shelled sector 0,2 for 21 damage.
|
|
Play#0 output Play#0 1 Country #1 shelled sector 0,2 for 50 damage.
|
|
Play#0 output Play#0 1 Country #1 shelled sector 0,2 for 12 damage.
|
|
Play#0 output Play#0 1 Country #1 shelled sector 0,2 for 12 damage.
|
|
Play#0 output Play#0 1 Country #1 shelled sector 0,2 for 23 damage.
|
|
Play#0 output Play#0 1 Country #1 shelled sector 0,2 for 49 damage.
|
|
Play#0 output Play#0 1 Country #1 shelled sector 0,2 for 88 damage.
|
|
Play#0 output Play#0 1 Country #1 shelled sb submarine (#13) in 6,0 for 35 damage.
|
|
Play#0 output Play#0 1 sb submarine (#13) takes 28
|
|
Play#0 output Play#0 1 Country #1 shelled sb submarine (#12) in 2,2 for 40 damage.
|
|
Play#0 output Play#0 1 sb submarine (#12) takes 32
|
|
Play#0 output Play#0 1 Country #1 shelled sb submarine (#11) in 6,0 for 37 damage.
|
|
Play#0 output Play#0 1 sb submarine (#11) takes 29
|
|
Play#0 output Play#0 1 sb submarine (#11) sunk!
|
|
Play#0 output Play#0 1 spy infiltrator #11 lost!
|
|
Play#0 output Play#0 1 Country #1 shelled sb submarine (#10) in 2,2 for 34 damage.
|
|
Play#0 output Play#0 1 sb submarine (#10) takes 27
|
|
Play#0 output Play#0 1 sb submarine (#10) sunk!
|
|
Play#0 output Play#0 1 Country #1 shelled cs cargo ship (#24) in 6,0 for 43 damage.
|
|
Play#0 output Play#0 1 cs cargo ship (#24) takes 35
|
|
Play#0 output Play#0 1 Country #1 shelled cs cargo ship (#24) in 6,0 for 35 damage.
|
|
Play#0 output Play#0 1 cs cargo ship (#24) takes 29
|
|
Play#0 output Play#0 1 Country #1 shelled cs cargo ship (#24) in 6,0 for 38 damage.
|
|
Play#0 output Play#0 1 cs cargo ship (#24) takes 31
|
|
Play#0 output Play#0 1 Country #1 shelled sector 0,2 for 9 damage.
|
|
Play#0 output Play#0 1 Country #1 shelled sector 0,2 for 15 damage.
|
|
Play#0 output Play#0 1 Country #1 shelled sector 0,2 for 20 damage.
|
|
Play#0 output Play#0 1 Country #1 shelled sector 0,2 for 60 damage.
|
|
Play#0 output Play#0 1 Country #1 shelled sector 0,2 for 52 damage.
|
|
Play#0 output Play#0 1 Country #1 shelled sector 0,2 for 62 damage.
|
|
Play#0 output Play#0 6 0 636
|
|
Play#0 input read 3
|
|
Play#0 command read
|
|
Play#0 output Play#0 1 No telegrams for 3 at the moment...
|
|
Play#0 output Play#0 6 0 636
|
|
Play#0 input ctld
|
|
Play#0 output Play#0 1 Bye-bye
|
|
Play#0 logout 0
|
|
Play#0 output Play#0 3 so long...
|
|
Main shutdown
|