empserver/tests/fire/journal.log
Markus Armbruster 0bdcb5ee19 sect: Keep work percentage without civilians at 100%
We maintain a few sector invariants in sct_prewrite().  Since the
update bypasses sct_prewrite(), it needs to maintain them itself.  The
two should be consistent.

sct_prewrite() resets work percentage of owned sectors to 100% when
there are no civilians.  The update's populace() resets it for unowned
sectors as well, if they have military.

Change sct_prewrite() to reset sct_work = 100 regardless of owner.
Also change sct_oninit() to initialize sct_work = 100, so it doesn't
change on first write.  Update tests/smoke/fairland.xdump for the same
reason.

The massive test output differences are all due to sct_work.

Inconsistencies with the update remain.  They will be fixed next.

Signed-off-by: Markus Armbruster <armbru@pond.sub.org>
2017-08-06 19:59:57 +02:00

1562 lines
80 KiB
Text

Main startup
Main prng MT19937 1
Conn0 output Conn0 2 Empire server ready
Conn0 input user tester
Conn0 output Conn0 0 hello tester
Conn0 input coun red
Conn0 output Conn0 10 country red does not exist
Conn0 output Conn0 3 so long...
Conn1 output Conn1 2 Empire server ready
Conn1 input user tester
Conn1 output Conn1 0 hello tester
Conn1 input coun 1
Conn1 output Conn1 0 country name 1
Conn1 input pass 1
Conn1 output Conn1 0 password ok
Conn1 input play
Conn1 login 1 127.0.0.1 tester
Play#1 output Play#1 2 2
Play#1 output Play#1 1
Play#1 output Play#1 1 *** Server configured for testing ***
Play#1 output Play#1 1 *** If you see this in a game, it is misconfigured! ***
Play#1 output Play#1 6 0 640
Play#1 input cens * ?shell>0
Play#1 command census
Play#1 output Play#1 1 Thu Jan 1 00:00:00 1970
Play#1 output Play#1 1 CENSUS del dst
Play#1 output Play#1 1 sect eff prd mob uf uf old civ mil uw food work avail ter fall coa
Play#1 output Play#1 1 -4,0 + 100% 127 .. .. 100 5 0 0 100% 0 0 1
Play#1 output Play#1 1 -2,0 f 4% 127 .. .. 100 5 0 0 100% 0 0
Play#1 output Play#1 1 0,0 f 5% 127 .. .. 100 5 0 0 100% 0 0
Play#1 output Play#1 1 2,0 f 100% 127 .. .. 100 5 0 0 100% 0 0
Play#1 output Play#1 1 4,0 f 100% 127 .. .. 100 5 0 0 100% 0 0 1
Play#1 output Play#1 1 5 sectors
Play#1 output Play#1 6 0 640
Play#1 input comm * ?shell>0
Play#1 command commodity
Play#1 output Play#1 1 Thu Jan 1 00:00:00 1970
Play#1 output Play#1 1 COMMODITIES deliver-- distribute
Play#1 output Play#1 1 sect sgpidbolhr sgpidbolhr sh gun pet iron dust bar oil lcm hcm rad
Play#1 output Play#1 1 -4,0 + .......... .......... 1 1 0 0 0 0 0 0 0 0
Play#1 output Play#1 1 -2,0 f .......... .......... 1 1 0 0 0 0 0 0 0 0
Play#1 output Play#1 1 0,0 f .......... .......... 1 1 0 0 0 0 0 0 0 0
Play#1 output Play#1 1 2,0 f .......... .......... 100 1 0 0 0 0 0 0 0 0
Play#1 output Play#1 1 4,0 f .......... .......... 100 7 0 0 0 0 0 0 0 0
Play#1 output Play#1 1 5 sectors
Play#1 output Play#1 6 0 640
Play#1 input fire se 1,0 6,0
Play#1 command fire
Play#1 output Play#1 6 0 639
Play#1 input fire se 2,2 6,0
Play#1 command fire
Play#1 output Play#1 6 0 638
Play#1 input __cmd added 1 1 0
Play#1 command __cmd
Play#1 output Play#1 6 0 639
Play#1 input fire se -4,0 6,0
Play#1 command fire
Play#1 output Play#1 6 0 638
Play#1 input fire se -2,0 6,0
Play#1 command fire
Play#1 output Play#1 1 Fort not efficient enough to fire!
Play#1 output Play#1 6 0 637
Play#1 input fire se 0,0 0,0
Play#1 command fire
Play#1 output Play#1 1 Sector 0,0 ready to fire
Play#1 output Play#1 1 You can't fire upon yourself!
Play#1 output Play#1 6 0 636
Play#1 input fire se 0,0 1,0
Play#1 command fire
Play#1 output Play#1 1 Sector 0,0 ready to fire
Play#1 output Play#1 1 No such sector exists!
Play#1 output Play#1 6 0 635
Play#1 input fire se 0,0 666
Play#1 command fire
Play#1 output Play#1 1 Sector 0,0 ready to fire
Play#1 output Play#1 1 No such ship exists!
Play#1 output Play#1 6 0 634
Play#1 input fire se 0,0 19
Play#1 command fire
Play#1 output Play#1 1 Sector 0,0 ready to fire
Play#1 output Play#1 1 No such ship exists!
Play#1 output Play#1 6 0 633
Play#1 input __cmd added 1 1 0
Play#1 command __cmd
Play#1 output Play#1 6 0 634
Play#1 input move m 0,0 1 nh
Play#1 command move
Play#1 output Play#1 1 No mobility used
Play#1 output Play#1 1 127 mob left in 0,0
Play#1 output Play#1 6 0 633
Play#1 input fire se 0,0 6,0
Play#1 command fire
Play#1 output Play#1 1 Not enough military in sector 0,0!
Play#1 output Play#1 6 0 632
Play#1 input move m 1,1 1 yh
Play#1 command move
Play#1 output Play#1 1 Total movement cost = 1
Play#1 output Play#1 1 126 mob left in 1,1
Play#1 output Play#1 6 0 631
Play#1 input move g 0,0 1 nh
Play#1 command move
Play#1 output Play#1 1 No mobility used
Play#1 output Play#1 1 127 mob left in 0,0
Play#1 output Play#1 6 0 630
Play#1 input fire se 0,0 6,0
Play#1 command fire
Play#1 output Play#1 1 Not enough guns in sector 0,0!
Play#1 output Play#1 6 0 629
Play#1 input move g 1,1 1 yh
Play#1 command move
Play#1 output Play#1 1 Total movement cost = 3
Play#1 output Play#1 1 123 mob left in 1,1
Play#1 output Play#1 6 0 628
Play#1 input move s 0,0 1 nh
Play#1 command move
Play#1 output Play#1 1 No mobility used
Play#1 output Play#1 1 127 mob left in 0,0
Play#1 output Play#1 6 0 627
Play#1 input fire se 0,0 6,0
Play#1 command fire
Play#1 output Play#1 1 Not enough shells in sector 0,0!
Play#1 output Play#1 6 0 626
Play#1 input move s 1,1 1 yh
Play#1 command move
Play#1 output Play#1 1 Total movement cost = 1
Play#1 output Play#1 1 122 mob left in 1,1
Play#1 output Play#1 6 0 625
Play#1 input fire se 4,0 -12,0
Play#1 command fire
Play#1 output Play#1 1 Sector 4,0 ready to fire
Play#1 output Play#1 1 range is 5.00 (4.50)
Play#1 output Play#1 1 \007Kaboom!!!
Play#1 output Play#1 1 Target out of range.
Play#1 output Play#1 6 0 624
Play#1 input fire se 4,0 0
Play#1 command fire
Play#1 output Play#1 1 Sector 4,0 ready to fire
Play#1 output Play#1 1 range is 5.00 (4.50)
Play#1 output Play#1 1 \007Kaboom!!!
Play#1 output Play#1 1 Target out of range.
Play#1 output Play#1 6 0 623
Play#1 input fire se 4,0 13
Play#1 command fire
Play#1 output Play#1 1 Sector 4,0 ready to fire
Play#1 output Play#1 1 range is 4.00 (4.50)
Play#1 output Play#1 1 \007Kaboom!!!
Play#1 output Play#1 1 Target out of range.
Play#1 output Play#1 6 0 622
Play#1 input fire se 4,0 12
Play#1 command fire
Play#1 output Play#1 1 Sector 4,0 ready to fire
Play#1 output Play#1 1 range is 4.00 (4.50)
Play#1 output Play#1 1 \007Kaboom!!!
Play#1 output Play#1 1 Target out of range.
Play#1 output Play#1 6 0 621
Play#1 input fire se 4,0 14,0
Play#1 command fire
Play#1 output Play#1 1 Sector 4,0 ready to fire
Play#1 output Play#1 1 range is 4.00 (4.50)
Play#1 output Play#1 1 \007Kaboom!!!
Play#1 output Play#1 1 Target out of range.
Play#1 output Play#1 6 0 620
Play#1 input fire se 4,0 14,0
Play#1 command fire
Play#1 output Play#1 1 Sector 4,0 ready to fire
Play#1 output Play#1 1 range is 4.00 (4.50)
Play#1 output Play#1 1 \007Kaboom!!!
Play#1 output Play#1 1 Target out of range.
Play#1 output Play#1 6 0 619
Play#1 input fire se 4,0 14,0
Play#1 command fire
Play#1 output Play#1 1 Sector 4,0 ready to fire
Play#1 output Play#1 1 range is 5.00 (4.50)
Play#1 output Play#1 1 \007Kaboom!!!
Play#1 output Play#1 1 Shells hit sector 14,0 for 22 damage.
Play#1 output Play#1 6 0 618
Play#1 input fire se 4,0 14,0
Play#1 command fire
Play#1 output Play#1 1 Sector 4,0 ready to fire
Play#1 output Play#1 1 range is 4.00 (4.50)
Play#1 output Play#1 1 \007Kaboom!!!
Play#1 output Play#1 1 Target out of range.
Play#1 output Play#1 6 0 617
Play#1 input fire se 4,0 14,0
Play#1 command fire
Play#1 output Play#1 1 Sector 4,0 ready to fire
Play#1 output Play#1 1 range is 4.00 (4.50)
Play#1 output Play#1 1 \007Kaboom!!!
Play#1 output Play#1 1 Target out of range.
Play#1 output Play#1 6 0 616
Play#1 input fire se 4,0 14,0
Play#1 command fire
Play#1 output Play#1 1 Sector 4,0 ready to fire
Play#1 output Play#1 1 range is 5.00 (4.50)
Play#1 output Play#1 1 \007Kaboom!!!
Play#1 output Play#1 1 Shells hit sector 14,0 for 39 damage.
Play#1 output Play#1 6 0 615
Play#1 input fire se 4,0 2,-2
Play#1 command fire
Play#1 output Play#1 1 Sector 4,0 ready to fire
Play#1 output Play#1 1 range is 5.00 (4.50)
Play#1 output Play#1 1 \007Kaboom!!!
Play#1 output Play#1 1 Shells hit sector 2,-2 for 21 damage.
Play#1 output Play#1 6 0 614
Play#1 input move s 2,0 20 gh
Play#1 command move
Play#1 output Play#1 1 Total movement cost = 7
Play#1 output Play#1 1 120 mob left in 2,0
Play#1 output Play#1 6 0 613
Play#1 input fire se 0,0 -2,-2
Play#1 command fire
Play#1 output Play#1 1 Sector 0,0 ready to fire
Play#1 output Play#1 1 range is 3.00 (3.50)
Play#1 output Play#1 1 \007Kaboom!!!
Play#1 output Play#1 1 Shells hit sector -2,-2 for 0 damage.
Play#1 output Play#1 6 0 612
Play#1 input fire se 2,0 -2,-2
Play#1 command fire
Play#1 output Play#1 1 Sector 2,0 ready to fire
Play#1 output Play#1 1 range is 5.00 (4.50)
Play#1 output Play#1 1 \007Kaboom!!!
Play#1 output Play#1 1 Shells hit sector -2,-2 for 5 damage.
Play#1 output Play#1 6 0 611
Play#1 input fire se 4,0 -2,-2
Play#1 command fire
Play#1 output Play#1 1 Sector 4,0 ready to fire
Play#1 output Play#1 1 range is 5.00 (4.50)
Play#1 output Play#1 1 \007Kaboom!!!
Play#1 output Play#1 1 Shells hit sector -2,-2 for 43 damage.
Play#1 output Play#1 6 0 610
Play#1 input __cmd added -3 -3 0
Play#1 command __cmd
Play#1 output Play#1 6 0 607
Play#1 input fire se 0,0 2,2
Play#1 command fire
Play#1 output Play#1 1 Sector 0,0 ready to fire
Play#1 output Play#1 1 range is 4.00 (3.50)
Play#1 output Play#1 1 \007Kaboom!!!
Play#1 output Play#1 1 Shells hit sector 2,2 for 0 damage.
Play#1 output Play#1 6 0 606
Play#1 input fire se 2,0 2,2
Play#1 command fire
Play#1 output Play#1 1 Sector 2,0 ready to fire
Play#1 output Play#1 1 range is 5.00 (4.50)
Play#1 output Play#1 1 \007Kaboom!!!
Play#1 output Play#1 1 Shells hit sector 2,2 for 5 damage.
Play#1 output Play#1 6 0 605
Play#1 input fire se 4,0 2,2
Play#1 command fire
Play#1 output Play#1 1 Sector 4,0 ready to fire
Play#1 output Play#1 1 range is 4.00 (4.50)
Play#1 output Play#1 1 \007Kaboom!!!
Play#1 output Play#1 1 Shells hit sector 2,2 for 21 damage.
Play#1 output Play#1 6 0 604
Play#1 input fire se 0,0 9
Play#1 command fire
Play#1 output Play#1 1 Sector 0,0 ready to fire
Play#1 output Play#1 1 range is 4.00 (3.50)
Play#1 output Play#1 1 \007Kaboom!!!
Play#1 output Play#1 1 Shells hit cs cargo ship (#9) in 5,1 for 0 damage.
Play#1 output Play#1 6 0 603
Play#1 input fire se 2,0 9
Play#1 command fire
Play#1 output Play#1 1 Sector 2,0 ready to fire
Play#1 output Play#1 1 range is 4.00 (4.50)
Play#1 output Play#1 1 \007Kaboom!!!
Play#1 output Play#1 1 Shells hit cs cargo ship (#9) in 5,1 for 3 damage.
Play#1 output Play#1 1 cs cargo ship (#9) takes 2
Play#1 output Play#1 6 0 602
Play#1 input __cmd added 1 1 0
Play#1 command __cmd
Play#1 output Play#1 6 0 603
Play#1 input fire se 0,0 23
Play#1 command fire
Play#1 output Play#1 1 Sector 0,0 ready to fire
Play#1 output Play#1 1 range is 3.00 (3.50)
Play#1 output Play#1 1 \007Kaboom!!!
Play#1 output Play#1 1 Shells hit cs cargo ship (#23) in 6,0 for 0 damage.
Play#1 output Play#1 6 0 602
Play#1 input fire se 2,0 23
Play#1 command fire
Play#1 output Play#1 1 Sector 2,0 ready to fire
Play#1 output Play#1 1 range is 4.00 (4.50)
Play#1 output Play#1 1 \007Kaboom!!!
Play#1 output Play#1 1 Shells hit cs cargo ship (#23) in 6,0 for 2 damage.
Play#1 output Play#1 6 0 601
Play#1 input fire se 4,0 23
Play#1 command fire
Play#1 output Play#1 1 Sector 4,0 ready to fire
Play#1 output Play#1 1 range is 4.00 (4.50)
Play#1 output Play#1 1 \007Kaboom!!!
Play#1 output Play#1 1 Shells hit cs cargo ship (#23) in 6,0 for 26 damage.
Play#1 output Play#1 6 0 600
Play#1 input fire se 4,0 21
Play#1 command fire
Play#1 output Play#1 1 Sector 4,0 ready to fire
Play#1 output Play#1 1 range is 5.00 (4.50)
Play#1 output Play#1 1 \007Kaboom!!!
Play#1 output Play#1 1 Shells hit cs cargo ship (#21) in 6,0 for 24 damage.
Play#1 output Play#1 1 cs cargo ship (#21) sunk!
Play#1 output Play#1 6 0 599
Play#1 input fire se 0,0 22
Play#1 command fire
Play#1 output Play#1 1 Sector 0,0 ready to fire
Play#1 output Play#1 1 range is 4.00 (3.50)
Play#1 output Play#1 1 \007Kaboom!!!
Play#1 output Play#1 1 Shells hit cs cargo ship (#22) in 2,2 for 0 damage.
Play#1 output Play#1 6 0 598
Play#1 input fire se 2,0 22
Play#1 command fire
Play#1 output Play#1 1 Sector 2,0 ready to fire
Play#1 output Play#1 1 range is 5.00 (4.50)
Play#1 output Play#1 1 \007Kaboom!!!
Play#1 output Play#1 1 Shells hit cs cargo ship (#22) in 2,2 for 4 damage.
Play#1 output Play#1 6 0 597
Play#1 input fire se 4,0 22
Play#1 command fire
Play#1 output Play#1 1 Sector 4,0 ready to fire
Play#1 output Play#1 1 range is 5.00 (4.50)
Play#1 output Play#1 1 \007Kaboom!!!
Play#1 output Play#1 1 Shells hit cs cargo ship (#22) in 2,2 for 49 damage.
Play#1 output Play#1 6 0 596
Play#1 input fire se 4,0 20
Play#1 command fire
Play#1 output Play#1 1 Sector 4,0 ready to fire
Play#1 output Play#1 1 range is 4.00 (4.50)
Play#1 output Play#1 1 \007Kaboom!!!
Play#1 output Play#1 1 Shells hit cs cargo ship (#20) in 2,2 for 27 damage.
Play#1 output Play#1 1 cs cargo ship (#20) sunk!
Play#1 output Play#1 6 0 595
Play#1 input comm * ?shell>0
Play#1 command commodity
Play#1 output Play#1 1 Thu Jan 1 00:00:00 1970
Play#1 output Play#1 1 COMMODITIES deliver-- distribute
Play#1 output Play#1 1 sect sgpidbolhr sgpidbolhr sh gun pet iron dust bar oil lcm hcm rad
Play#1 output Play#1 1 -4,0 + .......... .......... 1 1 0 0 0 0 0 0 0 0
Play#1 output Play#1 1 -2,0 f .......... .......... 1 1 0 0 0 0 0 0 0 0
Play#1 output Play#1 1 0,0 f .......... .......... 16 1 0 0 0 0 0 0 0 0
Play#1 output Play#1 1 2,0 f .......... .......... 75 1 0 0 0 0 0 0 0 0
Play#1 output Play#1 1 4,0 f .......... .......... 83 7 0 0 0 0 0 0 0 0
Play#1 output Play#1 1 5 sectors
Play#1 output Play#1 6 0 595
Play#1 input ctld
Play#1 output Play#1 1 Bye-bye
Play#1 logout 1
Play#1 output Play#1 3 so long...
Conn2 output Conn2 2 Empire server ready
Conn2 input user tester
Conn2 output Conn2 0 hello tester
Conn2 input coun POGO
Conn2 output Conn2 0 country name POGO
Conn2 input pass peter
Conn2 output Conn2 0 password ok
Conn2 input play
Conn2 login 0 127.0.0.1 tester
Play#0 output Play#0 2 2
Play#0 output Play#0 1
Play#0 output Play#0 1 *** Server configured for testing ***
Play#0 output Play#0 1 *** If you see this in a game, it is misconfigured! ***
Play#0 output Play#0 6 0 640
Play#0 input terr * ?terr=2&eff<100 1
Play#0 command territory
Play#0 output Play#0 6 0 640
Play#0 input cens * ?terr=1
Play#0 command census
Play#0 output Play#0 1 Thu Jan 1 00:00:00 1970
Play#0 output Play#0 1 CENSUS del dst
Play#0 output Play#0 1 own sect eff prd mob uf uf old civ mil uw food work avail fall coa
Play#0 output Play#0 1 1 -2,-2 + 67% 85 .. .. 67 0 0 0 100% 0 0 1
Play#0 output Play#0 1 1 2,-2 s 100% 127 .. .. 100 0 0 0 100% 0 0 1
Play#0 output Play#0 1 0 6,0 . 0% 0 .. .. 0 0 0 0 100% 0 0 1
Play#0 output Play#0 1 0 14,0 . 0% 0 .. .. 0 0 0 0 100% 0 0 1
Play#0 output Play#0 1 2 0,2 + 100% 127 .. .. 1000 0 0 0 100% 100 0 1
Play#0 output Play#0 1 2 2,2 h 86% 0 .. .. 86 0 0 0 100% 87 0 1
Play#0 output Play#0 1 6 sectors
Play#0 output Play#0 6 0 640
Play#0 input comm * ?terr=1
Play#0 command commodity
Play#0 output Play#0 1 Thu Jan 1 00:00:00 1970
Play#0 output Play#0 1 COMMODITIES deliver-- distribute
Play#0 output Play#0 1 sect sgpidbolhr sgpidbolhr sh gun pet iron dust bar oil lcm hcm rad
Play#0 output Play#0 1 1 -2,-2 + .......... .......... 0 0 0 0 0 0 0 0 0 0
Play#0 output Play#0 1 1 2,-2 s .......... .......... 0 0 0 0 0 0 0 0 0 0
Play#0 output Play#0 1 0 6,0 . .......... .......... 0 0 0 0 0 0 0 0 0 0
Play#0 output Play#0 1 0 14,0 . .......... .......... 0 0 0 0 0 0 0 0 0 0
Play#0 output Play#0 1 2 0,2 + .......... .......... 0 0 0 0 0 0 0 100 100 0
Play#0 output Play#0 1 2 2,2 h .......... .......... 0 0 0 0 0 0 0 86 86 0
Play#0 output Play#0 1 6 sectors
Play#0 output Play#0 6 0 640
Play#0 input sinf * ?terr=1
Play#0 command sinfrastructure
Play#0 output Play#0 1 Thu Jan 1 00:00:00 1970
Play#0 output Play#0 1 road rail defense
Play#0 output Play#0 1 own sect eff eff mcost eff mcost eff fact
Play#0 output Play#0 1 1 -2,-2 + 67% 0% 0.132 yes 0.132 67% 1.00
Play#0 output Play#0 1 1 2,-2 s 100% 0% N/A yes N/A 100% 99.00
Play#0 output Play#0 1 0 6,0 . 0% 0% N/A no N/A 0% 0.00
Play#0 output Play#0 1 0 14,0 . 0% 0% N/A no N/A 0% 0.00
Play#0 output Play#0 1 2 0,2 + 100% 100% 0.001 yes 0.020 100% 1.00
Play#0 output Play#0 1 2 2,2 h 86% 86% 0.052 yes 0.052 86% 1.43
Play#0 output Play#0 1 6 sectors
Play#0 output Play#0 6 0 640
Play#0 input ship * ?eff<100
Play#0 command ship
Play#0 output Play#0 1 own shp# ship type x,y fl eff civ mil uw fd pn he xl ln mob tech
Play#0 output Play#0 1 2 0 frg frigate -12,0 20% 0 0 0 0 0 0 0 0 0 0
Play#0 output Play#0 1 1 1 bb battleship 3,1 59% 0 13 0 0 0 0 0 0 127 150
Play#0 output Play#0 1 1 2 bb battleship 3,1 60% 0 13 0 0 0 0 0 0 127 150
Play#0 output Play#0 1 1 9 cs cargo ship 5,1 98% 0 10 0 0 0 0 0 0 124 20
Play#0 output Play#0 1 2 10 sb submarine 2,2 20% 0 0 0 0 0 0 0 0 0 60
Play#0 output Play#0 1 2 11 sb submarine 6,0 20% 0 0 0 0 0 0 0 1 0 60
Play#0 output Play#0 1 2 22 cs cargo ship 2,2 58% 0 3 0 0 0 0 1 1 74 20
Play#0 output Play#0 1 2 23 cs cargo ship 6,0 78% 0 4 0 0 0 0 1 1 98 20
Play#0 output Play#0 1 8 ships
Play#0 output Play#0 6 0 640
Play#0 input carg * ?eff<100
Play#0 command cargo
Play#0 output Play#0 1 shp# x,y flt eff civ mil uw sh gun pet irn dst bar oil lcm hcm rad
Play#0 output Play#0 1 0 frg -12,0 20% 0 0 0 0 0 0 0 0 0 0 0 0 0
Play#0 output Play#0 1 1 bb 3,1 59% 0 13 0 100 10 0 0 0 0 0 0 0 0
Play#0 output Play#0 1 2 bb 3,1 60% 0 13 0 100 10 0 0 0 0 0 0 0 0
Play#0 output Play#0 1 9 cs 5,1 98% 0 10 0 10 9 0 0 0 0 0 0 0 0
Play#0 output Play#0 1 10 sb 2,2 20% 0 0 0 0 0 0 0 0 0 0 0 0 0
Play#0 output Play#0 1 11 sb 6,0 20% 0 0 0 0 0 0 0 0 0 0 0 0 0
Play#0 output Play#0 1 22 cs 2,2 58% 0 3 0 0 0 0 0 0 0 0 58 59 0
Play#0 output Play#0 1 23 cs 6,0 78% 0 4 0 0 0 0 0 0 0 0 78 78 0
Play#0 output Play#0 1 8 ships
Play#0 output Play#0 6 0 640
Play#0 input plane * ?eff<100
Play#0 command plane
Play#0 output Play#0 1 *: No plane(s)
Play#0 output Play#0 1 command failed
Play#0 output Play#0 6 0 640
Play#0 input land * ?eff<100
Play#0 command land
Play#0 output Play#0 1 own # unit type x,y a eff mil frt mu fd tch retr xl ln carry
Play#0 output Play#0 1 1 1 hat hvy artill 3,1 39% 10 0 127 0 160 42% 0 0
Play#0 output Play#0 1 1 2 hat hvy artill 3,1 40% 10 0 127 0 160 42% 0 0
Play#0 output Play#0 1 2 22 rad radar unit 2,2 97% 10 0 124 0 270 42% 1 0 22S
Play#0 output Play#0 1 2 32 tra train 2,2 94% 10 0 119 0 40 42% 1 1
Play#0 output Play#0 1 2 33 rad radar unit 2,2 97% 9 0 123 0 270 42% 1 0 32L
Play#0 output Play#0 1 5 units
Play#0 output Play#0 6 0 640
Play#0 input lcarg * ?eff<100
Play#0 command lcargo
Play#0 output Play#0 1 lnd# unit x,y a eff civ mil uw sh gun pet irn dst bar oil lcm hcm rad
Play#0 output Play#0 1 1 hat 3,1 39% 0 10 0 40 12 0 0 0 0 0 0 0 0
Play#0 output Play#0 1 2 hat 3,1 40% 0 10 0 40 12 0 0 0 0 0 0 0 0
Play#0 output Play#0 1 22 rad 2,2 97% 0 10 0 0 0 0 0 0 0 0 0 0 0
Play#0 output Play#0 1 32 tra 2,2 94% 0 10 0 0 0 0 0 0 0 0 94 94 0
Play#0 output Play#0 1 33 rad 2,2 97% 0 9 0 0 0 0 0 0 0 0 0 0 0
Play#0 output Play#0 1 5 units
Play#0 output Play#0 6 0 640
Play#0 input nuke *
Play#0 command nuke
Play#0 output Play#0 1 own # nuke type x,y s eff tech carry burst
Play#0 output Play#0 1 2 0 10kt fission 2,2 100% 280
Play#0 output Play#0 1 2 1 10kt fission 2,2 100% 280 1P ground
Play#0 output Play#0 1 2 nukes
Play#0 output Play#0 6 0 640
Play#0 input __cmd added 3 0 0
Play#0 command __cmd
Play#0 output Play#0 6 0 640
Play#0 input ctld
Play#0 output Play#0 1 Bye-bye
Play#0 logout 0
Play#0 output Play#0 3 so long...
Conn3 output Conn3 2 Empire server ready
Conn3 input user tester
Conn3 output Conn3 0 hello tester
Conn3 input coun 1
Conn3 output Conn3 0 country name 1
Conn3 input pass 1
Conn3 output Conn3 0 password ok
Conn3 input play
Conn3 login 1 127.0.0.1 tester
Play#1 output Play#1 2 2
Play#1 output Play#1 1
Play#1 output Play#1 1 *** Server configured for testing ***
Play#1 output Play#1 1 *** If you see this in a game, it is misconfigured! ***
Play#1 output Play#1 6 0 595
Play#1 input ship * ?shell>0
Play#1 command ship
Play#1 output Play#1 1 shp# ship type x,y fl eff civ mil uw fd pn he xl ln mob tech
Play#1 output Play#1 1 1 bb battleship 3,1 59% 0 13 0 0 0 0 0 0 127 150
Play#1 output Play#1 1 2 bb battleship 3,1 60% 0 13 0 0 0 0 0 0 127 150
Play#1 output Play#1 1 3 bb battleship 3,1 100% 0 13 0 0 0 0 0 0 127 150
Play#1 output Play#1 1 4 bb battleship 3,1 100% 0 13 0 0 0 0 0 0 127 150
Play#1 output Play#1 1 5 dd destroyer 8,0 100% 0 5 0 0 0 0 0 0 127 100
Play#1 output Play#1 1 6 dd destroyer 3,3 100% 0 5 0 0 0 0 0 0 127 100
Play#1 output Play#1 1 9 cs cargo ship 5,1 98% 0 10 0 0 0 0 0 0 124 20
Play#1 output Play#1 1 7 ships
Play#1 output Play#1 6 0 595
Play#1 input carg * ?shell>0
Play#1 command cargo
Play#1 output Play#1 1 shp# x,y flt eff civ mil uw sh gun pet irn dst bar oil lcm hcm rad
Play#1 output Play#1 1 1 bb 3,1 59% 0 13 0 100 10 0 0 0 0 0 0 0 0
Play#1 output Play#1 1 2 bb 3,1 60% 0 13 0 100 10 0 0 0 0 0 0 0 0
Play#1 output Play#1 1 3 bb 3,1 100% 0 13 0 100 10 0 0 0 0 0 0 0 0
Play#1 output Play#1 1 4 bb 3,1 100% 0 13 0 100 10 0 0 0 0 0 0 0 0
Play#1 output Play#1 1 5 dd 8,0 100% 0 5 0 40 4 0 0 0 0 0 0 0 0
Play#1 output Play#1 1 6 dd 3,3 100% 0 5 0 40 4 0 0 0 0 0 0 0 0
Play#1 output Play#1 1 9 cs 5,1 98% 0 10 0 10 9 0 0 0 0 0 0 0 0
Play#1 output Play#1 1 7 ships
Play#1 output Play#1 6 0 595
Play#1 input fire sh 666 6,0
Play#1 command fire
Play#1 output Play#1 6 0 594
Play#1 input fire sh 11 6,0
Play#1 command fire
Play#1 output Play#1 6 0 593
Play#1 input __cmd added 1 1 0
Play#1 command __cmd
Play#1 output Play#1 6 0 594
Play#1 input fire sh 9 6,0
Play#1 command fire
Play#1 output Play#1 1 Ships 9 cannot fire guns!
Play#1 output Play#1 6 0 593
Play#1 input fire sh 1 6,0
Play#1 command fire
Play#1 output Play#1 1 Ship #1 is crippled!
Play#1 output Play#1 6 0 592
Play#1 input fire sh 2 2
Play#1 command fire
Play#1 output Play#1 1 bb battleship (#2) ready to fire
Play#1 output Play#1 1 You can't fire upon yourself!
Play#1 output Play#1 6 0 591
Play#1 input fire sh 2 1,0
Play#1 command fire
Play#1 output Play#1 1 bb battleship (#2) ready to fire
Play#1 output Play#1 1 No such sector exists!
Play#1 output Play#1 6 0 590
Play#1 input fire sh 2 666
Play#1 command fire
Play#1 output Play#1 1 bb battleship (#2) ready to fire
Play#1 output Play#1 1 No such ship exists!
Play#1 output Play#1 6 0 589
Play#1 input fire sh 2 19
Play#1 command fire
Play#1 output Play#1 1 bb battleship (#2) ready to fire
Play#1 output Play#1 1 No such ship exists!
Play#1 output Play#1 6 0 588
Play#1 input __cmd added 1 1 0
Play#1 command __cmd
Play#1 output Play#1 6 0 589
Play#1 input unload m 2 13
Play#1 command unload
Play#1 output Play#1 1 13 military unloaded from bb battleship (#2) at 3,1
Play#1 output Play#1 1 1 ship unloaded
Play#1 output Play#1 6 0 588
Play#1 input fire sh 2 6,0
Play#1 command fire
Play#1 output Play#1 1 Not enough mil on ship #2
Play#1 output Play#1 6 0 587
Play#1 input load m 2 13
Play#1 command load
Play#1 output Play#1 1 13 military loaded onto bb battleship (#2) at 3,1
Play#1 output Play#1 1 1 ship loaded
Play#1 output Play#1 6 0 586
Play#1 input unload g 2 10
Play#1 command unload
Play#1 output Play#1 1 10 guns unloaded from bb battleship (#2) at 3,1
Play#1 output Play#1 1 1 ship unloaded
Play#1 output Play#1 6 0 585
Play#1 input fire sh 2 6,0
Play#1 command fire
Play#1 output Play#1 1 Not enough guns on ship #2
Play#1 output Play#1 6 0 584
Play#1 input load g 2 10
Play#1 command load
Play#1 output Play#1 1 10 guns loaded onto bb battleship (#2) at 3,1
Play#1 output Play#1 1 1 ship loaded
Play#1 output Play#1 6 0 583
Play#1 input unload s 2 100
Play#1 command unload
Play#1 output Play#1 1 100 shells unloaded from bb battleship (#2) at 3,1
Play#1 output Play#1 1 1 ship unloaded
Play#1 output Play#1 6 0 582
Play#1 input fire sh 2 6,0
Play#1 command fire
Play#1 output Play#1 1 Not enough shells on ship #2
Play#1 output Play#1 6 0 581
Play#1 input load s 2 100
Play#1 command load
Play#1 output Play#1 1 100 shells loaded onto bb battleship (#2) at 3,1
Play#1 output Play#1 1 1 ship loaded
Play#1 output Play#1 6 0 580
Play#1 input miss s * ?mission#0 q
Play#1 command mission
Play#1 output Play#1 1 Thing x,y op-sect rad mission
Play#1 output Play#1 1 bb battleship (#1) 3,1 3,1 4 is on an interdiction mission
Play#1 output Play#1 1 bb battleship (#2) 3,1 3,1 4 is on an interdiction mission
Play#1 output Play#1 1 bb battleship (#3) 3,1 3,1 4 is on an interdiction mission
Play#1 output Play#1 1 bb battleship (#4) 3,1 3,1 4 is on an interdiction mission
Play#1 output Play#1 1 dd destroyer (#5) 8,0 8,0 2 is on an interdiction mission
Play#1 output Play#1 1 dd destroyer (#6) 3,3 3,3 2 is on an interdiction mission
Play#1 output Play#1 6 0 578
Play#1 input __cmd added 1 2 0
Play#1 command __cmd
Play#1 output Play#1 6 0 580
Play#1 input fire sh 3 -12,0
Play#1 command fire
Play#1 output Play#1 1 bb battleship (#3) ready to fire
Play#1 output Play#1 1 range is 4.00 (3.71)
Play#1 output Play#1 1 \007Kaboom!!!
Play#1 output Play#1 1 Target out of range.
Play#1 output Play#1 6 0 579
Play#1 input fire sh 3 0
Play#1 command fire
Play#1 output Play#1 1 bb battleship (#3) ready to fire
Play#1 output Play#1 1 range is 4.00 (3.71)
Play#1 output Play#1 1 \007Kaboom!!!
Play#1 output Play#1 1 Target out of range.
Play#1 output Play#1 6 0 578
Play#1 input fire sh 3 13
Play#1 command fire
Play#1 output Play#1 1 bb battleship (#3) ready to fire
Play#1 output Play#1 1 range is 4.00 (3.71)
Play#1 output Play#1 1 \007Kaboom!!!
Play#1 output Play#1 1 Target out of range.
Play#1 output Play#1 6 0 577
Play#1 input fire sh 3 12
Play#1 command fire
Play#1 output Play#1 1 bb battleship (#3) ready to fire
Play#1 output Play#1 1 range is 4.00 (3.71)
Play#1 output Play#1 1 \007Kaboom!!!
Play#1 output Play#1 1 Target out of range.
Play#1 output Play#1 6 0 576
Play#1 input fire sh 3 6,0
Play#1 command fire
Play#1 output Play#1 1 bb battleship (#3) ready to fire
Play#1 output Play#1 1 range is 3.00 (3.71)
Play#1 output Play#1 1 \007Kaboom!!!
Play#1 output Play#1 1 Shells hit sector 6,0 for 87 damage.
Play#1 output Play#1 6 0 575
Play#1 input fire sh 3 2,-2
Play#1 command fire
Play#1 output Play#1 1 bb battleship (#3) ready to fire
Play#1 output Play#1 1 range is 4.00 (3.71)
Play#1 output Play#1 1 \007Kaboom!!!
Play#1 output Play#1 1 Shells hit sector 2,-2 for 87 damage.
Play#1 output Play#1 6 0 574
Play#1 input unload g 4 -1
Play#1 command unload
Play#1 output Play#1 1 9 guns unloaded from bb battleship (#4) at 3,1
Play#1 output Play#1 1 1 ship unloaded
Play#1 output Play#1 6 0 573
Play#1 input fire sh 4 0,2
Play#1 command fire
Play#1 output Play#1 1 bb battleship (#4) ready to fire
Play#1 output Play#1 1 range is 4.00 (3.71)
Play#1 output Play#1 1 \007Kaboom!!!
Play#1 output Play#1 1 Shells hit sector 0,2 for 14 damage.
Play#1 output Play#1 6 0 572
Play#1 input load g 4 1
Play#1 command load
Play#1 output Play#1 1 1 guns loaded onto bb battleship (#4) at 3,1
Play#1 output Play#1 1 1 ship loaded
Play#1 output Play#1 6 0 571
Play#1 input fire sh 4 0,2
Play#1 command fire
Play#1 output Play#1 1 bb battleship (#4) ready to fire
Play#1 output Play#1 1 range is 4.00 (3.71)
Play#1 output Play#1 1 \007Kaboom!!!
Play#1 output Play#1 1 Shells hit sector 0,2 for 25 damage.
Play#1 output Play#1 6 0 570
Play#1 input load g 4 1
Play#1 command load
Play#1 output Play#1 1 1 guns loaded onto bb battleship (#4) at 3,1
Play#1 output Play#1 1 1 ship loaded
Play#1 output Play#1 6 0 569
Play#1 input fire sh 4 0,2
Play#1 command fire
Play#1 output Play#1 1 bb battleship (#4) ready to fire
Play#1 output Play#1 1 range is 4.00 (3.71)
Play#1 output Play#1 1 \007Kaboom!!!
Play#1 output Play#1 1 Shells hit sector 0,2 for 32 damage.
Play#1 output Play#1 6 0 568
Play#1 input load g 4 7
Play#1 command load
Play#1 output Play#1 1 7 guns loaded onto bb battleship (#4) at 3,1
Play#1 output Play#1 1 1 ship loaded
Play#1 output Play#1 6 0 567
Play#1 input unload s 4 -1
Play#1 command unload
Play#1 output Play#1 1 95 shells unloaded from bb battleship (#4) at 3,1
Play#1 output Play#1 1 1 ship unloaded
Play#1 output Play#1 6 0 566
Play#1 input load s 3 100
Play#1 command load
Play#1 output Play#1 1 95 shells loaded onto bb battleship (#3) at 3,1
Play#1 output Play#1 1 1 ship loaded
Play#1 output Play#1 6 0 565
Play#1 input fire sh 4 0,2
Play#1 command fire
Play#1 output Play#1 1 bb battleship (#4) ready to fire
Play#1 output Play#1 1 range is 4.00 (3.71)
Play#1 output Play#1 1 \007Kaboom!!!
Play#1 output Play#1 1 Shells hit sector 0,2 for 21 damage.
Play#1 output Play#1 6 0 564
Play#1 input tend s 3 2 4
Play#1 command tend
Play#1 output Play#1 1 2 total shells transferred off of bb battleship (#3)
Play#1 output Play#1 6 0 563
Play#1 input __cmd added -2 -2 0
Play#1 command __cmd
Play#1 output Play#1 6 0 561
Play#1 input fire sh 4 0,2
Play#1 command fire
Play#1 output Play#1 1 bb battleship (#4) ready to fire
Play#1 output Play#1 1 range is 3.00 (3.71)
Play#1 output Play#1 1 \007Kaboom!!!
Play#1 output Play#1 1 Shells hit sector 0,2 for 50 damage.
Play#1 output Play#1 6 0 560
Play#1 input tend s 3 93 4
Play#1 command tend
Play#1 output Play#1 1 93 total shells transferred off of bb battleship (#3)
Play#1 output Play#1 6 0 559
Play#1 input __cmd added -1 -1 0
Play#1 command __cmd
Play#1 output Play#1 6 0 558
Play#1 input unload m 4 -1
Play#1 command unload
Play#1 output Play#1 1 12 military unloaded from bb battleship (#4) at 3,1
Play#1 output Play#1 1 1 ship unloaded
Play#1 output Play#1 6 0 557
Play#1 input fire sh 4 0,2
Play#1 command fire
Play#1 output Play#1 1 bb battleship (#4) ready to fire
Play#1 output Play#1 1 range is 4.00 (3.71)
Play#1 output Play#1 1 \007Kaboom!!!
Play#1 output Play#1 1 Shells hit sector 0,2 for 12 damage.
Play#1 output Play#1 6 0 556
Play#1 input load m 4 1
Play#1 command load
Play#1 output Play#1 1 1 military loaded onto bb battleship (#4) at 3,1
Play#1 output Play#1 1 1 ship loaded
Play#1 output Play#1 6 0 555
Play#1 input fire sh 4 0,2
Play#1 command fire
Play#1 output Play#1 1 bb battleship (#4) ready to fire
Play#1 output Play#1 1 range is 3.00 (3.71)
Play#1 output Play#1 1 \007Kaboom!!!
Play#1 output Play#1 1 Shells hit sector 0,2 for 12 damage.
Play#1 output Play#1 6 0 554
Play#1 input load m 4 1
Play#1 command load
Play#1 output Play#1 1 1 military loaded onto bb battleship (#4) at 3,1
Play#1 output Play#1 1 1 ship loaded
Play#1 output Play#1 6 0 553
Play#1 input fire sh 4 0,2
Play#1 command fire
Play#1 output Play#1 1 bb battleship (#4) ready to fire
Play#1 output Play#1 1 range is 4.00 (3.71)
Play#1 output Play#1 1 \007Kaboom!!!
Play#1 output Play#1 1 Shells hit sector 0,2 for 23 damage.
Play#1 output Play#1 6 0 552
Play#1 input load m 4 10
Play#1 command load
Play#1 output Play#1 1 10 military loaded onto bb battleship (#4) at 3,1
Play#1 output Play#1 1 1 ship loaded
Play#1 output Play#1 6 0 551
Play#1 input fire sh 2 0,2
Play#1 command fire
Play#1 output Play#1 1 bb battleship (#2) ready to fire
Play#1 output Play#1 1 range is 4.00 (3.71)
Play#1 output Play#1 1 \007Kaboom!!!
Play#1 output Play#1 1 Shells hit sector 0,2 for 49 damage.
Play#1 output Play#1 6 0 550
Play#1 input fire sh 3 0,2
Play#1 command fire
Play#1 output Play#1 1 bb battleship (#3) ready to fire
Play#1 output Play#1 1 range is 4.00 (3.71)
Play#1 output Play#1 1 \007Kaboom!!!
Play#1 output Play#1 1 Shells hit sector 0,2 for 88 damage.
Play#1 output Play#1 6 0 549
Play#1 input fire sh 5 13
Play#1 command fire
Play#1 output Play#1 1 dd destroyer (#5) ready to fire
Play#1 output Play#1 1 range is 2.00 (1.50)
Play#1 output Play#1 1 \007Kawhomp!!!
Play#1 output Play#1 1 Shells hit sub #13 in 6,0 for 35 damage.
Play#1 output Play#1 6 0 548
Play#1 input fire sh 6 12
Play#1 command fire
Play#1 output Play#1 1 dd destroyer (#6) ready to fire
Play#1 output Play#1 1 range is 2.00 (1.50)
Play#1 output Play#1 1 \007Kawhomp!!!
Play#1 output Play#1 1 Shells hit sub #12 in 2,2 for 40 damage.
Play#1 output Play#1 6 0 547
Play#1 input fire sh 5 11
Play#1 command fire
Play#1 output Play#1 1 dd destroyer (#5) ready to fire
Play#1 output Play#1 1 range is 2.00 (1.50)
Play#1 output Play#1 1 \007Kawhomp!!!
Play#1 output Play#1 1 Shells hit sub #11 in 6,0 for 37 damage.
Play#1 output Play#1 1 sub #11 sunk!
Play#1 output Play#1 6 0 546
Play#1 input fire sh 6 10
Play#1 command fire
Play#1 output Play#1 1 dd destroyer (#6) ready to fire
Play#1 output Play#1 1 range is 2.00 (1.50)
Play#1 output Play#1 1 \007Kawhomp!!!
Play#1 output Play#1 1 Shells hit sub #10 in 2,2 for 34 damage.
Play#1 output Play#1 1 sub #10 sunk!
Play#1 output Play#1 6 0 545
Play#1 input navi 5 jh
Play#1 command navigate
Play#1 output Play#1 1 Flagship is dd destroyer (#5)
Play#1 output Play#1 1 dd destroyer (#5) stopped at 10,0
Play#1 output Play#1 6 0 544
Play#1 input fire sh 5 24
Play#1 command fire
Play#1 output Play#1 1 dd destroyer (#5) ready to fire
Play#1 output Play#1 1 range is 1.00 (1.50)
Play#1 output Play#1 1 \007Kaboom!!!
Play#1 output Play#1 1 Target out of range.
Play#1 output Play#1 6 0 543
Play#1 input fire sh 5 24
Play#1 command fire
Play#1 output Play#1 1 dd destroyer (#5) ready to fire
Play#1 output Play#1 1 range is 2.00 (1.50)
Play#1 output Play#1 1 \007Kaboom!!!
Play#1 output Play#1 1 Shells hit cs cargo ship (#24) in 6,0 for 43 damage.
Play#1 output Play#1 6 0 542
Play#1 input fire sh 5 24
Play#1 command fire
Play#1 output Play#1 1 dd destroyer (#5) ready to fire
Play#1 output Play#1 1 range is 1.00 (1.50)
Play#1 output Play#1 1 \007Kaboom!!!
Play#1 output Play#1 1 Target out of range.
Play#1 output Play#1 6 0 541
Play#1 input fire sh 5 24
Play#1 command fire
Play#1 output Play#1 1 dd destroyer (#5) ready to fire
Play#1 output Play#1 1 range is 2.00 (1.50)
Play#1 output Play#1 1 \007Kaboom!!!
Play#1 output Play#1 1 Shells hit cs cargo ship (#24) in 6,0 for 35 damage.
Play#1 output Play#1 6 0 540
Play#1 input fire sh 5 24
Play#1 command fire
Play#1 output Play#1 1 dd destroyer (#5) ready to fire
Play#1 output Play#1 1 range is 1.00 (1.50)
Play#1 output Play#1 1 \007Kaboom!!!
Play#1 output Play#1 1 Target out of range.
Play#1 output Play#1 6 0 539
Play#1 input fire sh 5 24
Play#1 command fire
Play#1 output Play#1 1 dd destroyer (#5) ready to fire
Play#1 output Play#1 1 range is 2.00 (1.50)
Play#1 output Play#1 1 \007Kaboom!!!
Play#1 output Play#1 1 Shells hit cs cargo ship (#24) in 6,0 for 38 damage.
Play#1 output Play#1 6 0 538
Play#1 input carg * ?shell>0
Play#1 command cargo
Play#1 output Play#1 1 shp# x,y flt eff civ mil uw sh gun pet irn dst bar oil lcm hcm rad
Play#1 output Play#1 1 1 bb 3,1 59% 0 13 0 100 10 0 0 0 0 0 0 0 0
Play#1 output Play#1 1 2 bb 3,1 60% 0 13 0 96 10 0 0 0 0 0 0 0 0
Play#1 output Play#1 1 3 bb 3,1 100% 0 13 0 72 10 0 0 0 0 0 0 0 0
Play#1 output Play#1 1 4 bb 3,1 100% 0 13 0 90 10 0 0 0 0 0 0 0 0
Play#1 output Play#1 1 5 dd 10,0 100% 0 5 0 24 4 0 0 0 0 0 0 0 0
Play#1 output Play#1 1 6 dd 3,3 100% 0 5 0 36 4 0 0 0 0 0 0 0 0
Play#1 output Play#1 1 9 cs 5,1 98% 0 10 0 10 9 0 0 0 0 0 0 0 0
Play#1 output Play#1 1 7 ships
Play#1 output Play#1 6 0 538
Play#1 input ctld
Play#1 output Play#1 1 Bye-bye
Play#1 logout 1
Play#1 output Play#1 3 so long...
Conn4 output Conn4 2 Empire server ready
Conn4 input user tester
Conn4 output Conn4 0 hello tester
Conn4 input coun POGO
Conn4 output Conn4 0 country name POGO
Conn4 input pass peter
Conn4 output Conn4 0 password ok
Conn4 input play
Conn4 login 0 127.0.0.1 tester
Play#0 output Play#0 2 2
Play#0 output Play#0 1
Play#0 output Play#0 1 *** Server configured for testing ***
Play#0 output Play#0 1 *** If you see this in a game, it is misconfigured! ***
Play#0 output Play#0 6 0 640
Play#0 input terr * ?terr=2&eff<100 1
Play#0 command territory
Play#0 output Play#0 6 0 640
Play#0 input cens * ?terr=1
Play#0 command census
Play#0 output Play#0 1 Thu Jan 1 00:00:00 1970
Play#0 output Play#0 1 CENSUS del dst
Play#0 output Play#0 1 own sect eff prd mob uf uf old civ mil uw food work avail fall coa
Play#0 output Play#0 1 1 -2,-2 + 67% 85 .. .. 67 0 0 0 100% 0 0 1
Play#0 output Play#0 1 1 2,-2 s 100% 127 .. .. 100 0 0 0 100% 0 0 1
Play#0 output Play#0 1 0 6,0 . 0% 0 .. .. 0 0 0 0 100% 0 0 1
Play#0 output Play#0 1 0 14,0 . 0% 0 .. .. 0 0 0 0 100% 0 0 1
Play#0 output Play#0 1 2 0,2 + 7% 9 .. .. 72 0 0 0 100% 7 0 1
Play#0 output Play#0 1 2 2,2 h 86% 0 .. .. 86 0 0 0 100% 87 0 1
Play#0 output Play#0 1 6 sectors
Play#0 output Play#0 6 0 640
Play#0 input comm * ?terr=1
Play#0 command commodity
Play#0 output Play#0 1 Thu Jan 1 00:00:00 1970
Play#0 output Play#0 1 COMMODITIES deliver-- distribute
Play#0 output Play#0 1 sect sgpidbolhr sgpidbolhr sh gun pet iron dust bar oil lcm hcm rad
Play#0 output Play#0 1 1 -2,-2 + .......... .......... 0 0 0 0 0 0 0 0 0 0
Play#0 output Play#0 1 1 2,-2 s .......... .......... 0 0 0 0 0 0 0 0 0 0
Play#0 output Play#0 1 0 6,0 . .......... .......... 0 0 0 0 0 0 0 0 0 0
Play#0 output Play#0 1 0 14,0 . .......... .......... 0 0 0 0 0 0 0 0 0 0
Play#0 output Play#0 1 2 0,2 + .......... .......... 0 0 0 0 0 0 0 7 7 0
Play#0 output Play#0 1 2 2,2 h .......... .......... 0 0 0 0 0 0 0 86 86 0
Play#0 output Play#0 1 6 sectors
Play#0 output Play#0 6 0 640
Play#0 input sinf * ?terr=1
Play#0 command sinfrastructure
Play#0 output Play#0 1 Thu Jan 1 00:00:00 1970
Play#0 output Play#0 1 road rail defense
Play#0 output Play#0 1 own sect eff eff mcost eff mcost eff fact
Play#0 output Play#0 1 1 -2,-2 + 67% 0% 0.132 yes 0.132 67% 1.00
Play#0 output Play#0 1 1 2,-2 s 100% 0% N/A yes N/A 100% 99.00
Play#0 output Play#0 1 0 6,0 . 0% 0% N/A no N/A 0% 0.00
Play#0 output Play#0 1 0 14,0 . 0% 0% N/A no N/A 0% 0.00
Play#0 output Play#0 1 2 0,2 + 7% 7% 0.349 yes 0.349 7% 1.00
Play#0 output Play#0 1 2 2,2 h 86% 86% 0.052 yes 0.052 86% 1.43
Play#0 output Play#0 1 6 sectors
Play#0 output Play#0 6 0 640
Play#0 input ship * ?eff<100
Play#0 command ship
Play#0 output Play#0 1 own shp# ship type x,y fl eff civ mil uw fd pn he xl ln mob tech
Play#0 output Play#0 1 2 0 frg frigate -12,0 20% 0 0 0 0 0 0 0 0 0 0
Play#0 output Play#0 1 1 1 bb battleship 3,1 59% 0 13 0 0 0 0 0 0 127 150
Play#0 output Play#0 1 1 2 bb battleship 3,1 60% 0 13 0 0 0 0 0 0 127 150
Play#0 output Play#0 1 1 9 cs cargo ship 5,1 98% 0 10 0 0 0 0 0 0 124 20
Play#0 output Play#0 1 2 12 sb submarine 2,2 68% 0 3 0 0 0 0 0 0 86 60
Play#0 output Play#0 1 2 13 sb submarine 6,0 72% 0 3 0 0 0 0 0 1 91 60
Play#0 output Play#0 1 2 22 cs cargo ship 2,2 58% 0 3 0 0 0 0 1 1 74 20
Play#0 output Play#0 1 2 23 cs cargo ship 6,0 78% 0 4 0 0 0 0 1 1 98 20
Play#0 output Play#0 1 2 24 cs cargo ship 6,0 32% 0 2 0 0 0 0 0 0 40 20
Play#0 output Play#0 1 9 ships
Play#0 output Play#0 6 0 640
Play#0 input carg * ?eff<100
Play#0 command cargo
Play#0 output Play#0 1 shp# x,y flt eff civ mil uw sh gun pet irn dst bar oil lcm hcm rad
Play#0 output Play#0 1 0 frg -12,0 20% 0 0 0 0 0 0 0 0 0 0 0 0 0
Play#0 output Play#0 1 1 bb 3,1 59% 0 13 0 100 10 0 0 0 0 0 0 0 0
Play#0 output Play#0 1 2 bb 3,1 60% 0 13 0 96 10 0 0 0 0 0 0 0 0
Play#0 output Play#0 1 9 cs 5,1 98% 0 10 0 10 9 0 0 0 0 0 0 0 0
Play#0 output Play#0 1 12 sb 2,2 68% 0 3 0 0 0 0 0 0 0 0 0 0 0
Play#0 output Play#0 1 13 sb 6,0 72% 0 3 0 0 0 0 0 0 0 0 0 0 0
Play#0 output Play#0 1 22 cs 2,2 58% 0 3 0 0 0 0 0 0 0 0 58 59 0
Play#0 output Play#0 1 23 cs 6,0 78% 0 4 0 0 0 0 0 0 0 0 78 78 0
Play#0 output Play#0 1 24 cs 6,0 32% 0 2 0 0 0 0 0 0 0 0 32 32 0
Play#0 output Play#0 1 9 ships
Play#0 output Play#0 6 0 640
Play#0 input plane * ?eff<100
Play#0 command plane
Play#0 output Play#0 1 *: No plane(s)
Play#0 output Play#0 1 command failed
Play#0 output Play#0 6 0 640
Play#0 input land * ?eff<100
Play#0 command land
Play#0 output Play#0 1 own # unit type x,y a eff mil frt mu fd tch retr xl ln carry
Play#0 output Play#0 1 1 1 hat hvy artill 3,1 39% 10 0 127 0 160 42% 0 0
Play#0 output Play#0 1 1 2 hat hvy artill 3,1 40% 10 0 127 0 160 42% 0 0
Play#0 output Play#0 1 2 22 rad radar unit 2,2 97% 10 0 124 0 270 42% 1 0 22S
Play#0 output Play#0 1 2 32 tra train 2,2 94% 10 0 119 0 40 42% 1 1
Play#0 output Play#0 1 2 33 rad radar unit 2,2 97% 9 0 123 0 270 42% 1 0 32L
Play#0 output Play#0 1 5 units
Play#0 output Play#0 6 0 640
Play#0 input lcarg * ?eff<100
Play#0 command lcargo
Play#0 output Play#0 1 lnd# unit x,y a eff civ mil uw sh gun pet irn dst bar oil lcm hcm rad
Play#0 output Play#0 1 1 hat 3,1 39% 0 10 0 40 12 0 0 0 0 0 0 0 0
Play#0 output Play#0 1 2 hat 3,1 40% 0 10 0 40 12 0 0 0 0 0 0 0 0
Play#0 output Play#0 1 22 rad 2,2 97% 0 10 0 0 0 0 0 0 0 0 0 0 0
Play#0 output Play#0 1 32 tra 2,2 94% 0 10 0 0 0 0 0 0 0 0 94 94 0
Play#0 output Play#0 1 33 rad 2,2 97% 0 9 0 0 0 0 0 0 0 0 0 0 0
Play#0 output Play#0 1 5 units
Play#0 output Play#0 6 0 640
Play#0 input nuke *
Play#0 command nuke
Play#0 output Play#0 1 own # nuke type x,y s eff tech carry burst
Play#0 output Play#0 1 2 0 10kt fission 2,2 100% 280
Play#0 output Play#0 1 2 1 10kt fission 2,2 100% 280 1P ground
Play#0 output Play#0 1 2 nukes
Play#0 output Play#0 6 0 640
Play#0 input __cmd added 3 0 0
Play#0 command __cmd
Play#0 output Play#0 6 0 640
Play#0 input ctld
Play#0 output Play#0 1 Bye-bye
Play#0 logout 0
Play#0 output Play#0 3 so long...
Conn5 output Conn5 2 Empire server ready
Conn5 input user tester
Conn5 output Conn5 0 hello tester
Conn5 input coun 1
Conn5 output Conn5 0 country name 1
Conn5 input pass 1
Conn5 output Conn5 0 password ok
Conn5 input play
Conn5 login 1 127.0.0.1 tester
Play#1 output Play#1 2 2
Play#1 output Play#1 1
Play#1 output Play#1 1 *** Server configured for testing ***
Play#1 output Play#1 1 *** If you see this in a game, it is misconfigured! ***
Play#1 output Play#1 6 0 538
Play#1 input land * ?shell>0
Play#1 command land
Play#1 output Play#1 1 # unit type x,y a eff mil frt mu fd tch retr xl ln carry
Play#1 output Play#1 1 1 hat hvy artill 3,1 39% 10 0 127 0 160 42% 0 0
Play#1 output Play#1 1 2 hat hvy artill 3,1 40% 10 0 127 0 160 42% 0 0
Play#1 output Play#1 1 3 hat hvy artill 3,1 100% 10 0 127 0 160 42% 0 0
Play#1 output Play#1 1 4 hat hvy artill 3,1 100% 10 0 127 0 160 42% 0 0
Play#1 output Play#1 1 5 hat hvy artill 0,-2 100% 10 0 127 0 160 42% 0 0
Play#1 output Play#1 1 9 sup supply 1,1 100% 10 0 0 0 50 42% 0 0
Play#1 output Play#1 1 6 units
Play#1 output Play#1 6 0 538
Play#1 input lcarg * ?shell>0
Play#1 command lcargo
Play#1 output Play#1 1 lnd# unit x,y a eff civ mil uw sh gun pet irn dst bar oil lcm hcm rad
Play#1 output Play#1 1 1 hat 3,1 39% 0 10 0 40 12 0 0 0 0 0 0 0 0
Play#1 output Play#1 1 2 hat 3,1 40% 0 10 0 40 12 0 0 0 0 0 0 0 0
Play#1 output Play#1 1 3 hat 3,1 100% 0 10 0 40 12 0 0 0 0 0 0 0 0
Play#1 output Play#1 1 4 hat 3,1 100% 0 10 0 40 12 0 0 0 0 0 0 0 0
Play#1 output Play#1 1 5 hat 0,-2 100% 0 10 0 40 12 0 0 0 0 0 0 0 0
Play#1 output Play#1 1 9 sup 1,1 100% 0 10 0 10 10 0 0 0 0 0 0 0 0
Play#1 output Play#1 1 6 units
Play#1 output Play#1 6 0 538
Play#1 input fire la 666 6,0
Play#1 command fire
Play#1 output Play#1 6 0 537
Play#1 input fire la 13 6,0
Play#1 command fire
Play#1 output Play#1 6 0 536
Play#1 input __cmd added 1 1 0
Play#1 command __cmd
Play#1 output Play#1 6 0 537
Play#1 input fire la 9 6,0
Play#1 command fire
Play#1 output Play#1 1 Unit 9 cannot fire!
Play#1 output Play#1 6 0 536
Play#1 input fire la 1 6,0
Play#1 command fire
Play#1 output Play#1 1 Unit 1 cannot fire because it is less than 40% efficient
Play#1 output Play#1 6 0 535
Play#1 input fire la 2 3,1
Play#1 command fire
Play#1 output Play#1 1 hat hvy artillery #2 ready to fire
Play#1 output Play#1 1 You can't fire upon yourself!
Play#1 output Play#1 6 0 534
Play#1 input fire la 2 1,0
Play#1 command fire
Play#1 output Play#1 1 hat hvy artillery #2 ready to fire
Play#1 output Play#1 1 No such sector exists!
Play#1 output Play#1 6 0 533
Play#1 input fire la 2 666
Play#1 command fire
Play#1 output Play#1 1 hat hvy artillery #2 ready to fire
Play#1 output Play#1 1 No such ship exists!
Play#1 output Play#1 6 0 532
Play#1 input fire la 2 19
Play#1 command fire
Play#1 output Play#1 1 hat hvy artillery #2 ready to fire
Play#1 output Play#1 1 No such ship exists!
Play#1 output Play#1 6 0 531
Play#1 input __cmd added 1 1 0
Play#1 command __cmd
Play#1 output Play#1 6 0 532
Play#1 input lunload m 2 10
Play#1 command lunload
Play#1 output Play#1 1 10 military unloaded from hat hvy artillery #2 at 3,1
Play#1 output Play#1 1 1 unit unloaded
Play#1 output Play#1 6 0 531
Play#1 input fire la 2 6,0
Play#1 command fire
Play#1 output Play#1 1 Unit 2 cannot fire because it has no military!
Play#1 output Play#1 6 0 530
Play#1 input lload m 2 10
Play#1 command lload
Play#1 output Play#1 1 10 military loaded onto hat hvy artillery #2 at 3,1
Play#1 output Play#1 1 1 unit loaded
Play#1 output Play#1 6 0 529
Play#1 input lunload g 2 12
Play#1 command lunload
Play#1 output Play#1 1 12 guns unloaded from hat hvy artillery #2 at 3,1
Play#1 output Play#1 1 1 unit unloaded
Play#1 output Play#1 6 0 528
Play#1 input fire la 2 6,0
Play#1 command fire
Play#1 output Play#1 1 hat hvy artillery #2 -- not enough guns
Play#1 output Play#1 6 0 527
Play#1 input lload g 2 12
Play#1 command lload
Play#1 output Play#1 1 12 guns loaded onto hat hvy artillery #2 at 3,1
Play#1 output Play#1 1 1 unit loaded
Play#1 output Play#1 6 0 526
Play#1 input lunload s 2 40
Play#1 command lunload
Play#1 output Play#1 1 40 shells unloaded from hat hvy artillery #2 at 3,1
Play#1 output Play#1 1 1 unit unloaded
Play#1 output Play#1 6 0 525
Play#1 input fire la 2 6,0
Play#1 command fire
Play#1 output Play#1 1 hat hvy artillery #2 -- not enough shells
Play#1 output Play#1 6 0 524
Play#1 input lload s 2 40
Play#1 command lload
Play#1 output Play#1 1 40 shells loaded onto hat hvy artillery #2 at 3,1
Play#1 output Play#1 1 1 unit loaded
Play#1 output Play#1 6 0 523
Play#1 input load land 8 2
Play#1 command load
Play#1 output Play#1 1 hat hvy artillery #2 loaded onto cs cargo ship (#8) at 3,1.
Play#1 output Play#1 1 1 ship loaded
Play#1 output Play#1 6 0 522
Play#1 input fire la 2 6,0
Play#1 command fire
Play#1 output Play#1 1 Unit 2 cannot fire because it is on a ship!
Play#1 output Play#1 6 0 521
Play#1 input unload land 8 2
Play#1 command unload
Play#1 output Play#1 1 hat hvy artillery #2 unloaded from cs cargo ship (#8) at 3,1.
Play#1 output Play#1 1 1 ship unloaded
Play#1 output Play#1 6 0 520
Play#1 input lload land 8 2
Play#1 command lload
Play#1 output Play#1 1 hat hvy artillery #2 loaded onto tra train #8 at 3,1.
Play#1 output Play#1 1 1 unit loaded
Play#1 output Play#1 6 0 519
Play#1 input fire la 2 6,0
Play#1 command fire
Play#1 output Play#1 1 Unit 2 cannot fire because it is on a land unit!
Play#1 output Play#1 6 0 518
Play#1 input lunload land 8 2
Play#1 command lunload
Play#1 output Play#1 1 hat hvy artillery #2 unloaded from tra train #8 at 3,1.
Play#1 output Play#1 1 1 unit unloaded
Play#1 output Play#1 6 0 517
Play#1 input miss l * ?mission#0 q
Play#1 command mission
Play#1 output Play#1 1 Thing x,y op-sect rad mission
Play#1 output Play#1 1 hat hvy artillery #1 3,1 3,1 4 is on an interdiction mission
Play#1 output Play#1 1 hat hvy artillery #2 3,1 3,1 4 is on an interdiction mission
Play#1 output Play#1 1 hat hvy artillery #3 3,1 3,1 4 is on an interdiction mission
Play#1 output Play#1 1 hat hvy artillery #4 3,1 3,1 4 is on an interdiction mission
Play#1 output Play#1 1 hat hvy artillery #5 0,-2 0,-2 4 is on an interdiction mission
Play#1 output Play#1 6 0 515
Play#1 input __cmd added 1 2 0
Play#1 command __cmd
Play#1 output Play#1 6 0 517
Play#1 input fire la 3 -12,0
Play#1 command fire
Play#1 output Play#1 1 hat hvy artillery #3 ready to fire
Play#1 output Play#1 1 range is 4.00 (3.50)
Play#1 output Play#1 1 \007Kaboom!!!
Play#1 output Play#1 1 Target out of range.
Play#1 output Play#1 6 0 516
Play#1 input fire la 3 0
Play#1 command fire
Play#1 output Play#1 1 hat hvy artillery #3 ready to fire
Play#1 output Play#1 1 range is 4.00 (3.50)
Play#1 output Play#1 1 \007Kaboom!!!
Play#1 output Play#1 1 Target out of range.
Play#1 output Play#1 6 0 515
Play#1 input fire la 3 13
Play#1 command fire
Play#1 output Play#1 1 hat hvy artillery #3 ready to fire
Play#1 output Play#1 1 range is 3.00 (3.50)
Play#1 output Play#1 1 \007Kaboom!!!
Play#1 output Play#1 1 Target out of range.
Play#1 output Play#1 6 0 514
Play#1 input fire la 3 12
Play#1 command fire
Play#1 output Play#1 1 hat hvy artillery #3 ready to fire
Play#1 output Play#1 1 range is 3.00 (3.50)
Play#1 output Play#1 1 \007Kaboom!!!
Play#1 output Play#1 1 Target out of range.
Play#1 output Play#1 6 0 513
Play#1 input fire la 3 6,0
Play#1 command fire
Play#1 output Play#1 1 hat hvy artillery #3 ready to fire
Play#1 output Play#1 1 range is 3.00 (3.50)
Play#1 output Play#1 1 \007Kaboom!!!
Play#1 output Play#1 1 Shells hit sector 6,0 for 61 damage.
Play#1 output Play#1 6 0 512
Play#1 input fire la 3 2,-2
Play#1 command fire
Play#1 output Play#1 1 hat hvy artillery #3 ready to fire
Play#1 output Play#1 1 range is 3.00 (3.50)
Play#1 output Play#1 1 \007Kaboom!!!
Play#1 output Play#1 1 Shells hit sector 2,-2 for 66 damage.
Play#1 output Play#1 6 0 511
Play#1 input lunload g 4 -1
Play#1 command lunload
Play#1 output Play#1 1 11 guns unloaded from hat hvy artillery #4 at 3,1
Play#1 output Play#1 1 1 unit unloaded
Play#1 output Play#1 6 0 510
Play#1 input fire la 4 0,2
Play#1 command fire
Play#1 output Play#1 1 hat hvy artillery #4 ready to fire
Play#1 output Play#1 1 range is 4.00 (3.50)
Play#1 output Play#1 1 \007Kaboom!!!
Play#1 output Play#1 1 Shells hit sector 0,2 for 9 damage.
Play#1 output Play#1 6 0 509
Play#1 input lload g 4 11
Play#1 command lload
Play#1 output Play#1 1 11 guns loaded onto hat hvy artillery #4 at 3,1
Play#1 output Play#1 1 1 unit loaded
Play#1 output Play#1 6 0 508
Play#1 input lunload s 4 -1
Play#1 command lunload
Play#1 output Play#1 1 35 shells unloaded from hat hvy artillery #4 at 3,1
Play#1 output Play#1 1 1 unit unloaded
Play#1 output Play#1 6 0 507
Play#1 input lload s 3 40
Play#1 command lload
Play#1 output Play#1 1 35 shells loaded onto hat hvy artillery #3 at 3,1
Play#1 output Play#1 1 1 unit loaded
Play#1 output Play#1 6 0 506
Play#1 input fire la 4 0,2
Play#1 command fire
Play#1 output Play#1 1 hat hvy artillery #4 ready to fire
Play#1 output Play#1 1 range is 3.00 (3.50)
Play#1 output Play#1 1 \007Kaboom!!!
Play#1 output Play#1 1 Shells hit sector 0,2 for 15 damage.
Play#1 output Play#1 6 0 505
Play#1 input lunload s 3 35
Play#1 command lunload
Play#1 output Play#1 1 35 shells unloaded from hat hvy artillery #3 at 3,1
Play#1 output Play#1 1 1 unit unloaded
Play#1 output Play#1 6 0 504
Play#1 input lload s 4 35
Play#1 command lload
Play#1 output Play#1 1 35 shells loaded onto hat hvy artillery #4 at 3,1
Play#1 output Play#1 1 1 unit loaded
Play#1 output Play#1 6 0 503
Play#1 input fire la 2 0,2
Play#1 command fire
Play#1 output Play#1 1 hat hvy artillery #2 ready to fire
Play#1 output Play#1 1 range is 3.00 (3.50)
Play#1 output Play#1 1 \007Kaboom!!!
Play#1 output Play#1 1 Shells hit sector 0,2 for 20 damage.
Play#1 output Play#1 6 0 502
Play#1 input fire la 4 0,2
Play#1 command fire
Play#1 output Play#1 1 hat hvy artillery #4 ready to fire
Play#1 output Play#1 1 range is 3.00 (3.50)
Play#1 output Play#1 1 \007Kaboom!!!
Play#1 output Play#1 1 Shells hit sector 0,2 for 60 damage.
Play#1 output Play#1 6 0 501
Play#1 input __cmd added -1 -1 0
Play#1 command __cmd
Play#1 output Play#1 6 0 500
Play#1 input fire la 5 0,2
Play#1 command fire
Play#1 output Play#1 1 hat hvy artillery #5 ready to fire
Play#1 output Play#1 1 range is 3.00 (3.50)
Play#1 output Play#1 1 \007Kaboom!!!
Play#1 output Play#1 1 Target out of range.
Play#1 output Play#1 6 0 499
Play#1 input fire la 5 0,2
Play#1 command fire
Play#1 output Play#1 1 hat hvy artillery #5 ready to fire
Play#1 output Play#1 1 range is 4.00 (3.50)
Play#1 output Play#1 1 \007Kaboom!!!
Play#1 output Play#1 1 Shells hit sector 0,2 for 52 damage.
Play#1 output Play#1 6 0 498
Play#1 input fire la 5 0,2
Play#1 command fire
Play#1 output Play#1 1 hat hvy artillery #5 ready to fire
Play#1 output Play#1 1 range is 3.00 (3.50)
Play#1 output Play#1 1 \007Kaboom!!!
Play#1 output Play#1 1 Target out of range.
Play#1 output Play#1 6 0 497
Play#1 input fire la 5 0,2
Play#1 command fire
Play#1 output Play#1 1 hat hvy artillery #5 ready to fire
Play#1 output Play#1 1 range is 4.00 (3.50)
Play#1 output Play#1 1 \007Kaboom!!!
Play#1 output Play#1 1 Shells hit sector 0,2 for 62 damage.
Play#1 output Play#1 6 0 496
Play#1 input fire la 5 0,2
Play#1 command fire
Play#1 output Play#1 1 hat hvy artillery #5 ready to fire
Play#1 output Play#1 1 range is 3.00 (3.50)
Play#1 output Play#1 1 \007Kaboom!!!
Play#1 output Play#1 1 Target out of range.
Play#1 output Play#1 6 0 495
Play#1 input fire la 5 0,2
Play#1 command fire
Play#1 output Play#1 1 hat hvy artillery #5 ready to fire
Play#1 output Play#1 1 range is 3.00 (3.50)
Play#1 output Play#1 1 \007Kaboom!!!
Play#1 output Play#1 1 Target out of range.
Play#1 output Play#1 6 0 494
Play#1 input lcarg * ?shell>0
Play#1 command lcargo
Play#1 output Play#1 1 lnd# unit x,y a eff civ mil uw sh gun pet irn dst bar oil lcm hcm rad
Play#1 output Play#1 1 1 hat 3,1 39% 0 10 0 40 12 0 0 0 0 0 0 0 0
Play#1 output Play#1 1 2 hat 3,1 40% 0 10 0 36 12 0 0 0 0 0 0 0 0
Play#1 output Play#1 1 3 hat 3,1 100% 0 10 0 16 12 0 0 0 0 0 0 0 0
Play#1 output Play#1 1 4 hat 3,1 100% 0 10 0 31 12 0 0 0 0 0 0 0 0
Play#1 output Play#1 1 5 hat 0,-2 100% 0 10 0 16 12 0 0 0 0 0 0 0 0
Play#1 output Play#1 1 9 sup 1,1 100% 0 10 0 10 10 0 0 0 0 0 0 0 0
Play#1 output Play#1 1 6 units
Play#1 output Play#1 6 0 494
Play#1 input ctld
Play#1 output Play#1 1 Bye-bye
Play#1 logout 1
Play#1 output Play#1 3 so long...
Conn6 output Conn6 2 Empire server ready
Conn6 input user tester
Conn6 output Conn6 0 hello tester
Conn6 input coun POGO
Conn6 output Conn6 0 country name POGO
Conn6 input pass peter
Conn6 output Conn6 0 password ok
Conn6 input play
Conn6 login 0 127.0.0.1 tester
Play#0 output Play#0 2 2
Play#0 output Play#0 1
Play#0 output Play#0 1 *** Server configured for testing ***
Play#0 output Play#0 1 *** If you see this in a game, it is misconfigured! ***
Play#0 output Play#0 6 0 640
Play#0 input terr * ?terr=2&eff<100 1
Play#0 command territory
Play#0 output Play#0 6 0 640
Play#0 input cens * ?terr=1
Play#0 command census
Play#0 output Play#0 1 Thu Jan 1 00:00:00 1970
Play#0 output Play#0 1 CENSUS del dst
Play#0 output Play#0 1 own sect eff prd mob uf uf old civ mil uw food work avail fall coa
Play#0 output Play#0 1 1 -2,-2 + 67% 85 .. .. 67 0 0 0 100% 0 0 1
Play#0 output Play#0 1 1 2,-2 s 100% 127 .. .. 100 0 0 0 100% 0 0 1
Play#0 output Play#0 1 0 6,0 . 0% 0 .. .. 0 0 0 0 100% 0 0 1
Play#0 output Play#0 1 0 14,0 . 0% 0 .. .. 0 0 0 0 100% 0 0 1
Play#0 output Play#0 1 2 0,2 + 1% 1 .. .. 13 0 0 0 100% 2 0 1
Play#0 output Play#0 1 2 2,2 h 86% 0 .. .. 86 0 0 0 100% 87 0 1
Play#0 output Play#0 1 6 sectors
Play#0 output Play#0 6 0 640
Play#0 input comm * ?terr=1
Play#0 command commodity
Play#0 output Play#0 1 Thu Jan 1 00:00:00 1970
Play#0 output Play#0 1 COMMODITIES deliver-- distribute
Play#0 output Play#0 1 sect sgpidbolhr sgpidbolhr sh gun pet iron dust bar oil lcm hcm rad
Play#0 output Play#0 1 1 -2,-2 + .......... .......... 0 0 0 0 0 0 0 0 0 0
Play#0 output Play#0 1 1 2,-2 s .......... .......... 0 0 0 0 0 0 0 0 0 0
Play#0 output Play#0 1 0 6,0 . .......... .......... 0 0 0 0 0 0 0 0 0 0
Play#0 output Play#0 1 0 14,0 . .......... .......... 0 0 0 0 0 0 0 0 0 0
Play#0 output Play#0 1 2 0,2 + .......... .......... 0 0 0 0 0 0 0 2 1 0
Play#0 output Play#0 1 2 2,2 h .......... .......... 0 0 0 0 0 0 0 86 86 0
Play#0 output Play#0 1 6 sectors
Play#0 output Play#0 6 0 640
Play#0 input sinf * ?terr=1
Play#0 command sinfrastructure
Play#0 output Play#0 1 Thu Jan 1 00:00:00 1970
Play#0 output Play#0 1 road rail defense
Play#0 output Play#0 1 own sect eff eff mcost eff mcost eff fact
Play#0 output Play#0 1 1 -2,-2 + 67% 0% 0.132 yes 0.132 67% 1.00
Play#0 output Play#0 1 1 2,-2 s 100% 0% N/A yes N/A 100% 99.00
Play#0 output Play#0 1 0 6,0 . 0% 0% N/A no N/A 0% 0.00
Play#0 output Play#0 1 0 14,0 . 0% 0% N/A no N/A 0% 0.00
Play#0 output Play#0 1 2 0,2 + 1% 1% 0.392 no N/A 1% 1.00
Play#0 output Play#0 1 2 2,2 h 86% 86% 0.052 no N/A 86% 1.43
Play#0 output Play#0 1 6 sectors
Play#0 output Play#0 6 0 640
Play#0 input ship *
Play#0 command ship
Play#0 output Play#0 1 own shp# ship type x,y fl eff civ mil uw fd pn he xl ln mob tech
Play#0 output Play#0 1 2 0 frg frigate -12,0 20% 0 0 0 0 0 0 0 0 0 0
Play#0 output Play#0 1 1 1 bb battleship 3,1 59% 0 13 0 0 0 0 0 0 127 150
Play#0 output Play#0 1 1 2 bb battleship 3,1 60% 0 13 0 0 0 0 0 0 127 150
Play#0 output Play#0 1 1 3 bb battleship 3,1 100% 0 13 0 0 0 0 0 0 127 150
Play#0 output Play#0 1 1 4 bb battleship 3,1 100% 0 13 0 0 0 0 0 0 127 150
Play#0 output Play#0 1 1 5 dd destroyer 10,0 100% 0 5 0 0 0 0 0 0 117 100
Play#0 output Play#0 1 1 6 dd destroyer 3,3 100% 0 5 0 0 0 0 0 0 127 100
Play#0 output Play#0 1 1 8 cs cargo ship 3,1 100% 0 0 0 0 0 0 0 0 0 20
Play#0 output Play#0 1 1 9 cs cargo ship 5,1 98% 0 10 0 0 0 0 0 0 124 20
Play#0 output Play#0 1 2 12 sb submarine 2,2 68% 0 3 0 0 0 0 0 0 86 60
Play#0 output Play#0 1 2 13 sb submarine 6,0 72% 0 3 0 0 0 0 0 1 91 60
Play#0 output Play#0 1 2 22 cs cargo ship 2,2 58% 0 3 0 0 0 0 1 1 74 20
Play#0 output Play#0 1 2 23 cs cargo ship 6,0 78% 0 4 0 0 0 0 1 1 98 20
Play#0 output Play#0 1 2 24 cs cargo ship 6,0 32% 0 2 0 0 0 0 0 0 40 20
Play#0 output Play#0 1 14 ships
Play#0 output Play#0 6 0 640
Play#0 input carg *
Play#0 command cargo
Play#0 output Play#0 1 shp# x,y flt eff civ mil uw sh gun pet irn dst bar oil lcm hcm rad
Play#0 output Play#0 1 0 frg -12,0 20% 0 0 0 0 0 0 0 0 0 0 0 0 0
Play#0 output Play#0 1 1 bb 3,1 59% 0 13 0 100 10 0 0 0 0 0 0 0 0
Play#0 output Play#0 1 2 bb 3,1 60% 0 13 0 96 10 0 0 0 0 0 0 0 0
Play#0 output Play#0 1 3 bb 3,1 100% 0 13 0 72 10 0 0 0 0 0 0 0 0
Play#0 output Play#0 1 4 bb 3,1 100% 0 13 0 90 10 0 0 0 0 0 0 0 0
Play#0 output Play#0 1 5 dd 10,0 100% 0 5 0 24 4 0 0 0 0 0 0 0 0
Play#0 output Play#0 1 6 dd 3,3 100% 0 5 0 36 4 0 0 0 0 0 0 0 0
Play#0 output Play#0 1 8 cs 3,1 100% 0 0 0 0 0 0 0 0 0 0 0 0 0
Play#0 output Play#0 1 9 cs 5,1 98% 0 10 0 10 9 0 0 0 0 0 0 0 0
Play#0 output Play#0 1 12 sb 2,2 68% 0 3 0 0 0 0 0 0 0 0 0 0 0
Play#0 output Play#0 1 13 sb 6,0 72% 0 3 0 0 0 0 0 0 0 0 0 0 0
Play#0 output Play#0 1 22 cs 2,2 58% 0 3 0 0 0 0 0 0 0 0 58 59 0
Play#0 output Play#0 1 23 cs 6,0 78% 0 4 0 0 0 0 0 0 0 0 78 78 0
Play#0 output Play#0 1 24 cs 6,0 32% 0 2 0 0 0 0 0 0 0 0 32 32 0
Play#0 output Play#0 1 14 ships
Play#0 output Play#0 6 0 640
Play#0 input miss s * ?mission#0 q
Play#0 command mission
Play#0 output Play#0 1 Thing x,y op-sect rad mission
Play#0 output Play#0 1 bb battleship (#1) 3,1 3,1 4 is on an interdiction mission
Play#0 output Play#0 6 0 638
Play#0 input plane *
Play#0 command plane
Play#0 output Play#0 1 own # type x,y w eff mu def tech ran hard carry special
Play#0 output Play#0 1 2 0 sam Sea Sparrow 2,2 100% 127 18 180 2 0
Play#0 output Play#0 1 2 1 jhb B-52 Strato-Fo 2,2 100% 127 11 150 35 0 10kt G
Play#0 output Play#0 1 2 22 sam Sea Sparrow 2,2 100% 127 18 180 2 0 22S
Play#0 output Play#0 1 2 23 sam Sea Sparrow 6,0 100% 127 18 180 2 0 23S
Play#0 output Play#0 1 2 27 sam Sea Sparrow 2,2 100% 127 18 180 2 0 22L
Play#0 output Play#0 1 2 28 sam Sea Sparrow 6,0 100% 127 18 180 2 0 23L
Play#0 output Play#0 1 2 32 sam Sea Sparrow 2,2 100% 127 18 180 2 0 32L
Play#0 output Play#0 1 2 33 sam Sea Sparrow 2,2 100% 127 18 180 2 0 33L
Play#0 output Play#0 1 8 planes
Play#0 output Play#0 6 0 638
Play#0 input land *
Play#0 command land
Play#0 output Play#0 1 own # unit type x,y a eff mil frt mu fd tch retr xl ln carry
Play#0 output Play#0 1 1 1 hat hvy artill 3,1 39% 10 0 127 0 160 42% 0 0
Play#0 output Play#0 1 1 2 hat hvy artill 3,1 40% 10 0 127 0 160 42% 0 0
Play#0 output Play#0 1 1 3 hat hvy artill 3,1 100% 10 0 127 0 160 42% 0 0
Play#0 output Play#0 1 1 4 hat hvy artill 3,1 100% 10 0 127 0 160 42% 0 0
Play#0 output Play#0 1 1 5 hat hvy artill 0,-2 100% 10 0 127 0 160 42% 0 0
Play#0 output Play#0 1 1 8 tra train 3,1 100% 0 0 127 0 40 42% 0 0
Play#0 output Play#0 1 1 9 sup supply 1,1 100% 10 0 0 0 50 42% 0 0
Play#0 output Play#0 1 2 13 spy infiltrato 6,0 100% 0 0 127 0 40 42% 0 0 13S
Play#0 output Play#0 1 2 22 rad radar unit 2,2 97% 10 0 124 0 270 42% 1 0 22S
Play#0 output Play#0 1 2 23 rad radar unit 6,0 100% 10 0 127 0 270 42% 1 0 23S
Play#0 output Play#0 1 2 32 tra train 2,2 94% 10 0 119 0 40 42% 1 1
Play#0 output Play#0 1 2 33 rad radar unit 2,2 97% 9 0 123 0 270 42% 1 0 32L
Play#0 output Play#0 1 12 units
Play#0 output Play#0 6 0 638
Play#0 input lcarg *
Play#0 command lcargo
Play#0 output Play#0 1 lnd# unit x,y a eff civ mil uw sh gun pet irn dst bar oil lcm hcm rad
Play#0 output Play#0 1 1 hat 3,1 39% 0 10 0 40 12 0 0 0 0 0 0 0 0
Play#0 output Play#0 1 2 hat 3,1 40% 0 10 0 36 12 0 0 0 0 0 0 0 0
Play#0 output Play#0 1 3 hat 3,1 100% 0 10 0 16 12 0 0 0 0 0 0 0 0
Play#0 output Play#0 1 4 hat 3,1 100% 0 10 0 31 12 0 0 0 0 0 0 0 0
Play#0 output Play#0 1 5 hat 0,-2 100% 0 10 0 16 12 0 0 0 0 0 0 0 0
Play#0 output Play#0 1 8 tra 3,1 100% 0 0 0 0 0 0 0 0 0 0 0 0 0
Play#0 output Play#0 1 9 sup 1,1 100% 0 10 0 10 10 0 0 0 0 0 0 0 0
Play#0 output Play#0 1 13 spy 6,0 100% 0 0 0 0 0 0 0 0 0 0 0 0 0
Play#0 output Play#0 1 22 rad 2,2 97% 0 10 0 0 0 0 0 0 0 0 0 0 0
Play#0 output Play#0 1 23 rad 6,0 100% 0 10 0 0 0 0 0 0 0 0 0 0 0
Play#0 output Play#0 1 32 tra 2,2 94% 0 10 0 0 0 0 0 0 0 0 94 94 0
Play#0 output Play#0 1 33 rad 2,2 97% 0 9 0 0 0 0 0 0 0 0 0 0 0
Play#0 output Play#0 1 12 units
Play#0 output Play#0 6 0 638
Play#0 input miss l * ?mission#0 q
Play#0 command mission
Play#0 output Play#0 1 Thing x,y op-sect rad mission
Play#0 output Play#0 1 hat hvy artillery #1 3,1 3,1 4 is on an interdiction mission
Play#0 output Play#0 6 0 636
Play#0 input nuke *
Play#0 command nuke
Play#0 output Play#0 1 own # nuke type x,y s eff tech carry burst
Play#0 output Play#0 1 2 0 10kt fission 2,2 100% 280
Play#0 output Play#0 1 2 1 10kt fission 2,2 100% 280 1P ground
Play#0 output Play#0 1 2 nukes
Play#0 output Play#0 6 0 636
Play#0 input terr * 0
Play#0 command territory
Play#0 output Play#0 6 0 636
Play#0 input read 0
Play#0 command read
Play#0 output Play#0 1 No telegrams for you at the moment...
Play#0 output Play#0 6 0 636
Play#0 input read 1
Play#0 command read
Play#0 output Play#0 1 No telegrams for 1 at the moment...
Play#0 output Play#0 6 0 636
Play#0 input read 2
Play#0 command read
Play#0 output Play#0 1
Play#0 output Play#0 1 > BULLETIN from POGO, (#0) dated Thu Jan 1 00:00:00 1970
Play#0 output Play#0 1 Country #1 shelled sector 2,2 for 0 damage.
Play#0 output Play#0 1 Country #1 shelled sector 2,2 for 5 damage.
Play#0 output Play#0 1 spy infiltrator #0 takes 1
Play#0 output Play#0 1 spy infiltrator #10 takes 1
Play#0 output Play#0 1 spy infiltrator #12 takes 1
Play#0 output Play#0 1 rad radar unit #20 takes 1
Play#0 output Play#0 1 rad radar unit #22 takes 1
Play#0 output Play#0 1 tra train #32 takes 1
Play#0 output Play#0 1 rad radar unit #33 takes 1
Play#0 output Play#0 1 Country #1 shelled sector 2,2 for 21 damage.
Play#0 output Play#0 1 rad radar unit #20 takes 2
Play#0 output Play#0 1 rad radar unit #22 takes 2
Play#0 output Play#0 1 tra train #32 takes 5
Play#0 output Play#0 1 rad radar unit #33 takes 2
Play#0 output Play#0 1 Country #1 shelled cs cargo ship (#23) in 6,0 for 0 damage.
Play#0 output Play#0 1 Country #1 shelled cs cargo ship (#23) in 6,0 for 2 damage.
Play#0 output Play#0 1 cs cargo ship (#23) takes 1
Play#0 output Play#0 1 Country #1 shelled cs cargo ship (#23) in 6,0 for 26 damage.
Play#0 output Play#0 1 cs cargo ship (#23) takes 21
Play#0 output Play#0 1 Country #1 shelled cs cargo ship (#21) in 6,0 for 24 damage.
Play#0 output Play#0 1 cs cargo ship (#21) takes 20
Play#0 output Play#0 1 cs cargo ship (#21) sunk!
Play#0 output Play#0 1 sam Sea Sparrow #21 lost!
Play#0 output Play#0 1 rad radar unit #21 lost!
Play#0 output Play#0 1 sam Sea Sparrow #26 lost!
Play#0 output Play#0 1 Country #1 shelled cs cargo ship (#22) in 2,2 for 0 damage.
Play#0 output Play#0 1 Country #1 shelled cs cargo ship (#22) in 2,2 for 4 damage.
Play#0 output Play#0 1 cs cargo ship (#22) takes 3
Play#0 output Play#0 1 Country #1 shelled cs cargo ship (#22) in 2,2 for 49 damage.
Play#0 output Play#0 1 cs cargo ship (#22) takes 40
Play#0 output Play#0 1 Country #1 shelled cs cargo ship (#20) in 2,2 for 27 damage.
Play#0 output Play#0 1 cs cargo ship (#20) takes 22
Play#0 output Play#0 1 cs cargo ship (#20) sunk!
Play#0 output Play#0 1 sam Sea Sparrow #20 lost!
Play#0 output Play#0 1 rad radar unit #20 lost!
Play#0 output Play#0 1 sam Sea Sparrow #25 lost!
Play#0 output Play#0 1 Country #1 shelled sector 0,2 for 14 damage.
Play#0 output Play#0 1 Country #1 shelled sector 0,2 for 25 damage.
Play#0 output Play#0 1 Country #1 shelled sector 0,2 for 32 damage.
Play#0 output Play#0 1 Country #1 shelled sector 0,2 for 21 damage.
Play#0 output Play#0 1 Country #1 shelled sector 0,2 for 50 damage.
Play#0 output Play#0 1 Country #1 shelled sector 0,2 for 12 damage.
Play#0 output Play#0 1 Country #1 shelled sector 0,2 for 12 damage.
Play#0 output Play#0 1 Country #1 shelled sector 0,2 for 23 damage.
Play#0 output Play#0 1 Country #1 shelled sector 0,2 for 49 damage.
Play#0 output Play#0 1 Country #1 shelled sector 0,2 for 88 damage.
Play#0 output Play#0 1 Country #1 shelled sb submarine (#13) in 6,0 for 35 damage.
Play#0 output Play#0 1 sb submarine (#13) takes 28
Play#0 output Play#0 1 Country #1 shelled sb submarine (#12) in 2,2 for 40 damage.
Play#0 output Play#0 1 sb submarine (#12) takes 32
Play#0 output Play#0 1 Country #1 shelled sb submarine (#11) in 6,0 for 37 damage.
Play#0 output Play#0 1 sb submarine (#11) takes 29
Play#0 output Play#0 1 sb submarine (#11) sunk!
Play#0 output Play#0 1 spy infiltrator #11 lost!
Play#0 output Play#0 1 Country #1 shelled sb submarine (#10) in 2,2 for 34 damage.
Play#0 output Play#0 1 sb submarine (#10) takes 27
Play#0 output Play#0 1 sb submarine (#10) sunk!
Play#0 output Play#0 1 Country #1 shelled cs cargo ship (#24) in 6,0 for 43 damage.
Play#0 output Play#0 1 cs cargo ship (#24) takes 35
Play#0 output Play#0 1 Country #1 shelled cs cargo ship (#24) in 6,0 for 35 damage.
Play#0 output Play#0 1 cs cargo ship (#24) takes 29
Play#0 output Play#0 1 Country #1 shelled cs cargo ship (#24) in 6,0 for 38 damage.
Play#0 output Play#0 1 cs cargo ship (#24) takes 31
Play#0 output Play#0 1 Country #1 shelled sector 0,2 for 9 damage.
Play#0 output Play#0 1 Country #1 shelled sector 0,2 for 15 damage.
Play#0 output Play#0 1 Country #1 shelled sector 0,2 for 20 damage.
Play#0 output Play#0 1 Country #1 shelled sector 0,2 for 60 damage.
Play#0 output Play#0 1 Country #1 shelled sector 0,2 for 52 damage.
Play#0 output Play#0 1 Country #1 shelled sector 0,2 for 62 damage.
Play#0 output Play#0 6 0 636
Play#0 input read 3
Play#0 command read
Play#0 output Play#0 1 No telegrams for 3 at the moment...
Play#0 output Play#0 6 0 636
Play#0 input ctld
Play#0 output Play#0 1 Bye-bye
Play#0 logout 0
Play#0 output Play#0 3 so long...
Main shutdown