empserver/include/unit.h
Markus Armbruster e7ce50405e Wipe orders when ship, plane, land unit or nuke changes owner
Use new unit_wipe_orders() for violent takeover (takeover_unit() on
behalf of assault, attack, board, lboard, paradrop and pboard), and
peaceful takeover (unit_give_away() on behalf of arm, disarm, load,
unload, lload, lunload, scrap, scuttle, tend, trade).

Before, takeover_unit() cleared only group, mission and ship retreat
orders, and unit_give_away() only group and mission.  Orders that
weren't cleared:

* Mission op area (visible in xdump)

* Ship autonav orders

* Ship sail path including ship to follow and mobility quota

* Plane range limit

* Land unit retreat orders and retreat percentage
2008-09-15 19:40:44 -04:00

62 lines
2.4 KiB
C

/*
* Empire - A multi-player, client/server Internet based war game.
* Copyright (C) 1986-2008, Dave Pare, Jeff Bailey, Thomas Ruschak,
* Ken Stevens, Steve McClure
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
* ---
*
* See files README, COPYING and CREDITS in the root of the source
* tree for related information and legal notices. It is expected
* that future projects/authors will amend these files as needed.
*
* ---
*
* unit.h: Generalize unit data structures and functions.
*
* Known contributors to this file:
* Ron Koenderink, 2006-2007
* Markus Armbruster, 2006
*/
#include "empobj.h"
struct ulist {
struct emp_qelem queue; /* list of units */
double mobil; /* how much mobility the unit has left */
struct empobj_chr *chrp; /* pointer to characteristics unit */
union empobj_storage unit; /* unit */
coord x, y; /* x,y it came from LAND only */
int eff; /* LAND only */
int supplied; /* LAND only */
};
extern void unit_cargo_init(void);
extern void unit_carrier_change(struct empobj *, int, int, int);
extern int unit_cargo_first(int, int, int);
extern int unit_cargo_next(int, int);
extern int unit_cargo_count(int, int, int);
extern int unit_nplane(int, int, int *, int *, int *);
extern int unit_onresize(int);
extern void unit_list(struct emp_qelem *);
extern void unit_put(struct emp_qelem *list, natid actor);
extern char *unit_path(int, struct empobj *, char *);
extern void unit_view(struct emp_qelem *);
extern void unit_update_cargo(struct empobj *);
extern void unit_drop_cargo(struct empobj *, natid);
extern void unit_give_away(struct empobj *, natid, natid);
extern void unit_wipe_orders(struct empobj *);