empserver/src/lib/commands/ldump.c
Markus Armbruster e7d75b2279 Use gcc function attribute `format' to catch bad format strings. Fix
them.  From Marc Olzheim.
Type modifier 'l' was missing in many places, probably rendering the
server useless on 64-bit hosts.
(ef_flush, ef_write, ef_extend, lwpCreate, lwpDestroy): Use conversion
specifier 'p' to print pointers.
(check_market): Fix display of loan amount.
(doland): Fix unescaped '%' (undefined behavior).
(ldump, ndump, pdump, sdump): Don't use flag '0' with conversion
specifier 's' (undefined behavior).
(dump, ldump, lost, ndump, pdump, sdump, empth_create, update_sched):
Cast time_t and pthread_t to long for printing.
(lwpStackCheck, lwpStackCheckUsed, finish_sects): Insert cast to fix
argument type on all platforms.
(prod): Remove extra argument.
(perform_mission, airdamage, retreat_land1, lwpReschedule): Format
string missed arguments.
2004-03-09 12:27:40 +00:00

448 lines
9.3 KiB
C

/*
* Empire - A multi-player, client/server Internet based war game.
* Copyright (C) 1986-2000, Dave Pare, Jeff Bailey, Thomas Ruschak,
* Ken Stevens, Steve McClure
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
* ---
*
* See the "LEGAL", "LICENSE", "CREDITS" and "README" files for all the
* related information and legal notices. It is expected that any future
* projects/authors will amend these files as needed.
*
* ---
*
* ldump.c: Dump land unit information
*
* Known contributors to this file:
* John Yockey, 1997
* Steve McClure, 1998
*/
#include "misc.h"
#include "player.h"
#include "xy.h"
#include "sect.h"
#include "land.h"
#include "nat.h"
#include "nsc.h"
#include "file.h"
#include "optlist.h"
#include "var.h"
#include "commands.h"
int
ldump(void)
{
int nunits;
int field[128];
struct nstr_item ni;
struct lndstr land;
int n, i;
struct natstr *np;
time_t now;
if (!snxtitem(&ni, EF_LAND, player->argp[1]))
return RET_SYN;
prdate();
nunits = 0;
if (!player->argp[2]) {
for (n = 1; n <= 39; n++)
field[n - 1] = n;
field[n - 1] = 0;
} else {
n = 2;
i = 0;
while (player->argp[n]) {
if (!strcmp("type", player->argp[n])) {
field[i++] = 1;
} else if (!strcmp("x", player->argp[n])) {
field[i++] = 2;
} else if (!strcmp("y", player->argp[n])) {
field[i++] = 3;
} else if (!strcmp("army", player->argp[n])) {
field[i++] = 4;
} else if (!strcmp("eff", player->argp[n])) {
field[i++] = 5;
} else if (!strcmp("mil", player->argp[n])) {
field[i++] = 6;
} else if (!strcmp("fort", player->argp[n])) {
field[i++] = 7;
} else if (!strcmp("mob", player->argp[n])) {
field[i++] = 8;
} else if (!strcmp("food", player->argp[n])) {
field[i++] = 9;
} else if (!strcmp("fuel", player->argp[n])) {
field[i++] = 10;
} else if (!strcmp("tech", player->argp[n])) {
field[i++] = 11;
} else if (!strcmp("retr", player->argp[n])) {
field[i++] = 12;
} else if (!strcmp("react", player->argp[n])) {
field[i++] = 13;
} else if (!strcmp("xl", player->argp[n])) {
field[i++] = 14;
} else if (!strcmp("nland", player->argp[n])) {
field[i++] = 15;
} else if (!strcmp("land", player->argp[n])) {
field[i++] = 16;
} else if (!strcmp("ship", player->argp[n])) {
field[i++] = 17;
} else if (!strcmp("shell", player->argp[n])) {
field[i++] = 18;
} else if (!strcmp("gun", player->argp[n])) {
field[i++] = 19;
} else if (!strcmp("petrol", player->argp[n])) {
field[i++] = 20;
} else if (!strcmp("iron", player->argp[n])) {
field[i++] = 21;
} else if (!strcmp("dust", player->argp[n])) {
field[i++] = 22;
} else if (!strcmp("bar", player->argp[n])) {
field[i++] = 23;
} else if (!strcmp("oil", player->argp[n])) {
field[i++] = 24;
} else if (!strcmp("lcm", player->argp[n])) {
field[i++] = 25;
} else if (!strcmp("hcm", player->argp[n])) {
field[i++] = 26;
} else if (!strcmp("rad", player->argp[n])) {
field[i++] = 27;
} else if (!strcmp("att", player->argp[n])) {
field[i++] = 28;
} else if (!strcmp("def", player->argp[n])) {
field[i++] = 29;
} else if (!strcmp("vul", player->argp[n])) {
field[i++] = 30;
} else if (!strcmp("spd", player->argp[n])) {
field[i++] = 31;
} else if (!strcmp("vis", player->argp[n])) {
field[i++] = 32;
} else if (!strcmp("spy", player->argp[n])) {
field[i++] = 33;
} else if (!strcmp("radius", player->argp[n])) {
field[i++] = 34;
} else if (!strcmp("frg", player->argp[n])) {
field[i++] = 35;
} else if (!strcmp("acc", player->argp[n])) {
field[i++] = 36;
} else if (!strcmp("dam", player->argp[n])) {
field[i++] = 37;
} else if (!strcmp("amm", player->argp[n])) {
field[i++] = 38;
} else if (!strcmp("aaf", player->argp[n])) {
field[i++] = 39;
} else {
pr("Unrecognized field %s\n", player->argp[n]);
}
if (n++ > 100) {
pr("Too many fields\n");
return RET_FAIL;
}
}
field[i] = 0;
}
if (player->god)
pr(" ");
time(&now);
pr("DUMP LAND UNITS %ld\n", (long)now);
if (player->god)
pr("own ");
pr("id");
n = 0;
while (field[n]) {
switch (field[n]) {
case 1:
pr(" type");
break;
case 2:
pr(" x");
break;
case 3:
pr(" y");
break;
case 4:
pr(" army");
break;
case 5:
pr(" eff");
break;
case 6:
pr(" mil");
break;
case 7:
pr(" fort");
break;
case 8:
pr(" mob");
break;
case 9:
pr(" food");
break;
case 10:
pr(" fuel");
break;
case 11:
pr(" tech");
break;
case 12:
pr(" retr");
break;
case 13:
pr(" react");
break;
case 14:
pr(" xl");
break;
case 15:
pr(" nland");
break;
case 16:
pr(" land");
break;
case 17:
pr(" ship");
break;
case 18:
pr(" shell");
break;
case 19:
pr(" gun");
break;
case 20:
pr(" petrol");
break;
case 21:
pr(" iron");
break;
case 22:
pr(" dust");
break;
case 23:
pr(" bar");
break;
case 24:
pr(" oil");
break;
case 25:
pr(" lcm");
break;
case 26:
pr(" hcm");
break;
case 27:
pr(" rad");
break;
case 28:
pr(" att");
break;
case 29:
pr(" def");
break;
case 30:
pr(" vul");
break;
case 31:
pr(" spd");
break;
case 32:
pr(" vis");
break;
case 33:
pr(" spy");
break;
case 34:
pr(" radius");
break;
case 35:
pr(" frg");
break;
case 36:
pr(" acc");
break;
case 37:
pr(" dam");
break;
case 38:
pr(" amm");
break;
case 39:
pr(" aaf");
break;
}
n++;
}
pr("\n");
np = getnatp(player->cnum);
while (nxtitem(&ni, (s_char *)&land)) {
if (land.lnd_own == 0)
continue;
if (!player->owner && !player->god)
continue;
if (land.lnd_type < 0 || land.lnd_type > lnd_maxno) {
pr("bad unit type %d (#%d)\n", land.lnd_type, ni.cur);
continue;
}
count_land_planes(&land);
lnd_count_units(&land);
nunits++;
if (player->god)
pr("%3d ", land.lnd_own);
pr("%d", ni.cur);
n = 0;
while (field[n]) {
switch (field[n++]) {
case 1:
pr(" %.4s", lchr[(int)land.lnd_type].l_name);
break;
case 2:
pr(" %d", xrel(np, land.lnd_x));
break;
case 3:
pr(" %d", yrel(np, land.lnd_y));
break;
case 4:
if (land.lnd_army == ' ')
pr(" ~");
else
pr(" %c", land.lnd_army);
break;
case 5:
pr(" %d", land.lnd_effic);
break;
case 6:
pr(" %d", lnd_getmil(&land));
break;
case 7:
pr(" %d", land.lnd_harden);
break;
case 8:
pr(" %d", land.lnd_mobil);
break;
case 9:
pr(" %d", land.lnd_item[I_FOOD]);
break;
case 10:
if (opt_FUEL)
pr(" %d", land.lnd_fuel);
else
pr(" 0");
break;
case 11:
pr(" %d", land.lnd_tech);
break;
case 12:
pr(" %d", land.lnd_retreat);
break;
case 13:
pr(" %d", land.lnd_rad_max);
break;
case 14:
pr(" %d", land.lnd_nxlight);
break;
case 15:
pr(" %d", land.lnd_nland);
break;
case 16:
pr(" %d", land.lnd_land);
break;
case 17:
pr(" %d", land.lnd_ship);
break;
case 18:
pr(" %d", land.lnd_item[I_SHELL]);
break;
case 19:
pr(" %d", land.lnd_item[I_GUN]);
break;
case 20:
pr(" %d", land.lnd_item[I_PETROL]);
break;
case 21:
pr(" %d", land.lnd_item[I_IRON]);
break;
case 22:
pr(" %d", land.lnd_item[I_DUST]);
break;
case 23:
pr(" %d", land.lnd_item[I_BAR]);
break;
case 24:
pr(" %d", land.lnd_item[I_OIL]);
break;
case 25:
pr(" %d", land.lnd_item[I_LCM]);
break;
case 26:
pr(" %d", land.lnd_item[I_HCM]);
break;
case 27:
pr(" %d", land.lnd_item[I_RAD]);
break;
case 28:
pr(" %1.2f", (float)land.lnd_att);
break;
case 29:
pr(" %1.2f", (float)land.lnd_def);
break;
case 30:
pr(" %d", land.lnd_vul);
break;
case 31:
pr(" %d", land.lnd_spd);
break;
case 32:
pr(" %d", land.lnd_vis);
break;
case 33:
pr(" %d", land.lnd_spy);
break;
case 34:
pr(" %d", land.lnd_rad);
break;
case 35:
pr(" %d", land.lnd_frg);
break;
case 36:
pr(" %d", land.lnd_acc);
break;
case 37:
pr(" %d", land.lnd_dam);
break;
case 38:
pr(" %d", land.lnd_ammo);
break;
case 39:
pr(" %d", land.lnd_aaf);
break;
}
}
pr("\n");
}
if (nunits == 0) {
if (player->argp[1])
pr("%s: No unit(s)\n", player->argp[1]);
else
pr("%s: No unit(s)\n", "");
return RET_FAIL;
} else
pr("%d unit%s\n", nunits, splur(nunits));
return RET_OK;
}