156 lines
3.9 KiB
C
156 lines
3.9 KiB
C
/*
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* Empire - A multi-player, client/server Internet based war game.
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* Copyright (C) 1986-2016, Dave Pare, Jeff Bailey, Thomas Ruschak,
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* Ken Stevens, Steve McClure, Markus Armbruster
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*
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* Empire is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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* ---
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*
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* See files README, COPYING and CREDITS in the root of the source
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* tree for related information and legal notices. It is expected
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* that future projects/authors will amend these files as needed.
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*
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* ---
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*
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* stre.c: Calculate military strengths of sectors
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*
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* Known contributors to this file:
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* Ken Stevens, 1995
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* Markus Armbruster, 2004-2010
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*/
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#include <config.h>
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#include "combat.h"
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#include "commands.h"
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#include "land.h"
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#include "ship.h"
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static double units_in_sector(struct combat *def);
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static void stre_hdr(void);
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int
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stre(void)
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{
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struct sctstr sect;
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int nsect = 0;
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struct nstr_sect nstr;
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double dtotal, r_total, eff;
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struct combat def[1];
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int dummy;
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if (!snxtsct(&nstr, player->argp[1]))
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return RET_SYN;
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prdate();
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nsect = 0;
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att_combat_init(def, EF_SECTOR);
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while (nxtsct(&nstr, §)) {
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if (!player->owner)
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continue;
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if (nsect++ == 0)
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stre_hdr();
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if (player->god)
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pr("%3d ", sect.sct_own);
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prxy("%4d,%-4d", nstr.x, nstr.y);
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pr(" %c", dchr[sect.sct_type].d_mnem);
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pr("%4d%%", sect.sct_effic);
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def->x = nstr.x;
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def->y = nstr.y;
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def->set = 0;
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att_get_combat(def, 1);
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if (def->mil)
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pr("%5d", def->mil);
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else
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pr("%5s", "");
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dtotal = units_in_sector(def);
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if (dtotal > 0)
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pr("%7d", (int)dtotal);
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else
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pr("%7s", "");
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if (def->sct_type != SCT_MOUNT)
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r_total = att_reacting_units(def, NULL, 0, &dummy, 9999999);
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else
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r_total = 0.0;
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def->own = 0;
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eff = att_combat_eff(def);
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if (sect.sct_own == sect.sct_oldown || player->god) {
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if (SCT_LANDMINES(§) > 0) {
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pr("%7d", sect.sct_mines);
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eff *= (1.0 + MIN(sect.sct_mines, 20) * 0.02);
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} else
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pr("%7s", "");
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} else {
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pr("%7s", "?");
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}
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pr("%6.2f", eff);
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pr("%9d", (int)((dtotal + def->mil) * eff));
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if (r_total > 0)
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pr(" %9d", (int)(r_total * eff));
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else
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pr(" %9s", "");
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pr("%9d\n", (int)((dtotal + def->mil + r_total) * eff));
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/*
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* This command is quite compute intensive. Yield the
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* processor after every sector, to keep the game responsive
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* for other players.
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*/
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empth_yield();
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}
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if (!nsect) {
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if (player->argp[1])
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pr("%s: No sector(s)\n", player->argp[1]);
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else
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pr("%s: No sector(s)\n", "");
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return RET_FAIL;
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} else
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pr("%d sector%s\n", nsect, splur(nsect));
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return 0;
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}
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static double
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units_in_sector(struct combat *def)
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{
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double d_unit;
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double dtotal = 0.0;
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struct nstr_item ni;
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struct lndstr land;
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snxtitem_xy(&ni, EF_LAND, def->x, def->y);
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while (nxtitem(&ni, &land)) {
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if (land.lnd_own == 0)
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continue;
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if (land.lnd_own != def->own)
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continue;
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if (land.lnd_ship >= 0 || land.lnd_land >= 0)
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continue;
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d_unit = defense_val(&land);
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if (!lnd_could_be_supplied(&land))
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d_unit /= 2.0;
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dtotal += d_unit;
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}
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return dtotal;
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}
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static void
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stre_hdr(void)
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{
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if (player->god)
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pr(" ");
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pr("DEFENSE STRENGTH land sect sector reacting total\n");
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if (player->god)
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pr("own ");
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pr(" sect eff mil units mines mult defense units defense\n");
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}
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