empserver/include/empio.h
Ron Koenderink 08b9455682 Reimplement max_idle without a separate thread
Remove the KillIdle thread.  Add timeout to struct iop, initialized in
io_open().  Obey it in io_input() by passing it to empth_select().  If
empth_select() times out, report that back through io_input() to
recvclient() and player_login().  If player_login() receives a timeout
indication, print a message and terminate the session.  If
recvclient() receives a timeout indication, flash a message to the
player and initiate a shut down the player's session.

Create WIN32 sys/time.h to define struct timeval.  This creates some
conflicts with WIN32 windows.h definitions.  Including windows.h in
show.c and info.c creates conflicts, so remove that.  Modify service.c
to include sys/socket.h instead of windows.h to remove the conflict
with sys/time.h.
2009-02-01 17:06:33 +01:00

69 lines
2.2 KiB
C

/*
* Empire - A multi-player, client/server Internet based war game.
* Copyright (C) 1986-2008, Dave Pare, Jeff Bailey, Thomas Ruschak,
* Ken Stevens, Steve McClure
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
* ---
*
* See files README, COPYING and CREDITS in the root of the source
* tree for related information and legal notices. It is expected
* that future projects/authors will amend these files as needed.
*
* ---
*
* empio.h: Describes io pointers used in Empire
*
* Known contributors to this file:
*
*/
#ifndef EMPIO_H
#define EMPIO_H
#include <sys/time.h>
#define IO_READ 0x1
#define IO_WRITE 0x2
#define IO_NEWSOCK 0x4
#define IO_NBLOCK 0x8
#define IO_EOF 0x10
#define IO_ERROR 0x40
#define IO_BUFSIZE 4096
#define IO_NOWAIT 0
#define IO_WAIT 1
extern struct iop *io_open(int, int, int, struct timeval);
extern void io_init(void);
extern int io_noblocking(struct iop *, int);
extern void io_close(struct iop *);
extern int io_input(struct iop *, int);
extern int io_inputwaiting(struct iop *);
extern int io_outputwaiting(struct iop *);
extern int io_output(struct iop *, int);
extern int io_peek(struct iop *, char *, int);
extern int io_read(struct iop *, char *, int);
extern int io_write(struct iop *, char *, int, int);
extern int io_output_all(struct iop *);
extern int io_gets(struct iop *, char *, int);
extern int io_puts(struct iop *, char *);
extern int io_shutdown(struct iop *, int);
extern int io_error(struct iop *);
extern int io_eof(struct iop *);
extern int io_fileno(struct iop *);
#endif