empserver/include/server.h
Markus Armbruster e9cfbdc241 (update_running): New.
(update_run): Set it.

Replace incorrect uses of update_pending by update_running, fixing
buggy behavior while the update was trying to gain control:
(sct_do_upd_mob, shp_do_upd_mob, lnd_do_upd_mob, pln_do_upd_mob):
MOB_ACCESS mobility update was skipped.
(telegram_is_new): Fix recognition of new telegrams by timestamp.
(wu): Bulletins got misfiled as production reports.
(shp_nav): Sail path got ignored.
(setrel): Declaration of war failed silently with SLOW_WAR enabled.
Messages got suppressed.
(PR, mpr): Messages got misdirected to bulletins.
2007-07-17 06:13:14 +00:00

56 lines
1.7 KiB
C

/*
* Empire - A multi-player, client/server Internet based war game.
* Copyright (C) 1986-2007, Dave Pare, Jeff Bailey, Thomas Ruschak,
* Ken Stevens, Steve McClure
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
* ---
*
* See files README, COPYING and CREDITS in the root of the source
* tree for related information and legal notices. It is expected
* that future projects/authors will amend these files as needed.
*
* ---
*
* server.h: Server startup, control and shutdown
*
* Known contributors to this file:
* Markus Armbruster, 2004
*/
#ifndef SERVER_H
#define SERVER_H
#include "empthread.h"
extern int shutdown_pending;
extern int update_pending;
extern int update_running;
extern empth_rwlock_t *update_lock;
extern time_t update_time[];
void market_init(void);
void update_main(void);
void update_init(void);
int update_trigger(void);
int update_reschedule(void);
int shutdown_initiate(int);
/* thread entry points */
void delete_lostitems(void *);
void player_kill_idle(void *);
#endif