empserver/include/game.h
Markus Armbruster 536ef0b0a2 Add sequence numbers to game state
This oopses on output dependency violations, e.g. two threads doing a
read-modify-write without synchronization, or the one thread nesting
several read-modify-writes.  Such bugs are difficult to spot, and tend
to be abusable.  I figure we have quite a few of them.

New struct emptypedstr member seqno.  Make sure all members of unit
empobj_storage share it.  Initialize it in files: main() and
file_sct_init().  Set it in ef_blank() and new ef_set_uid() by calling
new get_seqno().  Use ef_set_uid() when copying objects: swaps(),
doland(), doship(), doplane(), dounit(), delete_old_news().  Step it
in ef_write() by calling new new_seqno().

Factor do_read() out of fillcache() to make it available for
get_seqno().
2008-05-17 22:50:30 +02:00

68 lines
2.2 KiB
C

/*
* Empire - A multi-player, client/server Internet based war game.
* Copyright (C) 1986-2008, Dave Pare, Jeff Bailey, Thomas Ruschak,
* Ken Stevens, Steve McClure
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
* ---
*
* See files README, COPYING and CREDITS in the root of the source
* tree for related information and legal notices. It is expected
* that future projects/authors will amend these files as needed.
*
* ---
*
* game.h: The game file
*
* Known contributors to this file:
* Markus Armbruster, 2007-2008
*/
#ifndef GAME_H
#define GAME_H
#include <time.h>
struct gamestr {
/* initial part must match struct empobj */
short ef_type;
short game_uid;
unsigned game_seqno;
time_t game_timestamp;
/* end of part matching struct empobj */
char game_upd_disable; /* updates disabled? */
/*
* The Empire clock.
* Access it through game_tick_tick(), or else it'll be late.
*/
short game_turn; /* turn number */
short game_tick; /* elapsed etus in this turn */
time_t game_rt; /* when game_tick last ticked */
};
#define putgame() ef_write(EF_GAME, 0, ef_ptr(EF_GAME, 0))
#define getgamep() ((struct gamestr *)ef_ptr(EF_GAME, 0))
extern void game_ctrl_update(int);
extern int updates_disabled(void);
extern void game_note_bsanct(void);
extern void game_record_update(time_t);
extern struct gamestr *game_tick_tick(void);
extern int game_tick_to_now(short *);
extern int game_step_a_tick(struct gamestr *, short *);
extern int game_reset_tick(short *);
#endif