654 lines
16 KiB
C
654 lines
16 KiB
C
/*
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* Empire - A multi-player, client/server Internet based war game.
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* Copyright (C) 1986-2015, Dave Pare, Jeff Bailey, Thomas Ruschak,
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* Ken Stevens, Steve McClure, Markus Armbruster
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*
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* Empire is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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* ---
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*
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* See files README, COPYING and CREDITS in the root of the source
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* tree for related information and legal notices. It is expected
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* that future projects/authors will amend these files as needed.
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*
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* ---
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*
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* pathfind.c: Find cheapest paths
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*
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* Known contributors to this file:
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* Markus Armbruster, 2014
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*/
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#include <config.h>
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#include <assert.h>
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#include <stdio.h>
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#include <stdlib.h>
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#include <string.h>
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#include "file.h"
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#include "nat.h"
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#include "optlist.h"
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#include "path.h"
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#include "sect.h"
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#ifdef PATH_FIND_DEBUG
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#define DPRINTF(fmt, ...) ((void)printf(fmt , ## __VA_ARGS__))
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#else
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#define DPRINTF(fmt, ...) ((void)0)
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#endif
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static char *bufrotate(char *buf, size_t bufsz, size_t i);
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/*
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* Dijkstra's algorithm. Refer to your graph algorithm textbook for
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* how it works. Implementation is specialized to hex maps.
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*
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* Define PATH_FIND_STATS for performance statistics on stdout.
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*/
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/*
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* Array of sector data, indexed by sector uid
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*
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* We need to store a few values per sector visited by the path
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* search. An array is the stupidest data structure that could
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* possibly work.
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*
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* Extra benefit: it works really well for distribution in a
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* continental game, where we visit most sectors. That's our most
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* demanding use of path search, and its performance has noticable
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* impact on the update.
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*
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* Island game distribution is much less demanding. The array may not
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* be the best choice here, but it's plainly good enough. Same for
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* path searches outside the update.
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*/
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struct pf_map {
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/*
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* visit < pf_visit : unvisited, remaining members invalid
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* visit == pf_visit : open, dir & cost tentative, heapi used
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* visit == pf_visit + 1 : closed, dir & cost final, heapi unused
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*/
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unsigned short visit;
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signed char dir; /* cheapest direction to source */
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int heapi; /* index in heap, valid if open */
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double cost; /* cost from source */
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};
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static unsigned short pf_visit;
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static struct pf_map *pf_map;
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/*
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* Binary heap, cost priority queue of all open sectors
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*
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* Again, we use the stupidest data structure that could possibly
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* work: an array. And we make it so large it can hold *all* sectors.
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* In practice, we need much less space, but a tighter upper bound is
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* not obvious to me right now.
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*/
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struct pf_heap {
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int uid; /* sector uid and */
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coord x, y; /* coordinates, uid == XYOFFSET(x, y) */
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double cost; /* cost from source */
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};
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static int pf_nheap; /* #entries in pf_nheap[] */
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static struct pf_heap *pf_heap;
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/*
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* Source and costs
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*/
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static coord pf_sx, pf_sy;
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static int pf_suid;
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static natid pf_actor;
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static double (*pf_sct_cost)(natid, int);
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/*
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* Performance statistics
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*/
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#ifdef PATH_FIND_STATS
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static unsigned pf_nsearch, pf_nsource, pf_nopen, pf_nclose;
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static unsigned pf_nheap_max, pf_noway;
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static double pf_sumcost;
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#define STAT_INC(v) ((void)((v)++))
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#define STAT_INCBY(v, i) ((void)((v) += i))
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#define STAT_HIMARK(v, h) ((void)((v) < (h) ? (v) = (h) : (h)))
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#else /* !PATH_FIND_STATS */
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#define STAT_INC(v) ((void)0)
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#define STAT_INCBY(v, i) ((void)0)
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#define STAT_HIMARK(v, h) ((void)0)
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#endif /* !PATH_FIND_STATS */
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#ifndef NDEBUG /* silence "not used" warning */
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/* Is sector with uid @uid open? */
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static int
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pf_is_open(int uid)
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{
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return pf_map[uid].visit == pf_visit;
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}
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#endif
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/* Is sector with uid @uid closed? */
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static int
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pf_is_closed(int uid)
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{
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/*
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* optimization: check > pf_visit instead of == pf_visit + 1
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* works because pf_map[uid].visit <= pf_visit + 1
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*/
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return pf_map[uid].visit > pf_visit;
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}
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/* Is sector with uid @uid unvisited? */
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static int
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pf_is_unvisited(int uid)
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{
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return pf_map[uid].visit < pf_visit;
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}
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#ifdef PATH_FIND_DEBUG
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static void
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pf_check(void)
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{
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int i, uid, c;
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for (i = 0; i < pf_nheap; i++) {
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uid = pf_heap[i].uid;
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assert(0 <= uid && uid < WORLD_SZ());
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assert(pf_map[uid].heapi == i);
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assert(pf_map[uid].visit == pf_visit);
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assert(pf_map[uid].cost <= pf_heap[i].cost);
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c = 2 * i + 1;
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assert(c >= pf_nheap || pf_heap[i].cost <= pf_heap[c].cost);
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c++;
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assert(c >= pf_nheap || pf_heap[i].cost <= pf_heap[c].cost);
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}
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for (uid = 0; uid < WORLD_SZ(); uid++) {
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assert(pf_map[uid].visit <= pf_visit + 1);
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if (pf_map[uid].visit == pf_visit) {
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i = pf_map[uid].heapi;
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assert(0 <= i && i < pf_nheap && pf_heap[i].uid == uid);
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}
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}
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}
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#else
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#define pf_check() ((void)0)
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#endif
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/* Swap pf_heap's @i-th and @j-th elements. */
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static void
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pf_heap_swap(int i, int j)
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{
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struct pf_heap tmp;
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assert(0 <= i && i < pf_nheap);
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assert(0 <= j && j < pf_nheap);
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tmp = pf_heap[i];
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pf_heap[i] = pf_heap[j];
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pf_heap[j] = tmp;
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pf_map[pf_heap[i].uid].heapi = i;
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pf_map[pf_heap[j].uid].heapi = j;
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}
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/* Restore heap property after @n-th element's cost increased. */
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static void
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pf_sift_down(int n)
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{
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int r, c;
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assert(0 <= n && n < pf_nheap);
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for (r = n; (c = 2 * r + 1) < pf_nheap; r = c) {
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if (c + 1 < pf_nheap && pf_heap[c].cost > pf_heap[c + 1].cost)
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c++;
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if (pf_heap[r].cost < pf_heap[c].cost)
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break;
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pf_heap_swap(r, c);
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}
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}
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/* Restore heap property after @n-th element's cost decreased. */
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static void
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pf_sift_up(int n)
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{
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int c, p;
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assert(0 <= n && n < pf_nheap);
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for (c = n; (p = (c - 1) / 2), c > 0; c = p) {
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if (pf_heap[p].cost < pf_heap[c].cost)
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break;
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pf_heap_swap(p, c);
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}
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}
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/*
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* Open the unvisited sector @x,@y.
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* @uid is sector uid, it equals XYOFFSET(@x,@y).
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* Cheapest path from source comes from direction @dir and has cost @cost.
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*/
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static void
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pf_open(int uid, coord x, coord y, int dir, double cost)
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{
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int i;
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STAT_INC(pf_nopen);
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i = pf_nheap++;
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STAT_HIMARK(pf_nheap_max, (unsigned)pf_nheap);
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DPRINTF("pf: open %d,%d %g %c %d\n", x, y, cost, dirch[dir], i);
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assert(pf_is_unvisited(uid));
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pf_map[uid].visit = pf_visit;
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pf_map[uid].dir = dir;
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pf_map[uid].heapi = i;
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pf_map[uid].cost = cost;
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pf_heap[i].uid = uid;
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pf_heap[i].x = x;
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pf_heap[i].y = y;
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pf_heap[i].cost = cost;
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pf_sift_up(i);
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pf_check();
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}
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/*
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* Close the sector at the top of the heap.
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*/
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static void
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pf_close(void)
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{
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int uid = pf_heap[0].uid;
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STAT_INC(pf_nclose);
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DPRINTF("pf: close %d,%d %d\n", pf_heap[0].x, pf_heap[0].y, pf_nheap);
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assert(pf_is_open(uid));
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if (--pf_nheap) {
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pf_heap[0] = pf_heap[pf_nheap];
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pf_map[pf_heap[0].uid].heapi = 0;
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pf_sift_down(0);
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}
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pf_map[uid].visit = pf_visit + 1;
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pf_check();
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}
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/* silence "not used" warning */
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#ifdef PATH_FIND_DEBUG
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/*
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* Return cost from source to sector with uid @uid.
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* It must be visited, i.e. open or closed.
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*/
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static double
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pf_cost(int uid)
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{
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assert(!pf_is_unvisited(uid));
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return pf_map[uid].cost;
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}
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#endif
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static coord
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x_in_dir(coord x, int dir)
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{
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int xx;
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assert(0 <= x && x < WORLD_X);
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assert(0 <= dir && dir <= DIR_LAST);
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xx = x + diroff[dir][0];
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if (xx < 0)
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return xx + WORLD_X;
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if (xx >= WORLD_X)
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return xx - WORLD_X;
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return xx;
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}
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static coord
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y_in_dir(coord y, int dir)
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{
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int yy;
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assert(0 <= y && y < WORLD_Y);
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assert(0 <= dir && dir <= DIR_LAST);
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yy = y + diroff[dir][1];
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if (yy < 0)
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return yy + WORLD_Y;
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if (yy >= WORLD_Y)
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return yy - WORLD_Y;
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return yy;
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}
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/*
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* Set the current source and cost function.
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* @sx,@sy is the source.
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* The cost to enter the sector with uid ID is @cost(@actor, ID).
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* Negative value means the sector can't be entered.
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*/
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static void
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pf_set_source(coord sx, coord sy, natid actor, double (*cost)(natid, int))
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{
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STAT_INC(pf_nsource);
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DPRINTF("pf: source %d,%d\n", sx, sy);
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pf_sx = sx;
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pf_sy = sy;
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pf_suid = XYOFFSET(sx, sy);
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pf_actor = actor;
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pf_sct_cost = cost;
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if (!pf_map) {
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pf_map = calloc(WORLD_SZ(), sizeof(*pf_map));
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pf_heap = malloc(WORLD_SZ() * sizeof(*pf_heap));
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pf_visit = 1;
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} else if ((unsigned short)(pf_visit + 3) < pf_visit) {
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DPRINTF("pf: visit wrap-around\n");
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memset(pf_map, 0, WORLD_SZ() * sizeof(*pf_map));
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pf_visit = 1;
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} else
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pf_visit += 2;
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pf_nheap = 0;
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pf_open(pf_suid, pf_sx, pf_sy, DIR_STOP, 0.0);
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}
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/*
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* Find cheapest path from current source to @dx,@dy, return its cost.
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*/
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double
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path_find_to(coord dx, coord dy)
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{
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int duid, nuid, i;
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double cost, c1;
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coord x, y, nx, ny;
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STAT_INC(pf_nsearch);
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DPRINTF("pf: dest %d,%d\n", dx, dy);
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duid = XYOFFSET(dx, dy);
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if (pf_is_closed(duid)) {
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DPRINTF("pf: done old %g\n", pf_map[duid].cost);
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STAT_INCBY(pf_sumcost, pf_map[duid].cost);
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return pf_map[duid].cost;
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}
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while (pf_nheap > 0 && pf_heap[0].uid != duid) {
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x = pf_heap[0].x;
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y = pf_heap[0].y;
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cost = pf_heap[0].cost;
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pf_close();
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for (i = 0; i < 6; i++) { /* for all neighbors */
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nx = x_in_dir(x, DIR_FIRST + i);
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ny = y_in_dir(y, DIR_FIRST + i);
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nuid = XYOFFSET(nx, ny);
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/*
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* Cost to enter NX,NY doesn't depend on direction of
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* entry. This X,Y is at least as expensive as any
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* previous one. Therefore, cost to go to NX,NY via X,Y
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* is at least as high as any previously found route.
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* Skip neighbors that have a route already.
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*/
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if (!pf_is_unvisited(nuid))
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continue;
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c1 = pf_sct_cost(pf_actor, nuid);
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if (c1 < 0)
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continue;
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pf_open(nuid, nx, ny, DIR_FIRST + i, cost + c1);
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}
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}
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DPRINTF("pf: done new %g\n", !pf_nheap ? -1.0 : pf_map[duid].cost);
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if (!pf_nheap) {
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STAT_INC(pf_noway);
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return -1.0;
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}
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STAT_INCBY(pf_sumcost, pf_map[duid].cost);
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return pf_map[duid].cost;
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}
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/*
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* Write route from @sx,@sy to @dx,@dy to array @buf[@bufsiz].
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* If the route is longer than @bufsiz-1 characters, it's truncated.
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* You must compute path cost first, with path_find_to().
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* @sx,@sy must be on a shortest path from the current source to @dx,@dy.
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* Return length of the (untruncated) route.
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*/
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size_t
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path_find_route(char *buf, size_t bufsz,
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coord sx, coord sy, coord dx, coord dy)
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{
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coord x, y;
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size_t i, len;
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int suid, uid, d;
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suid = XYOFFSET(sx, sy);
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assert(bufsz > 0 && !pf_is_unvisited(suid));
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i = bufsz;
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buf[--i] = 0;
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len = 0;
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x = dx;
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y = dy;
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for (;;) {
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DPRINTF("pf: %d,%d %.*s%.*s\n",
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x, y,
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(int)(bufsz - i), buf + i,
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len >= bufsz ? (int)i : 0, buf);
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uid = XYOFFSET(x, y);
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assert(!pf_is_unvisited(uid));
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d = pf_map[uid].dir;
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if (d == DIR_STOP || uid == suid)
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break;
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if (!i)
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i = bufsz;
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buf[--i] = dirch[d];
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len++;
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assert(DIR_FIRST <= d && d <= DIR_LAST);
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x = x_in_dir(x, DIR_BACK(d));
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y = y_in_dir(y, DIR_BACK(d));
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}
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assert(x == sx && y == sy);
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if (len >= bufsz)
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bufrotate(buf, bufsz, i);
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else {
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assert(i + len < bufsz);
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memmove(buf, buf + i, len + 1);
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}
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return len;
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}
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/*
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* Rotate @buf[@bufsz] to put @buf[@i] into @buf[0], and zero-terminate.
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*/
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static char *
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bufrotate(char *buf, size_t bufsz, size_t i)
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{
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char tmp[64];
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size_t n;
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while (i) {
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n = MIN(i, sizeof(tmp));
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memcpy(tmp, buf, n);
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memcpy(buf, buf + n, bufsz - n);
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memcpy(buf + bufsz - n, tmp, n);
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i -= n;
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}
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buf[bufsz - 1] = 0;
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return buf;
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}
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#ifdef PATH_FIND_DEBUG
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void
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path_find_visualize(coord sx, coord sy, coord dx, coord dy)
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{
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int uid;
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int xmin, xmax, ymin, ymax, x, y, odd, ch;
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double c, u, cost;
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char buf[1024];
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assert(pf_cost(XYOFFSET(sx, sy)) == 0.0);
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c = pf_cost(XYOFFSET(dx, dy));
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u = c / 10.0;
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/* find bounding box */
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xmin = xmax = 0;
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ymin = ymax = 0;
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for (y = -WORLD_Y / 2; y < WORLD_Y / 2; y++) {
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odd = ((sx + -WORLD_X / 2) ^ (sy + y)) & 1;
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for (x = -WORLD_X / 2 + odd; x < WORLD_X / 2; x += 2) {
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uid = XYOFFSET(XNORM(sx + x), YNORM(sy + y));
|
|
if (pf_is_unvisited(uid))
|
|
continue;
|
|
if (xmin > x)
|
|
xmin = x;
|
|
if (xmax < x)
|
|
xmax = x;
|
|
if (ymin > y)
|
|
ymin = y;
|
|
if (ymax < y)
|
|
ymax = y;
|
|
}
|
|
}
|
|
printf("bbox %d:%d,%d:%d origin %d,%d\n",
|
|
xmin, xmax, ymin, ymax, sx, sy);
|
|
|
|
for (y = ymin; y <= ymax; y++) {
|
|
odd = ((sx + xmin) ^ (sy + y)) & 1;
|
|
if (odd)
|
|
printf(" ");
|
|
for (x = xmin + odd; x <= xmax; x += 2) {
|
|
uid = XYOFFSET(XNORM(sx + x), YNORM(sy + y));
|
|
if (pf_is_unvisited(uid))
|
|
ch = ' ';
|
|
else if (uid == XYOFFSET(dx, dy))
|
|
ch = 'D';
|
|
else if (uid == XYOFFSET(sx, sy))
|
|
ch = 'S';
|
|
else {
|
|
cost = pf_cost(uid);
|
|
ch = cost > c ? '+' : '0' + (int)(10 * (cost / c));
|
|
}
|
|
printf(" %c", ch);
|
|
}
|
|
printf("\n");
|
|
}
|
|
path_find_route(buf, sizeof(buf), sx, sy, dx, dy);
|
|
printf("%s %g\n", buf, pf_cost(XYOFFSET(dx, dy)));
|
|
}
|
|
#endif
|
|
|
|
#ifdef PATH_FIND_STATS
|
|
void
|
|
path_find_print_stats(void)
|
|
{
|
|
printf("pathfind %u searches, %u sources, %u opened, %u closed,"
|
|
" %u heap max, %zu bytes, %u noway, %g avg cost\n",
|
|
pf_nsearch, pf_nsource, pf_nopen, pf_nclose,
|
|
pf_nheap_max,
|
|
(WORLD_SZ() * (sizeof(*pf_map) + sizeof(*pf_heap))),
|
|
pf_noway, pf_nsearch ? pf_sumcost / pf_nsearch : 0.0);
|
|
}
|
|
#endif
|
|
|
|
/*
|
|
* Empire interface glue
|
|
*/
|
|
|
|
static double
|
|
cost_land(natid actor, int uid, int mobtype)
|
|
{
|
|
/*
|
|
* Non-negative cost must not depend on ACTOR, see unit_path().
|
|
*/
|
|
struct sctstr *sp = (void *)empfile[EF_SECTOR].cache;
|
|
|
|
if (sp[uid].sct_own != actor)
|
|
return -1.0;
|
|
return sector_mcost(&sp[uid], mobtype);
|
|
}
|
|
|
|
static double
|
|
cost_move(natid actor, int uid)
|
|
{
|
|
return cost_land(actor, uid, MOB_MOVE);
|
|
}
|
|
|
|
static double
|
|
cost_march(natid actor, int uid)
|
|
{
|
|
return cost_land(actor, uid, MOB_MARCH);
|
|
}
|
|
|
|
static double
|
|
cost_rail(natid actor, int uid)
|
|
{
|
|
return cost_land(actor, uid, MOB_RAIL);
|
|
}
|
|
|
|
static double
|
|
cost_sail(natid actor, int uid)
|
|
{
|
|
struct sctstr *sp = (void *)empfile[EF_SECTOR].cache;
|
|
natid sctown = sp[uid].sct_own;
|
|
char *bmap;
|
|
|
|
if (sctown && relations_with(sctown, actor) == ALLIED) {
|
|
/* FIXME duplicates shp_check_nav() logic */
|
|
switch (dchr[sp[uid].sct_type].d_nav) {
|
|
case NAVOK:
|
|
return 1.0;
|
|
case NAV_CANAL:
|
|
/* FIXME return 1.0 when all ships have M_CANAL */
|
|
return -1.0;
|
|
case NAV_02:
|
|
return sp[uid].sct_effic >= 2 ? 1.0 : -1.0;
|
|
case NAV_60:
|
|
return sp[uid].sct_effic >= 60 ? 1.0 : -1.0;
|
|
default:
|
|
return -1.0;
|
|
}
|
|
}
|
|
|
|
bmap = ef_ptr(EF_BMAP, actor);
|
|
return bmap[uid] == '.' || bmap[uid] == ' ' || bmap[uid] == 0
|
|
? 1.0 : -1.0;
|
|
}
|
|
|
|
static double
|
|
cost_fly(natid actor, int uid)
|
|
{
|
|
return 1.0;
|
|
}
|
|
|
|
static double (*cost_tab[])(natid, int) = {
|
|
cost_move, cost_march, cost_rail, cost_sail, cost_fly
|
|
};
|
|
|
|
/*
|
|
* Start finding paths from @sx,@sy.
|
|
* Use mobility costs for @actor and @mobtype.
|
|
*/
|
|
void
|
|
path_find_from(coord sx, coord sy, natid actor, int mobtype)
|
|
{
|
|
pf_set_source(sx, sy, actor, cost_tab[mobtype]);
|
|
}
|
|
|
|
/*
|
|
* Find cheapest path from @sx,@sy to @dx,@dy, return its mobility cost.
|
|
* Use mobility costs for @actor and @mobtype.
|
|
*/
|
|
double
|
|
path_find(coord sx, coord sy, coord dx, coord dy, natid actor, int mobtype)
|
|
{
|
|
pf_set_source(sx, sy, actor, cost_tab[mobtype]);
|
|
return path_find_to(dx, dy);
|
|
}
|