75 lines
3 KiB
Perl
75 lines
3 KiB
Perl
.TH Concept Update-sequence
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.NA Update-sequence "The order of events at the update"
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.LV Expert
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.s1
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This document gives a rough order of events during the update.
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.s1
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.nf
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1) First, prepare all sectors in the world, row by row, going from top
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to bottom, left to right
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a) fallout is checked, if FALLOUT is defined
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b) guerrilla warfare is checked
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c) if the sector doesn't have the plague, see if it catches it
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otherwise plague the people
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d) if there are no civs or mil in the sector, it reverts to the deity
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e) taxes are collected from civs & uws; mil are paid.
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f) if the sector is a bank it makes $$ proportional to its efficiency
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2) Then, in order of country #, deal with each country:
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a) pay for military reserves.
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b) ship maintenance
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pay maintenance, produce, then feed and plague people on board
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c) plane maintenance
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d) land unit maintenance
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pay maintenance, then feed and plague people on board
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e) produce for all sectors
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a) if the sector is a cap, it costs $1 per etu since
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the last update
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b) people in non-sanctuary sectors eat
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1) If not enough is available, the sector
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uses the supply routines to draw more.
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2) If still not enough is available,
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the excess people will starve off.
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a) No more than 50% of the people
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in a sect can die;
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the uw's die first, then
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the civs, then the mil.
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c) if there was starvation, the work percentage is set
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to 0, otherwise the work rate rises by
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8+(1-15), max of 100
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d) population grows and is truncated
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e) sectors that are stopped are skipped (see info stop)
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f) first increase eff
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g) then make things
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f) ship building
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stopped ships are started, but not built (see info stop)
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ships execute their orders right after building
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finally, if option SAIL is enabled, follow sail paths
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g) plane building
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stopped planes are started, but not built (see info stop)
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h) land unit building
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stopped land units are started, but not built (see info stop)
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3) Then, do deliveries for all sectors in the world, row by row, going from
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top to bottom, left to right
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4) Then, do exporting via distribution for all sectors in the world, row by
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row, going from top to bottom, left to right
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5) Then, do importing via distribution for all sectors in the world, row by
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row, going from top to bottom, left to right
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Also start sectors that are stopped
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6) modify tech/res/hap/edu levels & do tech bleed
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7) decrease levels due to passing of time
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8) update war declarations (for slow war)
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9) If MOB_ACCESS is not enabled, mobility is updated as follows:
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a) Add mobility to ships
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b) Add mobility to sectors
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c) Add mobility to planes
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d) Add mobility to land units
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.fi
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.s1
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.SA "Innards, Updates"
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