empserver/src/lib/commands/orig.c

85 lines
2.3 KiB
C

/*
* Empire - A multi-player, client/server Internet based war game.
* Copyright (C) 1986-2008, Dave Pare, Jeff Bailey, Thomas Ruschak,
* Ken Stevens, Steve McClure
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
* ---
*
* See files README, COPYING and CREDITS in the root of the source
* tree for related information and legal notices. It is expected
* that future projects/authors will amend these files as needed.
*
* ---
*
* orig.c: Move your origin
*
* Known contributors to this file:
* Shelley Louie, 1988
* Markus Armbruster, 2006
*/
#include <config.h>
#include <ctype.h>
#include "commands.h"
int
orig(void)
{
char *p;
coord x, y;
char buf[1024];
natid cnum;
struct natstr *np;
p = getstarg(player->argp[1], "New origin (sector or country) : ", buf);
if (!p)
return RET_SYN;
if (!isalpha(*p) && strchr(p, ',')) {
/* sector */
if (!sarg_xy(p, &x, &y)) {
pr("Bad sector designation.\n");
return RET_SYN;
}
} else if (*p == '~') {
/* reset */
if (!player->god) {
pr("Only deities can reset their origin.\n");
return RET_FAIL;
}
x = y = 0;
} else {
/* country */
cnum = natarg(p, NULL);
if (!(np = getnatp(cnum)))
return RET_SYN;
if (!player->god && player->cnum != cnum
&& getrel(np, player->cnum) != ALLIED) {
pr("Country %s is not allied with you!\n", np->nat_cnam);
return RET_FAIL;
}
x = np->nat_xorg;
y = np->nat_yorg;
}
pr("Origin at %s (old system) is now at 0,0 (new system).\n",
xyas(x, y, player->cnum));
np = getnatp(player->cnum);
np->nat_xorg = x;
np->nat_yorg = y;
putnat(np);
return RET_OK;
}