empserver/include/commodity.h
Marc Olzheim d30942632b (I_NONE, I_CIVIL, I_MILIT, I_SHELL, I_GUN, I_PETROL, I_IRON, I_DUST,
I_BAR, I_FOOD, I_OIL, I_LCM, I_HCM, I_UW, I_RAD, I_MAX): Turn macros
into enumeration constants.
(i_type): New.  Use where appropriate.  No functional changes, except
that I_NONE is now catched properly in a few places.
2004-09-16 21:18:01 +00:00

59 lines
1.7 KiB
C

/*
* Empire - A multi-player, client/server Internet based war game.
* Copyright (C) 1986-2004, Dave Pare, Jeff Bailey, Thomas Ruschak,
* Ken Stevens, Steve McClure
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
* ---
*
* See the "LEGAL", "LICENSE", "CREDITS" and "README" files for all the
* related information and legal notices. It is expected that any future
* projects/authors will amend these files as needed.
*
* ---
*
* commodity.h: Definitions for buy/market/sell commands in a time delay
* market
*
* Known contributors to this file:
* Pat Loney, 1992
* Steve McClure, 1996
*/
#ifndef _COMMODITY_H_
#define _COMMODITY_H_
struct comstr {
short ef_type;
natid com_owner;
short com_uid;
i_type com_type;
int com_amount;
float com_price;
int com_maxbidder;
time_t com_markettime;
coord com_x;
coord com_y;
coord sell_x;
coord sell_y;
};
#define getcomm(n, p) \
ef_read(EF_COMM, n, p)
#define putcomm(n, p) \
ef_write(EF_COMM, n, p)
#endif /* _COMMODITY_H_ */