empserver/include/player.h
2005-02-12 19:26:59 +00:00

97 lines
2.5 KiB
C

/*
* Empire - A multi-player, client/server Internet based war game.
* Copyright (C) 1986-2004, Dave Pare, Jeff Bailey, Thomas Ruschak,
* Ken Stevens, Steve McClure
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
* ---
*
* See the "LEGAL", "LICENSE", "CREDITS" and "README" files for all the
* related information and legal notices. It is expected that any future
* projects/authors will amend these files as needed.
*
* ---
*
* player.h: Definitions for player information (threads)
*
* Known contributors to this file:
* Dave Pare, 1994
* Doug Hay, 1998
*/
#ifndef _PLAYER_H_
#define _PLAYER_H_
#include <sys/types.h>
#if !defined(_WIN32)
#include <netinet/in.h>
#endif
#include "queue.h"
#include "misc.h"
#include "com.h"
#include "empthread.h"
struct player {
struct emp_qelem queue;
empth_t *proc;
s_char hostaddr[32];
s_char hostname[512];
s_char client[128];
s_char userid[32];
int validated;
natid cnum;
int state;
struct cmndstr *command;
struct iop *iop;
s_char combuf[1024];
s_char *argp[128];
s_char *condarg;
time_t lasttime;
int ncomstat;
int minleft;
int btused;
int visitor;
int god;
int owner;
int nstat;
int waiting;
int simulation; /* e.g. budget command */
double dolcost;
int broke;
time_t curup; /* used in calc of minutes used */
int aborted;
int curid; /* for pr, cur. line's id, -1 none */
int blitz_time;
char *map; /* pointer to in-mem map */
char *bmap; /* pointer to in-mem bmap */
};
#define PS_INIT 0
#define PS_LOGIN 1
#define PS_PLAYING 2
#define PS_SHUTDOWN 3
#define PS_KILL 4
/* thread priorities */
#define PP_UPDATE 6
#define PP_SHUTDOWN 5
#define PP_SCHED 4
#define PP_TIMESTAMP 2
#define PP_PLAYER 3
#define PP_ACCEPT 3
#define PP_KILLIDLE 2
#endif /* _PLAYER_H_ */